Discussion: Issue 21 Special Update: Media Blitz - December 6, 2011 [Live] - Build 2160.201111172202


Airhammer

 

Posted

Quote:
Originally Posted by Teeko View Post
Do the interface procs work on powers like Mass hypnosis? If so does it break the sleep mez? im thinking i want that Psi DOT proc.
They work in any power that can be slotted for damage. So Mass Hypnosis will not proc. However, other damaging sleeps, like Mesmerize, Siren's Call, or Flash Freeze, all will. And yes, the damage will break the sleep for powers where it does proc.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the new incarnate powers and almost everything except the trials and titan weapons was released almost a month ago
Quote:
Originally Posted by Void_Huntress View Post
... the new incarnate powers went live a while back. They aren't new this patch.

I agree about titan weapons, though.
Eesh. I can't keep track of this stuff with intervening releases and bouncing back and forth between Beta and Live.

And apparently... neither can they.


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Posted

Quote:
Originally Posted by Freitag View Post
...
Vigor Boost Rare and Very Rare powers now properly boost the effects of Auto powers that enhance Regeneration, Max Health, or Healing.
...
If this is true, then why does my Willpower brute still have 25.34 fewer hp and 0.1%/sec less regen with Vigor Core Paragon than with Spiritual Core Paragon?


 

Posted

So far, whether on beta or live, I have not seen a successful new iTrial.

I'm certain leagues will find a way to succeed semi-consistently, but unless the reward outweighs the uncertainty of success, the longer form time, and % chance of failure (as any one league member not paying attention can fail the league), I forsee more BAF/LAMs being run, as they will still remain the most profitable for time invested. But I'm thankful for that, as by far, BAFs remain the most fun.

Still, nice to have some variation available.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
So far, whether on beta or live, I have not seen a successful new iTrial.

I'm certain leagues will find a way to succeed semi-consistently, but unless the reward outweighs the uncertainty of success, the longer form time, and % chance of failure (as any one league member not paying attention can fail the league), I forsee more BAF/LAMs being run, as they will still remain the most profitable for time invested.

Still, nice to have some variation available.
I remember back when people considered BAFs and LAMs to be semi-impossible. Now the idea of -failing- them seems semi-impossible.

I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine.


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Posted

Quote:
Originally Posted by Snow Globe View Post
So the TPN is going live with no changes, with all the feedback from late October ignored. Congratulations, you've managed to make an Incarnate Trial I will not run.
When they datamine why no one is running TPN or the other new ITrial, maybe then they will fix these anti melee and anti-AoE Itrials.


 

Posted

Quote:
Remote auction house now properly disabled in mission maps and SG bases.
So, being unable to use /ah in your base, where you'd be likely to, you know,
have salvage stored, have a crafting table, and maybe have an idea about using
these features to buy recipes, craft them, and sell them on WW/BM from one
simple, sensible and convenient location is intentionally verboten?

/unsigned


4


PS> I'm fine with that in Missions. But in SG Base? That's just Wrong...


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Posted

Quote:
Originally Posted by FourSpeed View Post
So, being unable to use /ah in your base, where you'd be likely to, you know,
have salvage stored, have a crafting table, and maybe have an idea about using
these features to buy recipes, craft them, and sell them on WW/BM from one
simple, sensible and convenient location is intentionally verboten?

/unsigned


4


PS> I'm fine with that in Missions. But in SG Base? That's just Wrong...
The reason is it caused HUGE amounts of resource drains on the server as a whole.. in effect it became a server stability issue.




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Posted

Quote:
Originally Posted by Snow Globe View Post
So the TPN is going live with no changes, with all the feedback from late October ignored. Congratulations, you've managed to make an Incarnate Trial I will not run.
Why bother asking opinions if you're not gonna listen to them. There is nothing worse then telling someone you care about their opinion when it is clear by actions that you don't give a rat's ***. You had me believing it, I won't fall for that line again.

Quote:
Originally Posted by Necrotron_RO View Post
I'm certain leagues will find a way to succeed semi-consistently, but unless the reward outweighs the uncertainty of success, the longer form time, and % chance of failure (as any one league member not paying attention can fail the league), I forsee more BAF/LAMs being run, as they will still remain the most profitable for time invested. But I'm thankful for that, as by far, BAFs remain the most fun.
That is what everyone told them.

Quote:
Originally Posted by fallenz View Post
When they datamine why no one is running TPN or the other new ITrial, maybe then they will fix these anti melee and anti-AoE Itrials.
Or once again we'll have more new currencies that we can't get in the BAF or Lamda to force us to play the way they want us to play. One more reason to go FtP because the incarnate system holds little to keep me interested.


 

Posted

FourSpeed, using /ah has caused issues for players with low-end machines or slow internet connections, as it dumps the entire market listing onto that map instance. By that, I mean it causes those same issues for anyone on that map, whether they were the one to use /ah or not.

In severe enough situations, it could be used to cause mapserver disconnects for everyone on a map, making it a potential griefing tool. (And yes, that applied to certain bases as well.)


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Quote:
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Posted

Quote:
Originally Posted by Lothic View Post
I remember back when people considered BAFs and LAMs to be semi-impossible. Now the idea of -failing- them seems semi-impossible.

I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine.
Well, Underground is still ran much less, despite having obtained a fairly high chance of success. Reasons being it still has a higher chance of failure than running other trials, and it's reward/time vested is still arguably low.

Quote:
Originally Posted by fallenz View Post
When they datamine why no one is running TPN or the other new ITrial, maybe then they will fix these anti melee and anti-AoE Itrials.
I don't see how they can do that without rewriting the entire trial.

Keyes was unpopular, and they 'fixed' it, sort of. It still contains all of the elements I don't like about it, but it now is a breeze to do.

I suspect all this feedback will be taken into consideration when creating the newer iTrials, although odds are pretty good they've already designed the basics of them, so it might even be too late now. Plus, by design, they have to be harder, so I expect them to become more and more filled with chances for failure and using the 'avoid the thing' mechanics shown in previous trials.

On our TPN trial I just ran, we had a couple Elec Melee characters mention, 'But my only single target attack is Charged Brawl!' It's a cute mechanic to have civies in the trial, but proves to be a bit tedious to avoid using any pets (all masterminds) and only use ST attacks.

The MoM trial is a nightmare to run with a melee character. Did it on beta, and frankly, with the frequency of the 'pink patches' you hardly ever get a chance to attack. I really miss the non-gimmick filled gameplay of standard missions, and hope to be able to unlock incarnate rewards with some good old-fashioned gameplay. Hopefully, the Death Incarnate issue will bring something like that.

But, at least without a new currency, we will be able to pick and choose still what we want to run.


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Posted

Good to know I will have to test two new trials, more emp merits yeah !

But :

Quote:
Originally Posted by Freitag View Post
Fixed missing supergroup logos in supergroup base decorations.


 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
On our TPN trial I just ran, we had a couple Elec Melee characters mention, 'But my only single target attack is Charged Brawl!' It's a cute mechanic to have civies in the trial, but proves to be a bit tedious to avoid using any pets (all masterminds) and only use ST attacks.
Hell, between damage procs in my debuffs and area controls, my elec/rad troller would be reduced to one attack, AM, and some leadership toggles.


 

Posted

Quote:
Originally Posted by Freitag View Post
Patch notes for build 2160.201111172202.1.

Super Group Bases
  • Players and their Base Items have reconciled their differences. As a result, defensive base items will no longer attack friendly players.
  • Fixed missing supergroup logos in supergroup base decorations.
  • Base Editor vertical placement feature will now not function until the item is initially placed on the ground.
  • Remote auction house now properly disabled in mission maps and SG bases.
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Posted

Quote:
Originally Posted by Lothic View Post
I remember back when people considered BAFs and LAMs to be semi-impossible. Now the idea of -failing- them seems semi-impossible.

I figure these new trials will take a week or two before most people learn how to do them and they become "easy". Besides we don't even have the next batch of Incarnate powers available - I'm sure by the time we have those these new trials will be considered fairly routine.
The last feedback they got on the TPN was Novemeber 10, 2011 (Feedback: TPN Campus Incarnate Trial)

The overwhelming feedback at the time was that the TPN was a confused mess that needed to be reworked. Does that, in any shape or form, sound remotely positive?

The auto-kill mechanics, the trial literally bypasses the 1-shot code (from civilians no less), to the numerous ways to screw up the trial means that no matter what rewards the trial gives out that it isn't worth my time to form.

Even those that like the trial say it was a confusing mess.

The general populace will do exactly what they do now with the Keyes (though this is now getting run thanks to the changes on November 10) & Underground Trials: Players will avoid the new trials because they aren't worth the hassle. Players are STILL avoiding the Underground on Triumph and I don't see that changing.

So, given all that, why the heck are they releasing these pancake-fests without changes? Are the developer's that masochistic?




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Posted

Quote:
Originally Posted by Benchpresser View Post
...
I am VERY surprised the MoM went live... yay for more Emp Merits!!!!

Me too!


Hooray more content!


And thanks devs for the mid-trial reward for the UG


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Posted

Quote:
Originally Posted by Snow Globe View Post
...
Even those that like the trial say it was a confusing mess.
...

Wrong!


Sure anything new will be confusing the first time but after that? TPN nor MOM are confusing to me and I've only run the TPN once and MOM twice (first time we failed).


I like trying to figure out things (for the most part)...so it's 'fun' to figure out what to do and then do it. Don't put me in the same category as you, others sheessh

I've written up a strategy guide for both the TPN and MOM trials in the Liberty server forums for others...hope it helps (if anyone else wants to look at 'em, go ahead).


I will grant you that I'm surprised everything went live without a "hey beta test this again see if you like the new changes" from the devs but...*shrugs*



And I'll say that I've seen a "huge" increase in people doing Keyes and UG in the Liberty server at least. It's so nice to actually have people that want to do something other than BAF or Lambda!


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Posted

I'm personally amused that they released and AoE-heavy melee set with longish activation times at the same time as these new trials. I'm sure there will be a lot of frustrated newbie Incarnate titan weaponeers.



 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
FourSpeed, using /ah has caused issues for players with low-end machines or slow internet connections, as it dumps the entire market listing onto that map instance. By that, I mean it causes those same issues for anyone on that map, whether they were the one to use /ah or not.

In severe enough situations, it could be used to cause mapserver disconnects for everyone on a map, making it a potential griefing tool. (And yes, that applied to certain bases as well.)
Yes, I am aware of the published "why".

How many recent changes are due to these "server load" issues?

In the past, there've been issues with particle effects, mob hoarding, certain
trial and mission maps, pets, the market interface in general (not just /ah),
and that's not even counting driver and/or ultra mode issues we've run into
along the way...

It certainly begs the question of what sort of hardware they're running on and
what sort of unoptimised/inefficient code they're putting on it when "server load"
is the reason for repeated feature removal.

It's not like we're running 1 million users on the system, or that there aren't
seperate (or multiple) systems for handling things like maps, instances, etc
in their architecture.

In short, yeah I know the complaint, and I find it lacking...


Regards,
4


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
Sure anything new will be confusing the first time but after that? TPN nor MOM are confusing to me and I've only run the TPN once and MOM twice (first time we failed).
TPN:
  • Are the objectives clear on the map? No.
  • Is clear what to do in each stage? No.
  • Can a PUG who never done this figure this out in a few tries? I doubt it.
  • Can the civilians 1-shot an Incarnate Character? Yes.
  • Can the AV 1-shot anyone on the other side of the battle? Yes.
  • Can either the civilians or the AV 1-shot players exiting the hospital? Yes.
  • Was there any feedback or changes to the trial after November 10, 2011? No.
  • Was there any changes to the trial after October 28? No.
  • Does the trial have the potential of failure due to having the "wrong" type of player characters in the "wrong" area? Yes.
  • Does succeeding depend on reading out of game guides? yes.
The above are all questions answered incorrectly for the trial to be released on the live servers.

Quote:
Originally Posted by Energizing_Ion View Post
I will grant you that I'm surprised everything went live without a "hey beta test this again see if you like the new changes" from the devs but...*shrugs*
They didn't appear to change anything from the October 28, 2011 patch. So what, exactly, was changed?

Quote:
Originally Posted by Energizing_Ion View Post
And I'll say that I've seen a "huge" increase in people doing Keyes and UG in the Liberty server at least. It's so nice to actually have people that want to do something other than BAF or Lambda!
On Triumph, yes, Keyes is being run almost (if not more) than BAF. Underground? No, it still isn't being run during prime time more than a couple times a week.




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Posted

Civilians can 1-shot an Incarnate Character? Ouch.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by tanstaafl View Post
Civilians can 1-shot an Incarnate Character? Ouch.
Thanks to the stacking debuffs of the seers, yes. We seen civilians hit players for over 600 HP damage.




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Posted

Quote:
Originally Posted by Snow Globe View Post
TPN:
  • Are the objectives clear on the map? No.
  • Is clear what to do in each stage? No.
  • Can a PUG who never done this figure this out in a few tries? I doubt it.
  • Can the civilians 1-shot an Incarnate Character? Yes.
  • Can the AV 1-shot anyone on the other side of the battle? Yes.
  • Can either the civilians or the AV 1-shot players exiting the hospital? Yes.
  • Was there any feedback or changes to the trial after November 10, 2011? No.
  • Was there any changes to the trial after October 28? No.
  • Does the trial have the potential of failure due to having the "wrong" type of player characters in the "wrong" area? Yes.
  • Does succeeding depend on reading out of game guides? yes.
The above are all questions answered incorrectly for the trial to be released on the live servers.
Some (most?) of those questions can be related to other in-game stuff (TFs/etc); so I don't see an issue (especially with the last question)...

Quote:
They didn't appear to change anything from the October 28, 2011 patch. So what, exactly, was changed?
Do you know that there were no changes to the TPN trial for a fact?

I don't know since I'm at work still but maybe they haven't, maybe they have made changes.

Won't know until we test/run it.


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
Do you know that there were no changes to the TPN trial for a fact?

I don't know since I'm at work still but maybe they haven't, maybe they have made changes.
There have been no patch notes relating to the TPN trial since Oct 28, except that they removed the mid-trial reward table on 11/04/11. The patch notes above are pretty much identical to that patch, except one tiny bit in the rewards section.

Discussion: Issue 21 Special Update: Media Blitz VIP Beta: Patch Notes for Build 2150.201110270317.0

Quote:
Originally Posted by Freitag View Post
Incarnate Trial - TPN Campus
  • The amount of Public Opinion lost each time a Citizen is converted or killed has been reduced.
  • The frequency with which Maelstrom's presence reduces the league's public opinion rating has been reduced.
  • The number of terminals players are required to activate in each building during stage 3 and stage 4 has been reduced from 4 to 3.
  • H.D. is now invincible during the second stage of TPN Campus.
  • Traffic should no longer be found on the streets during the TPN Campus Incarnate Trial.
  • Maelstrom can now properly be targeted through the UI during the final showdown at TPN Campus.
Discussion: Issue 21 Special Update: Media Blitz VIP Beta Patch Notes for Build 2150.201111010101.1
Quote:
Originally Posted by Freitag View Post
Incarnate Trials
  • The mid-trial reward choice tables have been removed from TPN Campus, Underground, and Keyes Island, based on feedback that the table popping up is confusing and distracting. We are evaluating other options.
Heck, most of the initial patch notes for 20.5 are intact: Discussion: Issue 21 Special Update: Media Blitz : VIP-Beta Patch Notes

Care to point me to anywhere the are other, more current patch notes relating to the TPN being changed?




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Posted

Quote:
Originally Posted by Snow Globe View Post
There have been no patch notes relating to the TPN trial since Oct 28, except that they removed the mid-trial reward table on 11/04/11. The patch notes above are pretty much identical to that patch, except one tiny bit in the rewards section.

Discussion: Issue 21 Special Update: Media Blitz VIP Beta: Patch Notes for Build 2150.201110270317.0


Discussion: Issue 21 Special Update: Media Blitz VIP Beta Patch Notes for Build 2150.201111010101.1

Heck, most of the initial patch notes for 20.5 are intact: Discussion: Issue 21 Special Update: Media Blitz : VIP-Beta Patch Notes

Care to point me to anywhere the are other, more current patch notes relating to the TPN being changed?

Again, I don't have any information but think of this...

How many times have things not been in the patch notes? A whole lot from what I can remember.

Has anything changed? Probably not, but...maybe they just aren't in the patch notes for whatever reason. I try to give people the benefit of doubt.


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