Player summit: Anyone going?


Bonnes

 

Posted

Anyone going to the player summit that can raise stalker issues?

The dying AT has no voice.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

What summit is that? Like a convention?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Occupy Atlas Park?


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Posted

Quote:
Originally Posted by Test_Rat View Post
Anyone going to the player summit that can raise stalker issues?

The dying AT has no voice.
Curiousity really is the end of us all, so I might as well accept that:

If you yourself attend the summit, how come you won't raise stalker issues, at least assuming you won't?


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Playing on European Servers (Union, Defiant)

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Posted

Honestly, I wouldn't attend even if they held it in my living room.

I LOATHE conventions or anything similar.

Lan parties are cool in groups of like 5 to 8 people. Anything more than that and I'm out.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Is that this weekend? Damn... forgot to sign up for it.


I am the 99%. Occupy the World.
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Posted

Quote:
Originally Posted by JanusFrs View Post
Curiousity really is the end of us all, so I might as well accept that:

If you yourself attend the summit, how come you won't raise stalker issues, at least assuming you won't?
I can't go. Job.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I do think part of the major problems why Stalker isn't getting any better because we don't make enough noise. As sad as it sounds, the larger the noise you make, the better the service is.

Famous players like Arcanville usually come up crazy maths for Brute, scrapper, blaster..etc but I rarely see any good discussion on stalkers. Yes, there are select few stalker fans that talk about this AT but in general, there is not enough "noise" made that can be heard by the dev.

I've got into the habit of just PMing the dev about issues. I know Test Rat PM dev Synapse about Kinetic build up issue during 21 beta and that got fixed immediately.

I've PMed Synapse about Stalker losing Rib Cracker debuffs and he said he may improve Shin Breaker's damage. I've even PMed Synapse about Dark Blast Life Drain issue and he agreed to look at it and then he improved Life Drain a whole lot more when they port the set to Blaster.

So if you want this AT to get better, start doing something about it. Complaining in the discussion threads won't help. If you feel certain issues that need to be addresses, just PM them but don't bombard them with questions.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

That's a very good insight. I also know that one of the side reasons is that not only do the scrappers have many vocal supporters, but those supporters are balanced, and have math/mechanics to back them up.

We don't have too many who can or will do the sorts of analysis that Obitus, Werner, and Arcannaville do. I know I can't.

And unfortunately, a lot of our people want huge changes or unbalanced changes. rather than the ones that are actually in line with what the devs might reasonably implement.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
That's a very good insight. I also know that one of the side reasons is that not only do the scrappers have many vocal supporters, but those supporters are balanced, and have math/mechanics to back them up.

We don't have too many who can or will do the sorts of analysis that Obitus, Werner, and Arcannaville do. I know I can't.

And unfortunately, a lot of our people want huge changes or unbalanced changes. rather than the ones that are actually in line with what the devs might reasonably implement.
I just wanted a titan weapons ninjitsu stalker.
I also want a Staff/Ninjitsu stalker but I KNOW its not coming already, just waiting for the confirmation.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Jibikao View Post
I do think part of the major problems why Stalker isn't getting any better because we don't make enough noise. As sad as it sounds, the larger the noise you make, the better the service is.

Famous players like Arcanville usually come up crazy maths for Brute, scrapper, blaster..etc but I rarely see any good discussion on stalkers. Yes, there are select few stalker fans that talk about this AT but in general, there is not enough "noise" made that can be heard by the dev.
There used to be a lot more discussion about Stalkers, but I get the general feeling that most people have just given up.


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Posted

And ooo, 1000th post!


Member of:
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Current Team Project: Pending

 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
There used to be a lot more discussion about Stalkers, but I get the general feeling that most people have just given up.
I think a big part of the problem is how much needs to be changed with the Stalker. The AT itself doesn't really fit the game very well now, and needs to be changed to bring it in line with the others. The problem is it's hard to suggest a change to Stalkers that makes them different from Scrappers really. A good start would be higher HP. I don't really see why a Stalker should have such small amounts of HP. I think Scrapper-level HP would be perfectly fine. Scrappers crit more often, Stalkers crit using a different mechanic. I think it'd be fair for them to have the same HP. But, basically, no one talks about it because nobody really knows where to start. That may actually be the case with the dev team as well. It could be they're not really sure how to change Stalkers without ruining the theme of the AT. For now, I think Stalkers are doomed to a pseudo legacy status. A redesign of the AT just isn't in the cards with all the systems and content they've already got themselves working on.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

I'm going ...


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Vauluur View Post
I think a big part of the problem is how much needs to be changed with the Stalker. The AT itself doesn't really fit the game very well now, and needs to be changed to bring it in line with the others. The problem is it's hard to suggest a change to Stalkers that makes them different from Scrappers really. A good start would be higher HP. I don't really see why a Stalker should have such small amounts of HP. I think Scrapper-level HP would be perfectly fine. Scrappers crit more often, Stalkers crit using a different mechanic. I think it'd be fair for them to have the same HP. But, basically, no one talks about it because nobody really knows where to start. That may actually be the case with the dev team as well. It could be they're not really sure how to change Stalkers without ruining the theme of the AT. For now, I think Stalkers are doomed to a pseudo legacy status. A redesign of the AT just isn't in the cards with all the systems and content they've already got themselves working on.
No, I don't agree. Stalkers do not need more hitpoints, they need to do incredible, jaw-dropping, shock-the-party-into-silence damage.

Stalkers need to have their base damage mod raised to 1.2 and their damage caps raised by 100 percent. Leave everything else just the way it is. They'd hit like they're dropping bombs from orbit.

This puts them WAY in front of ANYBODY for damage. It also gives them enormous utility on teams as buff amplifiers.

It's simple and fast to implement as well.

While we're at it:

Scrappers and Blasters get their damage cap raised by 100 percent as well. Scrappers can't get there without buffs, which makes them better on teams, and Blasters just flat out need the damage to compete with debuffs. (City of Debuff, lol.)

Brutes are fine.

Tankers get their resist caps raised to 93 percent.


Voila, done. Most other AT's are pretty solid in individual niches with outliers.


 

Posted

Quote:
Originally Posted by Redlynne View Post
I'm going ...
Lynne can you please ask about staffs for stalkers?

I think the outcome of that question is my final straw.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

No. Of course not. Why bother? Nobody is going.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

Quote:
Originally Posted by mauk2 View Post
Scrappers and Blasters get their damage cap raised by 100 percent as well. Scrappers can't get there without buffs, which makes them better on teams, and Blasters just flat out need the damage to compete with debuffs. (City of Debuff, lol.)


 

Posted

Sorry if this is part of their california convention thing....then no...cant do that...i work too much....

If this is something on test center or some special online question answer thing....again i work too much...thus my free time is usualy not when they do alot of things....

I would be more then willing to talk to any developers about the stalker issues...but i dont think my suggestions about an improved hide or an assasin strike that doesnt miss or a higher health cap or special secondary effects(-to hit, -defense, -regen) on all their attacks for example would be considered all that great by everyone.....

As in i think everyone has their own ideas about what stalkers need or should have and thus....it would be very difficult to say this is what should be done....becasue then any changes might make people upset.

But its all very moot....because i wont be there.

I will try if its during sometime i can make.


 

Posted

Quote:
Originally Posted by mauk2 View Post
No, I don't agree. Stalkers do not need more hitpoints, they need to do incredible, jaw-dropping, shock-the-party-into-silence damage.

Stalkers need to have their base damage mod raised to 1.2 and their damage caps raised by 100 percent. Leave everything else just the way it is. They'd hit like they're dropping bombs from orbit.

This puts them WAY in front of ANYBODY for damage. It also gives them enormous utility on teams as buff amplifiers.

It's simple and fast to implement as well.

While we're at it:

Scrappers and Blasters get their damage cap raised by 100 percent as well. Scrappers can't get there without buffs, which makes them better on teams, and Blasters just flat out need the damage to compete with debuffs. (City of Debuff, lol.)

Brutes are fine.

Tankers get their resist caps raised to 93 percent.


Voila, done. Most other AT's are pretty solid in individual niches with outliers.


BUFF ALL THE MELEE THINGS

Oy.


Blood Widow Ricki * Tide Shifter * T-34 * Opposite Reaction * Shaolin Midnight * ChernobylCheerleader

 

Posted

Quote:
Originally Posted by mauk2 View Post
Stalkers do not need more hitpoints,
I agree.

However, it'd be nice if unslotted +HP powers didn't cap us.


's doesn't make things plural.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
That's a very good insight. I also know that one of the side reasons is that not only do the scrappers have many vocal supporters, but those supporters are balanced, and have math/mechanics to back them up.

We don't have too many who can or will do the sorts of analysis that Obitus, Werner, and Arcannaville do. I know I can't.
I say in general Heroes have more fanbase (with exception of Brute), which makes sense since the game starts as CoH.

I just think if certain things that need to be addressed, we need to PM dev about it. They honestly didn't know that Stalker can't critical with 3 out of 4 Epic Sets. Synapse thought those sets weren't even assigned with critical value. And then I PM Aribiter Hawk and he said those sets "should" critical for Stalker. Well, hopefully they can do something about it in the next patch.

I am also waiting to see a slight improvement on Shin Breaker which Synapse said he hasn't forgotten. :P God, I am annoying!! lol But this is how you get things done.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
There used to be a lot more discussion about Stalkers, but I get the general feeling that most people have just given up.
Well, almost all of the "old" gamers that I play with on freedom HATE stalkers (with more than 6-year of subscriptions). They don't just feel Stalker is "ok". They absolutely dislike Stalkers and I am the only person who keeps leveling Stalker, which becomes a running joke among our circle of friends. lol I am like the "odd ball" kind of player who uses things that most don't like.

So basically, you can do something about technical problems or obvious bugs, but you can't do much about the "fun value". I think a lot of experts just don't find stalker AT "fun". Now, how do you fix "fun"? Re-design the whole AT?

Another thing I've noticed is that I am one of the very few that start this game as CoV and I don't play enough Brute/Scrapper/Tanker. I think after you play a lot of Scrapper/Brute, you probably don't feel a thing for Stalker since Stalker is more fragile with "average" damage potential. And things only get worse for Stalkers because other melee ATs have more set combinations. There's really no good reason to play a Stalker unless you enjoy a good challenge. :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
There's really no good reason to play a Stalker unless you enjoy a good challenge. :P
I play my stalkers because I don't like banes or crabs and I do like placate and auto crits. I like that the AT is based around cheating.

Also, you're not annoying, thank you for PMing the Devs with the issues and I do hope that things change!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by SpyralPegacyon View Post


BUFF ALL THE MELEE THINGS

Oy.

....

Did ya miss the part in there about raising blaster damages, too? Reading comprehension yo, try it sometime.

I find the game asinine in some ways, due to the degree to which buff/debuff overshadows EVERYTHING else in the game, due to the fact that unlike every other mechanism, buff/debuff stacks without limit. There's a reason why the influence farmers use teams of eight controllers.

This is simply a (small) step to rebalance things. Although in all honesty, scrappers, stalkers and blasters getting their caps raised 100 percent just gives the buffers more to do. Which is why I figure the Dev's, who are desperately in love with buffbots for some reason, will actually implement this.

The main outlier in my suggestions are the tanker resist cap increase, which, again, merely gives the buffers more to do. Play to their likes, ya see.