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Posted

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Originally Posted by Memphis_Bill View Post
Which content, pray tell, would be deleted by going through the often-requested revamp of Dark Astoria?
Dark Astoria.


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Posted

As an aside one of my MAJOR pet pevees with teaming is this idea that you need to wait for a full 8 man team. I'd rather us go with 3-4 and find more as we go then have everyone waiting around twiddling their thumbs and wasting their fun time.

When the VIP arcs come about I'll be run my teams the same way.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Dark Astoria.
Why would you need to destroy Dark Astoria to add story arc content to it?


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Why would you need to destroy Dark Astoria to add story arc content to it?
/this.

If I need to write something and I'm looking at a blank piece of paper, I don't tear off and crumple it up to get to the piece of paper underneath it.


 

Posted

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Originally Posted by Samuel_Tow View Post
That's more or less what I wanted to see as end game: Play the rest of the game, then make more like that.
Let me just say OH HELL YES.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
That's more or less what I wanted to see as end game: Play the rest of the game, then make more like that.
That's why lower level Trials are being added


@Golden Girl

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Posted

Quote:
Originally Posted by Golden Girl View Post
That's why lower level Trials are being added
Good thing no one will play the lower level trials.


 

Posted

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Originally Posted by Kheldarn View Post
Because if they revamp Dark Astoria, they'll probably return it to Astoria?
As has been mentioned, coming in i21, we have a mechanical solution to this. And, in the case of Dark Astoria, it's a pretty awesome one. With combat phasing, it's Dark Astoria until you complete the arc, and then...


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Good thing no one will play the lower level trials.
You've not played the new Sewer Trail, have you?

And the Halloween Trial will be another hit


@Golden Girl

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Posted

Quote:
Originally Posted by Arilou View Post
Because of the effort it takes to form a team. Soloing can be done at any time or any point. (even say soloing TF's would be very easy as you could just quit when you get bored and continue later, which you still can do on a team but it's again, much more complicated since you have to schedule a return-time with other people) teaming requires a bunch of people to be at the same time and point and intention. This makes it by nature more complicated to form a team than to solo.
If by "effort" you mean "send a tell to the guy forming the trial, watch Simpsons reruns for twenty minutes, mash buttons while half-watching Simpsons reruns for another ten minutes, pay attention during the prisoner phase, then back to half-watching Simpsons while mashing buttons" then I guess it is. Or, in the case of a TF, "press W while mashing buttons for an hour. While still watching the Simpsons."

Forming a team isn't a gameplay challenge, it's a social challenge for one person. In that sense, it's like a farmer clearing a map while everybody else doorsits.

Quote:
If a task takes 30 minutes on a team of eight, and a comparable task takes 30 minutes to solo, the solo task is going to be easier. (and since MMORPG's rarely have actual permanent "failures" with real consequences, time is really the only metric that matters)
If a task takes me 30 minutes to solo, and adding a team of eight still makes it take 30 minutes, there is something wrong with my team. And by "something wrong" I mean "my team is a bunch of doorsitting mooches."

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Originally Posted by Arilou View Post
To be fair, I don't think anyone has actually argued against a solo-option, just against making it too easy.
Then I don't think you were paying attention to the original discussions. Not that I blame you.

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Originally Posted by Samuel_Tow View Post
So I take it we're done discussing the Barbarian costume pieces? Too bad, because the Incarnate dance is the same one we danced last year and that's not as interesting. Barbarian women were a lot more exciting
Chainmail bikini. Me want. Preferably with texture mapping that suggests "Broadsword Scrapper" rather than "Gravity Controller." Me no want puny girl arms and vast tracts of cleavage.


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Posted

Quote:
Originally Posted by Lazarillo View Post
As has been mentioned, coming in i21, we have a mechanical solution to this. And, in the case of Dark Astoria, it's a pretty awesome one. With combat phasing, it's Dark Astoria until you complete the arc, and then...
So it can start off as a crisis zone, and then become a normal zone?


@Golden Girl

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Posted

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Originally Posted by Kheldarn View Post
Because if they revamp Dark Astoria, they'll probably return it to Astoria?
They didn't do that with the Rikti War Zone that I could tell. Off the top of my head, only three things changed in that zone when it went from Crash Site to War Zone:

*The Crey's Folly gate was closed and associated guards removed.
*The hospital was boarded up and sealed, replaced with the one in the Vanguard base
*The Rikti Saucer was tilted to lie flatter on the ground so it could be stood on more easily.

And, OK, four: The old Peregrine Island teleporter exit was moved to the Vanguard base and replaced with theirs.

But those are all small, isolated minor changes (yes, even the Rikti saucer re-tilting) that left the majority of the map completely intact. Spawns may or may not have been reshuffled, but the zone itself remained the same. Granted, Melissa Bianco's explanation as to why more wasn't changed at the time was that they simply didn't have the manpower to do it. They could either choose to work on the story and new instance or on revamping the zone, and so they chose story and instances (good call).

Since then, I've continued to argue that the Hazard Zones don't need a graphical revamp, they just need new storylines added to the existing geometry, via new contacts. Not a single thing needs to change about Astoria itself for it to receive contacts inside it handing out missions.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
If you want to get 8 man teams sure. I can form a 4-5 man in two to five minutes for any activity in game.

You don't need 8 players for tfs.

I've beaten some of the harder ones with 4-6.
You need 8 for LGTF.. and RSF... just ya know, FYI.


 

Posted

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Originally Posted by Eva Destruction View Post
Chainmail bikini. Me want. Preferably with texture mapping that suggests "Broadsword Scrapper" rather than "Gravity Controller." Me no want puny girl arms and vast tracts of cleavage.
Out of context, but I have to say - I still want Foreshadow's arms... On my girls! The dude is already using separate arms via the Robotic Arms technology, so why can't we? I'd even accept having to deal with the metal rings around the shoulders, honest I would! I'd also accept never being able to apply patterns to the arms, either, if that's what it took. I just want arms that look solid enough to carry the heavier weapons we'll be getting some time soon.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Golden Girl View Post
That's why lower level Trials are being added
/e "Just when I thought I was in, they push me back out."


 

Posted

We've kind of derailed the Pax train at this point. Is there anything more to say about Pax?

Re: Public Quests - The closest I've seen to Public Quests is the Giant Shivan zone event in the new tutorial. It's basically a Public Quest with a delay of just a few seconds between resets.

I would like to see more such events. Hopefully, this tech means that the devs are actually planning to design more such events across all level ranges.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
So it can start off as a crisis zone, and then become a normal zone?
Heck, they wouldn't even have to create a new zone. The "regular" zone is still there when the fog machine is turned off already.


 

Posted

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Originally Posted by Zwillinger View Post
- I completely understand wanting "more" at PAX. The reality is that we had planned to announce "more", including an actual date for headstart. As often occurs in game development, "things happened" and we were not able to announce. It's far better to refrain from committing to a date and avoid having to publicly push it out, especially when there's a lot of moving parts involved. As Posi said at the panel though, the VIP Headstart is coming soon.

Very Soon™.
Translation: The Rednames are getting a Headstart Headstart!




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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Since then, I've continued to argue that the Hazard Zones don't need a graphical revamp, they just need new storylines added to the existing geometry, via new contacts. Not a single thing needs to change about Astoria itself for it to receive contacts inside it handing out missions.
But those new storylines need all new maps, and new enemies, and about five gameplay gimmicks per arc, two of which will be buggy and at least one of which will be overpowered for the level range. This is to distract everyone from the gaping plot holes and the fact that the story itself is overpowered for its level range.

What, you really think they'll be sending level 40-50s to deal with a bunch of gods so scary even the other gods decided they should just be sealed away for the rest of time? HA! That's level 20-30 work.


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Posted

Quote:
Originally Posted by Lazarillo View Post
As has been mentioned, coming in i21, we have a mechanical solution to this. And, in the case of Dark Astoria, it's a pretty awesome one. With combat phasing, it's Dark Astoria until you complete the arc, and then...
Oh! Now that would be FREAKIN' AWESOME!

An ENTIRE ZONE COMBAT PHASED! *swoon*




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Posted

Quote:
Originally Posted by Winterminal View Post
Examples quoted for truth. I agree with the other points about the general trend of the thread as well, but those illustrate why a solo option should be present.
Well... we're just going to have to agree to agree then.

Thanks!


As for PAX... I was hoping we might see a big reveal of back items coming.
I'm expecting them to have a bunch of stuff hitting the store that we have not yet seen... And I figured they might reveal a bunch (if not all) of it.

Not complaining or anything... Just a little eager!


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Why would you need to destroy Dark Astoria to add story arc content to it?
If you're just adding new story arcs to an existing zone, you aren't, by my definition, updating old content. Dark Astoria isn't changing, and no existing story arc is changing, so that is making purely new content.


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Posted

Quote:
Originally Posted by Kheldarn View Post
Oh! Now that would be FREAKIN' AWESOME!

An ENTIRE ZONE COMBAT PHASED! *swoon*
That could also be something they could do with Praetoria once Tyrant and the loyalists are defeated


@Golden Girl

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Posted

Quote:
Originally Posted by Golden Girl View Post
That could also be something they could do with Praetoria once Tyrant and the loyalists are defeated
You keep saying that like it's guaranteed to happen. It's giving me an itch to make a Loyalist.