Discussion: Find out more about the Paragon Market!


Acroyear2

 

Posted

TWELVE MORE CHARACTER SLOTS!?!?!


That one snuck up and kicked me in the back of the head.

With awesomeness. SO MUCH AWESOMENESS.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Perfect example: ITF Sybil caverns in the first mission. Incarnate with Tier 4 Ion Judgement runs to one side, Shield Scrapper runs to the other side. Ion Judgement goes off, killing THE ENTIRE ROOM before the shield scrapper can click on the ground to get the shield charge off. And we thought shield charge was overpowered.

By watching them play, I mean just that: you run in to make use of the character you've put hours into building, but whatever choices you've made are irrelevant because another player likes easy mode. I could run in completely unslotted and do just as well.

Unless I want to solo.



Well, when an incarnate player can pretty much power through everything in a mission with such speed that others don't have much opportunity to contribute, how is that NOT letting ONE person decide the difficulty of the encounter?

EDIT- and before this gets out of hand, let me reiterate - I don't believe we're at that point yet. I'm just voicing concerns in what I hope is a constructive manner about FUTURE content.
There needs to be an incarnate mode for tfs. We've suggested that before, eventually the devs will get there. As I said if there are other incarnates on the team you have the option of not joining it or forming you own . . .which you are already doing.

I honestly don't think most folks care if the older content is steam rolled. That's the entire point of becoming stronger.

Specifically what would you suggest beyond an stronger incarnate mode? Cause I'm not seeing how tfs wouldn't get steam rolled by a team of Incarnates.

the only logical thing I can think of is not to team with them and form your own team of folks who don't want to steam roll.

As for that one incarnate on team, you invited him (if you are the team leader) or choose to team with them. If it's such and issue you can ASK BEFORE you join the team, or while forming the team.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

I am really exhausted right now and am not reading things clearly. I thought it said add 1 or 2 enhancement trays for a total of up to 20 enhancements. Then, while making my usual snarky comment, I was humbled by my error and sat dumbfounded.

30 Total Enhancements in trays, Account-wide!!!!

/muppetfreakout!!!!

5 Additional Costume Slots
12 More Character Slots per server as VIP*

/muppetfreakout!!!!

Not sure about the inspirations. I would feel a bit too much like I was just blowing cash on these. I have an incredibly survivable build on most of my regular alts. Even so, I really don't care about defeat and debt hasn't been a real issue in this game in years. I use inspirations as I need in game, but don't really "need" to use them. Blowing USD on Insp for teammates who may or may not appreciate them... screw em.

We can't even get people to gather up for RAs, have them NOT open the Lambda Doors, Use the *&^& Acids on the right doors, keep Grenades on Marauder, or even get the hell out of the area when they get Double Rings on their second warning. If these Inspirations are ranged, ie. Gather on me!!, to use them, then that further stretches into the Screw Em category.

/GETOFFMYTRAIN!!!!!!!!!!!









*(I'll continue my sub anyways, regardless of VIP or not because I love the game)


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

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Originally Posted by InfamousBrad View Post
Are Signature Stories per month or one-time purchase? (I'm assuming per month.) And are they per character or per account? (I'm assuming per account?)
Correct on both. You pay per arc (technically, you get two arcs--the hero and villain perspective of each story) for Signature Stories, with one new story released every month. Once you've purchased them, any character on your account will have be able to play them, barring level and zone-access requirements of course.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Perfect example: ITF Sybil caverns in the first mission. Incarnate with Tier 4 Ion Judgement runs to one side, Shield Scrapper runs to the other side. Ion Judgement goes off, killing THE ENTIRE ROOM before the shield scrapper can click on the ground to get the shield charge off. And we thought shield charge was overpowered.

By watching them play, I mean just that: you run in to make use of the character you've put hours into building, but whatever choices you've made are irrelevant because another player likes easy mode. I could run in completely unslotted and do just as well.

Unless I want to solo.



Well, when an incarnate player can pretty much power through everything in a mission with such speed that others don't have much opportunity to contribute, how is that NOT letting ONE person decide the difficulty of the encounter?

EDIT- and before this gets out of hand, let me reiterate - I don't believe we're at that point yet. I'm just voicing concerns in what I hope is a constructive manner about FUTURE content.
/agrees with this.

Personally, I think it's rather bad that someone wanting to run something this way would have to specifically set something up (much like someone set up what they called a "smell the roses" ... think it was ITF... a while back, since they were tired of everyone speed running it and wanted to actually see what was going on - reading off the contact dialog, etc. into the team channel, etc.)

The power, it's been a creepin' for a while. *shrug* I just wonder if it's becoming a crutch for people, even just looking at IO builds. Half want to challenge people to put out just a decent SO build for something and see what happens.


 

Posted

Quote:
Originally Posted by Silver Gale View Post
COSTUME SLOTS!!!! I am so excited I could punch through the ceiling right now!

Account-wide isn't really that useful to me, but whatever. Five more costume slots! Yes please!
account wide is useful if they stick to the price they talked about in another thread at 10 bucks a costume slot. You'll be dropping 50 bucks on 5 of them, or to put that in PP. 800 per slot, 4,500 for all 5.

Quote:
Originally Posted by Kohei View Post
I believe it is either a certain number of summons-like Amy, or in a 48 hr play period kind of thing.
not really trying to confuse but I haven't seen the video where they talked about this in a while and I'm only half using those brain cells for that anymore obviously.
I thought they said in another thread on this stuff that the signature stories were account wide and you would have to purchase new stories as they were released, unless you're a vip.


Quote:
Originally Posted by Kohei View Post
So my question in all this is what is meant by "Tier 9 offers new repeatable rewards."

Does that mean the rewards are offered for a limited time but once purchased are on your account for keeps? Does it mean they are rewards you can purchase more than once for increased effectiveness? Are they rewards that are only good for one character and must be repeatedly purchased for the benefits of said purchase for a different character?

Also, are costume piece purchases account wide unlocks or per toon?

I know these may seem pretty obvious to some but the repeatable rewards thing isn't clear to me at all.

Thanks for your time and consideration.
Well that's reward points for the repeatable rewards and not paragon points in the store, but they are things like 5 summons of a signature hero, enhancement unslotters etc..

Costume parts are unlocked for all characters on an account.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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Originally Posted by SinOfEnvy View Post
If you're a VIP player and you complete a Signature Story Arc, then go Premium, will you be able to do that arc again through Ouroboros or will you have to buy it/resubscribe again to access it.
You will have to purchase or resubscribe to gain access to that arc again.

The same goes for First Ward content--if you drop your subscription, you'll lose access to the mission arcs there.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

I know the prices are not set in stone but as it shows right now, its pretty high compared to buying a "pack".


Origins Pack had

10 Auras ( $10.00)
5 Capes (6.25)

instead of $9.99 for all.

All that being said I for one will be buying more slots!!


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
/agrees with this.

Personally, I think it's rather bad that someone wanting to run something this way would have to specifically set something up (much like someone set up what they called a "smell the roses" ... think it was ITF... a while back, since they were tired of everyone speed running it and wanted to actually see what was going on - reading off the contact dialog, etc. into the team channel, etc.)

The power, it's been a creepin' for a while. *shrug* I just wonder if it's becoming a crutch for people, even just looking at IO builds. Half want to challenge people to put out just a decent SO build for something and see what happens.
I personally see it as another aspect of player choice. If people want to speed run I see no issue with that. If people want to run a kill all mission, no issue with that. It's players having fun the way they want to.

I honestly have to ask what the alternative is? Have the devs not allow us to use the new Incarnate abilities in nothing other than the trials? That would be a terrible idea, because that would make the Incarnate system pointless as an end game system.

For years folks have been asking for a way to make our characters stronger. Turning around after giving us that power and saying "oh but you are only strong 1% of the time, or only when you run this very very specific content" would be a terrible choice. At that point one might as well stick to IOs and ignore the Incarnate system completely.

EDIT: With that said I'm all for an Incarnate mode for most content.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Sorry. I know people think I play this game like a [redacted], but I still find the Incarnate powers fun and not at all overpowered. I find pretty much all the content in the game challenging.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Feel free to let us purchase more than 12 character slots. Say, max of 144 or so? If you did that, you'd get my money for all of them on day one.


 

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Quote:
Originally Posted by Emberly View Post
Feel free to let us purchase more than 12 character slots. Say, max of 144 or so? If you did that, you'd get my money for all of them on day one.
*insert shutupandtakemymoney.jpg here*


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Kohei View Post
So my question in all this is what is meant by "Tier 9 offers new repeatable rewards."

Does that mean the rewards are offered for a limited time but once purchased are on your account for keeps? Does it mean they are rewards you can purchase more than once for increased effectiveness? Are they rewards that are only good for one character and must be repeatedly purchased for the benefits of said purchase for a different character?
The repeatable rewards are single/limited use items (consumeables) that you can spend your Reward Tokens on once you've already picked up all the other rewards. Unlike the other Veteran/Paragon Rewards, you can continue to claim these as many times as you have tokens. You can only claim these items on one character per transaction.

Such items include enhancement boosters and unslotters, and temporary double XP buffs, etc.

Quote:
Also, are costume piece purchases account wide unlocks or per toon?
Just about anything that isn't a single/limited use item should be unlocked across the entire account. They've said several times that costume purchases will definitely be account-wide.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

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Originally Posted by houtex View Post
Dual inspirations? 20 more inspirations?

Add to this the IOs and Alphas... are there any reasons to think about a character anymore when you can just brute force your weaknesses into submission?

Begs the question: So, when do we get to pick and choose any power from any power set at any level for any archetype?

For example, I want a character that has some fire, mind, energy, henchmen, empathy, claws, super strength, willpower and super reflex powers all in one.

The day isn't a long wait before I get that, at this rate.

/just sayin, there sure be a lot of 'get out of wimp' items in the last few issues...
//maybe I'm just being all 'get off my lawn', and I need to not worry about it.
///oh, and 'c h i n k s' is a legitimate word, and I find it offensive it's in the list, and had to replace it with 'weaknesses'.
Defiantly'get off my lawn-ing'

Quote:
Originally Posted by Smiling_Joe View Post
This. Just how easy do we want this game to be, anyway? It's not Progress Quest yet by any stretch, but sometimes it feels that way.
been answered, see below.

Quote:
Originally Posted by Xzero45 View Post
It will be as easy as certain players want it to be. Note that we're not all forced to take all these options. If you want a hard game, don't buy the extra stuff and kick your diff up.
Quote:
Originally Posted by Shadow Wail View Post
is there a line to be drawn on what gets purchased?

Can we buy mission complete tokens? Can we buy a travel power that lets us sprint but has an attached path aura that drops nickles and dimes as my toon runs away?
Why not, you don't have to buy them if they were offered.

Quote:
Twelve More Character Slots. VIP players will be able to purchase 12 more character slots on each server, to maximum of 48 character slots per server. These additional 12 character slots can only be purchased by VIP players. Free and premium players will be able to purchase or unlock up to 36 character slots per server.
now i don't have to leave my home server!


 

Posted

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Originally Posted by InfamousBrad View Post
Are Signature Stories per month or one-time purchase? (I'm assuming per month.) And are they per character or per account? (I'm assuming per account?)
Just a guess, but I'm expecting them to be bought per "series". For $5 you unlock all of "Who Will Die" and can play it at will. Once it's complete, the next series of monthly arcs will start and you can buy access to it (assuming you're not a VIP of course, since then it's free).


"Trust me, it worked in the Simpsons." - Calash

 

Posted

Quote:
Originally Posted by Paragon Market™
Two More Enhancement Trays. You can add one or two more Enhancement trays, letting you store up to 20 more Enhancements on each character. The new Enhancement trays are accountwide.
Quote:
Originally Posted by houtex View Post
I apologize, I read that wrong. That, I admit, is totally awesome.

But I'm still worried about the 'uberness' being built in to the characters automatically, and with little extra effort.

I now mention the automatic fitness pool. Although, it is handy. And the bank travel powers, rendering those pools nigh on obsolete.

But yes, Enhancements, more of them, that's sweet.

I'll exit now, I don't think this is the thread to debate the strength of characters, carry on with the celebrations of extra costume slots!
Quote:
Originally Posted by Computer View Post
20 more enhancement slots for a total of 30?!

Thank you $deity!!!

This alone excites me because it will allow me to respec some characters whom I decided to go in a whole different direction with.
1 or 2 Additional Enhancement TRAYS for up to 3 Trays of 10 Enhancements Total

NOT 20 ADDITIONAL ENHANCEMENT SLOTS ON A CHARACTER


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
I already have SO builds, but that doesn't stop my teammates from steamrolling content for me.

But I've already said as much. You do give me an idea, however, for a new super team:

The SO Lounge. Come on in, sit down, deactivate your godly aspects and take your inventions off. Have a drink for now, but get ready: we're kickin' butt old school, tonight!

You know what? The idea has potential.
It does have potential. I'd play it, just like I'd play a MAN build or a "hard core" build for a change of pace.

The only real problem here is that you don't have control over your teammates. As noted already, if the team leader sets the slider to "1" and everyone brings nukes and Shivans, well, you can't do much other than get a new team.

The team-wide inspirations are going to be used sparingly, unless there are a lot of really wealthy people playing the game. Likewise, dual-effect. I'd guess that you won't even see them used often enough to notice. If you DO notice, well, it's pretty much like bringing a Shivan to a boss fight. In the end, all you can really do is team with like-minded people as often as you can. The problem solves itself, then.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
There needs to be an incarnate mode for tfs. We've suggested that before, eventually the devs will get there.
See? You're one step ahead of me. This is a good suggestion. I'd be ALL about this.

Quote:
Specifically what would you suggest beyond an stronger incarnate mode? Cause I'm not seeing how tfs wouldn't get steam rolled by a team of Incarnates.
Actually the incarnate mode sounds great to me, and if you have a link to the suggestion I'd appreciate it. What was suggested, specifically? I can imagine the Well of the Furies responding to the rise of the incarnates by granting temporary incarnateship to random bosses/elite bosses and a/v's in task forces (or any content) to stem the tide (given that the Well has apparently decided to favor Emperor Cole)

One way this could be done through the Kheldian code by spawning specific mobs like Quantums and Voids on any team that has incarnates, but I'd be leery of this, given the bugs in that system. Another way could be to give each incarnate slot a power that it grants to boss level opponents that add a little extra oomph to the attacks they already have, ala the Fiery Embrace and Bruising code.

But this is a discussion for another thread.

Quote:
As for that one incarnate on team, you invited him (if you are the team leader) or choose to team with them. If it's such and issue you can ASK BEFORE you join the team, or while forming the team.
I'd be waiting a long time indeed if I broadcast that I was forming a tf to which incarnates need not apply. People want to play their incarnates, and why not? All I'm saying is that I hope there isn't a trend towards dead-easy content in what the developers are offering.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

I just hope they offer more POWER trays for sale, I've got a couple of chars who are in danger of running out of space...


 

Posted

Quote:
Originally Posted by KAKTOS View Post
I know the prices are not set in stone but as it shows right now, its pretty high compared to buying a "pack".


Origins Pack had

10 Auras ( $10.00)
5 Capes (6.25)

instead of $9.99 for all.

All that being said I for one will be buying more slots!!
They will also be selling bundles, equivalent to the booster packs. If you only want one or two items, such as the leaves cape and aura, then it will be more economical to buy the individual pieces. Once you decide that you want five of the auras and four of the capes, then you will be better off buying the Origins Pack.

My guess is that future "packs" will be designed so that you save around $5 by buying the pack as opposed to getting it piecemeal.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Quote:
Originally Posted by Shadow Ravenwolf View Post
1 or 2 Additional Enhancement TRAYSfor up to 3 Trays of 10 Enhancements Total

NOT 20 ADDITIONAL ENHANCEMENT SLOTS ON A CHARACTER
I think Computer was saying he's excited about largely unslotting an existing character, but I could be reading that wrong.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by InfamousBrad View Post
Are Signature Stories per month or one-time purchase? (I'm assuming per month.) And are they per character or per account? (I'm assuming per account?)
I believe they said the signature arcs would change every 7 months(prompting a new purchase for a new arc)


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Shadow Ravenwolf View Post
1 or 2 Additional Enhancement TRAYS for up to 3 Trays of 10 Enhancements Total
Quote:
Originally Posted by Shadow Ravenwolf View Post
NOT 20 ADDITIONAL ENHANCEMENT SLOTS ON A CHARACTER


Umm it says :

• Two More Enhancement Trays. You can add one or two more Enhancement trays, letting you store up to 20 more Enhancements on each character. The new Enhancement trays are accountwide.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
The repeatable rewards are single/limited use items (consumeables) that you can spend your Reward Tokens on once you've already picked up all the other rewards. Unlike the other Veteran/Paragon Rewards, you can continue to claim these as many times as you have tokens. You can only claim these items on one character per transaction
Has this been confirmed by a red name or is it speculation?
I get currently get my consumable patrol xp on all toons.


 

Posted

Quote:
Originally Posted by damienray View Post

Umm it says :

• Two More Enhancement Trays. You can add one or two more Enhancement trays, letting you store up to 20 more Enhancements on each character. The new Enhancement trays are accountwide.
Yes, and the context of the 2 quotes I used makes it look like they think it's 20 more power slots to beef up your character with, not Trays that hold enhancement drops.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf