Discussion: Find out more about the Paragon Market!
Perfect example: ITF Sybil caverns in the first mission. Incarnate with Tier 4 Ion Judgement runs to one side, Shield Scrapper runs to the other side. Ion Judgement goes off, killing THE ENTIRE ROOM before the shield scrapper can click on the ground to get the shield charge off. And we thought shield charge was overpowered.
By watching them play, I mean just that: you run in to make use of the character you've put hours into building, but whatever choices you've made are irrelevant because another player likes easy mode. I could run in completely unslotted and do just as well. Unless I want to solo. Well, when an incarnate player can pretty much power through everything in a mission with such speed that others don't have much opportunity to contribute, how is that NOT letting ONE person decide the difficulty of the encounter? EDIT- and before this gets out of hand, let me reiterate - I don't believe we're at that point yet. I'm just voicing concerns in what I hope is a constructive manner about FUTURE content. |
I honestly don't think most folks care if the older content is steam rolled. That's the entire point of becoming stronger.
Specifically what would you suggest beyond an stronger incarnate mode? Cause I'm not seeing how tfs wouldn't get steam rolled by a team of Incarnates.
the only logical thing I can think of is not to team with them and form your own team of folks who don't want to steam roll.
As for that one incarnate on team, you invited him (if you are the team leader) or choose to team with them. If it's such and issue you can ASK BEFORE you join the team, or while forming the team.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I am really exhausted right now and am not reading things clearly. I thought it said add 1 or 2 enhancement trays for a total of up to 20 enhancements. Then, while making my usual snarky comment, I was humbled by my error and sat dumbfounded.
30 Total Enhancements in trays, Account-wide!!!!
/muppetfreakout!!!!
5 Additional Costume Slots
12 More Character Slots per server as VIP*
/muppetfreakout!!!!
Not sure about the inspirations. I would feel a bit too much like I was just blowing cash on these. I have an incredibly survivable build on most of my regular alts. Even so, I really don't care about defeat and debt hasn't been a real issue in this game in years. I use inspirations as I need in game, but don't really "need" to use them. Blowing USD on Insp for teammates who may or may not appreciate them... screw em.
We can't even get people to gather up for RAs, have them NOT open the Lambda Doors, Use the *&^& Acids on the right doors, keep Grenades on Marauder, or even get the hell out of the area when they get Double Rings on their second warning. If these Inspirations are ranged, ie. Gather on me!!, to use them, then that further stretches into the Screw Em category.
/GETOFFMYTRAIN!!!!!!!!!!!
*(I'll continue my sub anyways, regardless of VIP or not because I love the game)
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
Perfect example: ITF Sybil caverns in the first mission. Incarnate with Tier 4 Ion Judgement runs to one side, Shield Scrapper runs to the other side. Ion Judgement goes off, killing THE ENTIRE ROOM before the shield scrapper can click on the ground to get the shield charge off. And we thought shield charge was overpowered.
By watching them play, I mean just that: you run in to make use of the character you've put hours into building, but whatever choices you've made are irrelevant because another player likes easy mode. I could run in completely unslotted and do just as well. Unless I want to solo. Well, when an incarnate player can pretty much power through everything in a mission with such speed that others don't have much opportunity to contribute, how is that NOT letting ONE person decide the difficulty of the encounter? EDIT- and before this gets out of hand, let me reiterate - I don't believe we're at that point yet. I'm just voicing concerns in what I hope is a constructive manner about FUTURE content. |
Personally, I think it's rather bad that someone wanting to run something this way would have to specifically set something up (much like someone set up what they called a "smell the roses" ... think it was ITF... a while back, since they were tired of everyone speed running it and wanted to actually see what was going on - reading off the contact dialog, etc. into the team channel, etc.)
The power, it's been a creepin' for a while. *shrug* I just wonder if it's becoming a crutch for people, even just looking at IO builds. Half want to challenge people to put out just a decent SO build for something and see what happens.
COSTUME SLOTS!!!! I am so excited I could punch through the ceiling right now!
Account-wide isn't really that useful to me, but whatever. Five more costume slots! Yes please! |
I believe it is either a certain number of summons-like Amy, or in a 48 hr play period kind of thing.
not really trying to confuse but I haven't seen the video where they talked about this in a while and I'm only half using those brain cells for that anymore obviously. |
So my question in all this is what is meant by "Tier 9 offers new repeatable rewards."
Does that mean the rewards are offered for a limited time but once purchased are on your account for keeps? Does it mean they are rewards you can purchase more than once for increased effectiveness? Are they rewards that are only good for one character and must be repeatedly purchased for the benefits of said purchase for a different character? Also, are costume piece purchases account wide unlocks or per toon? I know these may seem pretty obvious to some but the repeatable rewards thing isn't clear to me at all. Thanks for your time and consideration. |
Costume parts are unlocked for all characters on an account.
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
If you're a VIP player and you complete a Signature Story Arc, then go Premium, will you be able to do that arc again through Ouroboros or will you have to buy it/resubscribe again to access it.
|
The same goes for First Ward content--if you drop your subscription, you'll lose access to the mission arcs there.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
I know the prices are not set in stone but as it shows right now, its pretty high compared to buying a "pack".
Origins Pack had
10 Auras ( $10.00)
5 Capes (6.25)
instead of $9.99 for all.
All that being said I for one will be buying more slots!!
/agrees with this.
Personally, I think it's rather bad that someone wanting to run something this way would have to specifically set something up (much like someone set up what they called a "smell the roses" ... think it was ITF... a while back, since they were tired of everyone speed running it and wanted to actually see what was going on - reading off the contact dialog, etc. into the team channel, etc.) The power, it's been a creepin' for a while. *shrug* I just wonder if it's becoming a crutch for people, even just looking at IO builds. Half want to challenge people to put out just a decent SO build for something and see what happens. |
I honestly have to ask what the alternative is? Have the devs not allow us to use the new Incarnate abilities in nothing other than the trials? That would be a terrible idea, because that would make the Incarnate system pointless as an end game system.
For years folks have been asking for a way to make our characters stronger. Turning around after giving us that power and saying "oh but you are only strong 1% of the time, or only when you run this very very specific content" would be a terrible choice. At that point one might as well stick to IOs and ignore the Incarnate system completely.
EDIT: With that said I'm all for an Incarnate mode for most content.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Sorry. I know people think I play this game like a [redacted], but I still find the Incarnate powers fun and not at all overpowered. I find pretty much all the content in the game challenging.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Feel free to let us purchase more than 12 character slots. Say, max of 144 or so? If you did that, you'd get my money for all of them on day one.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
So my question in all this is what is meant by "Tier 9 offers new repeatable rewards."
Does that mean the rewards are offered for a limited time but once purchased are on your account for keeps? Does it mean they are rewards you can purchase more than once for increased effectiveness? Are they rewards that are only good for one character and must be repeatedly purchased for the benefits of said purchase for a different character? |
Such items include enhancement boosters and unslotters, and temporary double XP buffs, etc.
Also, are costume piece purchases account wide unlocks or per toon? |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
Dual inspirations? 20 more inspirations?
Add to this the IOs and Alphas... are there any reasons to think about a character anymore when you can just brute force your weaknesses into submission? Begs the question: So, when do we get to pick and choose any power from any power set at any level for any archetype? For example, I want a character that has some fire, mind, energy, henchmen, empathy, claws, super strength, willpower and super reflex powers all in one. The day isn't a long wait before I get that, at this rate. /just sayin, there sure be a lot of 'get out of wimp' items in the last few issues... //maybe I'm just being all 'get off my lawn', and I need to not worry about it. ///oh, and 'c h i n k s' is a legitimate word, and I find it offensive it's in the list, and had to replace it with 'weaknesses'. |
This. Just how easy do we want this game to be, anyway? It's not Progress Quest yet by any stretch, but sometimes it feels that way.
|
It will be as easy as certain players want it to be. Note that we're not all forced to take all these options. If you want a hard game, don't buy the extra stuff and kick your diff up.
|
is there a line to be drawn on what gets purchased?
Can we buy mission complete tokens? Can we buy a travel power that lets us sprint but has an attached path aura that drops nickles and dimes as my toon runs away? |
Twelve More Character Slots. VIP players will be able to purchase 12 more character slots on each server, to maximum of 48 character slots per server. These additional 12 character slots can only be purchased by VIP players. Free and premium players will be able to purchase or unlock up to 36 character slots per server. |
"Trust me, it worked in the Simpsons." - Calash
Originally Posted by Paragon Market
Two More Enhancement Trays. You can add one or two more Enhancement trays, letting you store up to 20 more Enhancements on each character. The new Enhancement trays are accountwide.
|
I apologize, I read that wrong. That, I admit, is totally awesome.
But I'm still worried about the 'uberness' being built in to the characters automatically, and with little extra effort. I now mention the automatic fitness pool. Although, it is handy. And the bank travel powers, rendering those pools nigh on obsolete. But yes, Enhancements, more of them, that's sweet. I'll exit now, I don't think this is the thread to debate the strength of characters, carry on with the celebrations of extra costume slots! |
20 more enhancement slots for a total of 30?!
Thank you $deity!!! This alone excites me because it will allow me to respec some characters whom I decided to go in a whole different direction with. |
NOT 20 ADDITIONAL ENHANCEMENT SLOTS ON A CHARACTER
I already have SO builds, but that doesn't stop my teammates from steamrolling content for me.
But I've already said as much. You do give me an idea, however, for a new super team: The SO Lounge. Come on in, sit down, deactivate your godly aspects and take your inventions off. Have a drink for now, but get ready: we're kickin' butt old school, tonight! You know what? The idea has potential. |
The only real problem here is that you don't have control over your teammates. As noted already, if the team leader sets the slider to "1" and everyone brings nukes and Shivans, well, you can't do much other than get a new team.
The team-wide inspirations are going to be used sparingly, unless there are a lot of really wealthy people playing the game. Likewise, dual-effect. I'd guess that you won't even see them used often enough to notice. If you DO notice, well, it's pretty much like bringing a Shivan to a boss fight. In the end, all you can really do is team with like-minded people as often as you can. The problem solves itself, then.
There needs to be an incarnate mode for tfs. We've suggested that before, eventually the devs will get there.
|
Specifically what would you suggest beyond an stronger incarnate mode? Cause I'm not seeing how tfs wouldn't get steam rolled by a team of Incarnates. |
One way this could be done through the Kheldian code by spawning specific mobs like Quantums and Voids on any team that has incarnates, but I'd be leery of this, given the bugs in that system. Another way could be to give each incarnate slot a power that it grants to boss level opponents that add a little extra oomph to the attacks they already have, ala the Fiery Embrace and Bruising code.
But this is a discussion for another thread.
As for that one incarnate on team, you invited him (if you are the team leader) or choose to team with them. If it's such and issue you can ASK BEFORE you join the team, or while forming the team. |
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
I just hope they offer more POWER trays for sale, I've got a couple of chars who are in danger of running out of space...
I know the prices are not set in stone but as it shows right now, its pretty high compared to buying a "pack".
Origins Pack had 10 Auras ( $10.00) 5 Capes (6.25) instead of $9.99 for all. All that being said I for one will be buying more slots!! |
My guess is that future "packs" will be designed so that you save around $5 by buying the pack as opposed to getting it piecemeal.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Umm it says :
Two More Enhancement Trays. You can add one or two more Enhancement trays, letting you store up to 20 more Enhancements on each character. The new Enhancement trays are accountwide.
**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
The repeatable rewards are single/limited use items (consumeables) that you can spend your Reward Tokens on once you've already picked up all the other rewards. Unlike the other Veteran/Paragon Rewards, you can continue to claim these as many times as you have tokens. You can only claim these items on one character per transaction
|
I get currently get my consumable patrol xp on all toons.
TWELVE MORE CHARACTER SLOTS!?!?!
That one snuck up and kicked me in the back of the head.
With awesomeness. SO MUCH AWESOMENESS.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093