AV/GM killer!
Fire/Cold
Fire/Rad
Fire/Dark
Sonic/Cold
Sonic/Rad
Sonic/Dark
All should be fine for AV's, I've never tried /dark for soloing GM's though.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
"Forgiveness is between them and God..it is my job to arrange the meeting."
Robot Traps Mastermind
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I wonder how the new Beam Weapons set will stack up, seeing as how its single target oriented and maybe -res focused as well?
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
There is a thread over in the general forum discussing the info that has been released at Comicon or whatever. Im addition to time manipulation, there will be beam weapons (a blast set) and street justice (a melee set).
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I'd take /dark out of the list since its debuff component is more -ToHit than -Def or -Res. I like Fire as a primary for just total badass damage and /Cold, /Rad, /Therm, /Trick Arrow, and /Sonic for the combination of -Def and -Res. Those increase the effectiveness of your damage attacks from your primary.
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dark is fine, has -resist, -regen, -damage and tons of to-hit debuff. no -defense shouldn't be a problem for a well built toon. i'd leave TA off the list, since it has no -regen without envenomed dagger and since lolTA. i wouldn't try it with therm either really. i'm sure it could do it but meh.
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"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
So i decided to go with a fire/rad. With this first build i went it for capped S/L def which i will most likely benefit more from when it comes to fighting AV/GM then just standard res.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(40)
Level 4: Accelerate Metabolism Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(13)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Radiation Infection Achilles-ResDeb%(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(13)
Level 10: Enervating Field EndRdx-I(A), EndRdx-I(11)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Rain of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 18: Fire Breath Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 20: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40)
Level 22: Lingering Radiation Acc-I(A), Acc-I(23), RechRdx-I(23)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough S'fstPrt-ResDam/Def+(A)
Level 28: Weave LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Choking Cloud Lock-%Hold(A), UbrkCons-Dam%(31), UbrkCons-EndRdx/Hold(31), UbrkCons-Hold(33), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33)
Level 32: Inferno Oblit-%Dam(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/Rchg(36)
Level 35: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Maneuvers LkGmblr-Rchg+(A), GftotA-Def/EndRdx(45), GftotA-Def(45)
Level 47: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Mutation EndRdx-I(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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This next one i went with res in the case that it would be suitable for AV/GM fighting. I went with the Mu patron set to help with the end issues.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 1: Radiant Aura Dct'dW-Heal(A), Dct'dW-Rchg(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40)
Level 2: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), EndRdx-I(48)
Level 4: Radiation Infection Achilles-ResDeb%(A), DarkWD-ToHitDeb/Rchg(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(36)
Level 6: Rain of Fire Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(34), EndRdx-I(50)
Level 8: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), EndRdx-I(42)
Level 10: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(13), Efficacy-EndMod/EndRdx(15)
Level 12: Hover LkGmblr-Rchg+(A)
Level 14: Fly Zephyr-ResKB(A)
Level 16: Enervating Field EndRdx-I(A), EndRdx-I(17)
Level 18: Aim RechRdx-I(A), RechRdx-I(19)
Level 20: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23), EndRdx-I(50)
Level 22: Mutation RechRdx-I(A)
Level 24: Lingering Radiation Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(42), EndRdx-I(43)
Level 26: Hasten RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Choking Cloud UbrkCons-Dam%(A), UbrkCons-Hold(29), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), Lock-%Hold(31)
Level 30: Kick Empty(A)
Level 32: Inferno Oblit-%Dam(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(36)
Level 38: EM Pulse BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Power Sink Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(42)
Level 44: Charged Armor Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(50)
Level 47: Conserve Power RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Weave LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
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I'm not really sure what's most useful for AV/GM killing, but corruptors are getting Poison soon, which I'm told is good for single hard targets.
I would take Dark off the list for GM soloing. Maybe even AVs. I'm sure they can do it, but the -regen on TG is too small to be relied upon. There is Howling Twilight, which is -500% ("standard -regen strength") but you need immense amounts of recharge to have it back up fast enough for sustained -regen.
As for Poison, it's got some seriously nasty ST debuffs, but is let down by not having much else to keep you alive. For MMs this is fine but a Poison Corruptor might have more dificulties in hard target soloing. Then again, one can always softcap s/l defense.
The Melee Teaming Guide for Melee Mans
You won't be disapointed by fire/rad.
I would take Dark off the list for GM soloing. Maybe even AVs. I'm sure they can do it, but the -regen on TG is too small to be relied upon. There is Howling Twilight, which is -500% ("standard -regen strength") but you need immense amounts of recharge to have it back up fast enough for sustained -regen.
As for Poison, it's got some seriously nasty ST debuffs, but is let down by not having much else to keep you alive. For MMs this is fine but a Poison Corruptor might have more dificulties in hard target soloing. Then again, one can always softcap s/l defense. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
http://boards.cityofheroes.com/showp...15&postcount=4
She has soloed Kraken, Three Paladins (at once), Scrapyard, Adamastor, Jurassik, Jack and Eochai (while they were frighting each other), Babbage, and tons of AV's. I'm going after the Recluse's Victory signatures next...
@Quasadu
"We must prepare for DOOM and hope for FREEM." - SirFrederick
Does anybody have any recommendations for a good AV/GM killer??
*Only looking for corrs hence why i posted in this section so please dont bother refering any other AT.*
Thanks!
P.S. No traps either!