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It really isn't. It's basic MMORPG-mechanics. Soloing is EASIER than teaming. Therefore, teaming is going to need better rewards. Again, really basic math.
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Seriously, how many times does this have to be repeated?
Not one single person is asking for the same earning rate as the trials.
Edit: removed snark, well more snark. :P
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Why does MMO have to mean no player created in-game content? See AE. Yes, I know people farm - but people also create arcs.
Why does MMO have to mean gear-based costuming? See our costume creator and enhancement system.
So...
Why does "End game content" have to mean raid? Why are our devs insisting on remaining in *that* box?
Edit: Before Arilou or anyone else misreads that - that's not "there should be no raids." But there can be something ELSE coexisting, and the apparent surprise that people would want it... Let me put it this way. I like raids... as a spice. Much like I like salt. I add a little to some foods I eat. I do not chow down on blocks of salt for breakfast, lunch and dinner.
The direction of Incarnate content? "Here, have some Salt Krispies, they stay crispy in salt! Oh, we're having salt for lunch. And how would you like your salt for dinner... wait, what do you mean, water? Salad? Huh? No, really, have some salt."
Why does it HAVE to be raids? I mean, honestly - why the "but it's always done this way" post?
Why does MMO have to mean no player created in-game content? See AE. Yes, I know people farm - but people also create arcs. Why does MMO have to mean gear-based costuming? See our costume creator and enhancement system. So... Why does "End game content" have to mean raid? Why are our devs insisting on remaining in *that* box? |
Doesen't mean everything has to be about that of course, but it's one part of the MMORPG experience.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
@Golden Girl
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^This
Anyone who knows me at all will now how much I banged on about Revamp>New Shiny, for the simple and irrefutable fact that revamping stuff IS making it a new and shiny for everyone. |
When that's not true, like adding powerset customization options, the opposite happens: revising the old tends to acquire the same or higher priority as making the new.
It would be different if updating the old took less time than creating the new, so you got more bang for your buck. But the devs have also said that updating the old generally requires as much or more effort than making the new, because updating the old basically involves making something totally new that happens to parallel the old. So it takes as much effort to make, on top of the additional requirement to maintain touchstones with the old.
Its only one of many factors going into the decision making process, but one of them is definitely that revisions delete the old while additions only add the new. And Flashback can only mitigate that to a degree.
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It really isn't. It's basic MMORPG-mechanics. Soloing is EASIER than teaming. Therefore, teaming is going to need better rewards. Again, really basic math.
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But I will never buy the argument that a lone character has blanket easier time with content than a team of eight would have with the same content, even with content scaling in effect. This simply isn't true.
Gameplay at the level cap. This is actually a pretty simple thought exercise. Take a look at the game, and notice it has gameplay. This gameplay scales from level 1 to level 50. Gameplay at the level cap, therefore, can be gameplay pretty much like it, only scaled to be harder. It honestly is just that simple. It might not have been a revolutionary breakthrough in the history of the game, but I, at least, wasn't really looking for one.
I'm reminded of the Spoony One lamenting the tragic fate of the Highlander series of movies: "You know how you make a Highlander sequel? Watch Highlander... Then make something just like it!" That's more or less what I wanted to see as end game: Play the rest of the game, then make more like that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Partially because, well, what's the point of having a server with thousands of people on it if you can only ever work with 8 at the same time? Massively multiplayer games have their charm in well, their ability to have a massive amount of players working together.
Doesen't mean everything has to be about that of course, but it's one part of the MMORPG experience. |
ONE PART.
Not "The whole thing."
What's the point? That I can socialize, if I choose. Even when I solo, I'm talking to other people. I'm checking out costumes as I go by. I'm using the market (mostly to dump stuff on.) I'm helping others out.
"Working together" does not mean "YOU MUST TEAM!"
Much like the endgame, Incarnate content doesn't have to mean that.
There is another irrefutable fact, and that is the difference between adding new content and revising old content is that adding new content adds new content and keeps the old content, while revising old content adds new content and deletes old content.
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It's true when you're looking at (say) redoing Synapse - though that gets moved to Ouro, so even then saying "It gets deleted" isn't true. Even Calvin Scott is back.
Do we really need another thread filled with this "discussion" about varied aspects of game-play for Incarnate content/rewards?
Good news:
Posi said they're aware and are apparently intending to deliver!
People can try and put words into others mouths and they can try and explain why things must be the way they must be and people can continue to repeat the things they've already said in other threads...
I'll just say that I found Luke Skywalker taking on Darth Vader and the Emperor pretty epic.
The large space battle was epic too!
The battles on the fields of Gondor are epic.
Hey... Frodo and Sam vs. Shellob is pretty darn epic as well!
What do you know...
and round up everyone that knows more than they do"-Dylan
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People have been asking for large-scale team-based content though.
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Mothership Raid.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Partially because, well, what's the point of having a server with thousands of people on it if you can only ever work with 8 at the same time? Massively multiplayer games have their charm in well, their ability to have a massive amount of players working together.
Doesen't mean everything has to be about that of course, but it's one part of the MMORPG experience. |
MMORP does not mean raids. No matter how much the 800 lb gorilla wants us to thinks so.
And news flash, casue folks missed when another poster mentioned it before, but the king of raiding endgame and mmos just recently reduced the number of folks required to raid.
If I'm not mistaken you can do such content in teams of 5-8 now.
So no raid does not have to mean 16 or more players. And endgame content does not have to mean bigger than 8.
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Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Multi-team content allows for more spectatcular encounters than solo or small team content.
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Again see Warhammer or even this game's direct competition: Public Quests.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Since when is soloing easier than teaming? If anything the opposite is true, teams often tend to be steamrollers.
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If a task takes 30 minutes on a team of eight, and a comparable task takes 30 minutes to solo, the solo task is going to be easier. (and since MMORPG's rarely have actual permanent "failures" with real consequences, time is really the only metric that matters)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I'll just say that I found Luke Skywalker taking on Darth Vader and the Emperor pretty epic.
The large space battle was epic too! The battles on the fields of Gondor are epic. Hey... Frodo and Sam vs. Shellob is pretty darn epic as well! What do you know... |
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Examples quoted for truth. I agree with the other points about the general trend of the thread as well, but those illustrate why a solo option should be present.
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To get back on topic, I'm glad that once again this dev/community team proves it's better than the rest in taking feedback.
Even when that feedback is as sweet as bucket of lemons.
Looking forward to Freedom, issues 22-infinity, etc.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
To be fair, there really isn't much of a difference between a PQ and an instanced raid, functionally.
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A public quest in modern mmos, anyone who just walks by can often join in.
That's a HUGE difference.
Unless it's changed recently for raids in the 800 lb gorilla, once a raid starts NO ONE else can join, for a public quest, anyone at anytime can join. And your individual participation is rewarded.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Do try not putting words in my mouth, or making assumptions. Especially when those assumptions go against something I've said already.