street justice any good ?


Aett_Thorn

 

Posted

I was wondering is street justice any good ?
I like to know before I buy it....
is it better then super strength or the others with high damage ?


 

Posted

It is my new favorite set. Is it hands down better than every other set? No. Is it good? Yes.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

It's better than Super Strength until Foot Stomp...then again, most sets are.

Despite people whining about the AoEs in StJ, I find them just fine, aside from purely ranged enemies, they'll gather around you easily enough.

I'm not quite sold on it for Tankers though...Brutes and Scrappers? definitely.


 

Posted

It's a good set.
Reasons to buy it:

  • You like fun
  • You enjoy cool animations
  • You don't have a stick up your *** about MAXIMUM AOE DPS ATTACK CHAIN TARGET CAP RADIUS UGUU~~~
If this describes you, buy it! It's a great set and you will love spinning around and elbow-smashing dudes and giving them the ol' one-two.

Reasons not to buy it:
  • You're one of those people who think that every new set should be better in every way than every set before it
  • You're one of those people who is going to ragepost about how sets that cost money should be better than every set that is free
If those describe you, please don't buy it, or if you do, don't make angry posts about how it sucks or you got ripped off. Maybe those people should make a boards.cityofheroes.txt file on their desktop and post their diatribes there? I don't know.


 

Posted

It's not the best, but it's good and fun to play.


 

Posted

It's balanced to be in the top tier but isn't in itself the top. Its AoE, due to its nature will not surpass Footstomp (which, looked at in a vacuum, is the single best AoE a melee character will ever see), but comes much earlier, and itself outstrips most other sets' AoE in terms of overall effectiveness.


 

Posted

I like it. It's an excellent implementation of a "punchy" set that people have been asking for for years. It feels nice and crunchy, and the combo system is well balanced and not fiddly. The AoE is adequate, and the set is well animated. Granted I'm only 18, but up to Spinning Strike I haven't found a stinker in the set yet.


 

Posted

IMO its the only non-weapon set that looks good with a shield


 

Posted

I'm really enjoying Street Justice. Its what Im playing the most right now. It may not be the set with the highest damage, but it is definitely a fun set to play which I think is more important.


 

Posted

it does good amount of damage, it's fun and goes well with any theme. It is really good for Soloing and nice Animations.


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Posted

One question about SJ.

My friend said the Spin attack is an aoe attack with only 6 radius. I haven't tried it but he swears it does not hit any target "behind" him. Is this true?

Is it supposed to be a "cone" attack?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
One question about SJ.

My friend said the Spin attack is an aoe attack with only 6 radius. I haven't tried it but he swears it does not hit any target "behind" him. Is this true?

Is it supposed to be a "cone" attack?
Spinning Strike is not a cone, it is a targeted AoE with a melee-ranged... well, range. The radius is small (not in game to give you the numbers right now), but it radiates around your target, which is why your friend isn't hitting targets behind him.

If you're completely surrounded by foes, you may want to target something right next to you to hit things all around you. If you've got enemies bunched up in front of you, you may want to target something farther back--this extends the "reach" of your power, and makes the range longer than most melee cones.

I like the way that it works. I find it's easier than lining up a cone. The only downside from my perspective is that there are far fewer targeted AoE invention sets than PBAoE invention sets.


 

Posted

Quote:
Originally Posted by Jibikao View Post
One question about SJ.

My friend said the Spin attack is an aoe attack with only 6 radius. I haven't tried it but he swears it does not hit any target "behind" him. Is this true?

Is it supposed to be a "cone" attack?
It's a melee range targeted aoe. Think of it as a melee fireball. You target an enemy, and the power hits everything in a 6 ft radius from that enemy.


 

Posted

Quote:
Originally Posted by Pattern Walker View Post
Spinning Strike is not a cone, it is a targeted AoE with a melee-ranged... well, range. The radius is small (not in game to give you the numbers right now), but it radiates around your target, which is why your friend isn't hitting targets behind him.

If you're completely surrounded by foes, you may want to target something right next to you to hit things all around you. If you've got enemies bunched up in front of you, you may want to target something farther back--this extends the "reach" of your power, and makes the range longer than most melee cones.

I like the way that it works. I find it's easier than lining up a cone. The only downside from my perspective is that there are far fewer targeted AoE invention sets than PBAoE invention sets.
Oh I see. It's a Target AoE with only 6 radius. That's why it's hard to hit something "behind" him.

Weird..this could be the first melee target aoe that I can think of. All the other aoe/cone are pbaoe.

Interesting. Thanks for the replies.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

It hits targets behind my StJ/SD all the time.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Ive noticed that till you get SO's its accuracy isn't the best and it will miss a few times in a row.

Other than that, I love it.


 

Posted

Quote:
Originally Posted by Jibikao View Post
Oh I see. It's a Target AoE with only 6 radius. That's why it's hard to hit something "behind" him.

Weird..this could be the first melee target aoe that I can think of. All the other aoe/cone are pbaoe.

Interesting. Thanks for the replies.

Thunderstrike from Electric Melee works the same way, BUT it takes PBAoE sets as far as I know.


Got more funky styles than my laserjet got font

 

Posted

Quote:
Originally Posted by Atomic_Funk View Post
Thunderstrike from Electric Melee works the same way, BUT it takes PBAoE sets as far as I know.
Mmmm, haven't used my Stalker Elec in a while. I thought the main target receives the full damage and the pbaoe part is minor damage with knock down?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The only complaint I have about Street Justice is the sound effects. There doesn't seem to be different sound effects for hitting and missing with certain attacks.


 

Posted

I like it for a number of reasons.

* Cool Animations
* Good Punch/Smash sound effects
* I can finally use that Boxing costume set (has a great 1-2 boxing punch in Initial Strike)
* Decent Damage
* Faster (ish) animations
* Feels very scrappy

I chose a Brute and am happy with the decision. STJ with Initial Strike is a very fast, quick recharging power that builds fury well. And it feels like a good filler power too....kinda like Jab Jab.....smash.....jab jab......round kick. Plus with a brute, you are setting up your AOE/CONE with the combo system with 2-3 hits first alot.....good fury building.

I also noticed that the AOE & Cone powers are pretty good too. Nothing spectacular, but once you get the hang of it, you can really get some good AOE damage going. And from a damage standpoint......it's good.

***I have noticed a below average accuracy though. I am missing more often than I am used to with any other set....even with 2 IO or SO Accuracy enhancements. Before the SOs.....it was ALOT of whiffing. Anyone else noticing this?*****


 

Posted

Quote:
Originally Posted by Jibikao View Post
Mmmm, haven't used my Stalker Elec in a while. I thought the main target receives the full damage and the pbaoe part is minor damage with knock down?
Yes, except the AoE is centered around the target, just like Spinning Strike.


Got more funky styles than my laserjet got font

 

Posted

Is STJ better on brootes or scrappers? Uguu~


 

Posted

Quote:
Originally Posted by Emberly View Post
  • You don't have a stick up your *** about MAXIMUM AOE DPS ATTACK CHAIN TARGET CAP RADIUS UGUU~~~
Just wanna thank you, I had a terrible day and this made me LOL


 

Posted

Quote:
Originally Posted by Super Flu View Post
I like it for a number of reasons.

* Cool Animations
* Good Punch/Smash sound effects
* I can finally use that Boxing costume set (has a great 1-2 boxing punch in Initial Strike)
* Decent Damage
* Faster (ish) animations
* Feels very scrappy

I chose a Brute and am happy with the decision. STJ with Initial Strike is a very fast, quick recharging power that builds fury well. And it feels like a good filler power too....kinda like Jab Jab.....smash.....jab jab......round kick. Plus with a brute, you are setting up your AOE/CONE with the combo system with 2-3 hits first alot.....good fury building.

I also noticed that the AOE & Cone powers are pretty good too. Nothing spectacular, but once you get the hang of it, you can really get some good AOE damage going. And from a damage standpoint......it's good.

***I have noticed a below average accuracy though. I am missing more often than I am used to with any other set....even with 2 IO or SO Accuracy enhancements. Before the SOs.....it was ALOT of whiffing. Anyone else noticing this?*****
It has average acc, which means it whiffs no more than a set like Dark Melee or Energy Melee. Super Strength ends up getting Rage as a perma tohit boost, possibly relatively early (if a Brute) and thus pre-SO, which helps soften the slope from beginner's luck's loss, and many other melee sets, especially on the Scrapper side, have an inherently higher accuracy, which really only matters pre-SO in most cases.

Some other sets have higher up-time tohit buffs than Combat Readiness and other Build Up-type damage/tohit buffs to make up for it, as well.

There's also the fact that due to its combo-based nature, StJ will "feel" its misses in terms of DPS and in anticipating those yellow circles where other sets won't.


 

Posted

Quote:
Originally Posted by Dz131 View Post
Is STJ better on brootes or scrappers? Uguu~
can't really go wrong with either, only thing it really comes down to is do you want crits or higher res caps and hp?