Roman Costume Pieces for sale
And all of that is entirely subjective. For me, personally, fighting 100 Fake Nems or 200 Overseers doesn't feel like a reward. It doesn't even feel fun! In fact, it feels like a bloody awful grind that I hate with a passion!
But certain characters simply do not look right without certain parts, and I have no other options. So I have tough out the grind for the sake of continued and future fun. People who see it as a reward HAVE their option. Those of us who see it as a godawful grind do NOT have any other option. It's as simple as that. |
I hate grinding 100 Fake Nemesis too, but I do it for every character because I want the Freedom Phalanx Reserve Member.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
No one is suggesting removing anything. The in-game unlocks, as they have for Capes, Auras and VG armour/weapons, are still there.
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Right now the requirement makes the achievement meaningful. You wish to eliminate that. I understand why. You don't like doing what is required. I understand that. I don't necessarily like doing some tasks in the game myself. But I don't see it as a reasonable request to ask to be able to purchase my way out of everything I don't like.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
And all of that is entirely subjective. For me, personally, fighting 100 Fake Nems or 200 Overseers doesn't feel like a reward. It doesn't even feel fun! In fact, it feels like a bloody awful grind that I hate with a passion!
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People who see it as a reward HAVE their option. Those of us who see it as a godawful grind do NOT have any other option. It's as simple as that. |
Originally Posted by me
Which is why I suggest a compromise "Have a Roman set that's a bit plainer or otherwise different in the store, with an ITF-Roman set available for unlock."
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(Which, IMHO, leads to a side-request, again, for more real content in the shard.)
What's disingenuous about the belief that something that has been heretofore an achievement should stay such.
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That's not all that you've been trying to say, though. Do you really not know what you've been trying to insinuate? Or do you just want me to keep saying the same thing in different words over and over again to... what, see if I'll crack? *shrug*
Empath is a badge, Advisor is a badge. Both rewards which have no affect on combat. No slippery slope. |
This is not a solo game. This is a game with certain goals and achievements. Once you take a reward and remove the achievement from it, you have lessened the game for everyone else. |
If that's a problem that you have, then basically what you've been saying in this thread so far is that your own desires are more important than the desires of everyone else. That's part of why I find your arguments here so disingenuous in the first place. You're not concerned about other players' experiences in this game, you're miffed at the mere notion that someone else could be able to buy a costume set that you had to "work" for. It bothers you so much that you'd be willing to diminish other players' experiences in the game over it.
On a more concrete basis, some people do the ITF for the merits, some do it for badges, some do it for costume pieces. If people can just buy one of the rewards then that's some non-zero number of people who will no longer wish to run the content. If that ever affects my or anyone else's recruiting efforts for an ITF, then it affects me. |
This is the fallacy of your argument. This is a persistent online game. Player actions affect each other. I know for a fact that some people no longer see much need to run the RWZ raid because they have all the costume pieces. That makes it that much harder to earn those pieces. |
I do. |
Are you projecting? I've found your vacuous arguments quite entertaining. |
No Memphis Bill and Evil Gecko, *your* arguments are invalid and specious.
There. I win the argument because I labeled your argument as wrong. That's how you win debates, right?
To the merit of the actual pros and cons, there is not only the capes and auras at level 1. There is also all the Veteran Reward costumes that can be purchased by a newbie for about $350 worth of Paragon Points which gives them enough Tokens to buy all those locked costumes. BAM, I bypassed Vet Rewards.
Then there is the purchasable Magic Cape which also gave access for the longest time at level 1 not only the Magic Capes, but all the other designs previously locked at 20.
Not too mention all the ways all the boosters circumvented the level 20 and 30 cape and aura locks. For money.
Why? Why have the Devs been creeping more and more to giving players costumes previously locked away? Because people want access from Level 1 to the full range of possible costumes. It's what the players, with the exception of you guys, want. One of the things I *HATED* about one of the competitors was how the majority of their costuming was locked throughout the game.
While *you* may think you can make a passable gladiator at Level 1, I and many others don't. The kilt options do not look like a gladiator skirt. Period. If you think it does... then I can see why you're not concerned about availability of the full range of costume features from Level 1 since they all look alike to you anyway.
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... aside from the fact they wouldn't be doing the things to get the rewards in game, would have fewer reasons to go through the actions in game, and may well get bored and leave the game because of it? Fewer players = bad. Both for players (fewer people to team with) and Paragon/NC (fewer people spending money.)
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I *get* not liking "having" to unlock something each time. Which is why, earlier, I mentioned having two versions of the costume pieces - one in the store, and one (fancier) one to unlock, which I feel is a good middle ground. Those that don't want to deal with it can still buy the pieces and get their "concept" done from level 1, those that do - well, may still decide to buy the pieces, then earn the fancier stuff later in the character's life. |
It broadens the appeal of the game to do so. Those that want it NAO can have it - without taking the fun (whether you think it is or not) of earning it away from the "Achiever" types who look forward to that sort of thing as a sort of accomplishment. |
Because some player actions are bad, affecting others play and/or the health of the game. |
Do you care that people used to be able to go into RV, get confused, and nuke people under the Atlas statue with no fear of retaliation? |
Do you care that, via monkey/comm officer/etc farms, people were being rushed to 50 in... what, an hour? |
Do you care that a Kheldian was able to one-shot Hamidon? |
Do you care that people could just TP teammates and drop them off a building into mobs without warning or any option of refusal on the victim's part? |
You do know what a program bug is, right?
No Memphis Bill and Evil Gecko, *your* arguments are invalid and specious.
There. I win the argument because I labeled your argument as wrong. That's how you win debates, right? |
It's simple. I recognize that YOU do not like have ANY costumes gated behind content. I do not believe you're a bad person for believing that. I don't think your position is unreasonable.
What I find silly and specious is the argument that your belief is somehow inherently more legitimate than the opposite view. I don't think having all or even most costumes as rewards is a good idea. But I think having a few pieces here and there makes the game more interesting and fun. You all wish to take that away, by circumventing that achievement. Again I don't fault you for that belief, but I do think you all are being quite unreasonable not to recognize that reasonable people can disagree. And furthermore that they can disagree for rational reasons, even if you can't understand them yourself.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I covered this in my response to Evil Gecko. If that content can't stand up on its own without the need to lure players in with unlockable shinies, then it's that content that needs to be changed.
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Developers lure people towards all sorts of behavior via rewards like exp, badges, IOs, HOs, and yes costumes. This design is a foundation of MMORPGs. To suggest that it is invalid is to suggest that MMORPGs as a genre is the problem. Some folks do believe that, I'll note. But many of them recognize that they could just be playing something else.
Really, why are the concerns of these "achiever" types any more important than the ones who "want it now"? Even the names you use for these two types of players reveals your reverence for one and your disdain for the other. Why are these so-called "achievers" that you talk about so irate over the very idea of being able to buy goodies they had to "earn"? Sounds like a lot of butt-hurt to me, seriously. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
It's simple. I recognize that YOU do not like have ANY costumes gated behind content.
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I'm not against rewards locked behind level-gated content. I don't demand to be able to get a Shivan temp pet at level 1. I don't demand to have all the accolade powers at level 1. It is part of the supers genre that people level up in power over their career. It is not part of the genre that no one can dress like a gladiator unless your *this* powerful. That's why the level locks for the capes and aura were universally derided and are now gone.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yes, you are. You are suggesting removing the requirement that people do a specific task for a specific costume piece reward.
Right now the requirement makes the achievement meaningful. You wish to eliminate that. I understand why. You don't like doing what is required. I understand that. I don't necessarily like doing some tasks in the game myself. But I don't see it as a reasonable request to ask to be able to purchase my way out of everything I don't like. |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
No Memphis Bill and Evil Gecko, *your* arguments are invalid and specious.
There. I win the argument because I labeled your argument as wrong. That's how you win debates, right? |
However, if you want the other person to just throw up their hands and say "It's pointless bothering to try to have a reasonable conversation with you," so you 'win,' well, congrats, you "win."
I covered this in my response to Evil Gecko. If that content can't stand up on its own without the need to lure players in with unlockable shinies, then it's that content that needs to be changed.
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Eh. I see no need for something like this... |
Really, why are the concerns of these "achiever" types any more important than the ones who "want it now"? |
Because, dearie, there are *multiple types of players* in the game, and trying to put something in that appeals to as many different types gives you a larger player base.
Even the names you use for these two types of players reveals your reverence for one and your disdain for the other. |
Why are these so-called "achievers" that you talk about so irate over the very idea of being able to buy goodies they had to "earn"? Sounds like a lot of butt-hurt to me, seriously. |
But, for the rest of the statement, all you're doing is proving you're not worth bothering with the rest of the conversation. Thought you were better than that. Sorry to be proven wrong.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Because, dearie, there are *multiple types of players* in the game, and trying to put something in that appeals to as many different types gives you a larger player base.
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So far, players such as yourself and EG represent a single type.
Which must mean, of course, that you're muttering the words "to me" after you say the word "appeals".
How? I understand and even emphasize with your argument. I just don't agree with it. Why do you feel the need to make this personal?
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I mean, c'mon, we're arguing on the same general POV. That should be scary for anyone!
Unless you paid for the pieces, you would still be required to do the task. So it must not simply be doing the task to earn the reward that makes the achievement meaningful.
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It follows that what makes it meaningful to you, therefore, isn't doing the task to get the reward, but doing the task to get the reward that other people who didn't do the task don't have. |
You know, what I find so completely fascinating about this argument is that you all couldn't get away with it almost anywhere else. People feel I'm being unkind, but on many other game's boards, the idea that you should be able to buy rewards that are attached to content is considered per se unreasonable.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
This is so funny, because that is exactly what I've been trying to tell you and Evil Gecko. Giving the players more choice will always appeal to a great many different types of them, and not just one. Allowing them to either get costume bits via the market or by unlocking them from inside the game is giving them more choice. More choice is good!
So far, players such as yourself and EG represent a single type. Which must mean, of course, that you're muttering the words "to me" after you say the word "appeals". |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
This is so funny, because that is exactly what I've been trying to tell you and Evil Gecko. Giving the players more choice will always appeal to a great many different types of them, and not just one. Allowing them to either get costume bits via the market or by unlocking them from inside the game is giving them more choice. More choice is good!
So far, players such as yourself and EG represent a single type. Which must mean, of course, that you're muttering the words "to me" after you say the word "appeals". |
Given *I'm* arguing for a way to get a certain costume/weapon theme in the store while preserving a continuation of the theme for those that *want* the feel of achievement from unlocking it...
Why are you arguing against me and insisting on depreciating another's play style? One which, by your OWN words, you "don't get?"
And do tell me which "type" of playstyle EG *and* I match. He seems to go for min/maxing. I play a ton of alts and don't care. I'm not a badger (one of those "achiever" types.) I don't bother with the unlocks except (a) by accident (I run an ITF because I want to, 99% of the time, not for the costume unlocks,) or (b) the rare occasion I *do* want the pieces.
One of the few constants on this board is that EG and I rarely, if ever, seem to agree on anything. So saying we share a play style is *humorous,* to say the least.
Do try not to make assumptions. You don't play with me, you're not in any of my SGs, you have no *clue* what my goals, etc. are, so don't try to tell me what I'm trying to get out of the game or that it matches anyone else's goals or wants.
No, you don't understand then my argument. It's more than just 'like'. It's the in-game aspect of creating a 'character'. A character which has a certain persona from the beginning of their supers career. I don't want a character that, half-way through their career, suddenly becomes a gladiator personality because he visited this game's version of ancient Rome. I want to make a gladiator who starts on a supers career. The game doesn't allow that because of the level gated costuming.
I'm not against rewards locked behind level-gated content. I don't demand to be able to get a Shivan temp pet at level 1. I don't demand to have all the accolade powers at level 1. It is part of the supers genre that people level up in power over their career. It is not part of the genre that no one can dress like a gladiator unless your *this* powerful. That's why the level locks for the capes and aura were universally derided and are now gone. |
But Zombie, can you not see how absolutist your position is? You're saying that NO costume piece should ever be used as a reward. I just don't think that's particularly reasonable.
I can make a gladiator just fine in the character creator. Just did in fact. Will it be perfect to you? Perhaps not. But will it realize the character's concept? Yes.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I really didn't think there was room for argument here.
I say put the pieces on the Market, price them as a full costume set and let people decide what they want to buy.
Put it this way - I'd buy them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Capes and Auras were already *partially* available at level 1. They are not in the same category, really, as Roman armor pieces, Ruularu weapons and the like.
Capes and Auras were semi-purchaseable, and the purchased booster pieces *had* to be made available from level 1 - if nothing else, to avoid a customer service nightmare with people "not getting what they paid for." So we had a very fractured category - and if you have an account that has only a few boosters, it still *is,* really.
Frankly, I think having capes and auras unlocked *via the store* was a mistake, just *because* of that. Yes, even though I'm somewhat arguing against your POV, these are some I think should have been just unlocked universally at level 1 at the point we were at pre-I21, just to clean up the mess of those two categories - with the cape mission staying just to unlock, say, a special cape design at best, or being sent to Ouro.
I do "get" what you want. Really. I just think there should be another way of doing so, so you can get your "theme" unlocked early and people who want the reward can still have something special *as* a reward. What it would entail for Ruularu weapons, for instance, I couldn't say.