Ideas for new Judgement trees


AkuTenshiiZero

 

Posted

One for weapon users, your weapon charges up and when you slam into the ground causes a massive lighting strike engulfs you paoe


A Sonic yell, A cone type attack with the option or -res or Fear. Rather then customizing the color of it You would be able to select what it sounds like. between Male, female, A deep Lion roar, Wolf Howl, or Bird squawk


 

Posted

I'd like a Foot Stomp or Nova Fist style attack - or if Judgement always has to be ranged, then some kind of power charge, similar to the Shield Charge attack


@Golden Girl

City of Heroes comics and artwork

 

Posted

Here's an anime inspired Judgement.

Step 1:

Spawn a big PBAoE circular "rune circle" (for lack of a better term) that has a Bright color palette. Note that for the purposes of this animation, even the Vanguard Sigil (scaled up) would qualify.

Step 2:

Within the PBAoE "rune circle" ... a variety of swords come vertically up out of the "rune circle" hilt first until the blade point(s) clear the ground.

Step 3:

All blades, in unison, re-orient/pivot from a floating, point down, through 90 degrees to be floating parallel to the ground plane (in this context, that would be the PBAoE "rune circle") with all blades aimed downrange.

Step 4:

All blades, launch/fire themselves downrange at high speed as projectiles in stages.

Game Mechanics:

Basically a "spawn flying swords" styled Cone Attack. Compared to other Judgements, this one could do Lethal Damage (yes, I know, highly resisted) and deal damage to targets in a (relatively, for Judgements) narrow cone ... of say ... 10 degrees. The difference is that the range on the Cone would have greater range ... of 150 ft. Essentially a "narrow cone snipe" styled Judgement, which would deal damage as a DoT of multiple hits to each target over a few seconds (think Rain of Arrows, but with Swords, fired horizontally, rather than Arrows falling from the sky).


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Ideas for new Judgement trees
I suddenly want to grow a giant tree under enemies, lethal damage + huge knockup with one side leading to it also being an AoE ally heal and the other causes additional toxic DoT to enemies.

I like the idea of the sonic scream, a real Black Canary/Black Bolt audio nuke would be awesome. The other sounds a little too Thorish, I would rather a short range cone where you do an overhead weapon smash along to Total Focus' animation. Would also like to see...

A massive straight line cone Energy blast with giant knockback, one side increases the range and damage but has a smaller cone/target cap/animation effect like you're firing a laser, the other side increases the cone/target cap/animation effect so it's a giant BEAM of energy.

A giant thunder/lightning storm with lightning crashing down and a tornado in the middle, AoE energy DoT with knockup and smashing damage if they're in the middle. One side adds a blizzard/snow storm on top for additional cold DoT, slow and -recharge. The other side causes an earthquake, adding a persistant AoE knockdown as well as increasing the radius/target cap.

Orbital cannon. I don't need to explain any further.

An assault rifle barrage, a large cone of you firing a full auto while throwing a hand full of grenades, massive lethal AoE with knockdown and Full Auto's chance for additional damage at the end. One side makes you throw a flashbang in with the normal grenades adding a chance to stun and -tohit, the other side replaces grenades with molotovs making fire patches under all enemies hit.

A magical Judgement, you float into the air and a large mystical symbol/rune glows on the ground, you start glowing and fling your arms out causing pillars of light to erupt from the symbol causing half/half Negative and Energy damage. One half protects you in a forcefield for the duration of the animation greatly increasing your defense/resistance, the other half increases the target cap and adds Fire DoT.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'd like a Foot Stomp or Nova Fist style attack - or if Judgement always has to be ranged, then some kind of power charge, similar to the Shield Charge attack
The Void Judgement is already a PBAoE, so non-Ranged judgements are golden.

I'd ideally like to have one for every elemental and weapon theme. We have Fire, Ice, Electric and Dark. We still need (non-electric)Energy, Psionic, Earth/Stone, and many, many more.


@Oathbound & @Oathbound Too

 

Posted

I had a few ideas, consisting of... Tidal, Seismic and Chronal.

Tidal would be just a giant tsunami wave (Cone attack, Massive Knockback etc.)

Siesmic would be something like a PBAoE foot stomp, lots of knock up

Chronal would be a large magnitude hold and superior damage as you stop time in the localised area


 

Posted

Gravitic Judgement (Target AoE)

Step 1: -1000 Mag Fly to targets for 30s

Step 2: 100,000 Mag KnockUP. Intent is to hurl targets to the "ceiling" of the zone, even if they have Knockback Resistance.

Step 3: Damage is not caused directly by the Judgement, at the time of casting. Damage is dealt by FALLING from an incredible height. Since Falling Damage, on its own, cannot defeat anyone (PCs, or NPCs), at best this Judgement will reduce all targets to 1 HP when they fall to the ground. After that ... it's just a quick Brawl to take them out (assuming they don't get scattered TOO far apart). Needless to say, Damage will be "better" on Outdoor maps than on Indoor ones (especially Indoor maps with low ceilings).


It's the end. But the moment has been prepared for ...

 

Posted

Personally I liked the one I saw in another thread. Fleet Judgement - Throws an aircraft carrier at the enemy.


[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

 

Posted

For my plant troller:

Circle of Thorns - an area of massive thorny branches erupts from the ground causing heavy damage combined with a DOT.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
For my plant troller:

Circle of Thorns - an area of massive thorny branches erupts from the ground causing heavy damage combined with a DOT.
I like this .. a large scale version of either carrion creepers or vines. It pops up beneath the enemies feet and entwines itself around them crushing them and holding them helpless.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Redlynne View Post
Here's an anime inspired Judgement.

Step 1:

Spawn a big PBAoE circular "rune circle" (for lack of a better term) that has a Bright color palette. Note that for the purposes of this animation, even the Vanguard Sigil (scaled up) would qualify.

Step 2:

Within the PBAoE "rune circle" ... a variety of swords come vertically up out of the "rune circle" hilt first until the blade point(s) clear the ground.

Step 3:

All blades, in unison, re-orient/pivot from a floating, point down, through 90 degrees to be floating parallel to the ground plane (in this context, that would be the PBAoE "rune circle") with all blades aimed downrange.

Step 4:

All blades, launch/fire themselves downrange at high speed as projectiles in stages.

Game Mechanics:

Basically a "spawn flying swords" styled Cone Attack. Compared to other Judgements, this one could do Lethal Damage (yes, I know, highly resisted) and deal damage to targets in a (relatively, for Judgements) narrow cone ... of say ... 10 degrees. The difference is that the range on the Cone would have greater range ... of 150 ft. Essentially a "narrow cone snipe" styled Judgement, which would deal damage as a DoT of multiple hits to each target over a few seconds (think Rain of Arrows, but with Swords, fired horizontally, rather than Arrows falling from the sky).

So basically a modified version of the flying swords we see Battle maiden use against us on the Apex. I suppose a lot of people would enjoy that but honestly I always felt those swords in Apex were sort of stupid looking. I commented several times that they look like they'd be more at home in a Harry Potter MMO.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
So basically a modified version of the flying swords we see Battle maiden use against us on the Apex. I suppose a lot of people would enjoy that but honestly I always felt those swords in Apex were sort of stupid looking. I commented several times that they look like they'd be more at home in a Harry Potter MMO.
No.

The flying swords you see in Apex are basically melee weapons held in the hands of invisible NPCs. That's NOT what I'm talking about.

I'm talking about swords being HURLED as projectiles (think rocket propelled if it helps you) in a flat trajectory. If that's not good enough for you to help think about it would look like ... try thinking about Fistful of Arrows from the Archery set shooting SWORDS instead of arrows.

LIKE THAT.


It's the end. But the moment has been prepared for ...

 

Posted

I would like to see at least one Judgement power that works as an Automatic OnDeath power instead of a straight up attack. A super debuff + autofiring self rezz would be neat.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'd like a Foot Stomp or Nova Fist style attack - or if Judgement always has to be ranged, then some kind of power charge, similar to the Shield Charge attack
my suggestion was like the foot stomp, but using babs' intro animation, the slam to the ground on one knee. my ideal would be for the players hands to shoot out like palm heels to their exact right and left, and cause a player centered shockwave. this would cover(in my mind) lumbering ss characters, as well, as martial artists or kin melee users who would be projecting ki force outward and smashing the enemies around.

ideally it would function like a lightning rod or shield charge. with the character tping to the location and pbaoeing.


 

Posted

Quote:
Originally Posted by MasterElemental View Post
One for weapon users, your weapon charges up and when you slam into the ground causes a massive lighting strike engulfs you paoe


A Sonic yell, A cone type attack with the option or -res or Fear. Rather then customizing the color of it You would be able to select what it sounds like. between Male, female, A deep Lion roar, Wolf Howl, or Bird squawk
Mako has some kinda of roaring attack he does similar to dreadful wail. I don't know if its completely the same or not but it does make a neat sound that could be used with a sonic nuke.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

I keep thinking that much larger versions of existing attacks might be a good idea moving forward. Mega Foot Stomp, Ultra Ground Punch, Super Long Range Missile Rocket, you know how that goes. I'd like to see some weapon-based powers, as well. Swords, guns, axes and maces, that sort of thing.

I actually feel that Incarnate powers are quite a bit restrictive in what they offer. Isn't it something like four power trees to the slot? I personally feel that each slot should offer a whole powerset's worth powers, like eight or nine, covering as wide a range of concepts and themes as possible, especially for the ones that are less abstract than Interface. I mean, yeah, sure, it's a lot of work for the art team, but it's something worth the effort. Look at any of the new powersets we've gotten lately and you'll see what I mean.

I'm thinking:
*Fire
*Ice
*Energy
*Electricity
*Dark
*Psychic
*Toxic
*Sword
*Rifle
*Pistol
*Strength
*Speed

OK, so more than 8 or 9, but you get the idea


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Okay let's see here:

Terrestrial Judgement:
* Animation: The character smashes his fist (or weapon, if they could redo brawl to work with weapons I'd really like them to be able to do this too) into the ground, causing a shockwave.
* Damage: Smashing.
* Type: PBAOE
* Terrestrial Core Judgement: Chance to deal extra damage to minions/lt's
* Terrestrial Radial Judgement: -def.
* Terrestrial Total Core Judgement : Chance to deal extra damage to al enemis
* Terrestrial Partial Core Judgement: Chance to deal extra damage to minions/Lt's. -def
* Terrestrial Total Radial Judgement: Chance for knockdown
* Terrestrial Partial Radial Judgement: -def, extra targets.
* Terrestrial Final Core Judgement: Chance to deal extra damage to all enemies (extra damage
* Terrestrial Final Radial Judgement: Chance for knockdown, -def.

Acidic Judgement:
* Animation: Starts raining slime down on enemies.
* Damage: Toxic
* Type: Location AOE
* Acidic Core Judgement: More tics/damage (just to take a break from the procs)
* Acidic Radial Judgement: -regen on enemies hit
* acidic Total Core Judgement: More tics of damage in the same period of time.
* Acidic Partial Core Judgement: Longer duration, more damage in total than Total Core but over a longerperiod of time.
* Acidic Total Radial Judgement: Chance for -res.
* Acidic Partial Radial Judgement: -regen.
* Acidic Final Core Judgement: Even more tics.
* Acidic Final Radial Judgement: Chance for -res, -regen.

So, a damae type we didn't have, a target type we didn't have and some debuffage in the radial trees.

Psionic Judgement:
Animation: Character does the "hands on head" pstandard psychic pstance and unleashes a wave of psionic energy.
Type: PBAOE
Damage type: Psionic
Core Psionic Judgement: Chance to deal extra damage to minions/lt's.
Radial Psionic Judgement: -recharge
Total Core Psionic Judgement: Chance to deal extra damage to all enemiss.
Partial Core Psonic Judgement: Chance to deal extra damage to minions/Lt's. -recharge
Total Radial Psionic Judgement: Chance for confuse
Partial Radial Psionic Judgement -recharge, more targets.
Final Core PSionic Judgement: Chance for extra damage to all enemies.
Final Radial Psionic JUdgement: Chance for confuse, -recharge.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
I like this .. a large scale version of either carrion creepers or vines. It pops up beneath the enemies feet and entwines itself around them crushing them and holding them helpless.
I think there's been enough of the entwining-style plan tattacks. I'd much rather just summon a few MASSIVE tendrils to sweep across the area in one monsterous blow, dealing the damage and sever knockup to all foes effected. Core Paragon poteentially dealing more damage on ground impact, Radial paragon having a chance for stun on ground impact.

Aside from that, either a PBAoE or leap-to-target attack that smashes the ground, causing spires of rock to erupt from the ground around you.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.