So I got a PM from Synapse about buffing Tankers
No. Firstly, I don't call for nerfs. Secondly, the Epic AT's make it pretty impossible to lower Brutes resistances. (And for REALLY broken performance envelopes, check THOSE guys out, holy hannah!)
Try to read what I freakin' said. Here, I'll say it again: "In my mind, other archetypes should have their performance likewise broadened, but in different ways." Brutes are fine, even if they are stepping all over the performance space of other archetypes. The game has plenty of room to expand other AT's performance in other directions. For example, re-run those numbers but bump the Tankers resistance cap to 93 percent. A different picture emerges. Similarly, bump the Scrappers damage cap by a hundred percent, and see what emerges. Both of those changes are things I've been advocating for weeks now. (They may not be enough to match a brutes total envelope, but they will allow both those AT's an area of uniqueness.) Way to totally misrepresent my whole point for a throw-away one-liner. Jerk? Or troll? |
First of all, I'm sorry YOU didn't recognize a light hearted joke. (HINT: there was a reason I did the emote at the end of my "statement".) I'm sorry if my attempt to lighten things here a touch didn't work for you. As you pointed out, it was a "one-liner". Please see definition of "one-liner" here. See, it says "joke" in the definition there...
Maybe next time I should use the words "HUMOR HERE" so it won't be lost amongst the angst.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
When you think about it, upping the aggro cap is more or less akin to asking for a nerf to Tanker survivability.
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On a team, those enemies are going to be shooting at someone, though. Might as well be the guy who's already far tougher than necessary for normal situations. So on a team, you're reduced from "unkillable" to "still unkillable", while making your team safer and doing something a Brute can't. And if you're fighting enemies where you don't want three spawns of aggro, well, nothing forces you to tab around the whole room as you throw your attacks and taunts.
And if you're fighting enemies where you don't want three spawns of aggro, well, nothing forces you to tab around the whole room as you throw your attacks and taunts.
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Just what you want to do when surrounded by a bunch of enemies.
Oh, wait... no, that would be an incredibly stupid thing to do.
I'm still 100% against them upping the aggro cap. It affecting Tanker survivability is just another reason it shouldn't happen.
And before anyone suggests I (or anyone) could use the increased danger the tanker would be in to justify a damage increase, I just have to say again I don't want a blanket Tanker damage increase.
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You're right, I hate the very concept of aggro and how it's used to feed the Trinity concept.
One character standing in the middle of the fight, insulting everyone into attacking them while your teammates stand back and pick them off. And brother, do they ever line up to get picked off. That's not how a fight works. Not in comics. Not in a movie. Not in reality. |
If it worked how a fight would REALLY work, your tank would be useless or dead in any given battle. We can discard how fights work in comic books and movies too, because those happen however the writer wants them to happen, which is almost always just as illogical as you think the game's AI is.
Let's look at how an Invuln/SS, the "classic" tank, would fare in a battle in which your opponents behaved like real people with working brains. You know, like in real life.
- No one is going to get within arms reach of someone who shrugs of multiple people shooting him with machine guns. Your AK-47 can't hurt him and you're going to PUNCH him?! Darwin Award waiting to happen right there.
- If your enemy has someone just as tough as you, they will assign that person to keep you occupied. The two of you will be locked in a fight neither will ever win, effectively removed from the equation.
- Sooner or later, someone will figure out that you're vulnerable to psionic attacks, and they will bring a telepath to shut your brain off, rendering you brain dead and no longer a threat to anyone ever again. And if you manage to survive, you'll find that there's a telepath with any group of people who even thinks you MIGHT show up.
- Anyone with a brain is going to ignore the guy yelling insults at them and avoid him for the aforementioned reason that it's idiotic to get within range of your arms. Instead, they're going to go after the guy who just vaporized 30 of their buddies.
- There is no way one group of guys is going to run up and attack you while another group standing 50 feet away is going to stand around with their thumbs up their butts. If there are 75 guys in that room, you'll be fighting 75 guys, not 17.
Comic books, movies, and video games are one thing. Real life is another thing entirely. In real life, Lex Luthor would have shot Superman with a kryptonite bullet a long time ago. He's so used to being invulnerable he wouldn't even try to avoid it. Pretty sure a kryptonite bullet in the brainpan would take Supes out.
Other tanks would face similar problems:
- How well would an Ice tank fare against a dozen guys with flamethrowers? Because that's what they'd bring with them.
- Fire tanks would find that a lot more people have access to liquid nitrogen than they ever thought possible.
- Shield tanks would find that their little piece of metal isn't much good against an air strike.
- SR tanks would discover that napalm is difficult to dodge. Filling an entire room with sticky, difficult to extinguish fire will ruin the day of even the most agile person.
- Stone tanks would be mired in so much movement hindering materials that they would be effectively neutralized in a combat situation. Then there is the sniper waiting to put a bullet in your head the second you shut Granite Armor off so you could move again.
- Electric tanks would have great fun being doused in liquid rubber.
- Willpower tanks would find that a lot of people have rocket launchers, and they've gotten very good at hitting the same target with them all at once.
You don't want the game to be more realistic. Tanks would be completely useless in real life because people aren't stupid enough to let them dictate how the fight is going to go. They can and will bring your weakness to the fight, it wouldn't be like a video game where you can just avoid the groups you don't do well against. They would seek you out and remove your ability to stop them in the future, probably with lethal results. A real life superhero's career would be very short and end very messily.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Do you frequently find yourself with more than 17 enemies in range of your taunt aura? Which, by the way, target caps at 10 anyway?
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And if you didn't notice, enemies who are aggro'ed tend to bring their friends along for the ride. So, if for example the aggro cap raised to allow for three full spawns of enemies, all it takes is a Lt. from each of those spawns to be one of the 10 enemies the aura hits to aggro the spawn onto you. Plus, who says it'll hit the same 10 guys each pulse?
And since you can't control what your aura hits, or what that Scrapper who chased an enemy into another spawn (despite the fact the team is dealing with two already) brings back with them, my point stands.
I can see training enemies onto Tankers do be the next big thing in griefing. Since their defensive sets have been balanced for the last long while with the 17 cap in mind, I'm in no hurry to see how the typical player fares. I'm confident the devs are too smart to touch the aggro cap, just like they're smart enough not to boost Tanker base damage 3X.
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And I wish you would stop saying this, since its totally made up. You act like there is this thing called "tankers" that CoH tankers stole the name for, but totally messed up. There aren't.
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The comment was never explained or expanded upon that I know of, so I couldn't tell you just what they think a tank actually is.
I know this is digging back a couple pages into the thread, but I just remembered it and thought it was funny.
Right now, as a person coming back to the game after being largely absent for 10+ issues, leveling up a Willpower/Street Justice tank, making WPs (and Super Reflex's too, I guess) taunt aura not completely awful would be nice.
It's not as if WP is amazing compared to Invulnerability (one of the best taunt auras) or anything else to justify having to rely so heavily on Taunt and Gauntlet.
Ok, I just skimmed most of the pages, but I don't think this has been mentioned yet. I'd like to see tankers get more comprehensive status protection. In particular I'd like to see more sets with confuse and fear protection. I don't mind that my scrapper has to use so many pinks for Hami/BAF/UG, but it really annoys me that my tanker has to as well.
First of all, I'm sorry YOU didn't recognize a light hearted joke. (HINT: there was a reason I did the emote at the end of my "statement".)
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When you use this it can mean that you are being a self obsessed cool, smug, git with some contempt to whom you are replying to. If you watch Lie to me, the half smile can show contempt.
When you use this your saying something in jest.
I avoid half smiles, in my post history they're extremely rare.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here's somethings I am expecting a No to.
Aggro auto win. Not something I have asked for.
Tankers doing more base or raw whatever you want to call it, DPE.
Aggro Cap change.
I'd be flat on my back, passed out, if any one of these changed.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I think tankers are fine as is, especially after the recent health boost and bruising. The reason they get less play is simply due to the fact more people prefer offense to defense. Things can be balanced yet have varied interest levels due to nothing more than taste. So balancing things based on taste, which I've seen done in this game from time to time (coughtEMcough), is a really bad idea.
Except, you know, your taunt aura. Like...Invincibility or RttC. So better shut that off too.
Just what you want to do when surrounded by a bunch of enemies. Oh, wait... no, that would be an incredibly stupid thing to do. I'm still 100% against them upping the aggro cap. It affecting Tanker survivability is just another reason it shouldn't happen. And before anyone suggests I (or anyone) could use the increased danger the tanker would be in to justify a damage increase, I just have to say again I don't want a blanket Tanker damage increase. . |
Not one to herd nerfs, but then would it make sense to up the aggro cap on brutes and scrappers in order to negatively affect their survivability?
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Well, as Claws' "at the edge" model shows clearly, Scrappers are already by far the weakest of the three main meleer's under discussion. (Stalkers are getting some buffs, but they'd almost certainly remain even more delicate than scrappers.)
Brutes..... I dunno. But raising a scrappers aggro cap is a pure death sentence at the edge of the envelope, I fear. A brute might just soak up the extra fury and keep right on going.
A little while back, when the Justice League comic was starting up again (this was before the New 52 reboot), there was a scene with Batman, Superman, and Wonder Woman going through the list of people they could invite to join the new League. They got to Hawkman's picture, and one of them said something like "yeah, we could use a tank". Probably not the exact phrasing, and I don't have it on hand right now to look up, but they definitely referred to him as a tank, and saw that as something which the team needed. Even though they already had Superman, right there in the same room. So apparently comics do have something called tanks, and Hawkman is one, but Superman isn't.
The comment was never explained or expanded upon that I know of, so I couldn't tell you just what they think a tank actually is. I know this is digging back a couple pages into the thread, but I just remembered it and thought it was funny. |
In that context, a tank is someone who is tough and packs a big punch and is anything but subtle. Like a military tank.
The three of them, likely view Superman and themselves in terms of filling leadership positions first, before whatever role in combat they may take.
Regardless, consider this: From the game's launch until a year and a half later, Tankers were the only Archetype (and until just last year the only blue side AT) that had super strength and invulnerability. In light of that, I don't know how can anyone can say they weren't intended to represent the popular comic characters who posses those abilities. Scrappers meanwhile, were given sets like Claws and Regeneration; no one disputes who they were intended to evoke:
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Throwing in my two cents, I think the best thing to make tanks relevant is if they were actually allowed to tank high end content. Give tanks inherent resistance to untyped damage. That's sort of their purpose, after all...
For end game content, everyone has the option to be softcapped, jacked up on expensive IO builds, and uber inspirations. Why do you really need a tank when Brutes can do everything they can do anyways? Sure, tanks do some things slightly better, but that tiny advantage isn't enough to make them really needed... Unless cheating didn't work on tanks, so that they could actually do their job at all times.
Not one to herd nerfs, but then would it make sense to up the aggro cap on brutes and scrappers in order to negatively affect their survivability?
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I suggested, semi facetiously, that Brutes and Scrappers should get Gauntlet that trumps Tanker Gauntlet and that Tankers would have to use Taunt to peel aggro of them.
Maybe it's time enemies got an IQ upgrade and went after the melee ATs that are the most actual threat to them, rather than one that can shrug off their attacks but hits like a foam bat.
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Regardless, consider this: From the game's launch until a year and a half later, Tankers were the only Archetype (and until just last year the only blue side AT) that had super strength and invulnerability. In light of that, I don't know how can anyone can say they weren't intended to represent the popular comic characters who posses those abilities.
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If we're upgrading AI for verisimilitude, they should be ignoring all the melee and shooting Controllers first. If we're upgrading AI because screw those other melee types, they have nice things that I wish I had...?
Throwing in my two cents, I think the best thing to make tanks relevant is if they were actually allowed to tank high end content. Give tanks inherent resistance to untyped damage. That's sort of their purpose, after all...
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Yep. I wasn't saying that OUR tanks don't represent something from comics, just that what THEY mean when they say tank is apparently something different. I just thought it was a funny example, not to particularly prove any point.
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Flying Brick is the accepted term for discussing the typical flight/strong/resillliant character, but I don't recall every actually seeing that used in a comic by one character to refer to another.
Strong Guy from X-Factor, called himself that because in his words, every team needs a strong guy.
Amusingly, in JLA: Crisis on Two Earths, Owlman says to Batman something to the effect of "You should have sent your flying strongman. He may have had a chance of stopping me."
Defined terms are rarely used, except by the fans, but the point I was trying to make was that the fact Tankers were the AT with those abilities from the beginning, and the only way to even make those heroes until last year, they were obviously intended to reflect those kinds of characters, no matter what a spreadsheet says.
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Just letting you all know that I'm basically done compiling all of the ideas for Tankers into four categories for a stickied thread: defensive suggestions, offensive suggestions, crowd control suggestions, and inherent suggestions (those tied to either the actual inherent powers of Tankers and those dealing with more fundamental layers of Tankers, such as debuff mods, that don't deal with the other three categories). However, as I am on client site today, I am not sure if I'll get a chance to post them today.
My proposed plan is to do this: get two stickied threads going. In the first one, it will be a place to post all of the ideas in consolidated, up-front posts, but then allow people to add more in posts, as well as discuss any that are in there.
The second thread will include the more "realistic" ideas that come out of the consolidated suggestion thread, or at the very least the changes that we think are more reflective of what the Tanker community wants the Devs to really look at.
In this way, we can have a single discussion thread, and then also a "Hey Devs, this is the thread to look at" thread.
That make sense, or do you think there is a better approach?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
How would a tanker EVER match the aggro holding capacity of a Mastermind? Have you ever seen a buffed-up Mastermind driving his pets in a crowd? It's mind boggling. The AOE addition to buffs just made this even worse.