Low drop rate for tips?


all_hell

 

Posted

Should it really be this hard to get tip missions? Having to kill hundreds of mobs just to get one tip mission? Is this system designed this poorly that its only for the power players that farm hundreds upon hundreds of mobs and not for the casual player? It seems like it could be a nice system but at the rate the tip missions drop I am about ready to give up on it. please increase the drop rate.


 

Posted

Quote:
Originally Posted by Doc_Phil View Post
Should it really be this hard to get tip missions? Having to kill hundreds of mobs just to get one tip mission? Is this system designed this poorly that its only for the power players that farm hundreds upon hundreds of mobs and not for the casual player? It seems like it could be a nice system but at the rate the tip missions drop I am about ready to give up on it. please increase the drop rate.
Random drop is random.

Sometimes I've logged in and gone through 7 or 8 story missions before getting a tip drop.

Other times I've logged in, accidentally defeated a minion with a toggle damage aura, and gotten a tip drop.

I'm sorry that you had an experience where you had to go through mob after mob of enemies, but... Random IS Random.


 

Posted

Idk how many mobs I need to kill between tips. But it doesn't seem to take too terribly long to get tips for me.
I may be killing a couple of hundred mobs. idk.
I seem to have a full stock of tips w/e I check.


 

Posted

If I plow Radio's it seems to drop a lot quicker than if I speed them.


 

Posted

Quote:
Originally Posted by Doc_Phil View Post
Should it really be this hard to get tip missions? Having to kill hundreds of mobs just to get one tip mission? Is this system designed this poorly that its only for the power players that farm hundreds upon hundreds of mobs and not for the casual player? It seems like it could be a nice system but at the rate the tip missions drop I am about ready to give up on it. please increase the drop rate.
I don't know what the rates are, but it seems tips drop from LTs more often than minions.

Edit: Perhaps it's just chance, but I was just in need of tips, so I went to Grandville and shot up three turrets (LTs) on the walls and got two tips.


 

Posted

Hey all,

I Put an average of 10 toons a day through tip missions. The best drop rate is in Terra Volta.

If you come in through the SG Telepad then go left and kill Freaks and Lost rarely takes more than 3 groups.

If you come in through IP then go right and kill Sky and if for some reason you don't get drops then go kill some freaks and you will get them very shortly.

The faster you kill the groups the the faster and more the tips will drop. A Buddy showed me because we were having same problem. We don't have that problem anymore.

Hope it helps

Good Hunting


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Posted

I have tip missions and I don't need them for some of my toons.

And when I looked for them, I got them. Easily.

But I'm not denying that random is random. Just seems to come easily for my toons... odd.


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Posted

Quote:
Originally Posted by Rodion View Post
I don't know what the rates are, but it seems tips drop from LTs more often than minions.
This is definitely true. And they also drop more frequently from bosses than lieutenants.

Find a zone with level 20+ bosses in the groups, beat them down, and you should be good to go within a few minutes.

Otherwise, random is random. The random number generator hates me most days, too.

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Quote:
Originally Posted by Broomhilda View Post
I Put an average of 10 toons a day through tip missions. The best drop rate is in Terra Volta.
Don't go spreading rumors like that. It's certainly not a bad place to tip hunt, as there are lots of bosses mixed in the spawns, but there is no "best" place to hunt... the drop rate is exactly the same in TV as in any other 20+ zone.


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Originally Posted by Nethergoat View Post
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Originally Posted by je_saist View Post
Random drop is random.

Random IS Random.[/I][/B]
OMG, I hate people that spout this crap....

Random is only as random as the devs feel it should be...

If you have 1/50 chance compared to 10/50 chance, then you will have a lower rate that 'something will drop'.

http://www.cplusplus.com/reference/c.../cstdlib/rand/


 

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Quote:
Originally Posted by Hania View Post
If you have 1/50 chance compared to 10/50 chance, then you will have a lower rate that 'something will drop'.
And given that there's no way to guarantee said drop... how is it NOT random? Having different drop rates doesn't suddenly mean that it's not still subjected to the random number generator.

Whether you've got a 1/1000 chance or a 1/5 chance, the drop still boils down to a random roll.


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Originally Posted by Nethergoat View Post
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Posted

I don't know what you're doing Doc but I have never haad probs getting a tip - the most I have had to kill are 22 for a tip to drop, then in mish I usually get at least 1 more, rarely none. Are you killing mobs lvl 20 and over? Are you killing leuts and bosses?


 

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Quote:
Originally Posted by Chad Gulzow-Man View Post
And given that there's no way to guarantee said drop... how is it NOT random? Having different drop rates doesn't suddenly mean that it's not still subjected to the random number generator.

Whether you've got a 1/1000 chance or a 1/5 chance, the drop still boils down to a random roll.
Agreed, but the implication that they just drop at will is rather annoying. There is a mathimatical equation involved that controls the fequency of the drop (Ie developer controlled) and the drop rates can be ajusted so the either drop fast or very slow by changing these numbers. So RANDON is *NOT* SO RANDOM as emplied.


 

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Quote:
Originally Posted by Hania View Post
So RANDOM is *NOT* SO RANDOM as emplied.
It all depends on your definition, I guess... If you're going by "chaos theory" or "entropy" random, then no, the drops are not random.

If you're going by "dice roll" random, then yes, it is random. And given that our drop system is an extension of classic tabletop RPGs' loot tables, this is how we must look at it.

A six-sided die can never roll anything below a 1 or above a 6; you know you've got a 1/6 chance at getting any specific roll each time you roll it. If you're only rewarded for getting the number 6, it's entirely possible that the die will hit the numbers 1-5 for nine thousand rolls straight. Rolling a number once doesn't stop you from rolling it again, so each individual roll will continue to have a 1/6 chance of landing on the number 6.

Drops in the game work the same way; if you have a 1/100 chance of getting a tip mission dropped from a minion, and the tip will only drop if you roll a 100, then defeating 100 minions still won't guarantee you get said drop, because every individual roll still had an individual 1/100 chance that wasn't affected by any other roll. (Note: this was just an example; I don't know the actual drop rate of tips on minions, nor the number the roll must hit to award such a drop.)


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Originally Posted by Nethergoat View Post
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Posted

What is meant is that "random" creates clusters of occurrences and droughts when occurrences are few and far between...and that the human genius for pattern-seeking leads to misinterpretation of such clusters and droughts VERY easily, leading to topics like this appearing with suspiciously non-random metronomic regularity in the forums.

I don't think the drop rate is low, but I personally have experienced times when a particular character cannot seem to generate a tip, despite waxing hundreds of mobs laced with bosses and LTs. At times like that it seems like changing characters for a while helps, as the new character quickly gets tips. It's probably just an illusion caused by my frustration being ended.

Eventually I change back to that first character, and have gotten two tips from one spawn.

I doubt the tip drop rate changes, per se, and it seems sufficient most of the time.

It does sometimes feel like it's not working, however. I suppose it's possible that some kind of "flag" that prevents or allows tips gets stuck and needs to be reset? That might be independent of the actual rate when the flag is properly set.

Or maybe I'm making an assumption based on that same pattern-seeking behavior to which all humans are prone?


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Posted

Depending on how RNG are coded, they are not necessarily random. That said I know people who get no purple recipe drops and people who get 2-3 per play session consistently. Sure it is random, but the unrandomness of these drops seems suspect to me.


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Posted

Bosses are the way to go for this. Its kind of sad the droprate is kind of lower than it needs to be. It makes it that much harder for the ATs with piss-poor damage in this game to switch alignments without a group. What they truely need to fix is those freaking missions that take you to another zone. Its gotten to the point where I have them memorized so I know to drop them as soon as I get them.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Don't go spreading rumors like that. It's certainly not a bad place to tip hunt, as there are lots of bosses mixed in the spawns, but there is no "best" place to hunt... the drop rate is exactly the same in TV as in any other 20+ zone.
Whether there is a "best" place is certainly arguable, but clearly some places are much better than others, simply based on frequency and number of low level bosses. I can usually get my 3 tips filled within about 30 seconds of zoning into the right zone and knowing the best spots to hit.


 

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Quote:
Originally Posted by _Klaw_ View Post
If I plow Radio's it seems to drop a lot quicker than if I speed them.
Same here...I skip thru the mish to the end ko the boss or glowie then work my way back one drops in the first or second grp usually. Then move to the tip mish and rinse/repeat. Granted i only do this with sturdy solo friendly toons...my support toons are teamed always. I believe 3 radio's without a tip dropping is my longest losing streak.

After my 5 tips are run its back to running arc's!


 

Posted

It's all a conspiracy. The devs have painstakingly set up the Random Number Generator to make the game easy for some players, and grindingly hard for others. It's sometimes chosen at random who gets a harder game, while other times the devs will hand pick people they may or may not like and alter the game accordingly for them.


 

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FYI even grey mobs will drop tips


 

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Quote:
Originally Posted by Sailboat View Post
What is meant is that "random" creates clusters of occurrences and droughts when occurrences are few and far between...and that the human genius for pattern-seeking leads to misinterpretation of such clusters and droughts VERY easily, leading to topics like this appearing with suspiciously non-random metronomic regularity in the forums.
Ironically, just last night I was ranting to myself about how "this character has the worst luck for tip drops." It always feels like one of my stalkers takes forever to get a tip drop compared to my other characters. Do I really think the RNG hates her? No. Of course not. I think she has the same chance per mob that all my other characters have, but knowing that does not shake the feeling.

Actually, I suspect the feeling is exacerbated by the fact that I still have her set to base mob size, where as most of my others, even my other stalker, are set for larger mobs. So in fact she might take more than one radio mission to make the same number of rolls (i.e. defeat the same number of enemies) that my others do.


Quote:
Originally Posted by Exodus_V View Post
Same here...I skip thru the mish to the end ko the boss or glowie then work my way back one drops in the first or second grp usually. Then move to the tip mish and rinse/repeat. Granted i only do this with sturdy solo friendly toons...my support toons are teamed always. I believe 3 radio's without a tip dropping is my longest losing streak.

After my 5 tips are run its back to running arc's!
I do it exactly the same way, unless the character has no stealth capability, just on the off chance the end boss will drop the tip.


 

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At least for villain side, I love hunting the bosses along the coast of Potter's Field in Sharkhead. Can fill up on Tips faster then random looking around for bosses in other locations.


 

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Originally Posted by Crystal_Smoke View Post
I do it exactly the same way, unless the character has no stealth capability, just on the off chance the end boss will drop the tip.
Yep i usually do this with brutes/scraps/stalkers...i do have a few doms and trollers that can handle it however they are more fun teamed so not as much