Demons/Sonic - The new standard in OP as ****


8-J

 

Posted

Quote:
Originally Posted by Ninelives View Post
Forgive Reppu, he is extremely negative and very dismissive of views that aren't his own, especially on the help channel on Virtue. Often takes the opposite view just to keep the argument going.

Back to the topic. I like time over sonic. Now that i think of it, i guess it just depends on your playstyle. if you are going for a tank, i think time wins out, but if you are sending the pets in to tank, sonic would be better.
Wrong you are! I don't take the opposite view, because I am generally the first to respond to Help Channel questions. Unlike most people, who use it as a "Barrens Chat" breeding ground. Kindly avoid spreading misinformation when you're trying to be helpful.

I know I don't have some fans on Virtue, but I also have a lot of fans too. As Issen1 put it, "You either absolutely love Reppu, or absolutely hate her." And I am absolutely happy with this.

That said, if I go against anything? I go against the opinion that "Oh you should play that!". If you ask about a set's merits and faults, I will explain both in detail. My beef with Time Manipulation is that it has poor synergy with MMs. By beef with Sonic is the same.

But, I have changed my opinion on Time a bit recently, but I won't get into it because I don't care?

Sonic, is, a poor Thermal for MMs. That's due to the mechanics of MMs, and nothing more.


PS: But Reppu's a girl Q_Q


 

Posted

Cage is actually not all that situational. It comes in handy as a panic button power or even if you just have too many bosses in a small area and need to put one off for a bit. It's also very useful for a lot of task forces to be able to shut down support, like Recluse's pylons or the healing nictus in the ITF. I can see it being more useful for masterminds, not less.


 

Posted

Quote:
Originally Posted by Jibikao View Post
Pretty much what I expected. If you can't clearly see the benefit of Demon/Sonic (which is an obvious good combo for sonic), then /sonic will be even worse on other primaries like Ninja/Necro.
Demons seem to be where it's at. I can certainly attest that a layered approach with necro/sonic is very frustrating. Overall, stuff either died super fast, or my pets were utterly destroyed. There was little middle ground.

I had resists up into the low 60's (with both +resistance IOs), 14% ish def (def IOs and maneuvers), T1 cardiac and the lich as the opener to spread around hit debuffs. SO slotting other than the pet specials I stripped for test. It was painful even on the 0/+2 setting. Even with cardiac and slotting for end reduction, necro/sonic was running out of blue super fast. For heals, the pets did not heal enough to keep up with incoming damage, and med pool was insufficient for the task.

I'm going to try a respec or 3 to see if I'm missing something, but I am have little optimism.


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Quote:
Originally Posted by Reppu View Post
Wrong you are! I don't take the opposite view...SNIP
Did you just prove his point?


 

Posted

Quote:
Originally Posted by Brawlnstein View Post
Did you just prove his point?
Rather what I was thinking. She grabbed that bait with both hands.


 

Posted

Quote:
Originally Posted by Mid_Boss View Post
Resistance sets are inferior to defense sets. Not only is defense it's own mez protection (since you can't mez what you can't hit) but defense percentage is twice as effective as resistance. It only take 45% defense to reach soft cap which blocks 90% of incoming damage. You would need a resistance level of 90% to match that but the % on both resistance and defense buffs are the same so right there defense buffs are twice as effective as resistance buffs. 15% defense from a defense buff set bring me a lot closer to 45% cap than 15% resistance from resistance sets bring me to 90% resistance. Sonics still have that Psi damage hole that defense buff sets don't. Also, unlike EVERY other resistance set, Sonic has no healing to make up for it's inferiority to defense. Anyone who's ever played a /fire MM knows that even demons with /fire shields need healed CONSTANTLY to be kept alive. The 17% resistance from Dispersion isn't going to compensate for spammed heals. In short, you're going to be re-summoning a LOT.
Perhaps you don't understand defense vs. resistance entirely. It's not so black and white. While it is true that with all things being equal, each point of defense is worth two points of defense, that is not always true. Resistance stacks better with resistance, and defense better with defense.

For example, if you allready have 60% resist and you add 5% resist an enemy with a 100 damage attack will, on average, do 17.5 damage an attack against you, while if you have 60% resist and 5% defense they'll do 18 damage on each attack on average

Furthermore, in the vast majority of cases, resistance powers provide a higher amount of resistance than defense.

Also, while it is true defense has inherent mez protection, most resist sets do provide mez protection, and resist is much more reliable. You're not going to get hit with a lot of damage due to the RNG hateing you, -def is more common than -res(though to be fare def debuff res is fairly common), and a big one, ToHit buffs direct ally oppose defense, while +damage buffs and still mitigated by res.

Def is better for most archtypes because all archtypes can reach that 45% softcap, but their res cap is fairly low. For people who can reach the 90% res hard cap, I'd say res is defiantly better.


 

Posted

Quote:
Originally Posted by Reppu View Post
The core problem will be the healing. Even at those large resistance numbers, they will take continuous damage, and need the healing to keep them going. Sonic sacrifices the healing for... nothing worthwhile.
Exactly. I'm still holding out hope that, since they're porting the set over, that they'll buff it. At the moment it's limping far behind the other support sets.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/

 

Posted

Quote:
Originally Posted by Reppu View Post
The core problem will be the healing. Even at those large resistance numbers, they will take continuous damage, and need the healing to keep them going. Sonic sacrifices the healing for... nothing worthwhile.
Don't the pets heal, teams heal, and first aid?


 

Posted

Quote:
Originally Posted by Pureshadow2 View Post
Don't the pets heal, teams heal, and first aid?
Assuming you're in a team with a reliable healer, yes, your lack of healing capability will be less of a problem. Your healer will, however, have no convenient way of tracking your pets' health bars to know when they need healing, so it will be your responsibility to keep both your ranged and melee pets in the radius of that healer's AoE heal and pray that it's fired when you need it.

Compare this to the gameplay of a Demon/Thermal, with his/her own AoE heal to spam as well as a single-target heal for that melee pet standing 40 yards away chewing on an add.

Yes, it's true that the Ember Demon has heals of its own, but the AOE heal (which only heals about 100 HP base at level 50) is on a 25-second cooldown and fired immediately when off that cooldown, regardless if any allies are nearby or if any of those allies are injured. The single-target heal, the one that actually has somewhat of a brain, is on a 30-second cooldown, and only heals for just under 200 HP base at level 50.


50 Bots/Traps MM, 50 Thugs/Pain MM, 50 Demons/Thermal MM
*Stuck in a single-AT rut since 2006*

 

Posted

Even an average necromancer/necroposter can knock the cobwebs off this one...

Have others put this build through the paces? I have a level 31 Demons/Sonic on Exalted. I wouldn't say it is overpowered, but it is much better than 'survivable'. I put the hoolahoop of sonic doom on the gargoyle, hellfire on the Demon Prince, the lieutenants on aggressive and shift into butt-kicking mode.

I am pushing to level 32 abyssal empowerment to really rock out. It's been a fun ride so far, even if I haven't solo'd Lusca yet.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Anyone actually roll one of these? Curious how the set plays end-game without a (set-included) heal, and how all of those -Res attacks stack.


 

Posted

I'm debating over this and Thug/Time for my next overkill mastermind