want to make a scrapper ae farmer.


Aneko

 

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Originally Posted by Centurion_A View Post
I think Fire Melee/Shield Defense/Blaze would be the best.

Build up, Fire breath, Shield Charge, Greater Fire Sword, Fire Ball

Should be everyone is dead very quickly.

Draw back: your defenses have no heal... but as an AE farmer you can rely on inspirations I suppose.
This is likely the sweet spot, in my experience.

Oh, except replace fire breath with fire sword circle.


 

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Originally Posted by mauk2 View Post
This is likely the sweet spot, in my experience.

Oh, except replace fire breath with fire sword circle.
Yeah. sorry. Meant fire sword circle... but I think fire breath is still good: you can leap in and out of the mobs to use it.


 

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Originally Posted by humulass View Post
So after readin some guides spine/wp I thinks a good route to take. Stuck on takin spine because always wanted one but pre skill changin options didnt like look of old set. wp I have never played but was thinkin of making a wp tank one day so a chance to learn it in a controled area.
I don't want to disuade you from any particular powerset, but with willpower, you will need to actually work to keep aggro. Now maybe spines will actually help with that, but imo, willpower wouldn't be much better than fire/dark/or electric for maintaining aggro. The taunt duration is just too short.


 

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But with right io set I am sure I can get over the taunt auras short comins.


 

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Originally Posted by humulass View Post
But with right io set I am sure I can get over the taunt auras short comins.
I mentioned before that RttC needed some help. Taunt duration (two generic IO's worth, I think), is what I meant.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Originally Posted by Aneko View Post
I mentioned before that RttC needed some help. Taunt duration (two generic IO's worth, I think), is what I meant.
Cool ty well do. Ill try and hit up mids when I get home and post a build.


 

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Doing 1500 tickets/1min30 on my Spines/Dark, however the mobs running away depend a lot on the map. Not sure exactly why, but i suspect mobs with an antimezz toggle tend to run less... who knows why. On outdoor normal maps and on some AE farms they run everywhere, on the one i made (not even trying it) they didn't seem to run a lot. Anyway they die so fast it's not a big deal.

And i love my scrapper(s) too much to ever bother making a brute, my spines/dark happens to be my main character all around, as well as my best farmer


Dark armor lover.

The Claws/DA Scrapper guide.

 

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This well be my first true step into scrapper hood. Plan on a few others after this no idea what thow.


 

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K so I have losr my mids skillz.. Can someone give me a few pointers for the goals.

I know the 5 rule.

But do I aim for melee soft cap.. I know s/l probly fire ad close resis cap. And perma hast recharge.. But no idea ios to use made like 8 attemps. Just cant do it..


 

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Originally Posted by Celidya View Post
Doing 1500 tickets/1min30 on my Spines/Dark, however the mobs running away depend a lot on the map. Not sure exactly why, but i suspect mobs with an antimezz toggle tend to run less... who knows why. On outdoor normal maps and on some AE farms they run everywhere, on the one i made (not even trying it) they didn't seem to run a lot. Anyway they die so fast it's not a big deal.

And i love my scrapper(s) too much to ever bother making a brute, my spines/dark happens to be my main character all around, as well as my best farmer
Cloak of Fear can act like a poor taunt aura substitute since enemies will cower rather than run if you slot it up.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

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Energy Aura has a taunt as well, and boost recharge. Spines/EA works really well for AoE. Crap Single target though. If you want a scrapper farmer that wont scatter foes to the four winds, I'd go Elec/SD, Elec/EA, or Spines/EA until such time as scrapper damage auras get a taunt component.


 

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Originally Posted by Death_Adder View Post
Energy Aura has a taunt as well, and boost recharge. Spines/EA works really well for AoE. Crap Single target though. If you want a scrapper farmer that wont scatter foes to the four winds, I'd go Elec/SD, Elec/EA, or Spines/EA until such time as scrapper damage auras get a taunt component.
Wasn't the taunt removed from the scrapper EA? Saw it somewhere that it was a typo that EA would retain the taunt, I don't play scrappers anymore.


 

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I bet Mace/Shield is fairly nice

I like my spine Inv but I dont run the AE on him. Battlemaiden, Council, Marauder or freaks outside normally. My Fire/Shield can farm alright too, which is why I figure mace would be able to do it. I found my Spine/WP to be a boring version of my Spine/Inv which might actually be what you're after. A Fire/Fire/Blaze can farm alright in close confines so that you can kill those not agro'd when things run away, mine's still sat on the EU servers. I've seen Spine/Elec running alright, though I know the player of it is stripping it to fund more fun characters. I still find the spine/inv fun because the taunt aura + the damage aura means you can actually tank with it too

If you're after a tank a Shield/Fire does fairly well, shield really does compliment fire melee nicely but then Fire/Ice tank still works, bun patch, ice patch, things die.

My favourite is Spines/Inv but YMMV


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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Originally Posted by Ideon View Post
Problem with Spines/Fire is that /Fire on Scrappers don't have a taunt aura... which means mobs will run when damaged, especially by Burn. So... good luck on that. :3
Tents works wonders. Of course you can't get it till 47ish.


 

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Energy Aura does NOT have a taunt aura. Not for brutes or scrappers. Whether that is an oversight, or a direct choice will remain to be seen.

I am actually surprised not as many people are up in arms about this I know I am. They said it would, even in the patch notes, but it doesn't.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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Originally Posted by _Pine_ View Post
Energy Aura does NOT have a taunt aura. Not for brutes or scrappers. Whether that is an oversight, or a direct choice will remain to be seen.

I am actually surprised not as many people are up in arms about this I know I am. They said it would, even in the patch notes, but it doesn't.
Yes it does good sir. On Brutes at least, I just tested it right now with a lvl 16 Broot I didn't log for some time, I only played EA past 20 with Stalkers.

1) The power accepts taunt enhancements now.

2) You know those police mobs on Praetoria that attack you only if you attack them first? Well I aggroed them just walking past them. To test it further, I turned Entropic Aura (yes it's not called Entropy Shield anymore) off and went to one of these mobs, I stood among them for 2 minutes, nobody attacked me. The moment I turned on Entropic, they all started attacking me.

Edit: 3) Duoed with a corr, and the Taunt aura is pretty strong - I was grabbing aggro from mobs just walking past them while they were burning from the corr's fire ammo DoT, so it seems like a good aura, not a meh one like Willpower, and I didn't have any issue holding the aggro even tho my Brute only attacked one target at a time (I just got Whirling Mace so the time I dou'ed I was ST only) and the corr was using his wimpy AoEs (dual pistols ya know) so he was damaging everyone all the time. Of course that led to much faceplanting because well, defense sets On DOs... Energize at level 35 is way too far.


 

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I dumped about 7 billion into an Elec/Shield scrapper, and he is an absolute beast. Working on leveling incarnate abilities now. Lvl 1 heal, judge, and lvl 3 alpha ATM.

Defense capped, Armageddon in lightning rod, obliterations in spring attack (new jumping pool attack) and shield charge, thunder strike, and jacobs ladder. Currently Chain induction has 4/6 touch of death, 2/6 Hecatomb. Going to go 5/6 Hecatomb (for 10% recharge), and 1/6 touch of death (the damage proc one).

I'll be going down the fire dmg proc for attacks, ion judgement (i guess for consistency's sake).

Currently have LR and SC down to a ~36 second cooldown w/o the 10% from Hecatomb or hasten, spring jump attack thing is at ~50 sec. Can cycle thunder clap, chain induction, and jacob's ladder regularly (every so often hit a havoc punch or something).

The incarnate heal is the big thing in this build, and I get/burn enough insps while farming that I can take some burst when defense fails.

LR will kill all minions easily, and sometimes lieutenants. SR finishes them off.

Once Mids updates, I'll put what I have up -- but no spring attack messes with the defense and slot allocation. Currently 45.9 ranged, 45.01 melee, 45.9 AoE defenses. 29.something smash/lethal resists + various other set stuff.

Once the fire procs start happening, I can't imaging the aoe dmg. LR already hits for upwards of 1000 between the procs/build up/crits.

**edit**
Just tested LR with hasten, timed it at 26 seconds. So that'll get even better when hecatomb is completed.


Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin

 

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Claws/SR can be an amazing farmer.

You're barely ever touched and when you are you can heal with aid self (Quite easy to activate when you are soft capped) or with the incarnate heal.

You can get enough recharge to get spin down to a 2.55 second recharge with incarnate recharge ability and without purple sets.

That's a .05 recharge time over it's casting animation. Put a proc in spin, get the incarnate -resistance/fire proc interface ability and you spin mobs to death in seconds.

If you need a larger range, shockwave is a great cone that recharges in just over 4 seconds in my build. Been eviserate, spin, and shockwave you simply tear mobs to pieces rather quickly.

((Actually, I forgot. Those are the recharge times without incarnate abilities applied. Though without purples hasten isn't perma. ))


 

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Quote:
Originally Posted by Gospel_NA View Post
Claws/SR can be an amazing farmer.

You're barely ever touched and when you are you can heal with aid self (Quite easy to activate when you are soft capped) or with the incarnate heal.

You can get enough recharge to get spin down to a 2.55 second recharge with incarnate recharge ability and without purple sets.

That's a .05 recharge time over it's casting animation. Put a proc in spin, get the incarnate -resistance/fire proc interface ability and you spin mobs to death in seconds.

If you need a larger range, shockwave is a great cone that recharges in just over 4 seconds in my build. Been eviserate, spin, and shockwave you simply tear mobs to pieces rather quickly.

((Actually, I forgot. Those are the recharge times without incarnate abilities applied. Though without purples hasten isn't perma. ))
My brother does claws/wp, and I can attest to this -- SR prob works out even better with quickness.


Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin

 

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I think a good AE farming scrapper could be Elec/Fire/Pyre. Check out the vid in my sig. Assuming mobs don't rez, I wouldn't be surprised if that combo could clear out the entire ambush in one go.

For an Elec/Shield one could use BU>LR>SC>Fireball>Burnout>BU>LR>SC>whatever. With enough global recharge and good slotting you can get Burnout to well under ten minutes.

Without Burnout I would probably guess Claws or Spines/Fire/Pyre would be the best. Sustained AoE is king and on the right map the Taunt aura shouldn't be a big deal.


 

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Quote:
Originally Posted by Gospel_NA View Post
Claws/SR can be an amazing farmer.

You're barely ever touched and when you are you can heal with aid self (Quite easy to activate when you are soft capped) or with the incarnate heal.

You can get enough recharge to get spin down to a 2.55 second recharge with incarnate recharge ability and without purple sets.

That's a .05 recharge time over it's casting animation. Put a proc in spin, get the incarnate -resistance/fire proc interface ability and you spin mobs to death in seconds.

If you need a larger range, shockwave is a great cone that recharges in just over 4 seconds in my build. Been eviserate, spin, and shockwave you simply tear mobs to pieces rather quickly.

((Actually, I forgot. Those are the recharge times without incarnate abilities applied. Though without purples hasten isn't perma. ))
/SR won't ever touch a taunt aura or damage aura scrapper in speed. And by taunt aura I mean shields only because it augments your damage and has a telenuke.

And when farming inspirations drop like rain, you can even make a elec/shied or fire/shield without sofcapping and farm like a boss using one luck at a time.


 

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Originally Posted by Kioshi View Post
/SR won't ever touch a taunt aura or damage aura scrapper in speed. And by taunt aura I mean shields only because it augments your damage and has a telenuke.

And when farming inspirations drop like rain, you can even make a elec/shied or fire/shield without sofcapping and farm like a boss using one luck at a time.
Where'd I make a comparison? I believe I simply said Claw/SR can be an amazing farmer. Hell, you don't even have to use inspirations if you don't feel like.

If I was going to suggest the very best farmer, I'd always go with SS/FA brute rather than a scrapper since it's easy (extremely) to maintain damage cap with FE, Rage, Fury (since you're always in a large group), and Inps.

Blazing aura, burn, FE, Rage (I use it. The downtime is really inconsequential overall), Footstomp (Built well can be 4-6 second recharge), pair with mu for electricfying fences and ball lightning or soul for dark obliteration is really tops for pure farming.


But if I have to make a comparison for scrappers, I certainly wouldn't argue that Elec/SD is a very good choice.


 

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Spine/Fire the best because it's the fastest


 

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I have Spines/Fire that handles AE farms well. Mobs do run but they tend to come back.


 

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If you're after the speed of claws then you probably would want elec rather than SR to get the damage aura too, if a brute will give you taunt and damn I keep trying to avoid making one of those but it keeps coming up


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"