August Producer's Letter
There's also more than your numbers, they're just hidden. |
This argument needs to die a painful, fiery death. People who are hidden are, well, hidden (duh). They aren't available to other players for teaming up or whatever activities. For all intents and purposes, players who are hidden may as well not exist in the context of someone looking for a PUG.
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Where to now?
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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Defiant @Grouchybeast
Death is part of my attack chain.
I'm a little worried. While I like the idea of being able to pick and choose what I get out of the game... It feels like the previously 'free' issue releases will end up costing money now.
Actually.. I'm not sure that explains it right. I'm worried that... the value of our money will drop. In other words... The amount of 'stuff' we could get per dollar will diminish because the 'cost' per item won't be accurate enough. I'll give you an example: Powersets on Beta. Last time I checked, each one is costing 800 points. That's 2 months of paid membership (or 30 bucks straight up) out of the customers pocket. Going Rogue cost, what... 39.99 new? And it had 2 new powersets *and* new content. Heck, we've even had 'free' issue updates with new powersets and at the most that could be considered 15 bucks just for the ability to play them. See what I'm getting at here? I'm all for the new system (and free play in general) but let's not kid ourselves. Customers *will* avoid paying if they feel like they're getting ripped off. And then... you're only hurting yourselves at that point. |
The important thing to remember is that multiple devs have stated multiple times that they have no intention of diminishing the VIP player's experience. I fully expect to see a new power set released with an Issue update, exclusive of the market (in much the same way that Time Manipulation is being done with i21). Regardless of whether you agree with that or not, the only thing that can be said is, "time will tell."
Personally, I am of this mind: If they can release more power sets within a given time frame than they have in the past, then the purchasable power sets are a welcome compromise. At the very least, this will force people to seriously consider what they need versus what they want. For example, in my case, I would be delighted to have Street Justice because it looks pretty cool, but I will most likely not be purchasing Street Justice since I rarely play melee types.
*raises glass* here's to hoping that the amount of content included in Issue updates stays about the same.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
two aren't and one is. the one that is actually had more people on. Like i said at least Champions, the game this game is copying from (weekly releases look like cleverly laid alpha layers or just textures on existing templates) lets me solo raid content, and I just came back (to these forums) to see if things changed with that post, but seems like it didn't. I had my answer, the end.
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Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
This argument needs to die a painful, fiery death. People who are hidden are, well, hidden (duh). They aren't available to other players for teaming up or whatever activities. For all intents and purposes, players who are hidden may as well not exist in the context of someone looking for a PUG.
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They are unavailable for person to person direct invites to team, but that's not the only way teams are organized, and hasn't been for a very long time in City of Heroes.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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As a VIP player, you will have 400 points a month, or even more when you have reached the top tier of the Paragon Rewards Program. These points give you the freedom to customize what an Issue means to you by letting you choose from the great items found in the Paragon Market. The Market isnt changing our commitment to Issue releases, its expanding on it. |
Wait. So when a new issue releases, we have to buy it, piecemeal, at the Paragon Market using either our "free" 400 pts or actual cash? That can't be right. There's clearly something wrong with my reading comprehension, right?
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Then, if we want MORE than that, we can spend money to get more, similar to how the boosters worked in the past. And they'll be making a lot more of those things to pick from, either for stipend purchases or additional point expenditure purchases.
just to nitpick... COH came long before champions online. And just because coh is adding this hybrid model does not mean it is copying them. Much of what is CO was copied from COH in fact.
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I still hold to the argument that Enhancement Diversification, was a veiled attempt to sabotage the game, so that a year later Cryptic could break away and use CoH Tech to launch they're own Superhero MMO.
They used underhanded business practices and even tried recruiting from here on the boards via PMs, and That Game, failed ultimately. The other Superhero MMO is basically City of Sidekick... you get to go play a big bad sidekick to the bigger badder DC Universe mainstream heroes we all know, and in certain cases despise, so they can come save you from your ineptitude through Deus Ex Machina after Deus Ex Machina...
Anyone who writes RPG material for tabletop will tell you DEM is a game killer, it breaks story, and takes the spotlight from the player... it is EVEN WORSE in a video game...
Thankfully, City Of Heroes, has never EVER done a DEM to me. It has managed to please me at ever turn, and has for 7 years (twice the lifetime of That Game, and City of Sidekick combined), been my go to game.
Thank you Devs, thank you Community, for making this the one game I have never tired of!
~Elvnsword
PS: btw, the TLR, Shut Up and Take My Money!
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...
I still hold to the argument that Enhancement Diversification, was a veiled attempt to sabotage the game, so that a year later Cryptic could break away and use CoH Tech to launch they're own Superhero MMO.
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They were also years away from launching MUO, and they needed the revenue from CoH to fund that development. Doing anything to jeopardize CoH's success at that moment in time would have been tantamount to an act of suicide.
Up until the end of 2007 when NCSoft bought the rights to City of Heroes, it was in Cryptic's best interests to make City of Heroes as successful as possible, because their existence depended on it. There is no reason to cast the aspersion that Cryptic deliberately attempted to sabotage City of Heroes. Its clear their attention was split between two different projects, which was a difficult conflict of interest to manage. But the bottom line is they needed the money from City of Heroes being successful. I'm sure they were presuming that the marketing juggernaut that would have surrounded an MUO launch would have been more than sufficient to make that title a success without having to strangle one of their own children.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Under the hood mechanics, perhaps not, but clearly A LOT of concepts that were pioneered by COH are used in tgwwnnbn. Frankly I find the whole static costume exisitng in any other Superhero MMO at least needs a nod of recognition to CoH, cause otherwise we would all look the same at the end game, with the same gear and equipment attached, just like the 800 lb gorilla.
I am saying that it was a slow suicide, meant to drop the game around the same time the MUO launched, and the MUO became tgwwnnbn, anyone who says differently is fooling themselves. The lost the rights to marvel and still launched a game in that time slot, with a different license, it's pretty clear they re-branded the work they had done.
I am happy to see them fail at this point, and am at most merely pointing out that City is by no means emulating or copying them in any form or fashion, and that the former Devs that left to work on it acted inappropriately in sending out the PMs to the CoH community looking for people to jump ship.
"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...
I am saying that it was a slow suicide, meant to drop the game around the same time the MUO launched, and the MUO became tgwwnnbn, anyone who says differently is fooling themselves. The lost the rights to marvel and still launched a game in that time slot, with a different license, it's pretty clear they re-branded the work they had done.
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Besides contradicting what I know of both games, my understanding is that your scenario would be illegal, since they were not allowed to reuse that work for another project. That's the sort of thing that gets you sued.
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(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Edit: Actually, never mind. We'll all find out soon enough, I guess.
Add the 8 and give or take the Summer Hour difference, that would be the UK time, add another hour (9) for Central Europe
NA 12-1am 5-6am (PT/PDT)
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UK 8-9am 1-2pm (GMT/BST)
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EU 9-10am 2-3pm (CET/CEST)