Epic and Patron Power Pools


Amy_Amp

 

Posted

When Epic Power Pools where Diversified over to villains, I cheered, I figured finally some loves for the villains. This is good right. Well there is a dispairity here that has been driven home hard by my Electricity blaster, and I want to vent a bit. My Blaster was created because I was impressed by the sheer power and wonderful animation of the Judgement Ion powers... I wanted to make a Blaster who used those powers all the way through, A true theme character.

This character became an RP character, heroic and pure.

You can understand my distress when I realized to keep him in his theme, and get Mu as his epic pool, I would have to become a true villain. Spending at least a week of my characters time on villain side working on this project, doing horrible things for horrible people just for personal gain.

It's totally out of character for the character but the only way to attain those powers. Villains don't have to redeem themselves to get power mastery, so why do we have to come to they're side to enjoy power proliferation of the Epic power pools?

This goes for all the Epics, they all suffer from the same lose of those four pool options when the villains get the hero options for free... Either give us a hero side equivalent set of missions to unlock the powers, or set them to unlock at the same time as the Epic Power Pool powers.

Thanks,
Elvnsword
PS: I am sure, this has been mentioned before, and I may well be beating a dead horse, but I had to mention this because it's currently driving me a bit insane in game...


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

From the arcs I have done, it seems like you have to recover the tech that gotten stolen from let's say Black Scorpion. The hero version could be you being the one to steal it and thus copy the patron pool powers since you have their tech. It's slightly evil, but yet heroic.

EDIT: I will +1 the idea because I would love to be able to skip the side switching aspect as a whole just for the patrons. I certainly would like to skip it on a number of characters. One minor thing about switching. Let's say I take my namesake villain side so I can get Scorpion Shield. I lose the numeric listing of the prestige I have earned while in the SG, which should be number one. I also lose the join date which is the date the SG was created. There's simply no way I'm losing the creation date of the SG when it's already there in game.


 

Posted

Two words: Mind Control.

(I hate to be snarky, but I never understand why RP'ers have such a hard time RPing their way through scenarios.)


Kid Lazarus, 50 empath Defender
Freek, 50 mind/psi Dominator
Black Khopesh, 43 db/wp Scrapper
Circuit-Boy, 40 elec Brute
Graf von Eisenfaust, 38 db/wp Brute
Blue Banshee, 35 sonic Blaster
Blood Countess, 33 mind/storm Controller
Dr. Radon, 32 rad Corruptor
Phantom Pirate, 32 db/wp Stalker

 

Posted

I find it annoying from a non-RP perspective. I toiled to get my VEAT away from the horrible redside environment and thought I was free of it forever, but then I realized I had to go back when I wanted to get the Epic pool to complete his army of robot spiders. Such tedium.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by KidLazarus View Post
Two words: Mind Control.

(I hate to be snarky, but I never understand why RP'ers have such a hard time RPing their way through scenarios.)
Because busting out mind control, clones, and evil duplicates as a means to an end instead of as an end in themselves is ridiculously hackneyed writing, and demeaning to play through?


 

Posted

Is there some reason you can't just use the regular electric ancillary for Blasters?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Is there some reason you can't just use the regular electric ancillary for Blasters?
The powers are pretty similar too.

You get Charged Armor earlier, and can summon a pet, but you lose Surge of Power and EM Pulse.


 

Posted

Quote:
Originally Posted by Vanden View Post
Is there some reason you can't just use the regular electric ancillary for Blasters?
I'm kind of with Vanden here... especially since you're vaunting this in the name of roleplay... if you want electric powers, use Electrical Mastery. Mu Mastery is a form of magic taught by Sirocco and includes the ability to summon one of his decidedly evil lieutenants to fight as your servant. <sarcasm>Real hero-ey.</sarcasm>


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by elvnsword09 View Post
When Epic Power Pools where Diversified over to villains, I cheered, I figured finally some loves for the villains. This is good right. Well there is a dispairity here that has been driven home hard by my Electricity blaster, and I want to vent a bit. My Blaster was created because I was impressed by the sheer power and wonderful animation of the Judgement Ion powers... I wanted to make a Blaster who used those powers all the way through, A true theme character.

This character became an RP character, heroic and pure.

You can understand my distress when I realized to keep him in his theme, and get Mu as his epic pool, I would have to become a true villain. Spending at least a week of my characters time on villain side working on this project, doing horrible things for horrible people just for personal gain.

It's totally out of character for the character but the only way to attain those powers. Villains don't have to redeem themselves to get power mastery, so why do we have to come to they're side to enjoy power proliferation of the Epic power pools?

This goes for all the Epics, they all suffer from the same lose of those four pool options when the villains get the hero options for free... Either give us a hero side equivalent set of missions to unlock the powers, or set them to unlock at the same time as the Epic Power Pool powers.

Thanks,
Elvnsword
PS: I am sure, this has been mentioned before, and I may well be beating a dead horse, but I had to mention this because it's currently driving me a bit insane in game...
I'd say this is something that should be in suggestions, and there's in fact a recent suggestion thread on this very topic.

Next, you can do the whole thing as an OOC type deal for your hero blaster. Or do you skip everything that wouldn't be IC for your character? Like skip the mission that has the flavor text of your character slicking their hair back. Smelling something they can't smell, ect, ect.

Or you could just say they're going to the Rogue Islands to fight crime and not really taking a patron or allying with them.

So the RP side of things is clearly not in your way of getting the patron powers.

Also this is the different between Patron and Ancillary Pool powers. There doesn't need to be a hero equivalent.

Thoug if they do them, I'm all for SideKick Pool Powers. Pick a Freedom Phalanx member and become their sidekick! Let it come with a permanent gold Title of "So and So's Sidekick" too.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Vanden View Post
Is there some reason you can't just use the regular electric ancillary for Blasters?
I think most times it's also trying to get specific powers, ie defenders getting a def based toggle armor since they don't have that option as of yet.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
I think most times it's also trying to get specific powers, ie defenders getting a def based toggle armor since they don't have that option as of yet.
That might be the case with some suggestions, but this one is about getting Mu Mastery, which isn't a defense based toggle armor.

Also, Blasters have a defensed based toggle armor.

Admittedly, Mace Mastery's defense based toggle armor, imo anyways, is very concept friendly, in that it's just a glow effect, and not say something like an Ice Armor Toggle.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by NightErrant View Post
The powers are pretty similar too.

You get Charged Armor earlier, and can summon a pet, but you lose Surge of Power and EM Pulse.
For solely animation purposes...my Blaster went Villain just because I loathe the animation for Elec Mastery's Static Discharge so much and yet still wanted another AoE.

Mu Mastery Static Discharge > Elec Mastery Static Discharge


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
For solely animation purposes...my Blaster went Villain just because I loathe the animation for Elec Mastery's Static Discharge so much and yet still wanted another AoE.

Mu Mastery Static Discharge > Elec Mastery Static Discharge
I've gone redside to obtain Mu Shackles, as I just love that animation for a hold over the other Electric Hold powers.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

First, I am with the others when I say: If you wanted to remain true-to-concept, there is Electrical Mastery, a set for which I can vouch as "worthwhile."

But odds are you knew that and wanted something specific from Mu Mastery. To that I say: They are Patron Power Pools. They were specifically designed to be obtained only after "pledging" to one of the Villainous Patrons, a concept completely absent from the Ancillary Power Pools. To simply give Heroes access to those powers would have discounted the worth of the Patron Arcs (regardless of anyone's opinions of them), and I am sure that is something the Devs saw as unfair to the arcs' original designers.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

While Mind Control may be considered hackneyed, I'd have no issues going into Deep Cover.

Even a true hero should be willing to get his hands a bit dirty to go into the enemy's lair learn their secrets, then burn all those bridges and leave in a blaze of glory.

Hell, you can complete the first Patron arc to get the powers, then complete the second Patron arc to kick their *** with their own powers, then get out of the Isles by doing some good things on your way.

If you never complete the 3rd arc where you kiss and make up, it never happened. You can safely consider Scirocco to be a dire enemy of your hero from that day forward, and your name to be on Arachnos Most Wanted lists.

Was that really so hard to come up with?


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

As for my namesake, his justifications were a bit easier. While LL is exceptionally clever for a lemur, it's not clear that he actually even really understands English or any other human language.

He likes shiny stuff and seeing new places. He considers beating people up to be rough play, and doesn't always readily distinguish motivations. Tips were like shiny bread crumbs. Then when he realized the doors on the other side of Pocket D would open for him now one word occurred to him: VACATION. So he got new shorts, t-shirt and sunglasses (he wears his Freedom Phalanx Fan Club t-shirt everywhere he goes in the Isles), and went off to find new shiny stuff!

He's even happier now that he's on his way back home and he found out while he was gone they added more new shiny stuff to his old hangouts!

As for why none of his old friends talk to him, he lost his beepy phone with extra large buttons on the second day, and he assumes it's just because he hasn't had time to put everyone's numbers in again.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
While Mind Control may be considered hackneyed, I'd have no issues going into Deep Cover.

Even a true hero should be willing to get his hands a bit dirty to go into the enemy's lair learn their secrets, then burn all those bridges and leave in a blaze of glory.

Hell, you can complete the first Patron arc to get the powers, then complete the second Patron arc to kick their *** with their own powers, then get out of the Isles by doing some good things on your way.

If you never complete the 3rd arc where you kiss and make up, it never happened. You can safely consider Scirocco to be a dire enemy of your hero from that day forward, and your name to be on Arachnos Most Wanted lists.

Was that really so hard to come up with?
Or, Recluse considers your hero a destined one, and is willing to give you some leeway in the isles to take out the bad guys in the isles while trying to watch you fall to the darkside.

You can just ignore a lot of the missions actual story and make your own.


BrandX Future Staff Fighter
The BrandX Collection