Demons/Sonic - The new standard in OP as ****
Cage is actually not all that situational. It comes in handy as a panic button power or even if you just have too many bosses in a small area and need to put one off for a bit. It's also very useful for a lot of task forces to be able to shut down support, like Recluse's pylons or the healing nictus in the ITF. I can see it being more useful for masterminds, not less.
Pretty much what I expected. If you can't clearly see the benefit of Demon/Sonic (which is an obvious good combo for sonic), then /sonic will be even worse on other primaries like Ninja/Necro.
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I had resists up into the low 60's (with both +resistance IOs), 14% ish def (def IOs and maneuvers), T1 cardiac and the lich as the opener to spread around hit debuffs. SO slotting other than the pet specials I stripped for test. It was painful even on the 0/+2 setting. Even with cardiac and slotting for end reduction, necro/sonic was running out of blue super fast. For heals, the pets did not heal enough to keep up with incoming damage, and med pool was insufficient for the task.
I'm going to try a respec or 3 to see if I'm missing something, but I am have little optimism.
Resistance sets are inferior to defense sets. Not only is defense it's own mez protection (since you can't mez what you can't hit) but defense percentage is twice as effective as resistance. It only take 45% defense to reach soft cap which blocks 90% of incoming damage. You would need a resistance level of 90% to match that but the % on both resistance and defense buffs are the same so right there defense buffs are twice as effective as resistance buffs. 15% defense from a defense buff set bring me a lot closer to 45% cap than 15% resistance from resistance sets bring me to 90% resistance. Sonics still have that Psi damage hole that defense buff sets don't. Also, unlike EVERY other resistance set, Sonic has no healing to make up for it's inferiority to defense. Anyone who's ever played a /fire MM knows that even demons with /fire shields need healed CONSTANTLY to be kept alive. The 17% resistance from Dispersion isn't going to compensate for spammed heals. In short, you're going to be re-summoning a LOT.
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For example, if you allready have 60% resist and you add 5% resist an enemy with a 100 damage attack will, on average, do 17.5 damage an attack against you, while if you have 60% resist and 5% defense they'll do 18 damage on each attack on average
Furthermore, in the vast majority of cases, resistance powers provide a higher amount of resistance than defense.
Also, while it is true defense has inherent mez protection, most resist sets do provide mez protection, and resist is much more reliable. You're not going to get hit with a lot of damage due to the RNG hateing you, -def is more common than -res(though to be fare def debuff res is fairly common), and a big one, ToHit buffs direct ally oppose defense, while +damage buffs and still mitigated by res.
Def is better for most archtypes because all archtypes can reach that 45% softcap, but their res cap is fairly low. For people who can reach the 90% res hard cap, I'd say res is defiantly better.
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
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Compare this to the gameplay of a Demon/Thermal, with his/her own AoE heal to spam as well as a single-target heal for that melee pet standing 40 yards away chewing on an add.
Yes, it's true that the Ember Demon has heals of its own, but the AOE heal (which only heals about 100 HP base at level 50) is on a 25-second cooldown and fired immediately when off that cooldown, regardless if any allies are nearby or if any of those allies are injured. The single-target heal, the one that actually has somewhat of a brain, is on a 30-second cooldown, and only heals for just under 200 HP base at level 50.
50 Bots/Traps MM, 50 Thugs/Pain MM, 50 Demons/Thermal MM
*Stuck in a single-AT rut since 2006*
Even an average necromancer/necroposter can knock the cobwebs off this one...
Have others put this build through the paces? I have a level 31 Demons/Sonic on Exalted. I wouldn't say it is overpowered, but it is much better than 'survivable'. I put the hoolahoop of sonic doom on the gargoyle, hellfire on the Demon Prince, the lieutenants on aggressive and shift into butt-kicking mode.
I am pushing to level 32 abyssal empowerment to really rock out. It's been a fun ride so far, even if I haven't solo'd Lusca yet.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Anyone actually roll one of these? Curious how the set plays end-game without a (set-included) heal, and how all of those -Res attacks stack.
I'm debating over this and Thug/Time for my next overkill mastermind
Back to the topic. I like time over sonic. Now that i think of it, i guess it just depends on your playstyle. if you are going for a tank, i think time wins out, but if you are sending the pets in to tank, sonic would be better.
I know I don't have some fans on Virtue, but I also have a lot of fans too. As Issen1 put it, "You either absolutely love Reppu, or absolutely hate her." And I am absolutely happy with this.
That said, if I go against anything? I go against the opinion that "Oh you should play that!". If you ask about a set's merits and faults, I will explain both in detail. My beef with Time Manipulation is that it has poor synergy with MMs. By beef with Sonic is the same.
But, I have changed my opinion on Time a bit recently, but I won't get into it because I don't care?
Sonic, is, a poor Thermal for MMs. That's due to the mechanics of MMs, and nothing more.
PS: But Reppu's a girl Q_Q