Knockback Protection from IO's Question


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Posted

For characters that have no access to Knockback protection, how many points of protection do you need to be protected from 90% of the KB in the game? Just curious how many IO's I'd need to buy.


 

Posted

Quote:
Originally Posted by Ultimus View Post
For characters that have no access to Knockback protection, how many points of protection do you need to be protected from 90% of the KB in the game? Just curious how many IO's I'd need to buy.
4 is normally enough. I rarely get bounced around with just one of those.


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Posted

More importantly, while 4 points protection is good for much of the game, 8 points protection does not cover very much more than that. Most people advocate 4 points or if you really want as much protection as possible, go 12 with karma/steadfast/BotZ.



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Posted

I personally always slot for 12 points of knockback protection. While 4 points will protect you from 80% of the knockback in the game, 12 points will protect you from knockback from Rikti pylons and Hamidon, among others.


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Posted

Quote:
Originally Posted by Organica View Post
More importantly, while 4 points protection is good for much of the game, 8 points protection does not cover very much more than that. Most people advocate 4 points or if you really want as much protection as possible, go 12 with karma/steadfast/BotZ.
This.

I had 4 on my defender and 8 on my fire/fire tank. I didn't notice any difference.


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Posted

Quote:
Originally Posted by Celestial_Lord View Post
I personally always slot for 12 points of knockback protection. While 4 points will protect you from 80% of the knockback in the game, 12 points will protect you from knockback from Rikti pylons and Hamidon, among others.
I think Hami's KB is mag 13, which isn't quite covered by 3 IOs, but I may be mistaken.


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Posted

What about when fighting higher level mobs? Would 4 cover that? Like if you fought +4's...


 

Posted

Quote:
Originally Posted by SwellGuy View Post
4 is normally enough. I rarely get bounced around with just one of those.
Note this 4 pts of protection, or 1 IO; not 4 IOs.


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Posted

The typical melee status protection that provides knockback protection usually gives about 10 points. So if you have a set that provides no knockback and want equivalent then you'll likely go for three of the 4pt -KB IO's or stack an equivalent number in set bonuses if possible.


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Posted

I have 7 on my fire/db tank and that is definitely not enough. I get knocked around all the time.


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Posted

Quote:
Originally Posted by Kyriani View Post
The typical melee status protection that provides knockback protection usually gives about 10 points. So if you have a set that provides no knockback and want equivalent then you'll likely go for three of the 4pt -KB IO's or stack an equivalent number in set bonuses if possible.
Melee in-set knockback protection (with the exception of Grounded from Elec Armor) also has 10,000% knockback resistance, which essentially turns that knockback into mag zero before the protection's even applied. As an example, Recluse's Spider Smash power on the STF will KB my Defender, who has 26 points of protection slotted, but it won't touch pretty much any melee with in-set KB protection.


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Posted

Quote:
Originally Posted by macskull View Post
Melee in-set knockback protection (with the exception of Grounded from Elec Armor) also has 10,000% knockback resistance, which essentially turns that knockback into mag zero before the protection's even applied. As an example, Recluse's Spider Smash power on the STF will KB my Defender, who has 26 points of protection slotted, but it won't touch pretty much any melee with in-set KB protection.
This.

Melee tends to get outright KB protection for the few cases of unresistible Knock-back in the game.
Quote:
Originally Posted by Organica View Post
More importantly, while 4 points protection is good for much of the game, 8 points protection does not cover very much more than that. Most people advocate 4 points or if you really want as much protection as possible, go 12 with karma/steadfast/BotZ.
Note all three KB protection IOs are simple global IOs, and non-unique. You can go all three Karma if you want,for example.


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Posted

Quote:
Originally Posted by macskull View Post
Melee in-set knockback protection (with the exception of Grounded from Elec Armor) also has 10,000% knockback resistance, which essentially turns that knockback into mag zero before the protection's even applied.
"Essentially" nothing! Knockback resistance works the same way damage resistance does; 100% KB resistance would reduce the KB to 0. 10,000% is overkill.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
I have 7 on my fire/db tank and that is definitely not enough. I get knocked around all the time.
I've been noticing more and more KB on a lot of my characters that only have 4 points protection. I suspect the old adage about 4 points being enough for most of the KB in the game is really old data that went out the window recently (possibly with the introduction of Going Rogue?)


 

Posted

My Fire Armor scrapper had 4 points of knockback protection, from a single IO. In levelling her to 50, I got knocked back once by some Council or Fifth Column (two grenades at once) and several times by Fake Nemesis robots.

This was less than 1% of my journey to 50 and beyond.

I'd say 4 is perfectly adequate. The occasional knockback doesn't hurt you, just makes you feel toguher and more heroic.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
I've been noticing more and more KB on a lot of my characters that only have 4 points protection. I suspect the old adage about 4 points being enough for most of the KB in the game is really old data that went out the window recently (possibly with the introduction of Going Rogue?)
Check you combat attributes. Some people have reported a bug with some KB protection not working recently. Only post I can find right off but I believe there were some others.


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Posted

Quote:
Originally Posted by StarGeek View Post
Check you combat attributes. Some people have reported a bug with some KB protection not working recently. Only post I can find right off but I believe there were some others.
Good to know. But I have had the issue of 7 points of KB not being enough for more than 6 months so not sure if that counts as "recently" or not.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Good to know. But I have had the issue of 7 points of KB not being enough for more than 6 months so not sure if that counts as "recently" or not.
I don't know of any KB effects that are greater than MAG 4 but less than MAG 8. That's why people say either stop at MAG 4 or go to MAG 12, there just isn't anything between MAG 4 & 8 so 2 IO's don't do more for you than 1.

You may have the freak KB from two effects landing in the same server tic once in a blue moon but since KB has no duration you aren't going to get two KB attacks land simultaneously very often.


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
I don't know of any KB effects that are greater than MAG 4 but less than MAG 8. That's why people say either stop at MAG 4 or go to MAG 12, there just isn't anything between MAG 4 & 8 so 2 IO's don't do more for you than 1.

You may have the freak KB from two effects landing in the same server tic once in a blue moon but since KB has no duration you aren't going to get two KB attacks land simultaneously very often.
Some grenade volleys are brutal. Same with a spawn full of shotgunners all shooting at once.

I didn't build with the idea of having 7. I didn't build with any goal at all, never do. I just happen to have 7, and can say that as a tank, 4 is definitely not enough. I get knocked around a lot. It is rare that I go 3 missions in a row without having issues. And on the iTrials I'm on the ground more than on my feet in some spawns.


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I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

My SS/Fire brute has 7 points

He occasionally gets knock around, but it is rare.

I'll be upping him to 11-14 next respec.



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