Street Justice Nerfed?


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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I'm pretty disappointed you made a thread with this title. Way to freak people out, especially considering it's only for Fiery Embrace, ONE secondary set choice and not across the board.

Bad forum poster. Bad.
Agreed. One should never underestimate this forum population's ability to freak out over nothing and then spend half the thread debating terminology.


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Posted

Quote:
Originally Posted by Electric-Knight View Post
Nerfing is a rare instance in which the developers actually did go too far (by objective standards) in the reduction of something's effectiveness.
I think the problem here is that the "objective standards" you're talking about are usually just as expression of players' SUBJECTIVE disappointment that their favorite toy was reduced in effectiveness. The only "objective standards" the Devs have to care about are their own, not what we the players -think- about it.

Regardless it still makes no sense to describe a pre-release beta test modification to a powerset as a "nerf" in any context.


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Posted

You're correct on the definition of the word. However, I'd argue that while that was the original use of the term, over the years its missuse has become more prevalant and now the accepted definition is closer to the scenario I stated than the original.


 

Posted

Quote:
Originally Posted by Tannim222 View Post
You're correct on the definition of the word. However, I'd argue that while that was the original use of the term, over the years its missuse has become more prevalant and now the accepted definition is closer to the scenario I stated than the original.
Exactly.

In fact, more importantly, I recognize now that it has become a standard distinction and, while I may disagree with its conception (so-to-speak), I cannot debate its acceptance!
And, since I am within the realm of this accepted usage, I adhere and adapt to it!

I honestly had never heard/read that distinction, but having read these replies and searched about it a bit more, I see that it has taken these meanings.

Of course, the idea that the beta period does not count could still be debated, haha.

Again, none of this has the slightest importance! Merely a tangential conversation of semantics and such.

And I was behind the times on its accepted usage.


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Posted

Quote:
Originally Posted by Lothic View Post
I think the problem here is that the "objective standards" you're talking about are usually just as expression of players' SUBJECTIVE disappointment that their favorite toy was reduced in effectiveness. The only "objective standards" the Devs have to care about are their own, not what we the players -think- about it.

Regardless it still makes no sense to describe a pre-release beta test modification to a powerset as a "nerf" in any context.

Hehe, "objective standards" was coming from a point far outside that of "as players".
Of course developers craft and fine-tune their games as they see fit.
Just as a king may off his wives' heads and have it be legal, outsiders can still have objective opinions on it.

I could go into why the term could be applied to a beta period, but... do any of us really want to bother?


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Posted

Quote:
Originally Posted by Electric-Knight View Post
I could go into why the term could be applied to a beta period, but... do any of us really want to bother?
It -could- be debated. But I'll still be at a loss as to how you can compare one version of a thing that does not officially exist in the game yet with another version that does not officially exist yet and use terms for those comparisons that only have meaning within the context of the game.

Nerfing implies a Status Quo has been changed. There is no Status Quo here yet to be changed.


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Posted

Quote:
Originally Posted by Lothic View Post
It -could- be debated. But I'll still be at a loss as to how you can compare one version of a thing that does not officially exist in the game yet with another version that does not officially exist yet and use terms for those comparisons that only have meaning within the context of the game.

Nerfing implies a Status Quo has been changed. There is no Status Quo here yet to be changed.
Perhaps it is just me chafing against my outdated definition of "nerfed".
If you replace nerfed with reduced to under-powered-ness, you can see that those lines of live/beta have no bearing.
So, yeah, I see how others make that distinction now.
You should be able to see where I was coming from now.


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Posted

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Originally Posted by ClawsandEffect View Post
Bolded the relevant part.

The people crying nerf are forgetting that the AoE in question is not centered on your character.

You target an enemy, and the AoE hits anything within 6 feet of that enemy in every direction, instead of clicking the power and hitting everything within 6 feet of yourself. That means you can activate the power from outside a mob, and hit more targets with it because you are not taking up space in the middle of the AoE. How many enemies can you pack into a 12 foot wide circle? That's how many you can hit with the power.
Which is exactly what Thunderstrike is but that hits very little targets *AND* it has a 1 foot wider radius then Street Justice's AOE power. Its also very rare to be on the outside of a mob with a taunt aura going because the mobs will instantly crowd around you.

Granted this doesn't apply to a Scrapper or Stalker (Do Stalker's even get this power?) but a targeted AOE like that is not very good. I have a level 50 Elec / Energy Aura and Thunderstrike is hard to accurately place especially with the added taunt aura to EA now.


 

Posted

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Originally Posted by Ultimus View Post
Which is exactly what Thunderstrike is but that hits very little targets *AND* it has a 1 foot wider radius then Street Justice's AOE power. Its also very rare to be on the outside of a mob with a taunt aura going because the mobs will instantly crowd around you.

Granted this doesn't apply to a Scrapper or Stalker (Do Stalker's even get this power?) but a targeted AOE like that is not very good. I have a level 50 Elec / Energy Aura and Thunderstrike is hard to accurately place especially with the added taunt aura to EA now.
Stalkers lose Shin Breaker. They may or may not be compensated for that with a buff to one of the other single target attacks in th set.


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Posted

I know that's not the place to post this but i'm looking for some info on the street justice power set, how can i create a char with this powerset?, is just in the test server or is live? i have been trying to buy it in the paragon market but i can't find it...

Thanks a lot for the help.


 

Posted

Repeating: I cannot in good conscience call it a nerf for a power that never saw live.

Quote:
Originally Posted by Ultimus View Post
I am looking over Street Justice numbers after today's patch and I noticed a few things changed. The AOE is now down to a 6 foot radius it was around 8.
Did anything else change about it to balance the radius change? You didn't say anything re: damage, endurance cost, rech time,....

Quote:
Originally Posted by Shadowblaze View Post
Man, you guys sure are making it sound like it's certain that Street Justice is coming out on Tuesday. Better not be getting my hopes up for nothing. :P
Oh, and this.


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Posted

Quote:
Originally Posted by Bandejat View Post
I know that's not the place to post this but i'm looking for some info on the street justice power set, how can i create a char with this powerset?, is just in the test server or is live? i have been trying to buy it in the paragon market but i can't find it...
You can't use it yet. It was in beta for a little while, then taken out, and it's slated be added to the Paragon Store sometime between now and the end of the year.


 

Posted

I'm hoping Street Justice goes up for purchase tonight at Midnight (PDT). If it doesn't I'll do something childish and immature, such as lightning my Positron Hero-Clix on fire.


 

Posted

Well, its a good thing they balanced this set by nerfing it prior to release.

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Posted

Such a long thread about None Expanding Recreational Foam!

And I agree with Lothic's description of Nerf. Oh, and Street Justice is the awesome sauce.


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
I'm hoping Street Justice goes up for purchase tonight at Midnight (PDT). If it doesn't I'll do something childish and immature, such as lightning my Positron Hero-Clix on fire.
I feel sorry for your Positron.


 

Posted

Just going to go on file that I did get a chance to use StJ at level 50 with an SR/StJ Tanker. Compared to an /SS Tanker, I wasn't doing quite as much damage, nor was I hitting as many enemies, but considering the frequency I was hitting enemies with the targeted AoE (which is quite nice, as I find it's actually easier to target with and much less likely to waste) along with the cone attack (forgot its name) and the fact you don't have to worry about Rage crashes, I'd say it's an "up there" set. Considering Footstomp isn't available until 32 or 38 depending on AT, I'd say it balances out well. StJ will put out a lot of damage, has a fun game mechanic not nearly as meticulous as Dual Blades, with above average AoE, sustainable damage, and coolness. This was at the very end of Beta, btw, so it was with whatever range was there then. I was hitting some ridiculous amounts of enemies at a time.

While 6 ft. seems a bit small, 7 ft. would seem balanced to me (melee range from target) 8 ft. is too much. Though honestly, a spinning strike with foot and fist hitting enemies all around the target? Only Chuck Norris or Blue Steel could pull that off.

What's more, it'll be available for every melee AT, which can't be said about SS.

And yes, the sooner it comes out, the better.


 

Posted

Ok no one has mentioned the other part of the post:

Some of the attacks are only enhanced 25% by Fiery Embrace

My question is why? EVERY other powerset in the game gets a 45% increase when effected by Fiery Embrace even Energy Transfer which is the single hardest hitting melee attack in the game outside of Assassin Strike.

Not to mention the combo attacks also only effect the level 0 damage for fiery embrace not the current level which is basically a 10-15% nerf there as well.

The set is not over the top so why does it have these flaws when paired with this powerset?


 

Posted

Quote:
Originally Posted by Ultimus View Post
Ok no one has mentioned the other part of the post:

Some of the attacks are only enhanced 25% by Fiery Embrace

My question is why? EVERY other powerset in the game gets a 45% increase when effected by Fiery Embrace even Energy Transfer which is the single hardest hitting melee attack in the game outside of Assassin Strike.

Not to mention the combo attacks also only effect the level 0 damage for fiery embrace not the current level which is basically a 10-15% nerf there as well.

The set is not over the top so why does it have these flaws when paired with this powerset?
Have you PMed a Developer? Ya know, the ones that actually make the powersets?

Lastly Ultimus, stop trying to bait people into reading your threads and posts by using the word nerf whenever possible. The set hasn't been nerfed and stating so constantly will only lead to rumors. Now go solo something and then take credit for it like you were the first one ever.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Ok no one has mentioned the other part of the post:

Some of the attacks are only enhanced 25% by Fiery Embrace

My question is why? EVERY other powerset in the game gets a 45% increase when effected by Fiery Embrace even Energy Transfer which is the single hardest hitting melee attack in the game outside of Assassin Strike.
That sounds like a bug to me, and when Street Justice goes live, if it remains at only 25%, I'll be /bug'ing it.

Quote:
Not to mention the combo attacks also only effect the level 0 damage for fiery embrace not the current level which is basically a 10-15% nerf there as well.
I would never expect Fiery Embrace to reflect the combo damage here, since the combo damage is a bonus secondary effect of the set's mechanics. Fiery Embrace doesn't affect critical hit damage or Dual Blades' combo damage, either (at least, not last I checked), so precedence says it shouldn't effect this.


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Posted

-rep for Ultimus.

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