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Aggelakis

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Errr depends if you mean modern mmos or the original ones. For most games you need to preform the raid then go into it.

A public quest in modern mmos, anyone who just walks by can often join in.

That's a HUGE difference.
I'd note that 90% of the cases people would preform PQ's too. (although well, 90% cases they wouldn't do them because the rewards were crap...) and if that's the criteria, COH already has PQ's (although people don't use them as such)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Arilou View Post
To be fair, I don't think anyone has actually argued against a solo-option, just against making it too easy.
Yeah - the main thing most people have been saying about a solo path is that it needs to be slower than the normal Trial path.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I'm still waiting for Multi-Team-Based costume designing!

[league] League Leader: Team 1 has head, team 2 has upper body and legs, team 3 take back detail and auras!

[league] PuG Member Frank: I've always found it better to divide by Head, Body and Legs, then all three teams move to auras and back options!

[league] PuG Member Joe: Can I be on the head team?

[league] PuG Member Al: Wait... who selected Trench Coat??

[league] League Leader: Ack, Boot Team, that color does NOT match our hat!!

[league] PuG Member Betty: Wait who has auras? OMG turn the flies aura off!

[league] League Leader: IMPORTANT!! Please STOP hitting the Match Colors button!!!

...


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Arilou View Post
I'd note that 90% of the cases people would preform PQ's too. (although well, 90% cases they wouldn't do them because the rewards were crap...) and if that's the criteria, COH already has PQ's (although people don't use them as such)
The rewards for PQs don't have to be crap. Again: Mothership Raid, which is done by numerous people.

The pratorian ones gave crap rewards by choice. (though I personally don't find something meant for a lvl 1-20 area to be crap rewards for where it's located. /shrug).

Edit: But my main point was that endgame does not have to mean raid. and multiple player does not have to mean raid.


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Posted

Quote:
Originally Posted by Anti_Proton View Post
Forgive my ignorance, but what else is there?
Level cap raises, new abilities/doodads/sparklies, and additional levels of high-level mission-based content and zones *plus* raids/trials for those who want to run those types of things with more doodads/sparklies tied to that system.

That's how the game with the night elves does it and it works for the most part. Everybody gets something new to do with their high-level toons. Nice, non-repetitive content with new places to go, new things to see, new skills to learn, new gear to acquire, new achievements to earn, etc. As it is an explicitly raid-centric endgame and has been since day one, non-raiders will eventually end up twiddling their thumbs when they run out of things to do. Still, the amount of progression non-raiders can make on their own is enough to prepare them for the next expansion/level cap raising.

Paragon did all of the "new" stuff above with Going Rogue. They just chose to tack most of the Praetoria experience on to the beginning of the game instead of the end.


On Liberty:
Aardwolf - level 50 claws/invulnerability scrapper
Anchor - level 50 level gravity/forcefield controller
Dr. Dusk - level 50 mercenaries/dark miasma mastermind

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Yeah - the main thing most people have been saying about a solo path is that it needs to be slower than the normal Trial path.
No one CREDIBLE ever said otherwise.

Soooo, this was a pointless argument

Gotcha. Let's move on.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I lol'd.
So glad

Quote:
Originally Posted by Arilou View Post
To be fair, I don't think anyone has actually argued against a solo-option, just against making it too easy.
And I didn't mean to sound that way, as I know this. Honestly, it was more an effort to get a reply in before 10 posts were written and my response became irrelevant, haha. I'm just glad to read that a 1-8 player option is in the pipeline.

So... VIP server to be called Exalted eh? I can dig it, though I still think "Freem" would have been fun.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

So I take it we're done discussing the Barbarian costume pieces? Too bad, because the Incarnate dance is the same one we danced last year and that's not as interesting. Barbarian women were a lot more exciting


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Winterminal View Post
So glad



And I didn't mean to sound that way, as I know this. Honestly, it was more an effort to get a reply in before 10 posts were written and my response became irrelevant, haha. I'm just glad to read that a 1-8 player option is in the pipeline.

So... VIP server to be called Exalted eh? I can dig it, though I still think "Freem" would have been fun.
Exalted is an interesting choice. Kinda a message to the VIPs about how important subscribers still are in the new Freedom game?


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
So I take it we're done discussing the Barbarian costume pieces? Too bad, because the Incarnate dance is the same one we danced last year and that's not as interesting. Barbarian women were a lot more exciting
Red Sonja was hot.

Discuss ...


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

After the responses from Posi and Zwill, I'm good with the future we're heading toward.


Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.

 

Posted

Quote:
Originally Posted by Arilou View Post
Because of the effort it takes to form a team.
Not really, no. Not until we get into "Need 8 or more people."

Quote:
Soloing can be done at any time or any point.
Congrats. You have JUST hit on why people have been asking for a solo/small team path! And part of why this game is considered casual friendly!
Quote:
This makes it by nature more complicated to form a team than to solo.
And once the team is formed, the content is steamrolled through.
Quote:
If a task takes 30 minutes on a team of eight, and a comparable task takes 30 minutes to solo, the solo task is going to be easier. (and since MMORPG's rarely have actual permanent "failures" with real consequences, time is really the only metric that matters)
What if it takes me 3 minutes to set up a team, and, say, 20 minutes to finish an arc, that soloing takes an hour? You do know not all teams need to be a team of 8, right? And that it doesn't need to be a team of 8 to trivialize content?

And no, the time taken to make the team does NOT mean the solo task is easier. It means you *might get started sooner.* There's a difference. Take a /Psy defender into Striga. Fight that "warehouse full of Mek Men" mission from Steph. Tell me (and my emp/psy defender) just how much "easier" that task is solo.

It might - *might* - take longer to set up a team (again, the team does NOT need to be 8 people, team does not mean "Group of 8.") Once that team is inside, the content is EASIER barring utter facepalming incompetence.

Your argument has *just* a few flaws.


 

Posted

Quote:
It might - *might* - take longer to set up a team (again, the team does NOT need to be 8 people, team does not mean "Group of 8.") Once that team is inside, the content is EASIER barring utter facepalming incompetence.
Again. Failure has no consequence in this game except lost time. Hence time is the only metric that matters. If it goes faster it's easier. And soloing is generally faster than teaming once you count the overhead require to actually form a team.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Winterminal View Post
So... VIP server to be called Exalted eh? I can dig it, though I still think "Freem" would have been fun.
I would have preferred "Paragon" myself


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
The rewards for PQs don't have to be crap. Again: Mothership Raid, which is done by numerous people.

The pratorian ones gave crap rewards by choice. (though I personally don't find something meant for a lvl 1-20 area to be crap rewards for where it's located. /shrug).

Edit: But my main point was that endgame does not have to mean raid. and multiple player does not have to mean raid.
I was talking about the PQ originator, not COH.

And as mentioned, Trials are in practice Public Quests, just difficult ones. And that difficulty means they tend to be pre-formed.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Arilou View Post
Again. Failure has no consequence in this game except lost time. Hence time is the only metric that matters. If it goes faster it's easier. And soloing is generally faster than teaming once you count the overhead require to actually form a team.
True, but it usually takes me two to five minutes to form a team.

err, that's not a lot of time.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Arilou View Post
I was talking about the PQ originator, not COH.

And as mentioned, Trials are in practice Public Quests, just difficult ones. And that difficulty means they tend to be pre-formed.
Trials are not public quests. It's public when just about anyone can hop on. Until recently that wasn't the case. And it STILL isn't the case if you don't use the LFG/TUT system. I can't just walk into the public areas that Keyes and BAF actually exists in, in Praetoria and be offered the option to join a trial or have the league interface appear in my window.

Also when I think of public I think of the mothership raid, not something that requires an instance.

The raids are NOT public quests.

Technically speaking the ORIGINAL HAMIDON could be considered a public quest.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Arilou View Post
Again. Failure has no consequence in this game except lost time. Hence time is the only metric that matters. If it goes faster it's easier. And soloing is generally faster than teaming once you count the overhead require to actually form a team.
OK, could you answer a question, then: If I told you I prefer to play by myself specifically so that I could play slower without other people rushing me, how would you class this? Easier or harder?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I don't believe I mentioned rewards in there at all. And in fact have been fine with "Getting rewards more slowly" on a teaming path - just so long as that's a REASONABLE timing.
I know you're not speaking to me at all, but I agree.

It's sad what a dogpile a thread like this can turn into. Welcome back from PAX, Posi. Seeya posting again some time next year...


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Trials are not public quests. It's public when just about anyone can hop on. Until recently that wasn't the case. And it STILL isn't the case if you don't use the LFG/TUT system. I can't just walk into the public areas that Keyes and BAF actually exists in, in Praetoria and be offered the option to join a trial or have the league interface appear in my window.

Also when I think of public I think of the mothership raid, not something that requires an instance.

The raids are NOT public quests.

Technically speaking the ORIGINAL HAMIDON could be considered a public quest.
Yeah, you can just jump into the trials. That's my point.

They're just so difficult that most people won't let you do that (thanks to a few fairly annoying issues with the queue)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
True, but it usually takes me two to five minutes to form a team.

err, that's not a lot of time.
Depends on what you're doing. It usually takes 10-15 mins to get a TF going (longer if it's one of the obscure ones) and I've spent hours forming teams occasionally.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Kurrent View Post
Just like the Banners in the Halloween Event.

I miss doing them. They were fun and required coordination among teams, and they carried a real possibility of failure, but they had commensurate badge rewards to compensate. I hope more people are interested in doing them again when October rolls around.

I never found the seasonal events to be much fun. Sure I did them but only for the shiny new badges. Once I got 'em, meh...don't really do them anymore.


Now if they increased their rewards with something that might actually make them worth the time....


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Posted

Quote:
Originally Posted by Arilou View Post
Yeah, you can just jump into the trials. That's my point.

They're just so difficult that most people won't let you do that (thanks to a few fairly annoying issues with the queue)
You can't if the trail is at MAX number of folks, which by the way is how folks lockout people.

You can also now lock the trials so no one else can join.

Neither of those instances apply to PUBLIC QUESTS like the mothership raid.

Again, they are NOT public quests.

And to my main point massively multiplayer does not have to mean raids.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Arilou View Post
Depends on what you're doing. It usually takes 10-15 mins to get a TF going (longer if it's one of the obscure ones) and I've spent hours forming teams occasionally.
If you want to get 8 man teams sure. I can form a 4-5 man in two to five minutes for any activity in game.

You don't need 8 players for tfs.

I've beaten some of the harder ones with 4-6.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Arilou View Post
Again. Failure has no consequence in this game except lost time. Hence time is the only metric that matters. If it goes faster it's easier. And soloing is generally faster than teaming once you count the overhead require to actually form a team.
Riiight.

And given the same arc, who's going to actually FINISH faster and have greater rewards?

Typically the team, in my experience. Unless by "Solo" you mean "Scrapper at x1/+0."

Also,

Quote:
Originally Posted by Samuel_Tow View Post
OK, could you answer a question, then: If I told you I prefer to play by myself specifically so that I could play slower without other people rushing me, how would you class this? Easier or harder?
/this.

Wanting to stop and go through content (not to mention having to stop because YOU are doing all the work/need to rest/etc and not having a "rest of the team" to keep going on to finish the mission) is going to affect that speed.