News from PAX
As an aside one of my MAJOR pet pevees with teaming is this idea that you need to wait for a full 8 man team. I'd rather us go with 3-4 and find more as we go then have everyone waiting around twiddling their thumbs and wasting their fun time.
When the VIP arcs come about I'll be run my teams the same way.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
![Big Grin](images/smilies/biggrin.gif)
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
![Big Grin](images/smilies/biggrin.gif)
Why would you need to destroy Dark Astoria to add story arc content to it?
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If I need to write something and I'm looking at a blank piece of paper, I don't tear off and crumple it up to get to the piece of paper underneath it.
That's more or less what I wanted to see as end game: Play the rest of the game, then make more like that.
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@Golden Girl
City of Heroes comics and artwork
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Biggest Troll on the forums? I'll give you a hint:
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And the Halloween Trial will be another hit
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@Golden Girl
City of Heroes comics and artwork
Because of the effort it takes to form a team. Soloing can be done at any time or any point. (even say soloing TF's would be very easy as you could just quit when you get bored and continue later, which you still can do on a team but it's again, much more complicated since you have to schedule a return-time with other people) teaming requires a bunch of people to be at the same time and point and intention. This makes it by nature more complicated to form a team than to solo.
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Forming a team isn't a gameplay challenge, it's a social challenge for one person. In that sense, it's like a farmer clearing a map while everybody else doorsits.
If a task takes 30 minutes on a team of eight, and a comparable task takes 30 minutes to solo, the solo task is going to be easier. (and since MMORPG's rarely have actual permanent "failures" with real consequences, time is really the only metric that matters) |
To be fair, I don't think anyone has actually argued against a solo-option, just against making it too easy.
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Chainmail bikini. Me want. Preferably with texture mapping that suggests "Broadsword Scrapper" rather than "Gravity Controller." Me no want puny girl arms and vast tracts of cleavage.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
As has been mentioned, coming in i21, we have a mechanical solution to this. And, in the case of Dark Astoria, it's a pretty awesome one. With combat phasing, it's Dark Astoria until you complete the arc, and then...
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@Golden Girl
City of Heroes comics and artwork
Because if they revamp Dark Astoria, they'll probably return it to Astoria?
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*The Crey's Folly gate was closed and associated guards removed.
*The hospital was boarded up and sealed, replaced with the one in the Vanguard base
*The Rikti Saucer was tilted to lie flatter on the ground so it could be stood on more easily.
And, OK, four: The old Peregrine Island teleporter exit was moved to the Vanguard base and replaced with theirs.
But those are all small, isolated minor changes (yes, even the Rikti saucer re-tilting) that left the majority of the map completely intact. Spawns may or may not have been reshuffled, but the zone itself remained the same. Granted, Melissa Bianco's explanation as to why more wasn't changed at the time was that they simply didn't have the manpower to do it. They could either choose to work on the story and new instance or on revamping the zone, and so they chose story and instances (good call).
Since then, I've continued to argue that the Hazard Zones don't need a graphical revamp, they just need new storylines added to the existing geometry, via new contacts. Not a single thing needs to change about Astoria itself for it to receive contacts inside it handing out missions.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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We've kind of derailed the Pax train at this point. Is there anything more to say about Pax?
Re: Public Quests - The closest I've seen to Public Quests is the Giant Shivan zone event in the new tutorial. It's basically a Public Quest with a delay of just a few seconds between resets.
I would like to see more such events. Hopefully, this tech means that the devs are actually planning to design more such events across all level ranges.
- I completely understand wanting "more" at PAX. The reality is that we had planned to announce "more", including an actual date for headstart. As often occurs in game development, "things happened" and we were not able to announce. It's far better to refrain from committing to a date and avoid having to publicly push it out, especially when there's a lot of moving parts involved. As Posi said at the panel though, the VIP Headstart is coming soon.
Very Soon™. |
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Biggest Troll on the forums? I'll give you a hint:
![Wink](images/smilies/wink.gif)
Since then, I've continued to argue that the Hazard Zones don't need a graphical revamp, they just need new storylines added to the existing geometry, via new contacts. Not a single thing needs to change about Astoria itself for it to receive contacts inside it handing out missions.
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What, you really think they'll be sending level 40-50s to deal with a bunch of gods so scary even the other gods decided they should just be sealed away for the rest of time? HA! That's level 20-30 work.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
As has been mentioned, coming in i21, we have a mechanical solution to this. And, in the case of Dark Astoria, it's a pretty awesome one. With combat phasing, it's Dark Astoria until you complete the arc, and then...
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An ENTIRE ZONE COMBAT PHASED! *swoon*
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Biggest Troll on the forums? I'll give you a hint:
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Examples quoted for truth. I agree with the other points about the general trend of the thread as well, but those illustrate why a solo option should be present.
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![Big Grin](images/smilies/biggrin.gif)
Thanks!
As for PAX... I was hoping we might see a big reveal of back items coming.
I'm expecting them to have a bunch of stuff hitting the store that we have not yet seen... And I figured they might reveal a bunch (if not all) of it.
Not complaining or anything... Just a little eager!
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and round up everyone that knows more than they do"-Dylan
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Oh! Now that would be FREAKIN' AWESOME!
An ENTIRE ZONE COMBAT PHASED! *swoon* |
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@Golden Girl
City of Heroes comics and artwork
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)