Player Summit Ustream Highlights: Keynote and opening Q and A


8_Ball

 

Posted

Quote:
Originally Posted by Turgenev View Post

You're right. He's not a paid employee or required to do anything. The next time, I agree he really should just say "something about pvp"
At least we can agree on this.

I also find it funny that all the other times that VK has done reporting this is the ONLY time he's been called out for his opinion, when in fact he ALWAYS gives his opinion.

As I said he is not a reporter and shouldn't be expected to function like one.

EDIT: As to your suggestion I'd rather they actually get pvp in an actual working state before attempting any more expansion of a broken system. Ofcourse that's only opinion. Add more flashy elements won't fix the seriously broken things in the way pvp works.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
I'd argue that last part is not true at all, since pvp existed in a fine state before I13. There are parts they can reasonably take out and fix without breaking the entire system. (heal decay for example) From what I've read in other threads on the devs comments at this pummet that's NOT the case at all for bases.
I'll amend that with, "a fine state for what it was". When they discussed (in answering a question of how to combine both "Ouroborii") how COV was originally introduced, they basically summed it up as, "heroes of another type, with different colors". The nature of the two sides was one where player A could only go to sides that supported "A", but not "B". The ABILITY to modify that mechanic is where I compared them to bases; it was a baked-in process that made it very rigid to modify vs other elements in the game, just like bases (which are rigid to the point of stress fractures).


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I also find it funny that all the other times that VK has done reporting this is the ONLY time he's been called out for his opinion, when in fact he ALWAYS gives his opinion.

As I said he is not a reporter and shouldn't be expected to function like one.
As the originator of the question, I felt, in my opinion, it needed addressing.


 

Posted

Quote:
Originally Posted by Turgenev View Post
I'll amend that with, "a fine state for what it was". When they discussed (in answering a question of how to combine both "Ouroborii") how COV was originally introduced, they basically summed it up as, "heroes of another type, with different colors". The nature of the two sides was one where player A could only go to sides that supported "A", but not "B". The ABILITY to modify that mechanic is where I compared them to bases; it was a baked-in process that made it very rigid to modify vs other elements in the game, just like bases (which are rigid to the point of stress fractures).
Right, my point is I don't think pvp is like that at all. There ARE changes they can make RIGHT now if they have the resources and time that WON'T break pvp in the same way those other things would break.

A community rep came onto Freedom Arena channel a month or so ago, and all but confirmed that there are some things they can roll back or edit.


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Posted

Four pages of PvP angst? Sheesh. PvP had a chance here and it failed. There's no business case left to waste more resources on it. All you'll get from the Devs at this point is lip service. It's dead in this game, get over it, move on.


 

Posted

Quote:
Originally Posted by Ardrea View Post
Four pages of PvP angst? Sheesh. PvP had a chance here and it failed. There's no business case left to waste more resources on it. All you'll get from the Devs at this point is lip service. It's dead in this game, get over it, move on.
This is what I'll take from what VK reported:

Nate: "We've had a lot of people saying "oh, just do this!" But that's how we got it to where it is in the first place. We want to have a robust design in mind for it."

GM asks who has PvPed in the last month, few hands. Asks if they would PvP with some changes, lot of hands.

------------

I'm choosing to focus on that. Others choose to focus on the lolpvp comment.

YMMV


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Posted

Quote:
Originally Posted by Aura_Familia View Post
I personally don't think he was being a jerk.
You're absolutely right about having nothing else to say, then.

Everyone else: I have a stack of pix of the various slides and what-not of the breakout sessions. Once I've uploaded them to a common image host, I'll post the link somewhere appropriate.


 

Posted

Quote:
Originally Posted by Turgenev View Post

Everyone else: I have a stack of pix of the various slides and what-not of the breakout sessions. Once I've uploaded them to a common image host, I'll post the link somewhere appropriate.
Thanks for that. Much appreciated.


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Posted

Quote:
Originally Posted by Turgenev View Post
Re: Von Kreiger's summation of my Q/A mic time with the Devs as "lolpvp":

To the OP:

I'd be grateful if you try to report the questions, even in brief. FYI, I'm not a 'PVP Guy' by any stretch of the definition - in fact, I almost excessively PVE these days. I stopped back about 8 issues ago from my casual dalliances, but as a fan of the comic book genre I always felt it was a mechanic that could be grown better than the original (and current) design. My suggestion to the Devs and to the players present was to evolve the integration in a way that revived PVP interest while respecting PVE preference. I don't "represent" anyone, except myself. I'm just a player with an idea.
You had an idea, it was too complex to summarize, you took a great deal of time longer than any other audience speaker in delivering your... idea, I think? I don't recall if you actually asked a question or not.

So by the time it got around to the dev's answer portion I still wasn't sure what you were asking, just that it involved PvP, I heard dueling mentioned, and you took what was, in my mind, a rather long time to deliver it. I found it a bit odd at first, then annoying, and then amusing the longer you went on.

So by the time you finished I'd kind of forgotten where you'd started and couldn't really discern any content other than "I have this great big idea about PVP, let me tell you about it..."

And the answers the devs gave were the same ones they always give with regards to PvP.

I apologize for zoning out while you were giving your idea. But I feel that a Q and A session is not the best forum for proposing in-depth ideas about the game.

I would expect equal treatment if I arrived at the Pummit with an old fashion ream of computer paper trailing out behind me as I happily recite to the dev panel my Hellfire EAT in detail.

While your idea is well thought out and you've put some effort into it, the format of the session was ill-suited to presenting it in the detail that you did.

It's taken you approximately 480 words to convey what you said at the Pummit. From my experience last week recording written text for the multimedia contest I found it impossible to fit that many words into a span of 3 minutes. I had to cut it down to be closer to 400 and even then I had to do a bit of creative editing to get it under the 3:00 mark.

So what I ended up with was:

"There is this guy talking about doing stuff with PvP, involving duels. He's talking for an awfully long time to the point where it's kind of annoying. Okay now he's gone on so long that it seems kind of funny."

So I went with the wording I did because I was trying to convey my amusement at the whole thing as well as tie that in to the answers that the dev team gave. They were the ones that had been used on previous Ustreams.

Thus "lolpvp" and "lolduels" used essentially as a kind of comedic juxtaposition, using two teeny tiny statements to essentially encapsulate a concept that took several minutes to deliver.

As I said, not particularly meant as disrespectful to you or anything. But a long winded speech, that I assumed was a rant, just seemed really REALLY out of place to me, and I treated it accordingly.

I have issues with verbal inflection at times, as I'm somewhat hard of hearing. So it's likely that I interpreted some of your vocal mannerisms or a loudness in tone as angry-sounding. Coupling that with the length of time you spoke, I assumed you were on some sort of PvP rant along the lines of "Why didn't you do this and this and this and so on and so forth?"

It seems that was not the case, and I apologize.

As I said, in text it sounds like a nice idea, but the suggestions forum or one of the player surveys would be a better method of delivery, and listening to it live and having it come from nowhere it felt really out of place, and I commented as such.

*looks left*

*looks right*

But still...

lolpvp.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

Quote:
Originally Posted by Xanatos View Post
Guys i'm so sorry. Looking back I was being quite rude. I'd completely forgotten that OP was a carebear. I'm sure you'll all agree that the translated version is fine and didn't warrant my snarkiness.

My apologies OP.

Here's the translated version for anyone interested:
Being good at something horrible isn't really an accomplishment.

That's like being proud that you just fell down a flight of stairs.


 

Posted

Quote:
Originally Posted by eth_Nargy View Post
Being good at something horrible isn't really an accomplishment.

That's like being proud that you just fell down a flight of stairs.
heh. I think we can all at least agree that coh pvp is horrible.

Which is what I always thought was the point of the lolpvp joke.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
heh. I think we can all at least agree that coh pvp is horrible.

Which is what I always thought was the point of the lolpvp joke.
What would Zwillinger do?

Ah! Right! A meme!


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

Quote:
Originally Posted by Turgenev View Post
With my suggested mechanic, all you'd have to do then is avert your eyes.
"Hi, I want this thing. Other people may not want this thing, but if they don't, they can just be asked not to look at it, even though if my idea is successful, it'll be going on all over the place."

Sorry, but "just avert your eyes if you don't like it" sounds incredibly dismissive. Which I suppose I can understand, coming from someone around here who has interest in PvP - they have to be used to being dismissed themselves. Still, I don't think it's going to get you much backing among PvErs, though.

Your idea sounds neat for a ground up approach to a new game. I find it wildly unlikely to come along around here. I expect any future PvP changes/improvements to remain sandboxed in their own parts of the game. I think that's just too ingrained here.


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Posted

Quote:
Originally Posted by Von Krieger View Post
You had an idea, it was too complex to summarize, you took a great deal of time longer than any other audience speaker in delivering your... idea, I think? I don't recall if you actually asked a question or not.

So by the time it got around to the dev's answer portion I still wasn't sure what you were asking, just that it involved PvP, I heard dueling mentioned, and you took what was, in my mind, a rather long time to deliver it. I found it a bit odd at first, then annoying, and then amusing the longer you went on.

So by the time you finished I'd kind of forgotten where you'd started and couldn't really discern any content other than "I have this great big idea about PVP, let me tell you about it..."

And the answers the devs gave were the same ones they always give with regards to PvP.

I apologize for zoning out while you were giving your idea. But I feel that a Q and A session is not the best forum for proposing in-depth ideas about the game.

I would expect equal treatment if I arrived at the Pummit with an old fashion ream of computer paper trailing out behind me as I happily recite to the dev panel my Hellfire EAT in detail.

While your idea is well thought out and you've put some effort into it, the format of the session was ill-suited to presenting it in the detail that you did.

It's taken you approximately 480 words to convey what you said at the Pummit. From my experience last week recording written text for the multimedia contest I found it impossible to fit that many words into a span of 3 minutes. I had to cut it down to be closer to 400 and even then I had to do a bit of creative editing to get it under the 3:00 mark.

So what I ended up with was:

"There is this guy talking about doing stuff with PvP, involving duels. He's talking for an awfully long time to the point where it's kind of annoying. Okay now he's gone on so long that it seems kind of funny."

So I went with the wording I did because I was trying to convey my amusement at the whole thing as well as tie that in to the answers that the dev team gave. They were the ones that had been used on previous Ustreams.

Thus "lolpvp" and "lolduels" used essentially as a kind of comedic juxtaposition, using two teeny tiny statements to essentially encapsulate a concept that took several minutes to deliver.

As I said, not particularly meant as disrespectful to you or anything. But a long winded speech, that I assumed was a rant, just seemed really REALLY out of place to me, and I treated it accordingly.

I have issues with verbal inflection at times, as I'm somewhat hard of hearing. So it's likely that I interpreted some of your vocal mannerisms or a loudness in tone as angry-sounding. Coupling that with the length of time you spoke, I assumed you were on some sort of PvP rant along the lines of "Why didn't you do this and this and this and so on and so forth?"

It seems that was not the case, and I apologize.

As I said, in text it sounds like a nice idea, but the suggestions forum or one of the player surveys would be a better method of delivery, and listening to it live and having it come from nowhere it felt really out of place, and I commented as such.

*looks left*

*looks right*

But still...

lolpvp.
*shrugs* I fart in paragraphs. What can I say?

PVP is a hotbed of a topic (as this thread demonstrates). What I did was not just ask a question of "what about PVP", but rather "here's a PVP mechanic that could not only work, but introduce the idea painlessly to the average player". A claim like that takes, I'll say, maybe two minutes of explaining.

I'll be honest: I'm not a PVPer in any light. My investment in the idea was from the perspective of fleshing out the game as a whole, rather than make things better for a particular faction of players. I speak clearly - to the point to where people in my office think I'm being a jerk, but honestly, I just had vocal training, so that's what I do. There was no anger in my presentation. Maybe a little excitement. Forgive me if I geeked out. XD

FYI, I have tried delivering this concept before on the forums back about 2 years ago with no redname response, but since I had a captive audience with the Devs, I figured "What the heck, the least that could happen is they look blankly at you and go 'lolpvp'". They didn't, and with the audience reaction to the idea of evolving the PVP mechanic, a lot of people who don't PVP seemed willing to try. My first post was primarily to fluff out what Xanatos and others asked in way of detail, but I wanted to express my response to the "lol" section.

Thanks for the apology, VK. I'll let it be known when the Flowbie video of Positron's haircut is on Youtube.


 

Posted

So I went through the thread & it appears it got missed being reported.
With the power packs, costume pieces shouldn't be repeated (if they do that would be a bug based on the description), so once you get a particular costume piece, it's not supposed to show up ever again & if I'm remembering right your chance of getting another costume piece goes up as there are now fewer things to randomly select from.

Now I understand people still aren't thrilled with this random system being the only way to access 2 costume sets or the Archetype enhancements, & I don't expect the new information to change that opinion, but I thought the additional information might be appreciated.

And while the idea of these random packs initially made me queasy, I did note that in both the sample spreads, you got no less than 125 reward merits. I don't know how representative these spreads are of what you will get, but if those rewards are typical, then at least in my head, you're buying ~100-125 reward merits with the chance of getting additional cool stuff. Since you have more control over what you can get with those reward merits, it feels less like gambling to me as I don't think any reward spread would be a complete waste of money. (Which would be my concern,though not necessarily yours)

Anyhoo, thought the extra information deserved mention.

N.B. Saw the photo in the Super Pack thread & realized my memory is faulty. So much for my sunny-little worldview... :P
I guess I'm going to need to see the price point & if they offer the Superpacks in discounted bundles.


 

Posted

Quote:
Originally Posted by Turgenev View Post
*shrugs* I fart in paragraphs. What can I say?
Ah! We are making the backwards air sounds! *hoorb* *ppppppht*


Quote:
Originally Posted by Turgenev View Post
FYI, I have tried delivering this concept before on the forums back about 2 years ago with no redname response, but since I had a captive audience with the Devs, I figured "What the heck, the least that could happen is they look blankly at you and go 'lolpvp'". They didn't, and with the audience reaction to the idea of evolving the PVP mechanic, a lot of people who don't PVP seemed willing to try. My first post was primarily to fluff out what Xanatos and others asked in way of detail, but I wanted to express my response to the "lol" section.
Sure. I'd have a few questions I'd like to ask captive devs myself.

*bad German accent*

We haff ways of making you reduce ze animations times in Spines and Energy Melee.

Quote:
Originally Posted by Turgenev View Post
Thanks for the apology, VK. I'll let it be known when the Flowbie video of Positron's haircut is on Youtube.
Like zis instrument of torture. *flips on vacuum*

Quote:
Originally Posted by Red_Gren View Post
Stuff with Super Packs
Wasn't mentioned here because that info came out during the Marketing panel, and thus is located in that thread.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

Posted

Quote:
Originally Posted by UberGuy View Post
Sorry, but "just avert your eyes if you don't like it" sounds incredibly dismissive. Which I suppose I can understand, coming from someone around here who has interest in PvP - they have to be used to being dismissed themselves. Still, I don't think it's going to get you much backing among PvErs, though.
I'll repeat myself. I have an interest "in the game". I want to be clear on this, so I'll be obnoxious on this statement:

I AM NOT A PVP PLAYER. If you really think so, then, well, you're wrong, and you have no idea what I'm about because you have "lolpvp" blinders on. (Apologies to VK)

For me, PVE and PVP are two facets of the larger whole. The way my mechanic is built, it would have the same degree of intrusion as, say, a zone event, except on a much more localized and (imo) less invasive scale.

When I said "just look away", I was demonstrating how easy I felt it REALLY would be to ignore the mechanic if you really didn't want to partake in it. You can't just look away in a Rikti invasion. With my setup, the worst it would be is something going on in the corner of your eye that, maybe, you might just sit down to watch unfold.

And if you did THAT, then the mechanic would be justified - because it allowed someone watch what could have been a nice hero vs villain battle.

...and geez, I need to pack and get to bed. G'nite. It was a fun Player Summit. Nice to have met you, Red Gren.


 

Posted

Quote:
Originally Posted by Turgenev View Post
For me, PVE and PVP are two facets of the larger whole. The way my mechanic is built, it would have the same degree of intrusion as, say, a zone event, except on a much more localized and (imo) less invasive scale.
I'm sorry, but that's not how I see it. PvP and PvE have been made separate for a number of reasons, not least of which because PvP is borked to hell and gone. A lot of people like the fact that this game's PvP is only in the PvP zones. In fact, spreading it through the PvE zone would only further dilute the existing PvP population, not to mention open up opportunities for griefing. No thanks. You have good intentions, but /duel is a bad idea. Just use the arena that's already been coded. We don't want a lagfest because people thought it would be cool to battle in highly populated areas.

Quote:
When I said "just look away", I was demonstrating how easy I felt it REALLY would be to ignore the mechanic if you really didn't want to partake in it. You can't just look away in a Rikti invasion. With my setup, the worst it would be is something going on in the corner of your eye that, maybe, you might just sit down to watch unfold.
Not quite. See previous statement about griefing potential and lag, no to mention teams slowing down while teammates /duel over e-peen size.

Quote:
And if you did THAT, then the mechanic would be justified - because it allowed someone watch what could have been a nice hero vs villain battle.
If you want to watch a PvP battle...GO TO A PVP ZONE AND WATCH ONE. Don't inflict it on people who aren't there for it.


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Posted

The person asking about the Female MM pets was me if you want to add in a name :-p And yes, I'm beating that subject like a dead horse and not letting it go.

Quote:
Originally Posted by Golden Girl View Post
They could still let the consumables duplicate, as they'd still be useful even if you got them more than once.
They stated there would be a thing in place to prevent duplicates.


 

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Quote:
Originally Posted by Melancton View Post
Question: Are they going to clarify the Astoria lore with this makeover? How many times has Astoria gone dark? And what about that bad piece of writing that has the authorities sealing Astoria up and allowing the inhabitants to all be butchered because they cannot escape? Hopefully that gets 86'd.

Astoria has such potential. An Incarnate makeover is a severe disappointment if that is what all of this means.
What inhabitants? All that remains of citizens in Dark Astoria are ghosts. :3 I love how you see them walking about but when you move closer... they're just not even there anymore...


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Posted

Something I haven't seen addressed in Turgenev's idea, which seems interesting:

You say that you'd want it to be structured as an opt-in sort of thing. Would I be correct in taking this to mean that the villain running the bank robbery mission in a hero zone wouldn't be able to initiate combat with heroes passing by, but only retaliate against heroes who attack him first? Or would there be some kind of "flagging" system a'la a certain other game where you enter a slash command or press a button or something and then you'd be subject to being attacked at any time until you unflagged (with a delay on unflagging taking effect, obviously)?

EDIT: Wait, I'm an idiot, he addressed it in the first post about it. X_X Teach me to post while sleepy.


 

Posted

Quote:
Originally Posted by Turgenev View Post
Re: Von Kreiger's summation of my Q/A mic time with the Devs as "lolpvp":





The point I brought up during the keynote was revisiting PVP as a viable and accessible feature in a game built around the core of "heroes vs villains". Since PVP's initial shoehorn insertion into what is essentially a PVE environment, the direction of it always took a back seat to existing PVE experiences; that is to say, you could PVE anywhere you wanted, but for PVP combat opportunities, it was only in restricted zones, or in arenas where like-minded players would necessarily aggregate. The result: An insular community by design, where opportunity for exposure was always cordoned off by "it's too hard, it's too narrow, it doesn't add to my experience."

The design element I suggested was, "knock down the walls" and allow heroes and villains to have the option to run missions in each other's territories. For my question, I gave the classic example: Villains robbing a bank in Paragon City, which is a fairly iconic experience in the genre. Once having robbed the bank... they'd exit into the city zone, and would have to traverse their way to their exfil point.

All the while, alarms would blare for heroes in that zone that a superpowers crime was being committed (say, a hotspot flashie on your map). Heroes would have the option of chasing down and defeating the running villains, and villains would focus on evasion or simple brute tactics to survive the gauntlet. Either way, rewards from this additional experience would be higher due to the degree of interaction.

The second element I outlined was "PVP flags" and "PVP duels": To make this zone combat accessible to willing players, but to protect those unwilling to participate, any player unflagged for PVP would be able to watch the heroes and villains fight, but otherwise do nothing to impact the outcome (no damaging attacks, no buffs, etc). The "Duel" mode would LOCK one group of each side into combat with each other until one side or the other met their objectives.

The net result: Elements of zone PVP combat would be integrated into normal day to day gameplay, in a way that made sense with the genre, without forcing the combat requirement on unwilling players. The goal is to blur the barriers between PVE and PVP without directly mixing them irrevocably. However, being able to watch the fight happen realtime, in your zone, would frankly be a hell of a thing. Who DOESN'T want to watch the Justice League and the Legion of Doom duke it out on the steps of City Hall?

General response to my question afterwards seemed fairly positive, from the players with whom I chatted. They suggested that the new Phasing combat mechanic might go a long way in fleshing out this idea, along with other cool scenarios that could be done (someone mentioned a tech heist from Crey or Portal Corp, that sort of thing).


To the OP:

I'd be grateful if you try to report the questions, even in brief. FYI, I'm not a 'PVP Guy' by any stretch of the definition - in fact, I almost excessively PVE these days. I stopped back about 8 issues ago from my casual dalliances, but as a fan of the comic book genre I always felt it was a mechanic that could be grown better than the original (and current) design. My suggestion to the Devs and to the players present was to evolve the integration in a way that revived PVP interest while respecting PVE preference. I don't "represent" anyone, except myself. I'm just a player with an idea.
Thanks turg. The whole flag for pvp would backfire with the amount of people who needs to get a triple bypass everytime pvp is mentioned playing this game. But thanks for asking questions about pvp.


 

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Quote:
Originally Posted by Dispari View Post
The representatives of the PvP community that waste time asking the devs about PvP and derail threads to talk about PvP are devs?
When i asked Castle a year ago he said pvp is supported in this game. Why are we wasting our time if that is true?


 

Posted

Quote:
Originally Posted by MAD UMLAUTS View Post
When i asked Castle a year ago he said pvp is supported in this game. Why are we wasting our time if that is true?
Castle also said there was no running problem, so take that as you will.


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Posted

I want the five minutes I spent skimming through the topic to see if there was any worthwhile information beyond the OP back. Or alternatively, the Internet forbidden to anyone under the age of 18.

Thanks for the write-up VK.