Tutorial Voice Utilization


BashfulBanshee

 

Posted

I really liked the female tutorial voice - kind of reminded me of the voice in Star Craft 2. Nice touch that made the game feel a bit more modern.

Now for my suggesion. Lets expand the use of this technology to other areas of the game.

Example:

In the UG trial, you get popup messages like "Desdemona has been freed" or "Advance to the next level". How about adding that same voice to accompany the text?

Example 2:

You get clues during TFs or certain arcs. How about a shortened version of
the clue using voice? Come to think of , it doesnt necessarily have to be the same voice...

Example 3:
You get popups for certain events like:
- Exploration/Other badges
- Mission Completion/Failure

The voice could accompany these accomplishments.

And yes, I know there will be some who don't like it - so add an option to turn it on or off.


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Posted

God smegging NO!

I hate that voice. I detest it more than I have words to express. It's generic and grating and so patronisingly....EUAGH!

It's like how a verbal punch from the idiot ball would sound.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
God smegging NO!

I hate that voice. I detest it more than I have words to express. It's generic and grating and so patronisingly....EUAGH!

It's like how a verbal punch from the idiot ball would sound.
Like I said, it wouldnt have to be the same voice. They could have unique voices ( male or female ) for specific trials, TFs, etc. And again, if you don't like it, you turn the option off. Personally, I find those little popup messages to be more annoying...

It would be nice also to have a unique voice for each contact, npc ally, or enemy boss, but that would be a monumental task, so probably not feasible.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

I'm with Techbot, no. I don't like the voice over at all.


 

Posted

Quote:
Originally Posted by Hercules View Post
Lets expand the use of this technology to other areas of the game.

And yes, I know there will be some who don't like it - so add an option to turn it on or off.
If it's turn-offable without disabling all the rest of the sound effects, it's no skin off my back. If not, however, that gets a big ol' Jranger from me. The tutorial voices are Not a Win. Particularly the guy who can't pronounce "Shivan", but I dislike the concept in general. Among other problems, they set a precedent that could lead to character voices being introduced, to which I am entirely opposed.

(Also, I'm not sure how a game assuming you can't read is "more modern", except in a really cynical "this is the post-literate future" sense.)


 

Posted

Sorry, no thank you.
If there were an on/off option, I'd immediately turn it off.

I do not like that voice specifically because it is completely out of context for the game, very immersion breaking. I would not want my game being broken up with similar voices throughout.

IF the voice was an actual character speaking their own dialogue, I might be willing to consider it.... but again, it would have to be optional.

.


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Posted

Quote:
Originally Posted by Hercules View Post
I really liked the female tutorial voice - kind of reminded me of the voice in Star Craft 2. Nice touch that made the game feel a bit more modern.
Ick... I am wishing there was a way to turn off the stupid thing. I still don't understand why we need a voice at all considering: 1) It isn't used anywhere else in the game, 2) It is displayed in text boxes that we will likely be able to read ourselves.



 

Posted

I like the voice... for the tutorial.

In game I'd rather it be used for the in-mission communications from Keith Nance and the like. If they had an actor that got into the roll, if the voice used inflection and all it'd be cool.

The in-mission popups are technically suppose to be radio transmissions so it would make sense. Also, I can never bother reading them as they fly by while I'm knee deep etc.

Though. It would have to have an on/off switch.

Not to mention the fact that this would cost $ for hiring the actors and all.


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Posted

Quote:
Originally Posted by Thirty-Seven View Post
Ick... I am wishing there was a way to turn off the stupid thing. I still don't understand why we need a voice at all considering: 1) It isn't used anywhere else in the game, 2) It is displayed in text boxes that we will likely be able to read ourselves.
There is a voice over volume control in the Audio. You should be able to turn it to 0 there to remove it.


 

Posted

I, too, would like more voice-overs. You can turn them off if you don't like them, so don't deny me more voice-overs!


 

Posted

No, to all voice-overs.


 

Posted

Well, lots of disagreement here.

Personally, I think if you took the voice-over out of Starcraft 2, it would lose a lot of appeal.

"General Raynor, the Zerg are closing on your position" as a voice-over is superior to a text message at the bottom.
The corresponding text in the UG trial - "The IDF are closing on your position. Prepare for an ambush!". Just text doesnt cut it for me.

I also think other MMORPGs feel more polished where you can actually hear feedback from the Bosses you're fighting vs just text. Granted, they usually need a greater number of lines than what they currently get. It would drive me nuts to actually hear Marauder say over and over "On the ground again?".
I would think 20 to 30 lines would be sufficient.

Feedback from NPC vendors would be a nice touch as well. You usually hear something like "Can I help you?" or "How are you doing?". Again, it's just fluff - but fluff makes a game feel more polished.

IMO, after this many years, this stuff should have already been implemented.


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Posted

Quote:
Originally Posted by Hercules View Post
Personally, I think if you took the voice-over out of Starcraft 2, it would lose a lot of appeal.
Well, OK, but... so? I think if you took the chipotle sauce out of Taco Bell's new chicken flatbread sandwich it'd be really boring, but I don't want chipotle sauce in City of Heroes either.


 

Posted

Is there a way to turn off the voices?


Enjoy your day please.

 

Posted

Quote:
Originally Posted by BashfulBanshee View Post
Is there a way to turn off the voices?
Lithium.

... Um, I mean, I'm told there's a slider for it in the audio controls. I haven't actually looked. At present I avoid them through the simpler expedient of not playing the tutorial.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
(Also, I'm not sure how a game assuming you can't read is "more modern", except in a really cynical "this is the post-literate future" sense.)
I can't read half of the popup boxes in the game, because they show up behind my minimap -- I set up my UI years prior to the popup text existing, so that I have a minimap (scaled to its minimum size) always sitting underneath my target window, so that I can more easily see routes within a mission*. I like my minimap even more ever since I got the Reveal power.

Yes, the popup text shows up in the chat window, but I'd love to have some narration for them.


* The areas in some missions that say "Map Unavailable" really piss me off, too.


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Posted

I like those voices and I think voices are better and less clumsy choise than those ugly new too fast text boxes in some new missions and I don't have time to read them anyway. Option to select voice or new uglies would be great. And greetin voice for every npc. Thats very simple thing and give more living feeling in game.

Some of us hate voices. Thats ok and option is always good. I hate all game musics and my first action in every game is turn music off and after that adjust graphics. (but music with logical source like radio or jukebox is not game music it's part of enviroment. That's totally different thing what devs forgets all the time) Last good game music was in Turrican 2 ... but not in Amiga version. Amiga stinks.


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Posted

i actually like the new voice overs..and if...IF they expand them they do need to get voice talents (or w/e their called) cos generic voices for everyone will never work..tho at the same time, i dont want to see them everywhere.