Titanic Decision (secondary)


Bosstone

 

Posted

Okay, so aside from the cheesiest title ever...

I'm stuck on a good Titan build. Originally I'm BS/WP (which I'm loving) but wouldn't mind something a bit flashier. I'm also a holy warrior based RPer, so while I'm not up to date on the technical aspects, I would appreciate both an RP and technical reason for picking my secondary, if it's okay.

Currently I'm tossed up between...all of them except Dark/Shield.

What I need is survivability, I'm figuring Titan Weapons will give me plenty of damage, but I figure it'll be a heavy stamina drain.

EDIT: Okay now tossed up between Willpower and Invuln


 

Posted

Yes, TW is very heavy on the end use.

Quote:
Originally Posted by Virfortis View Post
Okay, so aside from the cheesiest title ever...

I'm stuck on a good Titan build. Originally I'm BS/WP (which I'm loving) but wouldn't mind something a bit flashier. I'm also a holy warrior based RPer, so while I'm not up to date on the technical aspects, I would appreciate both an RP and technical reason for picking my secondary, if it's okay.

Currently I'm tossed up between...all of them except Dark/Shield.

What I need is survivability, I'm figuring Titan Weapons will give me plenty of damage, but I figure it'll be a heavy stamina drain.


-------
Hew in drag baby

 

Posted

Non-clicky sets are the best fit with TW, in my opinion. As if figuring out something remotely similar to an attack chain weren't hard enough in the first place, adding redraw complicates it further. As people in the brute forum are saying ELA is a very natural pairing. Endurance tools, solid set all around, a little bit of recharge for you, and a damage aura.

Personally I'm leaning toward WP. Very easy to get all types up to 33%+ with TW's assortment of attacks, neither set needs that much recharge from what I can gather, there is no redraw, and the last time I played WP was in issue 10*. Plus the theme works for the character I want.

If those last two weren't true, I would go invuln instead. It's simply a better set and while it doesn't help your endurance management it isn't an especially costly secondary and there are plenty of other ways to make up for it. It only has one click worthy of mention and you won't be clicking it any more frequently than every two minutes, and probably not even that much since often you just don't need it. Plus, what says "go big or go home" like the original FOTM defensive set? TW/Inv would be a great combo on many levels.

*Well that can't be right since WP came out in issue 11, heh. Been a while, is my point.


 

Posted

Okay so Willpower or Invuln.

I have lots of experience with Willpower, and the end-regen is great with the IOs I have, but I was just making sure that I wasn't missing anything.

Thanks, and thanks in advance to others


 

Posted

Redraw is overrated IMO. It really shouldn't matter much with most secondaries, assuming you remember it's going to happen and plan accordingly. Personally, I'll probably try /Regen mostly to emphasize the point.

For the OP, you could go with anything.

/SR would be easy to softcap and allow you to skip Defensive Sweep and Weave which will be in the build for most players. This leaves room for other tools to be put in. RP reason would be simple enough. Your deity either grants you foresight or protects you from harm. Plenty of myths and legends include characters who cannot be hit. Projectiles mysteriously fall to the ground or take strange paths. Swords become heavy and cause your foe to swing too low, etc.

/EA is easy to softcap as well, and also comes with a +Recharge buff that applies -Recharge to everything in melee range, a self heal that also buffs regen and lowers end cost, a stealth power that does not suppress in combat, and a PBAoE end drain that buffs your defense even further. It's light-based GFX work well for a holy warrior as well.

/ElA is similar to /EA except instead of defense it buffs resistance. It also doesn't debuff enemy recharge but has a damage aura instead. It would certainly benefit more from Defensive Sweep than the other two.

Invuln and WP are good as well, but you seem to be aware of their benefits already.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Bit off topic: Anyone else chuckle a bit when they thought of making Titan/Shield? (I know you can't, but it made me chuckle just a bit)


 

Posted

Quote:
Originally Posted by Virfortis View Post
Bit off topic: Anyone else chuckle a bit when they thought of making Titan/Shield? (I know you can't, but it made me chuckle just a bit)
I actually wish you could. I haven't seen all the Titan Weapon models yet, but I don't see why I can't have a shield and a two handed weapon conceptually. Of course, it'd only work with smaller shields IRL. Like Bucklers. But still.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Actually I've got a pet peeve with Titan weapons: They're left handed...

Nothing wrong with being a lefty, but my character is right handed RP-wise...


 

Posted

Quote:
Originally Posted by Virfortis View Post
Actually I've got a pet peeve with Titan weapons: They're left handed...

Nothing wrong with being a lefty, but my character is right handed RP-wise...
You'll notice that Katana is also left handed. That is actually a significant problem, since the weapon was designed to be used in the right hand and every combat technique using it that I've seen/read/heard about uses the right hand as the dominant hand.

IIRC, this has been chocked up to some sort of animation requirement that the weapon be left handed. I think it had something to do with being a two-handed animation. If that's correct, then the problem was certainly inherited by TW. In short, don't hold your breath for seeing that changed.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
That is actually a significant problem, since the weapon was designed to be used in the right hand
Oh please. Designed for the right hand? It's a sword. And it's a sword that normal use involves both hands on the hilt. Flipping your grip and swapping the position of your feet would have no impact at all on its use, any more than a baseball bat is designed for right or left handed people.


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Then do them
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We're dumb

 

Posted

He is speaking of traditional katana technique...and unlike most other swords the katana isn't double edged so no, it can't be flipped.


"Theres a saying that perfectly describes reading a majority of your posts, "Like being bukkaked with stupid."" -Demonata on JMan

 

Posted

Quote:
Originally Posted by Totec View Post
He is speaking of traditional katana technique...and unlike most other swords the katana isn't double edged so no, it can't be flipped.
...wut.

"Flipping the grip" just means shifting your right hand over your left or vice versa. The sword itself doesn't turn around or anything.


De minimis non curat Lex Luthor.

 

Posted

Never argue with nerds about katanas. It's tiresome and they take it way too seriously.


 

Posted

Quote:
Originally Posted by Emberly View Post
Never argue with nerds about katanas. It's tiresome and they take it way too seriously.
*snickers* saving this for a particular someone.


 

Posted

Quote:
Originally Posted by Matuse View Post
Oh please. Designed for the right hand? It's a sword. And it's a sword that normal use involves both hands on the hilt. Flipping your grip and swapping the position of your feet would have no impact at all on its use, any more than a baseball bat is designed for right or left handed people.
Technically you are both right.

In simple terms it is simply a sword and it doesn't matter which hand is dominant in its use.

In cultural terms it is a Japanese blade and was ONLY taught as a right handed weapon due to the cultural realities of Japan. I would venture that in most places here in Japan, were you to study kenjitsu or iajitsu you would be forced to learn it as a right handed technique unless you found some progressive teacher. Same applies to traditional Japanese calligraphy, my wife who is a southpaw was forced to write Japanese right handed throughout her schooling.

Back on to the topic: I'm kind of having the same issue in deciding on a secondary.. I think I'm leaning towards WP due to the endurance issues, but I'm still not sure. SR is really sweet in the upper levels, and with a defense boosting attack it could make the early levels much easier, but it really seems odd to be throwing something so huge around and still managing to dodge anything. Honestly with the sword blades being so wide I could understand having shield defense using the flat of the blade as a shield between attacks.. lol


 

Posted

Quote:
Originally Posted by ShadowHex View Post
Back on to the topic: I'm kind of having the same issue in deciding on a secondary.. I think I'm leaning towards WP due to the endurance issues, but I'm still not sure. SR is really sweet in the upper levels, and with a defense boosting attack it could make the early levels much easier, but it really seems odd to be throwing something so huge around and still managing to dodge anything. Honestly with the sword blades being so wide I could understand having shield defense using the flat of the blade as a shield between attacks.. lol
If we take an example from (japanese, haha) manga, Guts from Berserk wields a stupidly huge sword sometimes drawn as tall as himself. A lot of the time he does dodge attacks since the genre is horror and that means more fatal attacks and the like. Of course, he does take damage frequently, resists it, and recovers from it (eventually), so take that as you will for an example of either Invulnerability, Super Reflexes, or Willpower.

Incidently, most people I've seen have Willpower solely for less clicking and more recovery. Cardiac and Body Mastery might resolve those issues in other power sets, so your mileage may vary. :3


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-- High-Roller

 

Posted

Go for what you think will be fun.

Im finding the redraw "problem" on my tw/fa overrated. Its a matter of knowing how/when to use tools. Usually, I use them after momentum(sp?) fades since you'll have some relative down-time anyway. Basically: (firy embrace when I get it) DS, attack, attack, attack, [BM or secondary power as appropriate/needed], continue to attack any survivors (LOL), A TON OF DEAD STUFF, repeat.

I may do /wp or /elec at a later time


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Kractis_Sky View Post
GIm finding the redraw "problem" on my tw/fa overrated. Its a matter of knowing how/when to use tools. Usually, I use them after momentum(sp?) fades since you'll have some relative down-time anyway. Basically: (firy embrace when I get it) DS, attack, attack, attack, [BM or secondary power as appropriate/needed], continue to attack any survivors (LOL), A TON OF DEAD STUFF, repeat.
That's what I'm thinking for my FA/TW. Consume, Burn, FE, BM, all fire before I start swinging. Burn, HF, and Consume can fire when I don't see FT highlighted. Repeat for next mob. I don't think it'll be too much of a headache, and I get all the AOE.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Quote:
Originally Posted by Kractis_Sky View Post
Go for what you think will be fun.

Im finding the redraw "problem" on my tw/fa overrated. Its a matter of knowing how/when to use tools. Usually, I use them after momentum(sp?) fades since you'll have some relative down-time anyway. Basically: (firy embrace when I get it) DS, attack, attack, attack, [BM or secondary power as appropriate/needed], continue to attack any survivors (LOL), A TON OF DEAD STUFF, repeat.

I may do /wp or /elec at a later time
It's been overrated since Beta.

Losing Momentum is no biggie, your next attack will have about KO Blow's cast time and that's it. Not fitting 4 attacks in momentum is no biggie either, since any other attack will grant it again.

I played a TW/Regen on Beta level bumped to 50 and found no issues whatsoever, maybe regen will only slow you down a bit if you go try to solo pylons and stuff like that where you'll want the top ST dps chain but I don't care about this, for team and soloing I don't see a problem losing momentum and I even preferred when Build Momentum was BU due to the larger damage bonus.

A Energy Melee Brute would suffer much more with clicky secondaries imo, especially regen because you have to be quick on the clickies.


 

Posted

Quote:
Originally Posted by Kioshi View Post
It's been overrated since Beta.

Losing Momentum is no biggie, your next attack will have about KO Blow's cast time and that's it. Not fitting 4 attacks in momentum is no biggie either, since any other attack will grant it again.

I played a TW/Regen on Beta level bumped to 50 and found no issues whatsoever, maybe regen will only slow you down a bit if you go try to solo pylons and stuff like that where you'll want the top ST dps chain but I don't care about this, for team and soloing I don't see a problem losing momentum and I even preferred when Build Momentum was BU due to the larger damage bonus.

A Energy Melee Brute would suffer much more with clicky secondaries imo, especially regen because you have to be quick on the clickies.
Good to know. Now I'm just watching the results if my TW/FA should have been a brute. My current sporatic play style (new baby) lends towards scrap, which I generally like more, but /FA seems just too good on brute.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server