CoX Q3 Earnings Result (w/ Freedom's first weeks)


Acemace

 

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2812 millions KRW, which is something like 2.5 millions US dollar, for the months of july, august and september. It's less than a 1% increase from previous trimester (2787), but it still is the second lowest result for CoX.

The interesting fact here is that this trimester includes the first two weeks and a half of Freedom, and the new F2P/hybrid system. Of course, it's just two weeks over three months, and the next trimester will be a lot more interesting, but it's kind of a good news to see that CoX earnings are going up again, a thing that has only been seen for GR launch since... I13.

On a more global note, NCSoft sales went from 152 422 to 135 735 (10% drop) between Q2 and Q3, so CoX earnings increase, no matter how small it is, still is a good news.

Source.

PS : I'm not sure if it's the right forum to post this in, with the new rules and all, but since it's always been post here, here we go.


 

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Acemace beat me to it...

What defines 'sales'? New accounts created? Monthly subscriptions paid?

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Quote:
Originally Posted by Acemace View Post
In before melodrama.
In before teh DOOOOMMMMMM


 

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doom!
doom!
doomdoom! Doomdoom!
Doomdoomdoomdoom! doom!
doomdoom! Doomdoom!



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Was that before or after the store was released? Since we did get the headstart and the store was behind the initial release of i21.

Edit: Just to add that with the sheer amount of people saying they've spent X amount on the store, i find it highly unlikely that income would be down to say last year.


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Quote:
Originally Posted by Dark_Respite View Post
Acemace beat me to it...

What defines 'sales'? New accounts created? Monthly subscriptions paid?
Not sure it matters, though lacking any evidence to the contrary, I'd have to assume it's total revenue. Regardless, if the worst-case is that CoH brings in $7-8 million per year, then it sounds like we're safe for some time to come. Standard business rant applies, but I can't imagine their operating expenses are much higher than about $2 million.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Quote:
Originally Posted by Obitus View Post
Not sure it matters, though lacking any evidence to the contrary, I'd have to assume it's total revenue. Regardless, if the worst-case is that CoH brings in $7-8 million per year, then it sounds like we're safe for some time to come. Standard business rant applies, but I can't imagine their operating expenses are much higher than about $2 million.
Yes, revenue refers to all monetary transactions related to CoX, and since that quarter had 2 months before Freedom, that would not just include the Freedom store but the previous NCSoft store that you used to buy boosters from.

As for operating expense..yeah wish they separated those per game but probably would never know. However, if it is somewhere around $2mil, that's a very drastic decrease from $18million per year when CoH started.


 

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Quote:
Originally Posted by Pebblebrook View Post
Yes, revenue refers to all monetary transactions related to CoX, and since that quarter had 2 months before Freedom, that would not just include the Freedom store but the previous NCSoft store that you used to buy boosters from.

As for operating expense..yeah wish they separated those per game but probably would never know. However, if it is somewhere around $2mil, that's a very drastic decrease from $18million per year when CoH started.
Well, I'll be the first to admit I don't keep up on the happenings at Paragon Studios, but the last I heard their staff was in the high teens. Even if we (generously) assume that everyone on the payroll costs $100k to employ, that's an upper bound of $2 million per year for staffing.

So, ok, maybe I was too hasty. Still, if all the rest of it (buying/maintaining equipment, cost of running offices, etc) costs more than another $2 million I'd be greatly surprised. So let's say $4 million in cost. That'd still give you a healthy overhead.

But like I said, standard business rant applies. Suffice to say that I don't think an MMO's operating costs 7+ years later are going to be anywhere near where they are at launch.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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What's the point in posting these threads?

All they do is bring out the trolls, doomsayers, and sadomasochists who pay to play the game, yet take delight in extolling whenever possible that "ZOMG IT'S DYING I TOLD YOU SO!!!!", and armchair economists who usually don't work in the MMO industry and thus can only speculate.

Know when I care about the money CoH makes? When we get the announcement that operations will be ceasing. Everything ends, and MMOs all have an expiration date. Just play the damn game until they kick you off for the last time.


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Remember, kids, if you're not interested, nobody is.

*rolls eyes*


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Quote:
Originally Posted by Obitus View Post
Well, I'll be the first to admit I don't keep up on the happenings at Paragon Studios, but the last I heard their staff was in the high teens.
Yeah, costs won't be like at launch since that includes marketing costs which i think would be very low by now.

But just for clarity, when you say staff in the high teens, are you referring to just the devs? Or everyone behind the scenes including but not limited to customer support?


 

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Quote:
Originally Posted by Pebblebrook View Post
Yeah, costs won't be like at launch since that includes marketing costs which i think would be very low by now.

But just for clarity, when you say staff in the high teens, are you referring to just the devs? Or everyone behind the scenes including but not limited to customer support?
I'd be amazed if Paragon Studios were solely responsible for staffing Customer/Tech Support. NCSoft can probably handle it a lot cheaper.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Downward trend since I13, coincidence? I think not


 

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F2P seems to have stopped the decline. Nice one!


 

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Quote:
Originally Posted by Obitus View Post
Well, I'll be the first to admit I don't keep up on the happenings at Paragon Studios, but the last I heard their staff was in the high teens. Even if we (generously) assume that everyone on the payroll costs $100k to employ, that's an upper bound of $2 million per year for staffing.
There is a photo on Paragonwiki of the Paragon Studios personnel in August 2010. I count 61 people in the photo.

This only includes people at that location. The GM's work for NCSoft and are based elsewhere. The servers are located in Texas and would require people at that location also.


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Quote:
Originally Posted by Xanatos View Post
F2P seems to have stopped the decline.
A bit early for us to determine that. Have to wait till the bulk of the F2P crowd's contribution is shown, and that will be in the next quarterly report. And then wait another quarter after that to see if the revenue uptick is sustainable or just a temporary spike in sales.


 

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I like how you write obvious stuff. It helps simple people like me. It took me 45 minutes to write this post.


 

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Quote:
Originally Posted by Xanatos View Post
I like how you write obvious stuff.
Sorry, from the way you phrased your previous post it seemed like it wasn't obvious.

...you're welcome?


 

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Quote:
Originally Posted by Xanatos View Post
I like how you write obvious stuff. It helps simple people like me. It took me 45 minutes to write this post.
*snarf*


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Originally Posted by Ironblade View Post
There is a photo on Paragonwiki of the Paragon Studios personnel in August 2010. I count 61 people in the photo.
Again, I'm just going on my foggy memory. I'm not one of those people who hangs on the webcasts or even knows what any of the devs looks like in RL. That said, the photo you link was just before what I gather was a rather massive round of layoffs. The staff was at its peak to produce Going Rogue.

In was, in fact, in discussions referring to those layoffs, months later, where I heard the staff number I used earlier. Could be wrong, but I don't think I'm 200% wrong.

Quote:
This only includes people at that location. The GM's work for NCSoft and are based elsewhere. The servers are located in Texas and would require people at that location also.
Yes, NCSoft probably handles most/all of that stuff, and at considerably lower cost than Paragon would incur if it tried to make do without a publisher.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Er, only "massive" round of layoff that I'm aware of consisted of like 4 people.

Seriously you need to stop spreading rumors dude.


 

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Quote:
Originally Posted by Ironblade View Post
This only includes people at that location. The GM's work for NCSoft and are based elsewhere. The servers are located in Texas and would require people at that location also.

And the dead parrot in Seattle that does their forum software.


 

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Quote:
Originally Posted by Texas Justice View Post
*snarf*
You rang?




Snarf.... forum software guy.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.