A Chat About Judgement


Airhammer

 

Posted

Not sure there's much to say about Judgement powers, they all look cool so you just pick the one that works best for your character? Right?

I was pleasantly surprised that after doing 3 BAFs and opening my Judgement slot I had enough stuff to make an ION. I suspect Pyronic does most damage, but I just went for the look I liked most. Though its a shame I can't make ION red. Maybe in a future issue


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Judgement is colorable at the tailor. Is red not an option?

I always tend to go for Pyronic for my Judgement choice. The only exception is my DM/Regen Scrapper who will get Void, just to keep with the dark theme. There is just something awesome with Pyronic and that targeted AoE goodness. Especially on my Fire/Kin/Fire controller.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

I use either Pyronic or Ion. They both have the same range but Pyronic fires quicker (1 second vs 2.5 for Ion). Ion I believe has the more damage potential since it can hit more targets (40 vs 32 top for Pyronic) and has a 20% damage proc. The biggest problem with Ion, beyond the activation time, is that if the initial target is un-hitable or dead you get a fissle and do nothing.

Void is a PBAoE so if you are in melee it is a good choice, it tops at 32 targets but has the 20% damage proc in it. It has a KB effect depending on the path you choose which most won't like.

Cryoic is a cone for that reason alone most avoid it except for theme purposes. 32 targets top again, has the 20% damage proc or a spd/rech and chance for hold.


 

Posted

Ion has the greatest potential number of targets to hit over the greatest area it can affect due to the chaining mechanic. The Radial tract and has a chance to Hold and end drain. This is your go-to for thinning large crowds quickly.

Pyronic excels at doing damage to tightly clustered enemies. The Radial tract has a chance to Stun. The Core tract can cause a Superior DoT afterburn. This is the Judgement you want for targeting an AV and dealing heavy damage to them and those around them.

Void is PBAoE. The Negative Energy damage is attractive and often less resisted and the Radial tract causes a damage debuff to the enemies it doesn't kill.

Cryonic is a cone and deals Cold damage. The Radial tract slows and has a chance to hold enemies. Because of the issues people have with cones, it's generally regarded as the least attractive Judgement


.


 

Posted

For my melee character I went Void


 

Posted

Quote:
Originally Posted by UberRod View Post
Judgement is colorable at the tailor. Is red not an option?
Quote:
Originally Posted by Jagged View Post
Is it? Coolio!
I've been away, didn't know
The first time I tried it, it was buggy and would not save my changes. Someone advised me that you need to make your changes to the Incarnate powers, then CHANGE ANOTHER POWER, and the Incarnate changes will 'stick'.

This may, or may not, have been fixed since then. If you try changing an Incarnate power and the change won't stick, try the above.


As for which to take, the recharge is long enough that I just went with theme decisions. My tech tank took Ionic. My fire controller took Pyronic. My magic scrapper took Void. My dark defender took Void.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Ion has the greatest potential number of targets to hit over the greatest area it can affect due to the chaining mechanic. The Radial tract and has a chance to Hold and end drain. This is your go-to for thinning large crowds quickly.

Pyronic excels at doing damage to tightly clustered enemies. The Radial tract has a chance to Stun. The Core tract can cause a Superior DoT afterburn. This is the Judgement you want for targeting an AV and dealing heavy damage to them and those around them.

Void is PBAoE. The Negative Energy damage is attractive and often less resisted and the Radial tract causes a damage debuff to the enemies it doesn't kill.

Cryonic is a cone and deals Cold damage. The Radial tract slows and has a chance to hold enemies. Because of the issues people have with cones, it's generally regarded as the least attractive Judgement


.
How worth is end drain outside of PVP? No matter how low you get a NPC enemy's endurance, they will still be able to attack you and still have defenses. With PVE end drain seems pointless.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
How worth is end drain outside of PVP? No matter how low you get a NPC enemy's endurance, they will still be able to attack you and still have defenses. With PVE end drain seems pointless.
Ion Radial Judgement also has a -recovery component for 10 seconds, so if you have another power to drain the mobs with it's really solid. It's especially good if you're an ELA character which has both Power Sink and Lightning Field to back the drain up.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

An as yet unflaunted perk of ion is that despite the devs' best efforts, it still frequently hits the same target multiple times. This can be good or bad for damage depending on your tastes, but what it does mean is that in certain situations ion will sap targets all by itself. It happens most often if you've got a medium-large number of hardish targets for it to work with: the boss and EB spawns on an ITF and most trial spawns come to mind. If you've got radial ion it is not unusual to be surrounded by half-dead minotaurs who are consumed with a fiery hatred for you but too tuckered out to do anything about it. Actually that still sounds sort of unusual by most standards.


 

Posted

Yes, but even if a bad guy is totally drained of endurance, they can still attack you, where if you are out of endurance, you can't. It's like they really aren't dependent on endurance.

Now, unless the endurance drain gives you back some endurance, it's not really worth banking on that end drain having any meaningful effect on the enemies. Outside of PVP, of course.

I'm happy with the AoE niceness of Pyronic.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
Yes, but even if a bad guy is totally drained of endurance, they can still attack you
AFAIK this is only the case with a few mobs, and everything else can't attack at all with no endurance. Even if I'm wrong, I'm pretty sure mobs can't use their most powerful attacks with no endurance.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by UberRod View Post
Yes, but even if a bad guy is totally drained of endurance, they can still attack you, where if you are out of endurance, you can't. It's like they really aren't dependent on endurance.

Now, unless the endurance drain gives you back some endurance, it's not really worth banking on that end drain having any meaningful effect on the enemies. Outside of PVP, of course.

I'm happy with the AoE niceness of Pyronic.
I'm pretty certain that a completely drained foe can't attack with no endurance. The problem is that their attacks generally tend to take very little endurance to activate, meaning that without -recovery debuffs, any enemy can begin attacking after 1-2 seconds when some of the endurance comes back. A level 50 elec/elec blaster however can easily drain the end from a mob and keep it drained with short circuit, ball of lighting, power sink, and lightning field. One of my favorite blastrollers.


 

Posted

Only take them if they fit in the concept..

So my Inv/Nrg and my Shield/SS have nothing.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by UberRod View Post
How worth is end drain outside of PVP? No matter how low you get a NPC enemy's endurance, they will still be able to attack you and still have defenses. With PVE end drain seems pointless.
PvE end drain doesnt work like that.. Yes they will still attack with a sliver but they will tend to use weaker attacks. And I have seen toggle powers shot off when foes are drained to zero end.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by GravityBlaze View Post
A level 50 elec/elec blaster however can easily drain the end from a mob and keep it drained with short circuit, ball of lighting, power sink, and lightning field. One of my favorite BLAPtrollers.
I fixed that for you.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

My opinions of Judgement:

Looking at T4's, here's how I rank them.

Void is by far the easiest to use. As a PBAOE, you don't even have to have anything targeted: Just punch the button and boom. Further, it is probably the most 'defensively' oriented, as the 50 percent damage debuff for 30 seconds is HUGE. So, I tend to take it on less-sturdy melee toons, like a fire tank. It's a nice 'ooops' button that gives you some damage, and a better chance to survive.

Ion is by far the most damage. 40 jumps, and it can spread to a HUGE area, and if you go extra damage, the crits will wipe out minions and even some lts, especially if the jumps hit things a few times. However, it pays for this awesome by being by far the most unreliable: If your initial target dies during animation time, you lose all damage. If the jumps go badly, it can squib on you pretty easily. So take it if you want the glorious, glorious damage, and are willing to suffer the occasional fizzle.

Pyronic is middle of the road: Quite a bit more reliable than Ion, but you have to pick your targets more carefully than Void. It's range makes it a LOT safer to set up than Void if you're not on a hard-shell toon, though. However, unlike Cryonic, it can be used effectively at point blank range if the situation is cramped. It's probably the 'best' all around choice, and will not often leave you unhappy.


Cryonic is the blasters choice. It has HUGE range, even more if you take Cardiac. It can reach all the way past the charging melee guys in the front rank and smash a spawn before they even get to it. As a result it takes a bit more thinking and positioning to use well, but if that's your cup of tea, it works well. The biggest downside is that it requires a lot of space to work at it's best: Like all cones, most of the attacked area is far away.


 

Posted

Quote:
Originally Posted by UberRod View Post
Yes, but even if a bad guy is totally drained of endurance, they can still attack you, where if you are out of endurance, you can't. It's like they really aren't dependent on endurance.
Wrong.

The hp/end bars in the targeting window are largely misleading and more often than not, will suggest empty/nearly empty values that aren't accurate. If you want to truly shut down a mob's endurance, you need to debuff their recovery on top of bottoming out their endurance.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Cryonic is a cone and deals Cold damage. The Radial tract slows and has a chance to hold enemies. Because of the issues people have with cones, it's generally regarded as the least attractive Judgement
This is very, very true, the part about "people." I know my Ice/Nrg Blaster is extremely happy with the Cryonic Judgement since she is most often at range but my INV/SS tank would be very annoyed if he had to jump out of his nice, tight packs of mobs to fire it off. Otherwise, it seems huge out of the box and the chance to crit at higher tiers goes off frequently, just seems great!

Quote:
Originally Posted by Airhammer View Post
Only take them if they fit in the concept..

So my Inv/Nrg and my Shield/SS have nothing.
Hmm, I don't know the characters origins or individual stories but.
Energy Melee should be easily applied to almost all of them as it's "energy" but I suppose Ionic is the natural choice? You can also re-color stuff to make them match your sets and RP that.

Shields and Super Strength might SEEM trickier but you can easily claim something like the force of your blows is igniting the air for Pyronic or they shatter the walls of reality temporarily allowing in the nega-verse for Void. You could also RP that a bomb is strapped to your shield and thrown at the enemy or that you ricochet it off the enemies via Ionic, etc.