Entire MMO accidently deleted (whoops?)
Wow, talk about a ragequit.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Heh. SOE would have called it a "New Game Experience".
*stillbitteroverSWG*
Is it time for the dance of joy yet?
COH CS has been known to restore player-deleted toons or toons with corrupted database from a year ago.
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I just can't help but think it's the developers of that game going "lets just wipe it all and move on"
BrandX Future Staff Fighter
The BrandX Collection
As much as I've been harping on CoH for publishing half-baked updates, at least they have never failed this badly
I've heard of players rage-quitting a MMO but I've never heard of a MMO rage-quitting its players until now.
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Hah, agreed and...
Heh. SOE would have called it a "New Game Experience".
*stillbitteroverSWG* |
*commiserates with DreamWeaver*
I sometimes wonder if mmo customers deserve any kind of guarantee beyond the standard agreements, but I can't think of anything beyond fulfillment -or reimbursement- of paid subscription time.
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
Whoa. A real life example of someone accidentally the whole server.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
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I don't think we (the players) deserve a guarantee exactly. I do think we (the players) deserve some notification to when the game will be shutting it's doors.
Hah, agreed and... *commiserates with DreamWeaver* I sometimes wonder if mmo customers deserve any kind of guarantee beyond the standard agreements, but I can't think of anything beyond fulfillment -or reimbursement- of paid subscription time. |
And for a game like CoH were you can pay for your subcription a year in advance, a refund if you end up paying for longer service than you're recieving.
Outside of that, you basically know from the get go, at some point, whether it be a year or many many MANY wonderful years from now, the MMO is going to shut down it's servers.
BrandX Future Staff Fighter
The BrandX Collection
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I agree.
I don't think we (the players) deserve a guarantee exactly. I do think we (the players) deserve some notification to when the game will be shutting it's doors.
And for a game like CoH were you can pay for your subcription a year in advance, a refund if you end up paying for longer service than you're recieving. Outside of that, you basically know from the get go, at some point, whether it be a year or many many MANY wonderful years from now, the MMO is going to shut down it's servers. |
The one instance I have seen where the "game may change" may have gone too far and could have possibly called for subscription plans to be canceled and reimbursed was with the previously mentioned SWG NGE debacle.
You pay for chess and it turns into checkers, maybe a subscriber should have a tiny bit more of a guarantee...
Anyway, I honestly have no worries about CoH and the market and this sort of stuff.
I agree. It's all for the present and anything beyond that is basically bonus.
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
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*nod* In the case of the first Star Wars MMO, I agree. Those who paid for subcriptions that far in advanced to have the game changed that drastically deserved a refund (not sure if they got one).
I agree.
The one instance I have seen where the "game may change" may have gone too far and could have possibly called for subscription plans to be canceled and reimbursed was with the previously mentioned SWG NGE debacle. You pay for chess and it turns into checkers, maybe a subscriber should have a tiny bit more of a guarantee... Anyway, I honestly have no worries about CoH and the market and this sort of stuff. I agree. It's all for the present and anything beyond that is basically bonus. |
Thankfully, CoH has gone through changes, but never THAT drastic.
BrandX Future Staff Fighter
The BrandX Collection
Iirc, there was an expansion released just prior to the NGE or whatever. I do believe that people did receive a refund. But I'm not 100% sure on that.
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I agree.
The one instance I have seen where the "game may change" may have gone too far and could have possibly called for subscription plans to be canceled and reimbursed was with the previously mentioned SWG NGE debacle. You pay for chess and it turns into checkers, maybe a subscriber should have a tiny bit more of a guarantee... |
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*nod* In the case of the first Star Wars MMO, I agree. Those who paid for subcriptions that far in advanced to have the game changed that drastically deserved a refund (not sure if they got one).
Thankfully, CoH has gone through changes, but never THAT drastic. |
I understand the desire to want to make new players feel welcome. I also understand the desire to make games more enjoyable. It's important to remember that easier does not necessarily mean more enjoyable though. There's something to be said for the argument that having to attain level 50 to earn something makes it more of an accomplishment. Granted, getting from 1 to 50 game is not all that difficult, especially with farms, but this is all the more reason why there's very little to be gained by dropping the level requirement.
- Garielle
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So what you're saying is, you feel like reaching 50 has been cheapened by the fact that doing so no longer unlocks Kheldians. Now there's nothing special about being level 50. NOTHING AT ALL.
It's actually because of SWG I wince when I see CoH make changes such as softening debt (which they thankfully haven't done for a while) too much or when they lowered the level requirement for Epic ATs from 50 to 20.
I understand the desire to want to make new players feel welcome. I also understand the desire to make games more enjoyable. It's important to remember that easier does not necessarily mean more enjoyable though. There's something to be said for the argument that having to attain level 50 to earn something makes it more of an accomplishment. Granted, getting from 1 to 50 game is not all that difficult, especially with farms, but this is all the more reason why there's very little to be gained by dropping the level requirement. |
Your debt argument has some merit (honestly, I've seen new debt get wiped out by a single enemy defeat), but there was a time when it was a little too punitive (but then, see my sig). As for EATs? There's no reason for making the task of unlocking them hard (for some relative value of "hard"). They're not better than all the other archetypes (lol). The only thing I view as actually making the game easier in any negative sense is making things that affect actual gameplay too easy (extreme example: Lord Recluse is now on par with a level 1 Hellion). Not having to cross the entirety of Steel Canyon to get to the Green Line? It's a convenience. Too easy? Gosh, I'd say giving every player access to a power that can teleport them to any zone in the game world.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Actually, I am saying the exact reverse. I am saying that unlocking Epics has been cheapened because they are far too easy to unlock.
- Garielle
Considering that the "epics" (at least hero side) aren't really all that "epic" without LOTS of IO-lovin'...
From The Escapist:
Japanese MMO M2 has been shut down after the game was accidentally deleted during server maintenance.
M2 was taken offline at 8PM on the 21st of October due to a "critical issue" one of the game's main servers. Whatever the problem was, it's kind of a moot point now, because the game isn't coming back. Neither current game operators Hangame nor Sankando, the original developer, could restore the game data, and this seems to be another case of developers playing fast and loose when it comes to backups.
M2 had a fairly small user base, but it was heavily based around microtransactions and premium items, so chances are there's more than a few angry players lamenting their lost time and money. Hangame is issuing "conditional" refunds to certain players.
The shutdown brings the whole microtransction model into question. If persistent games can disappear so abruptly, and for such an easily avoidable reason, then all of a sudden those fancy in-game items don't seem like such a solid investment. Now if you'll excuse me, I've got some hats to sell.
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