Originally Posted by Teeko
Do the interface procs work on powers like Mass hypnosis? If so does it break the sleep mez? im thinking i want that Psi DOT proc.
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Discussion: Issue 21 Special Update: Media Blitz - December 6, 2011 [Live] - Build 2160.201111172202
the new incarnate powers and almost everything except the trials and titan weapons was released almost a month ago
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... the new incarnate powers went live a while back. They aren't new this patch.
I agree about titan weapons, though. |
And apparently... neither can they.
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So far, whether on beta or live, I have not seen a successful new iTrial.
I'm certain leagues will find a way to succeed semi-consistently, but unless the reward outweighs the uncertainty of success, the longer form time, and % chance of failure (as any one league member not paying attention can fail the league), I forsee more BAF/LAMs being run, as they will still remain the most profitable for time invested. But I'm thankful for that, as by far, BAFs remain the most fun.
Still, nice to have some variation available.
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So far, whether on beta or live, I have not seen a successful new iTrial.
I'm certain leagues will find a way to succeed semi-consistently, but unless the reward outweighs the uncertainty of success, the longer form time, and % chance of failure (as any one league member not paying attention can fail the league), I forsee more BAF/LAMs being run, as they will still remain the most profitable for time invested. Still, nice to have some variation available. |
I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine.
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have salvage stored, have a crafting table, and maybe have an idea about using
these features to buy recipes, craft them, and sell them on WW/BM from one
simple, sensible and convenient location is intentionally verboten?
/unsigned
4
PS> I'm fine with that in Missions. But in SG Base? That's just Wrong...
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
So, being unable to use /ah in your base, where you'd be likely to, you know,
have salvage stored, have a crafting table, and maybe have an idea about using these features to buy recipes, craft them, and sell them on WW/BM from one simple, sensible and convenient location is intentionally verboten? /unsigned 4 PS> I'm fine with that in Missions. But in SG Base? That's just Wrong... |
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
So the TPN is going live with no changes, with all the feedback from late October ignored. Congratulations, you've managed to make an Incarnate Trial I will not run.
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I'm certain leagues will find a way to succeed semi-consistently, but unless the reward outweighs the uncertainty of success, the longer form time, and % chance of failure (as any one league member not paying attention can fail the league), I forsee more BAF/LAMs being run, as they will still remain the most profitable for time invested. But I'm thankful for that, as by far, BAFs remain the most fun.
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Or once again we'll have more new currencies that we can't get in the BAF or Lamda to force us to play the way they want us to play. One more reason to go FtP because the incarnate system holds little to keep me interested.
FourSpeed, using /ah has caused issues for players with low-end machines or slow internet connections, as it dumps the entire market listing onto that map instance. By that, I mean it causes those same issues for anyone on that map, whether they were the one to use /ah or not.
In severe enough situations, it could be used to cause mapserver disconnects for everyone on a map, making it a potential griefing tool. (And yes, that applied to certain bases as well.)
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I remember back when people considered BAFs and LAMs to be semi-impossible. Now the idea of -failing- them seems semi-impossible.
I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine. |
When they datamine why no one is running TPN or the other new ITrial, maybe then they will fix these anti melee and anti-AoE Itrials.
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Keyes was unpopular, and they 'fixed' it, sort of. It still contains all of the elements I don't like about it, but it now is a breeze to do.
I suspect all this feedback will be taken into consideration when creating the newer iTrials, although odds are pretty good they've already designed the basics of them, so it might even be too late now. Plus, by design, they have to be harder, so I expect them to become more and more filled with chances for failure and using the 'avoid the thing' mechanics shown in previous trials.
On our TPN trial I just ran, we had a couple Elec Melee characters mention, 'But my only single target attack is Charged Brawl!' It's a cute mechanic to have civies in the trial, but proves to be a bit tedious to avoid using any pets (all masterminds) and only use ST attacks.
The MoM trial is a nightmare to run with a melee character. Did it on beta, and frankly, with the frequency of the 'pink patches' you hardly ever get a chance to attack. I really miss the non-gimmick filled gameplay of standard missions, and hope to be able to unlock incarnate rewards with some good old-fashioned gameplay. Hopefully, the Death Incarnate issue will bring something like that.
But, at least without a new currency, we will be able to pick and choose still what we want to run.
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On our TPN trial I just ran, we had a couple Elec Melee characters mention, 'But my only single target attack is Charged Brawl!' It's a cute mechanic to have civies in the trial, but proves to be a bit tedious to avoid using any pets (all masterminds) and only use ST attacks.
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Patch notes for build 2160.201111172202.1.
Super Group Bases
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I remember back when people considered BAFs and LAMs to be semi-impossible. Now the idea of -failing- them seems semi-impossible.
I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine. |
The overwhelming feedback at the time was that the TPN was a confused mess that needed to be reworked. Does that, in any shape or form, sound remotely positive?
The auto-kill mechanics, the trial literally bypasses the 1-shot code (from civilians no less), to the numerous ways to screw up the trial means that no matter what rewards the trial gives out that it isn't worth my time to form.
Even those that like the trial say it was a confusing mess.
The general populace will do exactly what they do now with the Keyes (though this is now getting run thanks to the changes on November 10) & Underground Trials: Players will avoid the new trials because they aren't worth the hassle. Players are STILL avoiding the Underground on Triumph and I don't see that changing.
So, given all that, why the heck are they releasing these pancake-fests without changes? Are the developer's that masochistic?
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Even those that like the trial say it was a confusing mess. ... |
Wrong!
Sure anything new will be confusing the first time but after that? TPN nor MOM are confusing to me and I've only run the TPN once and MOM twice (first time we failed).
I like trying to figure out things (for the most part)...so it's 'fun' to figure out what to do and then do it. Don't put me in the same category as you, others sheessh
I've written up a strategy guide for both the TPN and MOM trials in the Liberty server forums for others...hope it helps (if anyone else wants to look at 'em, go ahead).
I will grant you that I'm surprised everything went live without a "hey beta test this again see if you like the new changes" from the devs but...*shrugs*
And I'll say that I've seen a "huge" increase in people doing Keyes and UG in the Liberty server at least. It's so nice to actually have people that want to do something other than BAF or Lambda!
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FourSpeed, using /ah has caused issues for players with low-end machines or slow internet connections, as it dumps the entire market listing onto that map instance. By that, I mean it causes those same issues for anyone on that map, whether they were the one to use /ah or not.
In severe enough situations, it could be used to cause mapserver disconnects for everyone on a map, making it a potential griefing tool. (And yes, that applied to certain bases as well.) |
How many recent changes are due to these "server load" issues?
In the past, there've been issues with particle effects, mob hoarding, certain
trial and mission maps, pets, the market interface in general (not just /ah),
and that's not even counting driver and/or ultra mode issues we've run into
along the way...
It certainly begs the question of what sort of hardware they're running on and
what sort of unoptimised/inefficient code they're putting on it when "server load"
is the reason for repeated feature removal.
It's not like we're running 1 million users on the system, or that there aren't
seperate (or multiple) systems for handling things like maps, instances, etc
in their architecture.
In short, yeah I know the complaint, and I find it lacking...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Sure anything new will be confusing the first time but after that? TPN nor MOM are confusing to me and I've only run the TPN once and MOM twice (first time we failed).
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- Are the objectives clear on the map? No.
- Is clear what to do in each stage? No.
- Can a PUG who never done this figure this out in a few tries? I doubt it.
- Can the civilians 1-shot an Incarnate Character? Yes.
- Can the AV 1-shot anyone on the other side of the battle? Yes.
- Can either the civilians or the AV 1-shot players exiting the hospital? Yes.
- Was there any feedback or changes to the trial after November 10, 2011? No.
- Was there any changes to the trial after October 28? No.
- Does the trial have the potential of failure due to having the "wrong" type of player characters in the "wrong" area? Yes.
- Does succeeding depend on reading out of game guides? yes.
I will grant you that I'm surprised everything went live without a "hey beta test this again see if you like the new changes" from the devs but...*shrugs*
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On Triumph, yes, Keyes is being run almost (if not more) than BAF. Underground? No, it still isn't being run during prime time more than a couple times a week.
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Civilians can 1-shot an Incarnate Character? Ouch.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
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TPN:
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They didn't appear to change anything from the October 28, 2011 patch. So what, exactly, was changed? |
I don't know since I'm at work still but maybe they haven't, maybe they have made changes.
Won't know until we test/run it.
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Do you know that there were no changes to the TPN trial for a fact?
I don't know since I'm at work still but maybe they haven't, maybe they have made changes. |
Discussion: Issue 21 Special Update: Media Blitz VIP Beta: Patch Notes for Build 2150.201110270317.0
Incarnate Trial - TPN Campus
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Incarnate Trials
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Care to point me to anywhere the are other, more current patch notes relating to the TPN being changed?
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There have been no patch notes relating to the TPN trial since Oct 28, except that they removed the mid-trial reward table on 11/04/11. The patch notes above are pretty much identical to that patch, except one tiny bit in the rewards section.
Discussion: Issue 21 Special Update: Media Blitz VIP Beta: Patch Notes for Build 2150.201110270317.0 Discussion: Issue 21 Special Update: Media Blitz VIP Beta Patch Notes for Build 2150.201111010101.1 Heck, most of the initial patch notes for 20.5 are intact: Discussion: Issue 21 Special Update: Media Blitz : VIP-Beta Patch Notes Care to point me to anywhere the are other, more current patch notes relating to the TPN being changed? |
Again, I don't have any information but think of this...
How many times have things not been in the patch notes? A whole lot from what I can remember.
Has anything changed? Probably not, but...maybe they just aren't in the patch notes for whatever reason. I try to give people the benefit of doubt.
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