AE farming now OK?
Come to Justice. You'll see ads for farm teams in Atlas Park broadcast, sadly enough.
I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177
Atlas park broadcast on any server is not a proper sampling of any playerbase.
Justice is one of my servers, but I only hit atlas when rolling a new toon.
Now pay attention, cause this is important for you to remember. The devs are even okay with exploits. As long as it stays under the radar, and doesnt get too popular(Freedom atlas broadcasts for exploit farms for example) they seem to be perfectly fine turning a blind eye to it. As an example, I will use Bile spray, which for months was used as an exploit to bypass the max target settings. The devs knew about this for months and only decided to close it down once they decided that too many people were taking advantage of the exploit. Now officially, they will never say "sure its fine", but much like a cop, sometimes they are willing to turn that blind eye.
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It is unfortunate for sure. If that is indeed the case, I am not sure how blaming farmers solves anything when it sounds like it may be the apathy of the MA community.
In my playtime, it is very rare to find someone on a global channel putting together an AE team to play arcs. I think I can remember one time. Considering I have two servers main channels in my global list, that is anemic support. I also very rarely see people advertising a farm team being put together, but thats because farmers are dirty and aren't interested in the backlash. |
If you are on a server that goes yellow then you have a rather good chance of PL broadcasters being there.
I don't think the devs are necessarily "ok" with it. I think it's more that they don't bother to fix exploits until they go mainstream. I'm not particularly thrilled with that approach myself since it tends to breed an attitude amongst players that exploits are ok.
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Not fixing the exploits gives the people reporting these exploits the feeling that the devs dont care, and are indeed okay with it until they are not. They are only not okay with it when the devs feel it reaches a critical mass. For the MM exploit for instance, that was closed up relatively quickly, but bile spray? Months.
Let's extend this beyond AE. Striga, Faultline, and Croatoa all have solid story arcs and doing two of them unlock TFs. Croatoa also gives significant exp rewards for completing the final mission for a contact. Now, when was the last time you saw teams being built for those zones and how often does it happen period? I think CoH in part suffers from content overload and adding more to it via AE just adds to the problem. The AE UI could be changed to help counter with this as well.
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...They should be asking themselves WHY people are farming in the first place.
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Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I think the real reason is a combination of the fact that unfortunately, a lot of people are simply cretins who don't like to read, and the prevalence of the WoW-attitude that the game begins at 50 or for some reason a toon at the level cap is the thing to get as soon as possible. And it is easy to get to 50 quickly in the AE.
Eco. |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
For someone who fancies themselves as an intellectual because they like to read, you sure are ignorant.
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It was probably the 'cretin' comment rather than the reading one that got your dander up, so I apologise and I'll amend my comment:
I think that a major reason why farm arcs are being played is that there are a lot of CoH players who don't like to read, and who place value not on a narrative being experienced but on numbers. Levels, inf, xp, tickets, all these things are quantitative, easy to attain, and give measureables with which they can know how much they are 'winning the game'.
That sort of playstyle's not my cup of tea, but they pay their sub, same as me, so I'm not going to demand they're stopped.
I just wish there was a good way of segregating their arcs from story-arcs in the AE interface. Everyone would win then.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I never said I was an intellectual lol. I'm not sure what it is you think I'm ignorant of either. I think this started because you disagree with my opi ion on why some people choose to play farm arcs over and over instead of playing story-arcs.
It was probably the 'cretin' comment rather than the reading one that got your dander up, so I apologise and I'll amend my comment: I think that a major reason why farm arcs are being played is that there are a lot of CoH players who don't like to read, and who place value not on a narrative being experienced but on numbers. Levels, inf, xp, tickets, all these things are quantitative, easy to attain, and give measureables with which they can know how much they are 'winning the game'. That sort of playstyle's not my cup of tea, but they pay their sub, same as me, so I'm not going to demand they're stopped. I just wish there was a good way of segregating their arcs from story-arcs in the AE interface. Everyone would win then. Eco |
I wonder if in the begining farmers wern't ostricized for creating farms, they would be more comfortable saying that their mission is a farm in the description. Old habbits die hard.
I just wish there was a good way of segregating their arcs from story-arcs in the AE interface. Everyone would win then. Eco |
*Sometimes you feel like a nut, sometimes you don't. Almond Joy's got nuts, Mounds don't.*
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Not fixing the exploits gives the people reporting these exploits the feeling that the devs dont care, and are indeed okay with it until they are not. They are only not okay with it when the devs feel it reaches a critical mass. For the MM exploit for instance, that was closed up relatively quickly, but bile spray? Months.
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The devs have an excellent track record of making content obsolete. To be fair to them, the playerbase is just as good at it. Praetoria for example.
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I actually like Praet. I just got another character through there, and have 3 more to go.
I just wish there was a good way of segregating their arcs from story-arcs in the AE interface. Everyone would win then.
Eco |
Agreed. So many of the AE non-farms are just awful amateurish attempts. It would be nice to just be able to ignore them completely in favor of farms.
The only problem is that even the MA community is to the point where it's almost done with it. I'm not trying to brag, but I would say that I'm a fairly well known name in the MA community. I've made a few pretty good arcs. But getting anyone to play my newest arc feels like pulling teeth sometimes. I use the MA Arc Finder channel and it has gotten me exactly 1 play. Another one of my channels got me 1 play, and I got my third today while teaming.
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And the issue at hand is that the current wave of farms aren't using a bug to do it. The devs pretty much screwed themselves when they made the new diff setting. I'm sure something like +4 was done due to Incarnates coming down the road, but x8 is just begging to be made a farm.
I actually like Praet. I just got another character through there, and have 3 more to go. |
Small requst to Crysys: Please stick multiple quotes in the same post rather than having multiple post. A nitpick but it tends to keep things together.
I got a random invite for a PUG the other day. Turned out it was for an AE mission arc. The leader of the team was the author. We played her whole arc, with her asking us to rate it and/or give her real-time feedback. It was actually rather annoying since it detracted from the speed of play. But I give her props for self-promotion. Pretty amateur effort as typical for AE missions, but xp is xp.
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One thing I have a little disdain for is people don't say a word when various concerns are being brought up with AE but they suddenly pop out the woodworks when a farming discussion comes up. However, something intrigues me that's been brought up here and a few other times before. Some have stated that they don't do AE because they feel a lot of the writing simply isn't good. The question I prevent to you is, what is it that you dislike? Is it typos? While people should fix these on their own, this is where the part of being hungry for feedback comes in, plus more eyes help. Is it style choices? If most writers have a Coke style writing and you prefer Pepsi nothing can be done about individual arcs but perhaps you could be directed to arcs that better suit your tastes. Is it things like logic errors/story conflicts? This is also where feedback comes into play and is probably more useful than typo fixes since a typo is easier to fix.
X8 has been around since launch. You just no longer need anchors.
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And although I'm not a PLer or a farm-the-same-mission-till-my-eyes-bleed player, I turn the difficulty up to the maximum my characters can handle whether solo or on teams. By nature I'm an optimizer and min-maxer, but I still appreciate variety and challenge, and a well-designed mission. Making characters that are capable of running +4/x8 is the challenge and interesting part, but actually running the same farm over and over and PLing just to make cash is simply tedious.
Exactly. I love the fact that I am no longer hounded by people begging me to pad. The ability to set the difficulty a good thing overall, even though it does cause imbalance in the market, because in the past only self-centered jerks who didn't care how much they bothered other people to feather their own nests could do it.
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Some have stated that they don't do AE because they feel a lot of the writing simply isn't good. The question I prevent to you is, what is it that you dislike? Is it typos? While people should fix these on their own, this is where the part of being hungry for feedback comes in, plus more eyes help. Is it style choices? If most writers have a Coke style writing and you prefer Pepsi nothing can be done about individual arcs but perhaps you could be directed to arcs that better suit your tastes. Is it things like logic errors/story conflicts? This is also where feedback comes into play and is probably more useful than typo fixes since a typo is easier to fix.
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This is one reason I like farms. The emphasis is on action and lots of it. If I want to read a book I'll go do that. I play COH for action, not as a fancy chat client.
I think the real reason is a combination of the fact that unfortunately, a lot of people are simply cretins who don't like to read, and the prevalence of the WoW-attitude that the game begins at 50 or for some reason a toon at the level cap is the thing to get as soon as possible. And it is easy to get to 50 quickly in the AE.
Eco. |
For a quite some time TRIALS (aside from the two recent tfs) were the only major new content coming out.
So yeah people see where the people are (lvl 50 trials) and want to get there as soon as possible. This is surprising how?
EDIT: My assumption when Incarnate content was announced was there would be system in place to work towards as you level, just like the inventions system, and there would be small teams and solo content in place.
I was wrong obviously.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I actually like Praet. I just got another character through there, and have 3 more to go.
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I used to run almost exclusively in hazard zone street sweeping until the ssk change. The only time I would be sharing the zone is with badge hunters. Once the change was made, there was really no point to it anymore but I still get nostalgic about boomtown and terra volta.
The question I prevent to you is, what is it that you dislike? Is it typos? While people should fix these on their own, this is where the part of being hungry for feedback comes in, plus more eyes help. Is it style choices? If most writers have a Coke style writing and you prefer Pepsi nothing can be done about individual arcs but perhaps you could be directed to arcs that better suit your tastes. Is it things like logic errors/story conflicts? This is also where feedback comes into play and is probably more useful than typo fixes since a typo is easier to fix.
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Its the same for farms though, there are many, many bad, unorganized and plain painfull farms out there.
My turn. Since it is proposed so often to be rid of xp/ticket rewards in AE, what if they got rid of the HOF, Dev Choice and badge rewards. What if there were no rewards at all. Would the majority of arc writers still be interested in writing?
Personally I would like to see AE unlocked at level 50 just like VEATS where. I do not mind people farming or being PL'd, I do however have issues with new players being groped into into AE for a fast lvl 50 and then having no real clue of how to play the game in general.
I must admit, I did love playing the game at lower levels and it actually meant something getting my first lvl 50. People miss out on the lower content, the fun of actually teaming with others and running from the hospital back to the mission! Oh, how I miss the old hollows!
In my playtime, it is very rare to find someone on a global channel putting together an AE team to play arcs. I think I can remember one time. Considering I have two servers main channels in my global list, that is anemic support. I also very rarely see people advertising a farm team being put together, but thats because farmers are dirty and aren't interested in the backlash.