And Energy Melee departs the penalty box...
My biggest gripes have already been mentioned, but this is the internet so I'm going to repeat them:
1. Long activation times on the big single-target attacks
2. Anemic range on whirling hands. Dominators version is better, why the disparity?
i think just turning ET and TF into target aoes would suffice
BABs actually gets a target aoe version of TF as well as a unique target aoe version of ET (his does no self dmg and unresistable mag 25ish KB, but the point im making is the target AoE)
I asked Arbiter Hawk about EM changes on the stream today and he said it is too early to tell right now.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Things I'd like to see for Energy Melee. Not necessarily all of them, but I think even if it got 2/3, it'd make the set a bit more viable:
1. A speed up on the top tier hits. Not as fast as it used to be, necessarily, but not as slow as it is now. Speed up Total Focus and Energy Transfer (preferably changing Total Focus' animation in the process), and increase the self-damage on Energy Transfer to compensate.
2. Buff Stun. Make it much faster so that you could knock a target right out without having to wait, or increase the magnitude, or both.
3. Add small-area splash damage to Whirling Hands, keeping it fairly weak and close-ranged at its base but making it much more devastating if you had a group tightly bunched. Would probably need an increase to Endurance/Recharge to compensate, though.
As far as 1 and 2 go, I think the ideal would be to reorder the current animations, so we basically got:
- Energy Punch - Change it to the Smite animation.
- Barrage - No change.
- Bone Smasher - No change.
- Stun - Change to the current Energy Punch animation.
- Total Focus - Change to the current Energy Transfer animation.
- Energy Transfer - Change to the current Stun animation.
Ok, that title is a bit of a prank
I do not think EM was deliberately placed in a "penalty mode" after the ET/TF nerf. I do however, think that a single, very overpowered attack was reduced in power without adequate consideration of the impact on the rest of the set. EM was never grossly overpowered in PvE, it was strong at single target damage because of one problem child, and without it? It's right at the bottom of the heap in just about every measurement but single target control, where it does more or less ok. I propose that it's time to re-examine this set, and change a few things. Hopefully some of my level 50 EMs might see the light of day again, after a long period of well deserved neglect. Here are the changes I would make: Energy Transfer: Ok, I appreciate the old power was a bit off the map, but the new one takes too damn long. My suggestion? shorten the recharge to 12 seconds. By my estimation that'd make for a base level 50 damage of about 130 on a tanker or about 183 on a scrapper. The self damage should be reduced to something between 1/2 and 2/3 of what it was. Switch back to the old animation, or something as close to it as testing will allow. Stun: This power has no earthly purpose... well ok, it might have some purpose, but not much. I'd suggest keeping the animation, which is actually pretty decent, and having an AoE stun effect. Think fault, only with the centre of effect on a melee target rather than a ranged target. Mag 2 stun as per fault, but increase the duration a bit (no range, but lasts a little bit longer) Whirling hands: Back in 2009, Dominators had the radius of their version of WH increased to 15. I'd propose the same her. EM has never been an AoE powerhouse, and I doubt this change would ever make it one. You'll have one light damage, but very usable AoE on a decent recharge. Total Focus: I'd love to see the magnitude of the stun re-instated, but if my suggestion to change stun were to be instituted, this would be less of an issue. |
With all the new melee sets coming out, (that are clearly stronger than EM) it really isn't going to make anyone rage if EM is buffed slightly. And as you said, EM was never OP'd in PvE.
If the devs don't want to revamp the set or make any massive changes my suggestions are:
- Give ET it's old animation back, but with a 1.67s cast time, which is what I think they should have done originally. IIRC the original animation was 1s(?) so this will make it a solid attack w/o it being ridiculously good.
- Increasing Whirling Hands' radius to 15' as you say.
IMO, these 2 changes alone would make me want to play EM again, and anything more would be great!
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My main problem with EM is not with it's effectiveness, it is based on the "feel" of the set compared to how it used to be. I have a 50 WP/EM tank and he was one of my favorite toons. I left the game for a while and now that I am back the toon just does not feel like it used to, and the change in feel is enough to make me not want to play the toon anymore, and that is mainly due to the length of the animations of ET and TF.
I understand why they were changed, and I am not really arguing that the changes were needed, but the last 2 attacks just feel too cumbersome to me now. I would be greatly in favor of adjusting the animation speeds to be quicker than they are now and will gladly accept any additional changes needed to the numbers behind the power to keep it balanced.
What was the cause of the original ET change?
Was it maybe too many people complained about being two shotted too quickly in pvp zones?
Personally, I think they should retract the ET change (just give it back its old animation). Hardly anyone pvps anymore in any zone except Freedom and with I Trow A Big **** Fish at you available to lol stalkers at 35, would it really make that big of a difference?
(and for the record I have an Pompoms/Ninja/I trow a big **** fish at you lol stalker but he's on champ so I spend more time looking at Mids and doing back flips in Sirens/Warburg/RV)
@Deadboy
Some ideas
Energy Transfer give abit Beam riffle love ET triggers Disintegrade make all Energy melee attacks do more damage for 10 secs and maybe add a small cone to it like headsplitter.
Whirling Hands higher damage same as Burst.
Total Focus as Thunder strike.
Would give it abit more AoE and a way to increase the damage output.
Dizzy
My biggest problem is that I'll often click Energy Transfer or Total Focus and get locked in the animation, take tons of damage, and die.
I think the easiest solution is to make a character immune to damage for about 2/3rds of the duration of the casting time of those two powers, maybe throw Stun in too.
For those who miss good old ET http://www.youtube.com/watch?v=79ngQ_6HB1o
Personally I think they should just undo the nerfs and allow certain individual powers to be overpowered as long as the powersets don't get out of line. OP *characters* can be a problem but OP *powers* are fun to use, and EM was never ridiculously awesome.
It just got caught up in the senseless normalization mess, but while sets like Stone Melee still had a 'thing' after all their attacks were nerfed, EM is just useless now.
I still play my EM/ninja stalker now and then but it just makes me sad. v.v
...if you want a suggestion that might actually happen, make stun an 0.5 second animation attack (or whatever the 'really fast' value is). Really fast pure control is usable, even on scrappers. I do like the 'kill NAO and *then* wait' idea for ET too.
Before PVP.
It took a long time for the fix to happen.
What was the cause of the original ET change?
Was it maybe too many people complained about being two shotted too quickly in pvp zones? Personally, I think they should retract the ET change (just give it back its old animation). Hardly anyone pvps anymore in any zone except Freedom and with I Trow A Big **** Fish at you available to lol stalkers at 35, would it really make that big of a difference? (and for the record I have an Pompoms/Ninja/I trow a big **** fish at you lol stalker but he's on champ so I spend more time looking at Mids and doing back flips in Sirens/Warburg/RV) |
I remember very clearly castle flat out saying in a thread on this forum that seeing players consistently laughing at other players who weren't taking em in posts about em as being a big reason for the change.
And the only reason that was occuring was due to the fact, that at the time, EM was the only viable melee choice for pvp.
Even if you reverted em back to exactly what it was, EM would be an underperforming set in pve, just as it was then. Why? Because in this game, you are routinely fighting more than one enemy at a time.
So even though em was clearly the best single target dmg dealer back then, it wasn't the undisputed best pve powerset, not by a longshot. And it certainly wouldn't be today - just imagine being on a BAF - woohoo, look at me knock a big chunki of health off this victoria! (while anybody else with just about any other powerset is wiping out 8-10 enemies with aoes...).
As it stands now, em has virtually been abandoned by both players and devs, because it simply doesn't compete at all with the other sets that are available. Even if for some reason you want to build a single target monster, there are other sets that do it better than EM, and they have better aoe on top of it.
These facts simply cannot be disputed without ignoring logic and reason. EM isn't severely underplayed by accident. People who have invested tons of time and energy into an EM toon haven't abandoned them just for the hell of it. And even in these threads, where it seems nearly impossible to gain consensus, you get almost everyone agreeing at the very least it is underpowered.
My main problem with EM is not with it's effectiveness, it is based on the "feel" of the set compared to how it used to be. I have a 50 WP/EM tank and he was one of my favorite toons. I left the game for a while and now that I am back the toon just does not feel like it used to, and the change in feel is enough to make me not want to play the toon anymore, and that is mainly due to the length of the animations of ET and TF.
I understand why they were changed, and I am not really arguing that the changes were needed, but the last 2 attacks just feel too cumbersome to me now. I would be greatly in favor of adjusting the animation speeds to be quicker than they are now and will gladly accept any additional changes needed to the numbers behind the power to keep it balanced. |
not that this makes your point moot. in fact a lot of what you have here is the underlying cause of why people feel so strongly about the sets performance.
What I did, was start a new character right from lvl 1 to play through the game as it is right now. i made a EM/dark brute and he is lvl 22 right now. I went through one DFB when he was lvl 6, and then I went to KR and did a little street sweep, and then went on to steel canyon and ran the midnighter arcs and went on to faultline etc. Now I run tip missions and the lvl 20 midnighter arcs.
I dont have ET yet on this character. I do have TF, but it isnt slotted really yet. I do not have stun, and I plan on skipping it. I kow it would stack well with dark and other stuns, but, I hate the baseball pitch animation with a passion.
otherwise, I know its early, but he has played out fine. I am running standard difficulty as a means to compare him, and I also mostly solo him. I will probably make a point to team some in the 20's here to see how the pre- ET team dynamic works so I can compare it later. I have an IO build planned for him, but i will not start on that until he gets into the 30's.
One thing I have noticed is the dmg is a little light when the enhancments get weak. I know dark armor blooms a little late, but boss fights can get a little hairy if I dont use any inspirations when the ehancments are going yellow/red. This happens on other sets, but it feels more pronounced on this character for some reason. I do not know why really, but it is likely the dark armor side of the character rather then the EM side.
Anyway, reading a bit more in this thread i realized Stun would also need a change. I hadnt considered it in my earlier post as quite frankly I forgot all about it as I skipped it on pretty much every EM toon I have ever made. Mostly for the animation. If I want to watch my guy wind up for that long drawn out baseball pitch, I will just hit TF instead and do a crapload of dmg at the same time. Stun needs to be faster, or, do a good amount of dmg too. I prefer faster, mostly because I despise the animation.
Or, my personal fav, make stun into a 30 foot range power and use the power push animation/fx. And then have it do one of two things- either power bolt scale dmg with a mag 2 stun, or keep the mag 3 stun and double the current dmg from "basically nothing" to "well maybe it is worth a dmg enhancment" . This does two things: one, makes the power much more useful as both a stun/dmg power, or dmg/stun power, and two, adds the always fun single ranged attack power to the melle set like claws and kin melee get. Only thing is it would be a pretty large scale revamp of the power including IO set allocation, so I am not sure they would go for this. but I can dream.
Liberty server
Eldagore lvl 50 Inv/ss, co-founder of The Legion of Smash
3.5 servers of alts....I need help.
May the rawk be with you.
Arc #'s
107020 Uberbots!
93496 A Pawn in Time
These facts simply cannot be disputed without ignoring logic and reason. EM isn't severely underplayed by accident. People who have invested tons of time and energy into an EM toon haven't abandoned them just for the hell of it. And even in these threads, where it seems nearly impossible to gain consensus, you get almost everyone agreeing at the very least it is underpowered.
|
One of the things I miss, since most of the time I was making good use of the powers (the ITF was with 52s so I was the boss killer because they tok so long to die) is TF's mag 4 stun (won't even talk about ET because well, you know). Every time I didn't stun a boss I thought 'damn my stone/elec brute can hold a boss and hurt him badly in 1.5 secs with seismic smash'.
But you're right, I could be L-Rodding and T-Striking with an ELM Stalker and I'm gonna keep playing my EM/Nin because I always liked her and all the investment (in i9 when it took us 3 months to get a toon to 50, then IOs), I wouldn't roll a new EM toon today (I also find EM's animations great, the KM ones didn't appeal to me).
I remember very clearly castle flat out saying in a thread on this forum that seeing players consistently laughing at other players who weren't taking em in posts about em as being a big reason for the change.
|
This isn't actually what Castle said.
Castle said that the posts where players were mocking anyone that didn't choose EM should have been "evidence enough" that change needed to happen. Basically, he was saying that even if you didn't have the dev damage formulas and datamining tools, the necessity for ET's change was self-evident.
I'm not saying I agree with that statement or the changes made (these days, EM is clearly one of the lowest melee performers), but I want to make sure people have the correct information before they try to use it as a way to get some attention to this set.
Glad to see so many people post on this topic. I also have an old Eng brute that hasnt seen play time since the nerf. In fact, I recently deleted a level shifted 50 because I didn't see the point in playing him anymore.
Not sure if the devs intended to make a set so undesireable but they did.
There are some great suggestions on this thread, hopefully we'll get their attention and they'll make necessary changes.
When I think about all the other powers that have been introduced since the nerf of Eng I think "would they have nerfed Eng in today's game?" because even the old Eng wouldn't be the most dominating set in today's game.
For those who miss good old ET http://m.youtube.com/#/watch?v=79ngQ_6HB1o
|
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
That link pointed me to a list that has nothing to do with CoH - maybe directly link to the video you meant to show?
|
http://www.youtube.com/watch?v=79ngQ_6HB1o
Thanks, edited. Seems like posting the mobile links from my iPad doesn't give the correct video... which sucks
http://www.youtube.com/watch?v=79ngQ_6HB1o |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Just looking at that video. Nice demo on what that set used to be like. So, why couldn't they just reduce that ET attack from extreme damage to Superior damage?
At least that way the timing of your attack chain is still intact but you're not 'one-shotting' your enemies (which I'm guessing was the complaint?)
God it's like they changed something (reduced damage), didn't check to see it's effect on the set and then changed another thing (slowed ET animation), once again didn't check ....then changed one MORE thing (reduced TF) and walked away from it.
For those who miss good old ET http://www.youtube.com/watch?v=79ngQ_6HB1o
|
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Although Synapse did change Regeneration so maybe, just maybe he(assuming Synapse is a guy) will hear our cries.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom