Petless Masterminds. Possible? Worth it?
I mostly play melee characers, and some ranged/support too, but always DPS based.
I mean, scrappers, brutes, blasters, dominators and corruptors. I have this crazy thing in my mind, about petless masterminds. How would they work? Soloing possible with a, lets say demon (Whip) Storm, Heat mastery? Anyone got any experience with this weird thing? Are they worth it to try and level? Thank you! |
Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
Please show me the whip set for Corruptors and I will gladly concur. Corruptors are my favorite AT.
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But if you think you can convince them to make a Whip Blast set, go ahead. I know I'd play it.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I think Hellfire Whip is more likely to surface as a melee set than ranged.
I'm not sure why you'd say that. The attacks that exist right now are ranged. Why would they change that when they make a full set?
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Kind of reminds me of back when the dual pistol set didn't exist, and people occasionally proposed that if such a thing be created, it should have really short ranges and be pitched as a scrapper set with a difference.
I'm not sure why you'd say that. The attacks that exist right now are ranged. Why would they change that when they make a full set?
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Corruption is a true ranged attack at 80 feet. You basically launch a blob of fire off of the whip and at an enemy. You could toss this in as a simple ranged attack in a melee set a la Impale, Focus or Hurl.
Lash (which has this icon: and accepts these IO set categories: Melee Damage, Knockback) is definitely not "ranged." The range of the power is 20 feet, which is farther than any other melee attack (even more than that freak of nature Knockout Blow, which weighs in at 13.20 feet), but still drastically short of anything you'd consider "ranged."
Crack Whip is a cone attack with a 30 foot range, and you can't enhance the range. Typical cone attacks from Blast sets (Buckshot, Frost Breath, Fistful of Arrows) are 40 feet and CAN be enhanced, so this power isn't on the level of Blast powersets either. You could say it's like Lash but some of the fire falls off in the process as in Corruption.
I'm not sure why you'd say that. The attacks that exist right now are ranged. Why would they change that when they make a full set?
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If we can't have Dual Pistols as a Melee Set for gun fu fighting action (a comic book staple) why would we have a MELEE WEAPON set as a Ranged Weapon set?
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A full whip set would actually work best as an "Assault" set, IMO. You know, the ones that doms have that have both melee *and* ranged attacks.
And if you really want to play a petless MM, just play a Defender or Corr. They're the exact same thing without the gimped power selection/values/inherit you would have with a petless MM, and they have more powersets to choose from!
It's possible, but it takes a lot of work.
I would reccomend making an alternate pet build, just in case. Try them both, and see what you prefer.
Hellfire Whip is better than most MM weapons, but without your demons, you need friends to make good use of it. Look into stealth. Use a secondary that boosts your survival. (I reccomend Dark Miasma). And don't take pancake from anyone. This can work, but only if you make it work.
Yea, I'm sure you could also play the game effectively while sitting naked on a George Foreman grill in repeatedly stabbing yourself in the eye with a spork, but that doesn't behoove anyone on the forum to tell you it's a good idea.
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My theory is that the whip attacks in Demon Summoning were created solely to prevent the petless MM from becoming extinct as a result of Dual Pistols.
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I guess it's Hellfire Whip, not Demons. And Trick Arrow.
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