Troubles Finishing off Romulus in ITF
1) Is it possible to kill off the nicti first? I get the impression that Romulus himself has to go down (multiple times) -- at least that's how I remember seeing it done -- instead of shearing him of his nicti, but I'm not really sure. It does seem we cannot "pull" the nicti until we target and pull Romulus himself. Since we lack a second taunter, the odds of forcibly splitting him from the nicti are iffy at best.
|
2) Is there anything else tactically we should be doing in order to defeat him? We've tried asking the ranged squishies to stand way back, but to date it hasn't worked -- something is shooting them. |
3) What else can we do (without leaving/breaking the Task Force) to beef up? We're all heroes, not a mixed-faction team, so we can leave the zone. Here's what I've come up with: |
1) Is it possible to kill off the nicti first? I get the impression that Romulus himself has to go down (multiple times) -- at least that's how I remember seeing it done -- instead of shearing him of his nicti, but I'm not really sure. It does seem we cannot "pull" the nicti until we target and pull Romulus himself. Since we lack a second taunter, the odds of forcibly splitting him from the nicti are iffy at best.
|
2) Is there anything else tactically we should be doing in order to defeat him? We've tried asking the ranged squishies to stand way back, but to date it hasn't worked -- something is shooting them. |
I've done many ITFs without any tanks or brutes. And I know there have been all blaster/defender/insert AT here ITFs. It just depends on your builds.
When I play my fire/kin I'm always right up in Rommie's face alternating through Transfusion, Siphon Power, Fulcrum, Siphon Speed, Transference, etc.
And I have my trusty Clarion for when he rez-stuns. But I'm also built for defense so while I'm there, I'm not getting majorly squished.
3) What else can we do (without leaving/breaking the Task Force) to beef up? We're all heroes, not a mixed-faction team, so we can leave the zone. Here's what I've come up with:
We're not worried about "purist" considerations like "no Shivans." In fact, we don't really even need to succeed; it's just that there are some less-experienced players in this group who have not run through an ITF yet and I don't want them to feel frustrated. I plan to try to gin up some of the items on the bulleted list above before we play next. Any suggestions are welcomed. |
Don't forget about the Vanguard HVAS you can purchase for 250 Vanguard merits. They're just as good as Shivans IMO.
There's also a craftable temp power, Kinetic Dampener I believe, that gives you a S/L Defense shield toggle. That's also an option.
Good luck on the ITF

| Home Server: Virtue |


Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]
If you could tell us what flavors of AT we're dealing with, I could be more helpful. It really makes a difference knowing what buffs and debuffs are available.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
it's hard to say what mix would work best since it depends on your controller and Defender
|
Tanker: Dark/BattleAxe
Scrapper: Katana/Fire
Defender: Cold Domination/Dark
Controller: Electric/Kin
Blaster: Fire/?
All around level 40.
edit: Not many set bonuses as far as I know; a few key IOs like Steadfast 3%, a sinlge -knb on my Scrapper, and a little bit of frankenslotting.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
2) Is there anything else tactically we should be doing in order to defeat him? We've tried asking the ranged squishies to stand way back, but to date it hasn't worked -- something is shooting them.
|
Also remember that the rez-stun is line of sight - as soon as he goes down everyone without mez protection should get behind a pillar or wall, it helps dramatically when you can all attack from the off without any negative effects.
Otherwise, the hardest thing to overcome really is the heal spam from his fluffy and all you can really do to counter it is pop damage inspirations, use debuffs and stay as far away from Rommie as you can if you're a ranged AT.
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
Just for general interest and in case it matters, here's what I recall of team composition:
Tanker: Dark/BattleAxe Scrapper: Katana/Fire Defender: Cold Domination/Dark Controller: Electric/Kin Blaster: Fire/? All around level 40. edit: Not many set bonuses as far as I know; a few key IOs like Steadfast 3%, a sinlge -knb on my Scrapper, and a little bit of frankenslotting. |
Being that Elec and Cold Dom have PBAoE toggles, chances are you want them in melee range instead of being far out at range.
Cold Dom + Kinetics should be plenty buffage/debuffage to take out Rommie.
| Home Server: Virtue |


Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]
just another note, you CAN leave the zone even if you were mixed alignments, they changed this not too long after GR came out (i think around i19)
once you formed a co op team you can leave co op zones and still be on the team

With Cold Domination, your group should be well buffed enough that Shields+1 purple will keep you on your feet.
If your Tanker is buffed and can stand toe to toe with Romulus, here is my advice for placement:
1) Fight him where he stands. At least, have the tanker start the fight there, and get the aggro from him and his Nictus.
2) everyone else in the party move past Rommy and stand at the temple doorway together. Once the tanker has aggro, the Scrapper can go in, but most of your group should spend most of the fight at range when possible.
the advantage to this placement is all the ambushes should then come from a fairly predictable direction, and have to run through your tanker and whatever AoEs your group has out.
Until aggro is established and your tank is able to stand up, the rest of the group should avoid Area effects. Usually that only matters for the first few seconds.
If your tanker isn't capable of standing up with buffs and heals from you guys, we have bigger issues, but for now lets talk as if we can solve this from a straight up fight.
Things your team can do:
- Keep positioning so ambushes and Nictus spawns have to pass through area effects.
- Your cold defender should find the healer nictus at the start of the fight (its the one that spawns on the left as you face Romulus) If at all possible he needs to keep track of that one and cast Benumb on it every time he can until it gets eaten. The other Cold Debuffs should go on Romulus.
- the kinetic controller may become a buffer/healer for most of the first part of this fight. If your tank is having issues staying up, his heals are going to be the difference maker.
Overall I feel this group can pull it off. You have solid buffs and debuffs on your side, which means you have enough damage if you can stay on your feet to do it.
It's really all about knowing where to stand.
Post again if your tanker is the one that is having issues staying on his feet. Dark Armor is Resistance, and Cold shields are Defense, so this is the one weak area in your composition and he may need to chew more purples than the rest of you to get over the top Defense to stay up.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Being that Elec and Cold Dom have PBAoE toggles, chances are you want them in melee range instead of being far out at range.
|
Otherwise you're quite correct that they have more than enough buffs and debuffs to handle things.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Tanker: Dark/BattleAxe
Scrapper: Katana/Fire Defender: Cold Domination/Dark Controller: Electric/Kin Blaster: Fire/? |
General comments strategy:
1. Keep everyone softcapped, that means 4 small purples per minute for the Defender, 2 per minute for everyone else. You could potentially use oranges as well but due to tray size limits versus combat duration you'll probably need to buy medium or large inspirations to get enough in (for purples a medium replaces 2 smalls and then add at least 2 medium oranges for a noticeable difference)
2. Make sure the Controller keeps the Defender Speed Boosted at all times (and ideally everyone else but especially the Defender). The extra recharge will mean he can use Benumb a lot more often which will really help with Rommy.
3. Unless you have people running tactics consider having people use some yellow inspirations (especially anyone who is SK'd up). Romans have a lot of defense powers and even one small yellow every minute makes a huge difference in overall damage dealt.
4. As mentioned above, pull to the grass (if you weren't already doing that).
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Adeon is talking about picking off the Nictus before engaging Rommie I think.
Anyway the teams I've been on where one of the Nictus (or two) die before Rommie uses them to rez have been pretty high-damage teams that could just pound Rommie into the ground in any case.
But I do agree with all of the above strategies. Eat purples, use your buffs and debuffs. Having a kin to boost everyone's damage helps a lot.

my lil RWZ Challenge vid
A shivan each would most likley turn it into a cakewalk. Thats the easy answer
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Have your Fire blaster watch the summoning Nictus. When the mini-fluffies are called out, they're stacked on top of each other. The mini-fluffies have relatively low hitpoints. Two quick AOEs (Fire Ball + Fire Breath) could take them all out. Heck, several times, I've Sands of Mu'ed them.
Teams are the number one killer of soloists.
Just a couple of details that Sailboat left out. The team is level 39, so we don't have little goodies like APPs or incarnate slots. Also, the task force itself is set at level 45 since we had an extra participant when we started; so we're artificially level 44 which may not make a huge difference but it's a slight handicap.
I'm playing the tanker, and how it's typically gone is that I don't stay up long enough to get Dark Regeneration off a second time. Usually the electric/kinetic controller dies within the first few seconds of the fight, so a good chunk of our debuffing and our only source of external healing has been absent. Probably the biggest factor is the recharge debuffs that get piled on me, even with the debuff resistance and recharge bonus of Speed Boost. I think I was at -131% when I looked at one point during one of the fights last week.
My own stats are 13-15% defense to any given damage type before the cold buffs (28-30% buffed), and about 60% resistance to smashing, lethal and negative energy.
Thanks for the advice so fartomorrow night we hurl ourselves at him again!
I don't know what sort of auto-hit there is; I've done a lot of ITFs on force field defenders and the team doesn't take a lot of damage. So the cold shields + medium purples should make a big difference. (Remember: 45% Defense takes 1/4 as many hits as 30% ! Four times tougher! Until you get defense debuffed...)
Also, 60% Res is about where big oranges start to shine; two mediums will get you to 90%. I love the Wentworth's inspiration counter!
If you're really pushed for room in your inspiration tray you can global-mail yourself insps and pick up your mail in midfight.
I was on a team that picked off the Nicti once. I don't remember all the details but it involved staying at snipe/NemStaff range. Somehow they didn't aggro. It worked but I wouldn't try it without a real explanation.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
a lot of good advice here but, i would disagree on fighting rom where he spawns.
if you are having trouble with rom, its likely the ambushes are overwhelming you too. pull rom to the grassy area away from the "dance floor" and no ambushes will follow.
oh yeah - and lots of the speed runs do involve killing the nictus first. if you plan on trying that - you should probably target through the tank - to ensure everyone is on the same nictus! (and then get the healing one first!)
________________________________
"Just cause you don't understand what's going on don't mean it don't make no sense
And just cause you don't like it, don't mean it ain't no good" - Suicidal Tendancies
If you have Superspeed, Teleport, or really any fast movement, you might be able to hop up to where rommy spawns between him and the nictus, breaking the "leash"
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I'd have everyone fill up with small purples and have everyone hug Rommie for spammed Kin heal and Fulrcum shift. Transfusion comes back very quickly and heals for ton with everyone at or near soft cap it should be more than enough to keep them on their feet.
If the Kin and the Cold can stay alive, they should be able to take him down even with minimal help from the team.
Find the healer.
Kill him with ranged attacks of 80+range. ST only if needed, rinse and repeat with the other nictus... |
Your team sounds like it's got enough muscle though to take on Rommy directly. I agree that you should pull Rommy into the grass to avoid the ambushes. Purple/orange inspirations plus cold buffs should keep everyone on their feet. The kin 'troller should spam Transfusion for the -Regen. Enevenomed Daggers and Shivans would be bonus.
When Rommy dies, everyone should get out of line of sight to avoid getting stunned on the rez.
Global name: @k26dp
I've been on a couple of low damage buff/debuff light teams in the early days of ITFs where we have done this - its very slow but definitely possible.
Usually easier is to split Rommy away from the Nictus - with two tanks this is straightforward but can be done with one if the team can immob Rommy - stand in the nictus with a Taunt Aura running and use Taunt on the immobbed Rommy.
Next option is for the tank to be the only toon in melee range - The healing Nictus will heal Rommy (and everything else) according to how many of the team including pets are in its aggro range (~80' I think) - If you aren't the tank and are in its range you will find an icon along with your buff/debuff icons - you will also find a faint dark (I think its probably purple) smokey aura on you. If this is the case move back until you are out of its range - melee toons sit back and twiddle your thumbs - or better keep an eye out for the ambushes.
These days its more usual for teams to just owerwhelm the healing Nictus's heals with buffs/debuffs in which case just pound on Rommy.
When Rommy rezzes everyone in line of sight will be hit with a high mag stun so as soon as he drops run around a corner somewhere and listen for the mez animation to finish. If you don't you WILL be mezzed even if you are a granite tanker running rooted and buffed with multiple ID, Clear Minds and Clarities so keep some break frees handy - its not as high as GWs mez but you still aren't going to avoid it with mez protection.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
I've undertaken a "social" ITF with a couple of friends -- this team is not particularly min/maxed and just played for fun. Without planning it, we happen to be a Hero Pentad -- Blaster, Controller, Defender, Scrapper, Tanker.
We motored through the last mission and got to Romulus and his nicti, and found ourselves unable to take him down. Instead, he quickly cuts us down every time, perhaps with his autohit pulse attack. We have not stayed alive long enough to see if we're making inroads into his life bar, so it's hard to say if we have "enough" damage.
I myself have participated in the ITF many times, but usually we've either split the spawn between two taunting Tanks, or just powered through with mass damage, so I never learned the finer points of bringing down Rommy.
We'll try again this week.
Questions:
1) Is it possible to kill off the nicti first? I get the impression that Romulus himself has to go down (multiple times) -- at least that's how I remember seeing it done -- instead of shearing him of his nicti, but I'm not really sure. It does seem we cannot "pull" the nicti until we target and pull Romulus himself. Since we lack a second taunter, the odds of forcibly splitting him from the nicti are iffy at best.
2) Is there anything else tactically we should be doing in order to defeat him? We've tried asking the ranged squishies to stand way back, but to date it hasn't worked -- something is shooting them.
3) What else can we do (without leaving/breaking the Task Force) to beef up? We're all heroes, not a mixed-faction team, so we can leave the zone. Here's what I've come up with:
We're not worried about "purist" considerations like "no Shivans." In fact, we don't really even need to succeed; it's just that there are some less-experienced players in this group who have not run through an ITF yet and I don't want them to feel frustrated. I plan to try to gin up some of the items on the bulleted list above before we play next.
Any suggestions are welcomed.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog