Alignment Tip Cap


Captain_Photon

 

Posted

Jeez, you go away for a year and a half and they go and revamp the game on you.

So... what's the rationale behind the daily cap on alignment-mission tips? Is there one, besides "arbitrarily make it take longer for a character to navigate the alignment system"? If that's the case, it rather reminds me of that fake BBC station-ID that used to appear on Monty Python's Flying Circus. "This is BBC One. We interrupt this programme to annoy you and make things generally difficult."


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Jeez, you go away for a year and a half and they go and revamp the game on you.

So... what's the rationale behind the daily cap on alignment-mission tips? Is there one, besides "arbitrarily make it take longer for a character to navigate the alignment system"? If that's the case, it rather reminds me of that fake BBC station-ID that used to appear on Monty Python's Flying Circus. "This is BBC One. We interrupt this programme to annoy you and make things generally difficult."
It is also in place to slow the rate at which you can earn alignment merits which are vastly superior to reward merits in their return on investment. 2 A merits will net you a LotG +7.5 recharge among other pricey goodies.

I do wish they would at least let me keep running tip missions even after i have capped as I find them much more entertaining than story arcs or radio/paper missions.


Global: @Kelig

 

Posted

You can run them after you capped, can't you? You just don't get anything alignment related for doing so... or am I mistaken?



 

Posted

It really depends on what is meant.

You can hold up to 3 Tips at one time (per "side," so if you are a rogue or vigilante you could hold 6 tips at one time).

You can only gain alignment credit for 5 tips per rolling 20 hour period.

And you cannot receive any tip drops if either of those caps are met.

While you are allowed to run tip missions all day, every day. You have no way of actually gaining them yourself after you have credit for 5.


 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
You can run them after you capped, can't you? You just don't get anything alignment related for doing so... or am I mistaken?
You can only run a max of 5 (of your own) in a 20-hour period. No more will drop until at least one of the 5 has "expired."


 

Posted

Quote:
Originally Posted by Hellguard View Post
You can only run a max of 5 (of your own) in a 20-hour period. No more will drop until at least one of the 5 has "expired."
Well, 7 - Five for the Fame, and during the last mission, if you have two tip spots open, two more can drop (active mission being the 3rd) and don't disappear unless you do a morality mission.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by joebartender View Post
It is also in place to slow the rate at which you can earn alignment merits which are vastly superior to reward merits in their return on investment.
Aaaaarrrrrggggghhhh. I don't give a damn about their stinking "merits", I just want to get my poor Robotics Mastermind the hell out of the Crappy Isles as fast as possible. Bad enough they milked me for still more actual U.S. currency for a feature that should've been in City of Villains at launch, they had to go and link it to a loot mechanism that had to be hobbled so it wouldn't be exploited? WTG, guys. Clap. Clap. Clap.

("Oh good. My slow-clap processor made it into this thing. So we have that.")

Don't mind me. I'm just getting it out of my system.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Aaaaarrrrrggggghhhh. I don't give a damn about their stinking "merits", I just want to get my poor Robotics Mastermind the hell out of the Crappy Isles as fast as possible.

And this is exactly why they put a cap on in the first place. They decided that they didn't want players to be able to switch sides in just a couple hours of game play. They want it to take a few days.

Quote:
Bad enough they milked me for still more actual U.S. currency for a feature that should've been in City of Villains at launch
CoV was designed and launched when Cryptic was still in charge. Take it up with them.

Quote:
they had to go and link it to a loot mechanism that had to be hobbled so it wouldn't be exploited?
Nope. As I already explained the sideswitching part was deliberately designed to take a few days to accomplish because they don't want people switching factions in just a few hours.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
And this is exactly why they put a cap on in the first place. They decided that they didn't want players to be able to switch sides in just a couple hours of game play. They want it to take a few days.
A few... mostly idle... days.

Yeah, not really impressed with that design choice.


 

Posted

We interrupt this thread to say....

OMG, it's Photon! Want to argue about PVP?

(And, really... two days if you just want to go Rogue/Vig. Four to go all the way over. *shrug* Enjoy the tips. They can be interesting, and actually expand interestingly on several named NPCs.)


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
A few... mostly idle... days.

Yeah, not really impressed with that design choice.
Only mostly idle if that's the only alt you want to play and the only one you're interested in side switching.

5 today, 5 tomorrow and the morality mission, and you're in the gray area and allowed to go visit. Mission accomplished, you're out of the Isles.

Be glad they listened to feedback and didn't go with their original system. It would have taken longer.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
A few... mostly idle... days.

Yeah, not really impressed with that design choice.
Well, you can use the idle time to do RP scenes to flesh out the transition (since the Tips themselves mostly make your character go "you know, having lots of money is more important than kicking puppies. ... actually, petting puppies is even better than having lots of money"). Or you could play your other characters. Or you could use the time to pursue any other hobbies you have, like I dunno, pulling a random example from the air here, writing some really awesome fanfic?




Character index

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Well, 7 - Five for the Fame, and during the last mission, if you have two tip spots open, two more can drop (active mission being the 3rd) and don't disappear unless you do a morality mission.
You can hold 3 tips, or one for each empty fame slot, whichever is less. On that fifth mission of the day, you still have one tip (the current one) and when you complete it, the tip disappears and the fame slot fills. If you're working solo, you CANNOT do more than 5 tips per day (plus an Alignment mission if your Alignment bar fills, plus the Halloween tip if it's the appropriate season, plus the Mortimer Kal unlock if you're a villain or rogue).

If you do tips on a team, and get a full complement while doing OTHER peoples' tips, you can do as many as you want of the others' tips, then run your own three. However, you will still cap at 5 Fame points per day.


@Roderick