Beam Rifle?
Yeah that's my only real nitpick from what I saw. Beam weapons shouldn't have any noticeable recoil. In fact that's supposedly (theoretically?) one of their main advantages over standard gunpowder-type weapons. It seems like they just left in some recoil animation from previous gun models. Hope they end up cleaning it up a bit before launch.
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I'm gonna run counter to some and say that I like the recoil on the Beam Rifle. Sure it may not be realistic. But it's cool.
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The Ghost Buster weapons had recoil as I recall.
I don't suppose a wand is an option... no, didn't think so.
It not a "Laser Rifle", it's a "Beam Rifle". All lasers are beams, but not all beams are lasers.
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But how many beams recoil? As far as I know, recoil is a result of the chemical reaction from gunpowder.
In the pen n' paper RPGs, I've read numerous "explanations" for beam weapon recoil for those games that included it. Lasers would have no recoil whatsoever, but if you're talking about something that shoots a quanta of energy that has mass, then maybe you'd have some. Or hell, you could just make it a side effect of the weapon heating up or whatever.
Long story short, beam weapons have recoil because recoil LOOKS COOL.
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But how many beams recoil? As far as I know, recoil is a result of the chemical reaction from gunpowder.
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Newtons Third Law in action.
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But how many beams recoil? As far as I know, recoil is a result of the chemical reaction from gunpowder.
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(This is also why e.g. firehoses and compressed air lines have recoil, sometimes quite a lot of recoil. Water, in particular, is quite dense and firehoses generally have a high flow rate, so the Newtonian forces involved can be considerable.)
The reason lasers don't have recoil is because photons, which are all that come out of lasers, don't have mass (in the classical sense). So theoretically, a directed energy weapon using something other than pure light, such as gas plasma, would. The quantity of mass involved in such a weapon's discharge would presumably be very small, but moving at an extremely high velocity, so the recoil could be perceptible, though I'm not about to go and do the math required to confirm or deny that.
Basically, though, the behavior exhibited by the Beam Rifle powers has nothing to do with science and everything to do with the fact that a whole generation of sci-fi art directors were raised on Ghostbusters, whose weapons' behavior was modeled on that of - coincidentally enough - firehoses. Proton accelerators don't really make cool twisty beams that can rip a hole in spacetime if they're crossed, but what they do really do isn't anywhere near as interesting-looking.
It not a "Laser Rifle", it's a "Beam Rifle". All lasers are beams, but not all beams are lasers.
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But how many beams recoil? As far as I know, recoil is a result of the chemical reaction from gunpowder.
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Actually, that's a weapon I can get behind: two-by-four gun!
I've even got the character name: Wotsa Tuba For?
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Time manipulation to me is more impressive than Beam Rifle or Street Justice.
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Nope. It's a reaction to the ejection of mass (i.e. the bullet and combustion waste gases) from the muzzle of the gun, in accordance with Newton's Third Law of Motion. It has nothing to do with the combustion of the gunpowder, except insofar as that's what produces the gas and propels the bullet. If it were something else doing the propelling - electromagnets, say, or compressed air - there would still be recoil. So-called "recoilless" weapons compensate for their recoil by directing the waste gases in the opposite direction, but physically speaking it's still there.
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If the energy being shot has mass (such as ions), there will be recoil.
Newtons Third Law in action. |
Of course, it also doesn't have to caused by the projectile. A laser that superheated the air immediately in front of the muzzle when fired would cause a very rapid expansion of the air which will cause a push-back that could theoretically feel similar to a relatively light-recoil weapon.
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I suppose it's possible that the Beam rifle has recoil because it was designed to emulate the feel of a regular projectile rifle. So that the shooter could go back and forth between weapon types without relearning how they feel to fire.
The reason Beam Rifle recoils is much simpler - it's because it uses the same animations as Assault Rifle to save on the art team's time. Trying to figure out reasons why it should recoil strikes me as akin to trying to explain why the space ships in the Wing Commander movie drop "down" when they leave the end of the flight deck on takeoff. In space. Or why the Kilwrathi space fighters are so noisy. In space.
I don't mean to mock attempts at an explanation, honest! But it just seems to me like we're trying to excuse what should in my mind be a clear case of inappropriate visuals, something for the developers to fix, not for us to explain away. Not unless we want to explain why the beam can shoot out sideways of our Beam Rifle barrel.
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http://www.youtube.com/watch?v=luxLH_LKdlk
Power customization could render it closer to what you're looking for.
Wish they'd get rid of the recoil part of the animation. Looks silly for the beam to react the way it does with the recoil effect, besides that, energy weapons don't have recoil.
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