Please Fix PvP
@TheKatalyst
My **** is bleeding.
This is possibly the most useful and constructive thread I've ever read.
I am in awe of your depth of thought and greater understanding of the universe.
@Oathbound
@Oathbound Too
/signed!
@Joshua.
This game has PvP?
"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age
Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
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I agree. Fix it. Fix it like you would an inflamed appendix.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
This is possibly the most useful and constructive thread I've ever read.
I am in awe of your depth of thought and greater understanding of the universe. |
Believe it or not, ED does not count. ED is a change that was very warranted, this game is already easy enough, if ED was never implemented and we were still given IO's we would be soloing trials.
Also believe it or not, the hardcore PvP population, meaning people who visted PvP zones on a regular basis was at it's peak just over 10%. This does not include strictly arena PvPers or casual PvPers, so saying that PvPers never made up a signifigant portion of the population is very mislead, and wrong.
tl;dr
PvP is broken and has been that way virtually untouched since i13. PvPers remain upset about this, and always will, rightly so.
It's also ironic how you answer an unconstructive post with an even more unconstructive post. Nice attempt on sounding smart by using sarcasm.
@TheKatalyst
My **** is bleeding.
I can say "Fix my car", but if I don't mention what is wrong with it, it doesn't really give anyone any idea where they should start.
I'm all for the fixing of PvP, but what exactly did you have in mind for them to do in order to fix it?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
How?
I can say "Fix my car", but if I don't mention what is wrong with it, it doesn't really give anyone any idea where they should start. I'm all for the fixing of PvP, but what exactly did you have in mind for them to do in order to fix it? |
The ball has been in the Devs courts for a while now, while the rest of us hold our breaths.
@Midnight Havoc @Ice-GX
How?
I can say "Fix my car", but if I don't mention what is wrong with it, it doesn't really give anyone any idea where they should start. I'm all for the fixing of PvP, but what exactly did you have in mind for them to do in order to fix it? |
This post was meant to be more for lulz than anything, but if the devs do intend to take this suggestion seriously, they already know the stance of PvPers on how to start fixing PvP, and really have known for a long time, but nothing has changed. Literally. Nothing.
If you cared to read my post above yours, I already stated this in part of it.
The devs are far too busy making band-aid fixes, such as adding costume pieces and other useless cosmetic additions to fix PvP. This is only acceptable by most of the CoH community because PvP is not popular in this game, and because people like shiny things that in the end do nothing but glimmer in the sun.
EDIT: Havoc beat me to it.
@TheKatalyst
My **** is bleeding.
The fact remains though, that what the devs think PvP needs and what the players think it needs are not the same thing. i13 proved that pretty conclusively.
No matter how concise or well thought out a suggestion may be (and some of them HAVE been good suggestions, I'm not trying to suggest otherwise), if the devs do not agree that it is what PvP needs, it's not going to be done.
I don't think that free players being able to PvP is going to help much either. Free players in a PvP zone will be like shooting fish in a barrel that has no water in it. Being unfamiliar with the system and being unable to use IOs will be a hurdle most of them will be unable to overcome.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The fact remains though, that what the devs think PvP needs and what the players think it needs are not the same thing. i13 proved that pretty conclusively.
No matter how concise or well thought out a suggestion may be (and some of them HAVE been good suggestions, I'm not trying to suggest otherwise), if the devs do not agree that it is what PvP needs, it's not going to be done. I don't think that free players being able to PvP is going to help much either. Free players in a PvP zone will be like shooting fish in a barrel that has no water in it. Being unfamiliar with the system and being unable to use IOs will be a hurdle most of them will be unable to overcome. |
Except Z has been asking PvP'rs what they would like changed, which suggest that they are interested in what we think.
My guess would be they would like free players to get a taste of PvP and want those "fish in the barrel" restrictions lifted and cough up sub monies. If they put the speed back into PvP (no travel suppression) then it may actually work since that was a very unique aspect to CoX PvP.
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Except Z has been asking PvP'rs what they would like changed, which suggest that they are interested in what we think.
|
Before he was hired we didn't hear much about PvP other than "Yes, we're aware it still exists."
Sounds like a good reason to be nice to him. Not that I need a reason, he's a pretty cool guy.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Fixed
I suspect that's because Z has taken it upon himself to try and do something about it.
Before he was hired we didn't hear much about PvP other than "Yes, we're aware it still exists." Sounds like a good reason to be nice to him. Not that I need a reason, he's a pretty cool guy. |
Also in terms of devs vision of the game versus player base vision, the player base vision should ALWAYS be more important. It's bad business in this industry to ignore player feedback, in the end all it does is push paying customers away. Also if you were educated on the subject, you would know that the Devs did center the changes around player feedback, unfortunately the feedback came from PvE'ers who came into zone and got thrashed, and QQ'd about it, instead of people who actually PvP'd regularly and understood what the system is lacking.
There was a post from a redname a long time ago that basically openly admitted to it, who mysteriously resigned soon after.
I appreciate that you are trying to be reasonable, your info is just very misinformed and uneducated, and is largely composed of assumptions.
@TheKatalyst
My **** is bleeding.
This is coming from someone who only dabbled in PvP so here goes...
Fix PvP.
Seriously.
It can't be that tricky to simply revert to pre i13 rules I would think. SCR not withstanding.
In my reading on the subject it seems the 2 biggest killers added were heal decay and TS. Just remove them then. So what if it goes back to being the hardcore only segment it was before the 'update'?
Since the changes were made with the intent of wooing my type yet produced the extreme opposite result, driving away all but the most diehard, it would seem logical to return it to it's previous state.
At least then it was enticing to more players than it is now. The 'update' failed, time to revert to what worked.
Nay, way past time to revert to what worked.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
This is coming from someone who only dabbled in PvP so here goes...
Fix PvP. Seriously. It can't be that tricky to simply revert to pre i13 rules I would think. SCR not withstanding. In my reading on the subject it seems the 2 biggest killers added were heal decay and TS. Just remove them then. So what if it goes back to being the hardcore only segment it was before the 'update'? Since the changes were made with the intent of wooing my type yet produced the extreme opposite result, driving away all but the most diehard, it would seem logical to return it to it's previous state. At least then it was enticing to more players than it is now. The 'update' failed, time to revert to what worked. Nay, way past time to revert to what worked. |
Your sentiment on how the update failed face first is pretty much spot on.
That said, removing Travel Suppression and Heal Decay would go a long way for the remnants of the PvP community.
@TheKatalyst
My **** is bleeding.
I like this suggestion.
Also with removal of travel suppression and heal decay i would like pvp base resists lowered or removed.
DR curve on sonic and thermal shields looked at, add psi resistance in pvp as well which would make a new role viable.
If not a complete removal of travel suppression is doable return it to the old style travel suppression and adjust the dr curve on travel powers.
I rarely chime in to these discussion about "fixing" pvp, however, I really feel there is a lot of misconceptions out there and things that the general CoX population accept as facts that just aren't true.
Pre i13 pvp wasn't "good" in fact I would say that people who long for the "good old days of PvP" either really weren't that active in pvp back then or have forgotten the major issues that plagued pre-i13 pvp.
http://boards.cityofheroes.com/showthread.php?t=122744
This is a post by Putz presenting the wishlist of ideas/concerns/complaints about pre i13 PvP.
Priority List:
The number one most requested feature by 175 PvPers- Selectable Arena Maps... Guess what we have them.
The second most requested feature- "Meaningful rewards" .... We got them, PvP IOs. Yes the system is widely abused and I would guess that less then 1% of PvP IOs are actually gained from PvPing but at least something was put into place.
The third most requested feature-The Only Affecting Self timer in the arena. Yeah... so this has gotten a lot better the timer to respawn used to be anywhere from 0-20 secs now I believe it has been shortened to 0-10 secs. The other huge complaint about the OAS was you could attack targets who were in OAS by "spawn camping" . This is much different then what we call spawn camping today, you could actually damage or stun a player who was only affecting self, now you are not able to do so.
Fourth- Granting +perception for villains in sirens call. Two fixes for this, pain dom and Going Rogue.
Fifth- Instanced PvP. Well we don't have access to this (yet-but with the queue system it maybe possible down the line).
So 4 of the top 5 (actually THE top 4) requests have been somewhat 'fixed'
The biggest issues and things that people hate right now are TS/HD in zone so where did these crazy ideas come from.... unfortunately if you go back and read that wish list post you will find one line:
Quote:[*] New PvPers feel overwhelmed as they try to get the hang of things. Consider adding a newbie friendly zone with debuffed damage, debuffed movement, and buffed resistance so players can learn basic mechanics at a slower pace.
Ouch, its like someone took what they suggested and ran with it... way too far. They made every zone, every type of pvp affected by these suggestions. This is where all the hate and venom about post i13 pvp comes from. This coloring of the pvp world in such broad strokes did indeed lead to people leaving the game, the one aspect of CoH PvP that people enjoyed was the fast pace, and suddenly it was gone. Now some of these changes were "fixed" with later arena changes where TS, HD could be turned off, however, turning off DR lead to a big issues because people still had these massive inherent resists.
So fixing PvP isn't as easy as just flipping a switch back to Pre i13. If you remove HD but leave inherent resists in place you are really making things with a self heal/healing aura types of powers very OP.
TS yeah that can and should be just tossed out the window- honestly, the reason for that was melee players were complaining that range characters would just hit and run on them (which is exactly what they are designed to do, but whatever) so the only logical fix and one that i beleive has been suggested over and over again is to have TS from only melee attacks along with the -range from taunt. This might allow melee characters to get off more then one attack while not making everyone play as if we are wearing lead boots.
So yes- get rid of TS and HD (with revisiting inherent resists) would go a long way in helping pvp however, the idea that NOTHING has been done to 'fix' pvp or make it better since i13 or that it was abandonded is simply not true.
so the only logical fix and one that i beleive has been suggested over and over again is to have TS from only melee attacks along with the -range from taunt. This might allow melee characters to get off more then one attack while not making everyone play as if we are wearing lead boots.
|
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
I rarely chime in to these discussion about "fixing" pvp, however, I really feel there is a lot of misconceptions out there and things that the general CoX population accept as facts that just aren't true.
Pre i13 pvp wasn't "good" in fact I would say that people who long for the "good old days of PvP" either really weren't that active in pvp back then or have forgotten the major issues that plagued pre-i13 pvp. [Sorry there was a lot of info inbetween these 2 things, it's true stuff but it would make for a long *** qoute] So yes- get rid of TS and HD (with revisiting inherent resists) would go a long way in helping pvp however, the idea that NOTHING has been done to 'fix' pvp or make it better since i13 or that it was abandonded is simply not true. |
For the most part the "fixes" have been bug fixes, and even then there are plenty of arena bugs that have been around for a long time.
The goal of playing video games for 99% of gamers is to have fun, TS takes away from the speed that made this game's PvP unique and enjoyable. HD made playing any kind of support healer a nightmare and unfun. Sure you're allowed to turn them off in arena, but most of this game's PvP happens in zone, and the easiest solution to appease the remaining diehard PvPers would be to remove TS and HD from zones.
Obviously there are some serious issues with DR, but quite frankly, I don't trust this dev team to fix it in a way that is actually good. To fix DR, inherent res and epic shield res would need to be looked at, inherent res removed. If that were to happen, they would also need to look at every single power and probably lower the damage on them. Without the res that squishies have, blasters would be 2-3 shotting squishies again, which would overall be bad. This is because almost every single target power in the game had it's damage increased substantially under PvP rules.
Some things in i13 were not COMPLETELY bad ideas, just very poorly implemented and were never revisted for the most part. In zone, they could have had HD only count for respites, and maybe self heals, while leaving outside heals untouched. They could have left out the inherent res, and allowed for therm/sonic/cold/etc buffs to still be important. I have no idea how they could have implemented DR in such a way that it wouldn't cause the problems it does already.
The mez changes were sort of good, nobody liked being perma held. The problem is squishies can get stunned for very long times, and the stun is guaranteed. There's also the concern that when mez'd, it is guaranteed, thus in order to set up AS's or other things that work better with rooted targets, all you need to do is use a half-decent mez. Before i13 being able to AS consistantly meant something, and being able to pull off a good spike meant something. Not sure how to treat this without removing the guaranteed mez or reverting to the PvE mez system. The stun issue could be fixed if they added stun res to acro or something, and fixed broken mez durations.
Sorry for the wall of text rant, just wanted to clarify the more specific views I have on this.
Oh also, if you make it so only melee attacks cause TS, it will most likely just convince more players to play regens and tanks in zone. We already have too many of them in RV. Ranged being the stand by for PvP in this game is sort of important to keep that fast-paced feeling. Imho, there is no great way under this game's mechanics to create parity between ranged and melee. Ranged will always be king in this game's PvP. To make it the inverse would destroy the fun of this game for a lot of people. I don't see any way to make them truly equal.
@TheKatalyst
My **** is bleeding.
Fix PvP.
Thanks.