August Producer's Letter


Airhammer

 

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Originally Posted by BloodFairy View Post
Does this mean we can get all the incarnate stuff solo? Cause I've posted a NUMBER of youtube videos on 3 servers showing that from 12-1am to 5-6am like 16-18 people are on total and there's NEVER been a way to do this stuff. Hence why I don't play this anymore.
Assume those are NA times, GMT/UTC -8
Add the 8 and give or take the Summer Hour difference, that would be the UK time, add another hour (9) for Central Europe

NA 12-1am 5-6am (PT/PDT)
=
UK 8-9am 1-2pm (GMT/BST)
=
EU 9-10am 2-3pm (CET/CEST)


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Posted

Quote:
Originally Posted by Coolio View Post
Assume those are NA times, GMT/UTC -8
Add the 8 and give or take the Summer Hour difference, that would be the UK time, add another hour (9) for Central Europe

NA 12-1am 5-6am (PT/PDT)
=
UK 8-9am 1-2pm (GMT/BST)
=
EU 9-10am 2-3pm (CET/CEST)
I was talking about NA time, didn't say where i was but i've been playing since the beginning and even when the game was popular, those times have never been good. Not many on at all. Well when Jack was around there was a lot but that changed over time and I didn't play every month through the years.


 

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There's also more than your numbers, they're just hidden.
This argument needs to die a painful, fiery death. People who are hidden are, well, hidden (duh). They aren't available to other players for teaming up or whatever activities. For all intents and purposes, players who are hidden may as well not exist in the context of someone looking for a PUG.


 

Posted

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Originally Posted by Nihilii View Post
This argument needs to die a painful, fiery death. People who are hidden are, well, hidden (duh). They aren't available to other players for teaming up or whatever activities. For all intents and purposes, players who are hidden may as well not exist in the context of someone looking for a PUG.
Let me just speak up as one person who is always hidden, but spends the majority of my time in game on PUGs.


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Posted

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Originally Posted by MoltenSlowa View Post
I think you meant...




I can't wait for i21 to come out. My wallet, on the other hand...can wait for a while.
I think this sums it up for me.


total kick to the gut

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Posted

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Originally Posted by Dechs Kaison View Post
Let me just speak up as one person who is always hidden, but spends the majority of my time in game on PUGs.
Me, too. I might be hidden, but I'm always watching the global channels for trials/TFs/tips teams etc. I just like to do my interacting with other people on my own terms, that's all.


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Posted

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Originally Posted by Rock_Crag View Post
I'm a little worried. While I like the idea of being able to pick and choose what I get out of the game... It feels like the previously 'free' issue releases will end up costing money now.

Actually.. I'm not sure that explains it right.
I'm worried that... the value of our money will drop. In other words... The amount of 'stuff' we could get per dollar will diminish because the 'cost' per item won't be accurate enough.

I'll give you an example: Powersets on Beta. Last time I checked, each one is costing 800 points. That's 2 months of paid membership (or 30 bucks straight up) out of the customers pocket. Going Rogue cost, what... 39.99 new? And it had 2 new powersets *and* new content. Heck, we've even had 'free' issue updates with new powersets and at the most that could be considered 15 bucks just for the ability to play them.

See what I'm getting at here? I'm all for the new system (and free play in general) but let's not kid ourselves. Customers *will* avoid paying if they feel like they're getting ripped off. And then... you're only hurting yourselves at that point.
Technically, Going Rogue has four powersets attached to it, but 2 were released early for those who pre-ordered.

The important thing to remember is that multiple devs have stated multiple times that they have no intention of diminishing the VIP player's experience. I fully expect to see a new power set released with an Issue update, exclusive of the market (in much the same way that Time Manipulation is being done with i21). Regardless of whether you agree with that or not, the only thing that can be said is, "time will tell."

Personally, I am of this mind: If they can release more power sets within a given time frame than they have in the past, then the purchasable power sets are a welcome compromise. At the very least, this will force people to seriously consider what they need versus what they want. For example, in my case, I would be delighted to have Street Justice because it looks pretty cool, but I will most likely not be purchasing Street Justice since I rarely play melee types.

*raises glass* here's to hoping that the amount of content included in Issue updates stays about the same.


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Posted

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Originally Posted by BloodFairy View Post
two aren't and one is. the one that is actually had more people on. Like i said at least Champions, the game this game is copying from (weekly releases look like cleverly laid alpha layers or just textures on existing templates) lets me solo raid content, and I just came back (to these forums) to see if things changed with that post, but seems like it didn't. I had my answer, the end.
just to nitpick... COH came long before champions online. And just because coh is adding this hybrid model does not mean it is copying them. Much of what is CO was copied from COH in fact.


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Posted

Quote:
Originally Posted by Nihilii View Post
This argument needs to die a painful, fiery death. People who are hidden are, well, hidden (duh). They aren't available to other players for teaming up or whatever activities. For all intents and purposes, players who are hidden may as well not exist in the context of someone looking for a PUG.
That's not exactly true. There are times when I'm playing hidden from search, which means I will not show up in most counts of server population, but I will respond to requests for certain kinds of teaming in global channels.

They are unavailable for person to person direct invites to team, but that's not the only way teams are organized, and hasn't been for a very long time in City of Heroes.


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As a VIP player, you will have 400 points a month, or even more when you have reached the top tier of the Paragon Rewards Program. These points give you the freedom to customize what an Issue means to you by letting you choose from the great items found in the Paragon Market. The Market isn’t changing our commitment to Issue releases, it’s expanding on it.
Wait. So when a new issue releases, we have to buy it, piecemeal, at the Paragon Market using either our "free" 400 pts or actual cash? That can't be right. There's clearly something wrong with my reading comprehension, right?


 

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Originally Posted by Tahliah View Post
Wait. So when a new issue releases, we have to buy it, piecemeal, at the Paragon Market using either our "free" 400 pts or actual cash? That can't be right. There's clearly something wrong with my reading comprehension, right?
Yes, there is something wrong with your reading comprehension. We will get things as part of our subscription. Some of them (like time manipulation) will be automatically available to us as VIPs. Others (like beam rifle) are available to us to take using our monthly stipend, allowing us to customize what we get as part of our subscription without additional charge.

Then, if we want MORE than that, we can spend money to get more, similar to how the boosters worked in the past. And they'll be making a lot more of those things to pick from, either for stipend purchases or additional point expenditure purchases.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

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Originally Posted by Kyriani View Post
just to nitpick... COH came long before champions online. And just because coh is adding this hybrid model does not mean it is copying them. Much of what is CO was copied from COH in fact.
That's not a nitpick, that's Stone Cold Hard truthiness... the-game-that-shall-not-be-named's lead developer was Jack Emmeret, the gentleman person formerly known as Statesman on these boards.

I still hold to the argument that Enhancement Diversification, was a veiled attempt to sabotage the game, so that a year later Cryptic could break away and use CoH Tech to launch they're own Superhero MMO.

They used underhanded business practices and even tried recruiting from here on the boards via PMs, and That Game, failed ultimately. The other Superhero MMO is basically City of Sidekick... you get to go play a big bad sidekick to the bigger badder DC Universe mainstream heroes we all know, and in certain cases despise, so they can come save you from your ineptitude through Deus Ex Machina after Deus Ex Machina...

Anyone who writes RPG material for tabletop will tell you DEM is a game killer, it breaks story, and takes the spotlight from the player... it is EVEN WORSE in a video game...

Thankfully, City Of Heroes, has never EVER done a DEM to me. It has managed to please me at ever turn, and has for 7 years (twice the lifetime of That Game, and City of Sidekick combined), been my go to game.

Thank you Devs, thank you Community, for making this the one game I have never tired of!

~Elvnsword

PS: btw, the TLR, Shut Up and Take My Money!


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Posted

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Originally Posted by elvnsword09 View Post
I still hold to the argument that Enhancement Diversification, was a veiled attempt to sabotage the game, so that a year later Cryptic could break away and use CoH Tech to launch they're own Superhero MMO.
Highly unlikely. The MMO they were working on at the time was MUO, not CO, and my understanding of MUO is that it was even more different than CO was, and CO as it is does not share much if any under the hood mechanics with CoH. I don't think there is any stolen technology from CoH in CO.

They were also years away from launching MUO, and they needed the revenue from CoH to fund that development. Doing anything to jeopardize CoH's success at that moment in time would have been tantamount to an act of suicide.

Up until the end of 2007 when NCSoft bought the rights to City of Heroes, it was in Cryptic's best interests to make City of Heroes as successful as possible, because their existence depended on it. There is no reason to cast the aspersion that Cryptic deliberately attempted to sabotage City of Heroes. Its clear their attention was split between two different projects, which was a difficult conflict of interest to manage. But the bottom line is they needed the money from City of Heroes being successful. I'm sure they were presuming that the marketing juggernaut that would have surrounded an MUO launch would have been more than sufficient to make that title a success without having to strangle one of their own children.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Let me just speak up as one person who is always hidden, but spends the majority of my time in game on PUGs.
I don't join a lot of pugs unless they're iTrials. But those I do join based on broadcasts for members seen in global channels.


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Posted

Under the hood mechanics, perhaps not, but clearly A LOT of concepts that were pioneered by COH are used in tgwwnnbn. Frankly I find the whole static costume exisitng in any other Superhero MMO at least needs a nod of recognition to CoH, cause otherwise we would all look the same at the end game, with the same gear and equipment attached, just like the 800 lb gorilla.

I am saying that it was a slow suicide, meant to drop the game around the same time the MUO launched, and the MUO became tgwwnnbn, anyone who says differently is fooling themselves. The lost the rights to marvel and still launched a game in that time slot, with a different license, it's pretty clear they re-branded the work they had done.

I am happy to see them fail at this point, and am at most merely pointing out that City is by no means emulating or copying them in any form or fashion, and that the former Devs that left to work on it acted inappropriately in sending out the PMs to the CoH community looking for people to jump ship.


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

Quote:
Originally Posted by elvnsword09 View Post
I am saying that it was a slow suicide, meant to drop the game around the same time the MUO launched, and the MUO became tgwwnnbn, anyone who says differently is fooling themselves. The lost the rights to marvel and still launched a game in that time slot, with a different license, it's pretty clear they re-branded the work they had done.
You seem remarkably certain for someone I don't think is actually aware of the design evolution of CO or MUO.

Besides contradicting what I know of both games, my understanding is that your scenario would be illegal, since they were not allowed to reuse that work for another project. That's the sort of thing that gets you sued.


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Posted

Quote:
Originally Posted by Grouchybeast View Post
Me, too. I might be hidden, but I'm always watching the global channels for trials/TFs/tips teams etc. I just like to do my interacting with other people on my own terms, that's all.
Im like that sometimes also.


 

Posted

Edit: Actually, never mind. We'll all find out soon enough, I guess.