IOing a granite tank - worth it?
I would prefer to see your build before giving an unqualifird yes, but my IO'ed Stone-Fire-Pyre is my favorite Alt.
Jak
I don't know what you mean by a "granite tank" -- avoiding all your protective powers except Granite Armor, Rooted, Mud Pots, Earth's Embrace, and Stone Skin, perhaps?
My guy is a "stone tank" -- he has all primary powers, and only uses Granite situationally. This allows him to 3x4 the Gift of the Ancient's Set. I.e. 4-slotted in 3 powers:
* Rock Armor (dfn/end, dfn/end/rech, dfn, and dfn/run_speed)
* Crystal Armor (ditto)
* Minerals (ditto)
Granite Armor can also be slotted with 3 members of the set (dfn/end, dfn, and dfn/run_speed). I 6-slot it, with the other 3 slots going for resistance.
In addition to 3-slotted Swift, the run-speed penalty of Granite and/or Rooted is drastically attenuated. The dfn/run_speed "gifts" add 30% to run speed (7.5% each). It doesn't let you jump, or attenuate the damage and recharge penalties of Granite, but you can lead your team without everyone wondering why they are snails.
Now add the total set bonuses of 8% recovery (2% * 4), 10% fire resistance (2.5% * 4), and 5.4% max endurance (1.8% * 3). You can see that any endurance problems your character might have are pretty much eliminated by the double-pronged cure of more recovery and more total endurance. Since my guy runs Assault and Tactics, this benefit is very important.
Since my guy also has Brimstone Armor, he can also slot Steadfast_Protection:res/dfn, adding 3% global defense. While less important with Granite up, it's a very nice addition to my normally-up armors (Rock, Brimstone, and, when there is significant incoming psi damage, Minerals). This IO can also be added to Granite but if you use 3 slots for defensive IOs, your total resistance will be degraded.
So yes, these are two ways in which IOing a stone tank is definitely "worth it".
-- Rich
* Thresholds CoH: What to do When
* My Comics Collection
Mine is 'well IOed', in old days pre-purple it was among the most expensive characters, having 5 LotG's, 3 numina's (or whatever the recharge bonus gives), along with a few other sets (PbAOE set and melee), all focused towards regen and recharge.
I'm at 67.5% recharge bonus now without any weird additional power to get certain slots, although i'm a perma-granite.
Only Psi damage remains a slight issue (with psi-only i still can go rooted/minerals), other then that he's just playing fine.
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Depends on playstyle. I have no probs with TP or holding aggro. So for me there would be no rush and some other toon might get done first, one that might earn inf at a quicker rate.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Yes.
Since my guy also has Brimstone Armor, he can also slot Steadfast_Protection:res/dfn, adding 3% global defense. While less important with Granite up, it's a very nice addition to my normally-up armors (Rock, Brimstone, and, when there is significant incoming psi damage, Minerals). This IO can also be added to Granite but if you use 3 slots for defensive IOs, your total resistance will be degraded.
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-- Rich
* Thresholds CoH: What to do When
* My Comics Collection
Here's the build for those who wanted to see it
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Robohobo: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), S'fstPrt-ResDam/Def+(3)
Level 1: Barrage -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(25), RechRdx-I(45)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(17), RechRdx-I(43)
Level 6: Mud Pots -- Oblit-Dmg(A), Oblit-%Dam(7), Oblit-Dmg/Rchg(7), EndRdx-I(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), EndRdx-I(15)
Level 8: Rooted -- EndRdx-I(A), Numna-Heal(45), Numna-Heal/EndRdx(48)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(13), Mocking-Rchg(15)
Level 12: Recall Friend -- IntRdx-I(A)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(17), Winter-ResSlow(25)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(50)
Level 18: Rock Armor -- LkGmblr-Rchg+(A), RedFtn-Def(19), RedFtn-EndRdx(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 20: Crystal Armor -- LkGmblr-Rchg+(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34)
Level 22: Stealth -- GftotA-Run+(A)
Level 24: Grant Invisibility -- GftotA-Run+(A)
Level 26: Minerals -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-Def(46), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46)
Level 28: Build Up -- RechRdx-I(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(48)
Level 30: Maneuvers -- GftotA-Run+(A)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(33), ResDam-I(33), LkGmblr-Def/EndRdx/Rchg(33), GftotA-Run+(34), LkGmblr-Def(34)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), RechRdx-I(37)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), RechRdx-I(40)
Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(45)
Level 44: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(50)
Level 47: Invisibility -- LkGmblr-Rchg+(A), GftotA-Run+(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(27), P'Shift-End%(29)
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Set Bonus Totals:
- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 4.25% Defense(Melee)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 18% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 70% Enhancement(RechargeTime)
- 21% FlySpeed
- 112.4 HP (6%) HitPoints
- 21% JumpHeight
- 21% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 19.3%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 22% (1.72 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.04% Resistance(Fire)
- 10% Resistance(Cold)
- 73.5% RunSpeed
Putting IOs in swift will do more for your run speed than the run speed bonuses that you're killing your build getting by taking innecessary powers. Another thing is for recharge times I'd of took haste and been done. Without a doubt in my mind an SO build with the right power choices could do more.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Putting IOs in swift will do more for your run speed than the run speed bonuses that you're killing your build getting by taking innecessary powers. Another thing is for recharge times I'd of took haste and been done. Without a doubt in my mind an SO build with the right power choices could do more.
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Stone is a typed-defense build. You're using positional-defense sets like Touch of Death and Mako's Bite that give half value for typed defenses. Just for starters, yank all those and replace with sets picked for typed defense bonuses.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Um, last I checked hasten isn't perma by itself, especially with granite armor on, so I would have long periods with slow recharge, which is what this build is trying to avoid. You're right that swift deserves a second slot though.
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I swapped one of your powers for haste and saw an immediate improvement to the recharge of Earths Embrace with granite on. I am right on both accounts.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
i love my IOd dark/stone brute (and yes i run in granite 100% of the time unless im exemping too low then i just use rock armor since brutes are forced to take it)
Stone is a typed-defense build. You're using positional-defense sets like Touch of Death and Mako's Bite that give half value for typed defenses. Just for starters, yank all those and replace with sets picked for typed defense bonuses.
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New Dawn - Are you suggesting using hasten just as a way to get earth's embrace to recharge faster? I'm confused what it will do for me if it isn't perma
Those sets are just there for the damage bonuses. I didn't put enough of them in the powers to actually get to the defense bonus.
New Dawn - Are you suggesting using hasten just as a way to get earth's embrace to recharge faster? I'm confused what it will do for me if it isn't perma |
With only 3 vanilla rech IOs, you have 120s of up time and ~48 sec of down time.
It makes a difference.
Those sets are just there for the damage bonuses. I didn't put enough of them in the powers to actually get to the defense bonus.
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I think you'd be better off doing the following:
1) slot for the soft-cap in Granite
2) slot for recharge/run speed bonuses
3) slot for the S/L/E/NE soft-cap out of Granite
I think damage bonuses run a distant fourth in priority.
In your current build, you have a ton of slots and a bunch of powers that I think are wasted. I can see the argument for Maneuvers and Assault, but Tactics, Vengeance, and the Stealth pool are *not* good choices, IMO.
If you drop those five powers you'll have room for the Fighting Pool, Hasten and Assault. Hasten won't be up as much as it would be in a non-Granite toon, but it'll still put a huge dent in the recharge debuff. I really think it would be foolish to skip it.
Here's a quick rework of your build. I left as many of the damage bonuses in as I could, and I didn't try to soft-cap out of Granite since I didn't know how much you wanted that. (I'd go for that before damage bonuses, as I noted above, but I know not everyone would.)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Robohobo: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), GftotA-Def/EndRdx:40(3), GftotA-Run+:40(37)
Level 1: Barrage -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(23), T'Death-Dmg/EndRdx/Rchg:40(25), C'ngImp-Dmg/Rchg:50(45)
Level 2: Earth's Embrace -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(42), Dct'dW-EndRdx/Rchg:50(42), Dct'dW-Heal/Rchg:50(42), Dct'dW-Heal/EndRdx/Rchg:50(43)
Level 4: Bone Smasher -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(17), C'ngImp-Dmg/Rchg:50(43)
Level 6: Mud Pots -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Acc/Dmg/EndRdx/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(9), EndRdx-I:50(48)
Level 8: Rooted -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal:50(45), Numna-Heal/EndRdx:50(48)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(11), Mocking-Acc/Rchg:50(13), Mocking-Taunt/Rng:50(13), Mocking-Rchg:50(15)
Level 12: Recall Friend -- IntRdx-I:50(A)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(17), Winter-ResSlow:50(25)
Level 16: Whirling Hands -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 18: Stone Skin -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), S'fstPrt-ResDam/Def+:30(50)
Level 20: Crystal Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), GftotA-Def/EndRdx:40(21), GftotA-Run+:40(31)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(34)
Level 24: Boxing -- Empty(A)
Level 26: Minerals -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), GftotA-Def/EndRdx:40(31), GftotA-Run+:40(46)
Level 28: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-Rchg/EndRdx:50(48)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 32: Granite Armor -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx/Rchg:50(33), ResDam-I:50(33), LkGmblr-Rchg+:50(33), GftotA-Run+:40(34), LkGmblr-Def:50(34)
Level 35: Energy Transfer -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36), C'ngImp-Dmg/Rchg:50(37)
Level 38: Total Focus -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), C'ngImp-Dmg/Rchg:50(40)
Level 41: Char -- G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(45)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Run+:40(46), LkGmblr-Def/EndRdx:50(46), LkGmblr-Rchg+:50(50)
Level 47: Maneuvers -- RedFtn-Def/EndRdx:50(A), LkGmblr-Def/EndRdx:50(50)
Level 49: Assault -- EndRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(15)
Level 2: Health -- Numna-Regen/Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(27), P'Shift-End%:50(29)
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Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 4.25% Defense(Melee)
- 3.63% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 60% Enhancement(RechargeTime)
- 16% FlySpeed
- 147.6 HP (7.88%) HitPoints
- 16% JumpHeight
- 16% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 8% (0.13 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 6.26% Resistance(Cold)
- 68.5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Here's the build for those who wanted to see it
Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Robohobo: Level 50 Technology Tanker Primary Power Set: Stone Armor Secondary Power Set: Energy Melee Power Pool: Teleportation Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), S'fstPrt-ResDam/Def+(3) Level 1: Barrage -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(25), RechRdx-I(45) Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43) Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(17), RechRdx-I(43) Level 6: Mud Pots -- Oblit-Dmg(A), Oblit-%Dam(7), Oblit-Dmg/Rchg(7), EndRdx-I(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), EndRdx-I(15) Level 8: Rooted -- EndRdx-I(A), Numna-Heal(45), Numna-Heal/EndRdx(48) Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(13), Mocking-Rchg(15) Level 12: Recall Friend -- IntRdx-I(A) Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(17), Winter-ResSlow(25) Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(50) Level 18: Rock Armor -- LkGmblr-Rchg+(A), RedFtn-Def(19), RedFtn-EndRdx(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40) Level 20: Crystal Armor -- LkGmblr-Rchg+(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34) Level 22: Stealth -- GftotA-Run+(A) Level 24: Grant Invisibility -- GftotA-Run+(A) Level 26: Minerals -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-Def(46), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46) Level 28: Build Up -- RechRdx-I(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(48) Level 30: Maneuvers -- GftotA-Run+(A) Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(33), ResDam-I(33), LkGmblr-Def/EndRdx/Rchg(33), GftotA-Run+(34), LkGmblr-Def(34) Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), RechRdx-I(37) Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), RechRdx-I(40) Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(45) Level 44: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(50) Level 47: Invisibility -- LkGmblr-Rchg+(A), GftotA-Run+(50) Level 49: Vengeance -- LkGmblr-Rchg+(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(27), P'Shift-End%(29) ------------ Set Bonus Totals:
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How about something like this instead.......
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(19)
Level 2: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(19)
Level 6: Mud Pots -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(25)
Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(17), Dct'dW-Rchg(25)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Taunt -- RechRdx-I(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(43)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 30: Minerals -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Super Speed -- EndRdx-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Total Radial Revamp
Level 50: Reactive Total Core Conversion
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(46), RgnTis-Regen+(50), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(15)
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Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 7.06% Defense(Melee)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Ranged)
- 8.94% Defense(AoE)
- 2.25% Max End
- 8% Enhancement(Heal)
- 67.5% Enhancement(RechargeTime)
- 30% Enhancement(Accuracy)
- 15% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 12.7%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 4.4%
- 7% (0.12 End/sec) Recovery
- 42% (3.28 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 5% Resistance(Psionic)
- 20% RunSpeed
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Save your money and or IO's for a more gimpy tank. Granite doesn't need it, Maybe fire? or DA. But a granite tank with IO's would be a waste. IMO. Unless of course you wish to run without granite for the whelps you might encounter on a mission or to make things harder. Either way, if you're going Granite, why bother?
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
Save your money and or IO's for a more gimpy tank. Granite doesn't need it, Maybe fire? or DA. But a granite tank with IO's would be a waste. IMO. Unless of course you wish to run without granite for the whelps you might encounter on a mission or to make things harder. Either way, if you're going Granite, why bother?
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
Save your money and or IO's for a more gimpy tank. Granite doesn't need it, Maybe fire? or DA. But a granite tank with IO's would be a waste. IMO. Unless of course you wish to run without granite for the whelps you might encounter on a mission or to make things harder. Either way, if you're going Granite, why bother?
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yes! Just ask Capt. Slab! "Down, down, and TOWARDZ!"
(Stone/DM)
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
and I was wondering what people's opinions of IO'd granite tanks were, not on any specific point, just if they felt IO'ing was worth it.
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Having sucky runspeed and recharge, to me, is not fun. My stone/stone has 5 Luck of the Gamber +recharge and 5 Gift of the Ancients +runspeed (plus additional set bonuses for each). And Hasten, of course. As a result, in situations where he doesn't need Granite, he's dashing all over the battlefield laying a serious smackdown due to all that recharge. To support that attack rate, he's got almost +40% recovery (not counting Stamina or the Perf Shifter +END proc).
To make him a little tougher, after getting the stuff above, I also added in about +140% regen. Sure, that's not really a lot but when you have 89% resist to EVERYTHING BUT PSI, a little extra regen goes a long way. That 89% resist is a situation of ridiculous inf expenditure and effort for a small improvement. I have the PvP +resist IO slotted and Cardiac Alpha (end reduction and resistance) at Tier 4.
There's definitely a middle ground here, though. At this point, he's less fun than some of my other tanks since everything is too easy. Still, when I want to show off, or tank a Master run, he's available.
Paragon City Search And Rescue
The Mentor Project
Hence why I said IMO....its 2011....I feared I wouldn't have to post (In my opinion) on something that isn't clearly stated as fact. The OP asked a question this is MY take on it. Either an IO'ed tank is doing it for the psy defense and extra amount of health aswell as some proc, but are they drastically needed?....to me, no. Are they worth the amount of money....to me, no.
"If you can make a girl laugh, you can make her do anything"
"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."
One stone tank, 2 stone brutes, all have at least 95% run boost from IO and 65% recharge boost from IO, and at the defense soft cap as well, all well worth it.
Alpha is Cardiac to improve stamina usage and also Cardiac bolsters resists so less slots for armor resistance and those slots go to attacks and defense slotting.
So I came up with a stone tank build that basically negated the drawbacks of granite armor (asside from not being able to sprint). Will cost a bunch of inf to build though, and I was wondering what people's opinions of IO'd granite tanks were, not on any specific point, just if they felt IO'ing was worth it.