Discussion: The Intrepid Informer: Issue #16
Wee Little Tank Girl, Wee Little Widow, Wee Little Clockwork
Looking forward to this set One of the reasons I'm still here.
I wonder if they ever changed Arc of Destruction though; there were quite a few players unhappy with the animation, and it was the only attack one couldn't use while flying, which didn't make a lot of sense (unless it was to compensate for superior damage).
Whether your character is a genetically modified super soldier, an anime/JRPG inspired magical hero who wields a ridiculously large sword or a super strong mutant who likes to use improvised weapons to pummel his enemies Titan Weapons allows you to build a wide range of characters.
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Thanks for the insights and tips, Synapse.
It says some powers require momentum to be used, and that they are marked. I don't see any marked powers.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Do Tankers still bruise with the first power? Since it is a cone is it random, or does it hit everyone?
Do Tankers still bruise with the first power? Since it is a cone is it random, or does it hit everyone?
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Looking forward to this set.
Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I rarely play melee, and I am definitely more of a Single Target player. Obviously, this set is not for me and I probably will not be buying it. That said, it looks quite well designed with an interesting mechanic, so I look forward to teaming with Titan Weapons characters and seeing the set in action.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Titan Weapons
by Phil "Synapse" Zeleski Momentum This requires a bit of practice to use efficiently. I'll talk more about efficiency below in Tips and Tricks. A bit of strategy will pay off, and you'll be able to rapidly chain several area of effect attacks off together to decimate a group of foes. Phil "Synapse" Zeleski |
Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller
Arc of Destruction
Melee (Cone), Superior DMG(Smashing), Foe Knockdown You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Damage: Superior, Recharge: Slow Designer's Comments: Arc of Destruction excels at decimating everything in front of you. It makes for a great Momentum opener as it'll knock your foes off of their feet allowing you to execute a few attacks with Momentum without enemies attacking you back. Also, Arc of Destruction looks especially painful if used on targets that are knocked down. |
WHY is it a requirement that Arc of Destruction be ground-based? Especially when ever other power in the set can be used from the air?
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
]WHY is it a requirement that Arc of Destruction be ground-based? Especially when ever other power in the set can be used from the air?
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Yes, I hate that "logic", too. It needs to have a separate aerial animation.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
List of powers requiring Momentum would be nice.
Designer's Comments: Follow Through and Whirling Smash both require the user to have Momentum before they can be used. So, you cannot open up a combination with this power. To compensate for that slight inconvenience, this power deals a tremendous amount of damage, causes a small amount of damage over time, will knockdown your foe and has a chance to stun them as well! Follow Through is pretty effective at removing pesky enemies like bosses from the equation pretty quickly.
Designer's Comments: Like Follow Through, Whirling Smash requires the user to have build up Momentum to be used at all. It compensates for this drawback by having a very fast cast time and by having a good chance to knock targets down.
NOTE: Powers with italicized names require the user to have Momentum before they can be used. |
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
Titan Weapons
by Phil "Synapse" Zeleski
Introduction
It's time for another Intrepid Informer where we talk about a new power set. Today we're going to be talking about Titan Weapons. Titan Weapons allows your hero or villain to wield a large melee weapon to pummel your foes silly with a wide array of area of effect attacks. This power set is a primary choice for Scrappers and Brutes and a secondary choice for Tankers. I'll go into great detail on how this set functions as well as dispensing some tips and tricks to help get you started. Lastly, I'll talk about possible character themes.
Titan Weapons allows your character to swing around fairly large weapons like a railroad crossing, a fusion hammer or a massive sword. Not only does this set deal heavy damage, but it is also very area of effect centric. You can even build up momentum so that your next few Titan Weapon attacks swing more quickly. In fact, that's the next bit I'd like to talk about.
Momentum
Titan Weapons introduces a new mechanic called Momentum. A Titan Weapons character gains Momentum after executing one of their Titan Weapon powers. You'll notice that your first swing (without Momentum) is quite long. Usually around 2 to 3 seconds or so. However, once you hit your foe with one of these slow attacks you'll gain Momentum. This will cause your next few Titan Weapon attacks to use different shorter animations. For the next few swings, you'll be able to rapidly deliver a ton of damage. However, once Momentum wears off your next Titan Weapon attack will use a longer animation. Momentum cannot be maintained indefinitely.
This requires a bit of practice to use efficiently. I'll talk more about efficiency below in Tips and Tricks. A bit of strategy will pay off, and you'll be able to rapidly chain several area of effect attacks off together to decimate a group of foes.
Powers
In the section below you'll find a list of powers within the Titan Weapon powerset along with their short description, long description and some of my comments regarding each power.
Titan Weapons
You wield an over-sized weapon of some sort; a gigantic sword, mace or axe or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power, and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons as a set, has exceptional area of effect capability, while retaining a strong single target ability. Certain powers can only be used as follow up attacks and are grayed out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments.
Below is a table showing which archetype gets which powers:
NOTE: Powers with italicized names require the user to have Momentum before they can be used.
Defensive Sweep
Melee (Cone), Light DMG(Smashing), Self +DEF(Melee, Smash)
You take a defensive stance and strike at your opponents. Successfully executing this attack will cause light smashing damage to nearby foes, while giving you increased defense against their melee attacks. Damage: Light, Recharge: Fast
Designer's Comments: Defensive Sweep is a useful tool for quickly building up a measure of Melee and Smashing defense. Titan Weapons is the only power set with an area of effect attack right up front. This should give you the impression that this set is all about area of effect.
Crushing Blow
Melee, High DMG(Smashing), Foe -DEF
You swing a mighty crushing blow at your opponent dealing High Smashing damage and reducing their defense. Damage: High, Recharge: Moderate
Designer's Comments: There's no fancy gimmicks with Crushing Blow. It does what it suggests. Crushing Blow is one of the three single target attacks in the set and deals pretty significant damage. Its defense debuff can be incredibly useful to make sure your next Momentum building opener hits.
Titan Sweep
Melee (Cone), High DMG(Smashing), Foe Knockdown
You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down. Damage: High, Recharge: Long
Designer's Comments: This is your second area of effect power. It deals excellent damage and has a significant chance to knock its targets down.
Build Momentum
Self +DMG, +To Hit, +Momentum
Grants you momentum, moderately increases the amount of damage you deal for a few seconds and slightly increases your chance to hit. Build Momentum grants you Momentum for 10 seconds and it replaces any remaining Momentum you may still have. Recharge: Long
Designer's Comments: Build Momentum works sort of like Build Up, except that you exchange a bit of damage for a 10 second period of Momentum. Build Momentum is great for when you need to deal significant damage very quickly.
Follow Through
Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum
You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them. Additionally, Follow Through can cause the target to suffer a small amount of Lethal damage over time. NOTE: Follow Through requires Momentum in order to be activated. Damage: Superior, Recharge: Long
Designer's Comments: Follow Through and Whirling Smash both require the user to have Momentum before they can be used. So, you cannot open up a combination with this power. To compensate for that slight inconvenience, this power deals a tremendous amount of damage, causes a small amount of damage over time, will knockdown your foe and has a chance to stun them as well! Follow Through is pretty effective at removing pesky enemies like bosses from the equation pretty quickly.
Confront (Scrapper)
Ranged, Foe Taunt
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets. Recharge: Fast
Designer's Comments: This is the Scrapper taunt power. It's useful for getting enemies off of your squishier allies as well as reducing the target's range making them more likely to engage you in melee.
Taunt (Tanker/Brute)
Ranged (Targeted AoE), Foe Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check required to Taunt enemy players, but is not needed against critter targets. Recharge: Slow
Designer's Comments: This is the Tanker/Brute AoE taunt power. It's great for pulling aggro off of your allies and keeping enemies near you by reducing their range briefly.
Shatter Armor
Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All)
You batter your enemy with your mighty weapon dealing Extreme Smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time. Damage: Extreme, Recharge: Long
Designer's Comments: Shatter Armor not only deals a punishing amount of damage, but it also reduces the target's defense and resistance. This power is equally suited for use with or without Momentum. Using it to open up a Momentum combo will result in the target suffering additional damage from reduced resistance. Using it after Momentum has been built up will result in a deadly fast attack that will make the next Momentum building attack more likely to hit.
Whirling Smash
PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum
You perform a powerful Whirling Smash that deals Moderate Smashing damage, and can knock an opponent down. Additionally, Whirling Smash can cause the target to suffer a small amount of Lethal damage over time. NOTE: Whirling Smash requires Momentum in order to be activated. Damage: Moderate, Recharge: Slow
Designer's Comments: Like Follow Through, Whirling Smash requires the user to have build up Momentum to be used at all. It compensates for this drawback by having a very fast cast time and by having a good chance to knock targets down.
Arc of Destruction
Melee (Cone), Superior DMG(Smashing), Foe Knockdown
You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Damage: Superior, Recharge: Slow
Designer's Comments: Arc of Destruction excels at decimating everything in front of you. It makes for a great Momentum opener as it'll knock your foes off of their feet allowing you to execute a few attacks with Momentum without enemies attacking you back. Also, Arc of Destruction looks especially painful if used on targets that are knocked down.
Tips and Tricks
You'll find a list of tactics below to get you started playing Titan Weapons. These tips aren't intended to be the definitive way for playing the power set, but they may help you find your own ideal way of playing your Titan Weapons character.
Themes
Whether your character is a genetically modified super soldier, an anime/JRPG inspired magical hero who wields a ridiculously large sword or a super strong mutant who likes to use improvised weapons to pummel his enemies Titan Weapons allows you to build a wide range of characters. Unlike other more-simple weapon based sets you can more easily explain any origin with Titan Weapons. As with any new power set, I really look forward to see what kinds of characters you all make!
Phil "Synapse" Zeleski
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