Struggling Farmer
Honestly your biggest problem is its a tank and not a brute. What's a tanks damage cap 350%, where as a brute is at 675%. Its not that you can't still farm but efficiency can be thrown out the door. Are you using and keeping at least a luck up at a time? Another question are you ticket farming? Because if you are its perhaps smarter to just tone down the difficulty to reach the ticket cap for that mission.
What are you struggling *with*? Killing speed? Staying alive?
There are a couple of things I noticed right away; for instance, having two attacks completely unslotted for damage is not a good idea, IMO. Why do you think those attacks need so much Taunt enhancement?
Do you actually use Blazing Aura? I'd think it would be absolutely essential to a good farming build and you have it unslotted at level 49! I'd take it much earlier and slot it for accuracy, damage, and end reduction.
I don't know anything about Cyborg farms, but it doesn't sound like they would do a lot of fire and cold damage. F/C def is the only damage type you have soft-capped, and given that FA has capped Fire resistance anyway, that doesn't seem like the best strategy. You should build your defense against the most common damage type (S/L/E) or against the specific type you're facing in the farms you use.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Honestly your biggest problem is its a tank and not a brute. What's a tanks damage cap 350%, where as a brute is at 675%. Its not that you can't still farm but efficiency can be thrown out the door. Are you using and keeping at least a luck up at a time? Another question are you ticket farming? Because if you are its perhaps smarter to just tone down the difficulty to reach the ticket cap for that mission.
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What are you struggling *with*? Killing speed? Staying alive?
There are a couple of things I noticed right away; for instance, having two attacks completely unslotted for damage is not a good idea, IMO. Why do you think those attacks need so much Taunt enhancement? Do you actually use Blazing Aura? I'd think it would be absolutely essential to a good farming build and you have it unslotted at level 49! I'd take it much earlier and slot it for accuracy, damage, and end reduction. I don't know anything about Cyborg farms, but it doesn't sound like they would do a lot of fire and cold damage. F/C def is the only damage type you have soft-capped, and given that FA has capped Fire resistance anyway, that doesn't seem like the best strategy. You should build your defense against the most common damage type (S/L/E) or against the specific type you're facing in the farms you use. |
Honestly your biggest problem is its a tank and not a brute. What's a tanks damage cap 350%, where as a brute is at 675%. Its not that you can't still farm but efficiency can be thrown out the door. Are you using and keeping at least a luck up at a time? Another question are you ticket farming? Because if you are its perhaps smarter to just tone down the difficulty to reach the ticket cap for that mission.
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Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Yes, im struggling with Kill speed, and Cyborgs only do Fire Dmg so S/L/E wont be necessary . And i had Blazing Aura Slotted but found it to be under-performing so i respeced.
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Isn't Blazing Aura your taunt aura? Isn't that important? Plus it does extra damage. All auras that do damage under perform, but it's still extra damage.
I agree that Jab and Punch need Melee sets in there. I prefer Crushing impact myself for recharge and accuracy. Having taunt sets in a melee power is a waste of time and damage. Your taunt aura and footstomp will do all the work you need in way of gaining aggro. That and Burn. I notice you didn't take Taunt, so I'm guessing this is not a team build.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
I have been trying to run Cyborg farms but i have been struggling with +3s, I don't know if it's my build or what. (Edit: The only things I don't have are the Hamis)
Hero Plan by Mids' Hero Designer 1.94 http://www.cohplanner.com/ Click this DataLink to open the build! Fire Farmer: Level 50 Science Tanker Primary Power Set: Fiery Aura Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Fire Shield
Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon ------------ Level 1: Brawl
Level 1: Sprint
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I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
I currently fire farm with a lvl 34 tanker and even she does alright. I go in with lots of rages and keep making them, whilst playing her I am playing tetris with my insp tray.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I do the fire farms on my fire/fire/pyre tank at +1x8. I hit ticket cap quickly enough, which is what I primarily run AE for. I'll have to time how long it takes me to hit ticket cap, and clear the first floor the next time I run one.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Really if you want to farm, go with a Fire/Kin controller. That's the standard for farming currently. Fire/Kin/Fire with Fireball.
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If you don't mind making a different charcter, roll a SS/Fire Brute, there's nothing better.
Otherwise, you can stick with the Fire/SS and still do pretty well. There are a ton of SS/Fire builds over in the Brute forums. You can take a look at them because it'll basically be the same build as a Tank.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Yes, im struggling with Kill speed, and Cyborgs only do Fire Dmg so S/L/E wont be necessary . And i had Blazing Aura Slotted but found it to be under-performing so i respeced.
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You are trying to farm without one of the three best damage powers you have. My guess it's easily #2 at worst.
By what metric is BA "underperforming"? I'll bet that if you run HeroStats over the course of a play session, BA (properly slotted BA, that is) will be responsible for a significant portion of the damage you do. Plus, as UberRod pointed out, it's your Taunt aura, and if you use it you shouldn't need to put all those Taunt slots in your attacks.
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I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
Yes, im struggling with Kill speed, and Cyborgs only do Fire Dmg so S/L/E wont be necessary . And i had Blazing Aura Slotted but found it to be under-performing so i respeced.
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Open Herostats and see how much damage it does my friends.
Also, reroll a brute. Mine is still incomplete, took 2 days to self-pl to 50 (no outside help) and with fury and whatnot, only 30% rech atm and missing the Mu Patron because I din't finish the arc yet he farms ambush farms (way better - and harder - than cyborg) at +4/x8 w/ bosses. He did +3/x8 when using only common acc, endred and rech IOs, before Fireball.
Fury+reds makes you reach the damage cap or close to it, so it's much better on a Brute, I don't even use KO Blow because bosses are killed by my AoEs (THAT INCLUDES BLAZING AURA). I have a Fire/Fire tanker and it's not even close.
I don't know anything about Cyborg farms, but it doesn't sound like they would do a lot of fire and cold damage. F/C def is the only damage type you have soft-capped, and given that FA has capped Fire resistance anyway, that doesn't seem like the best strategy. You should build your defense against the most common damage type (S/L/E) or against the specific type you're facing in the farms you use.
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I run that mission with a Fire/WM tank and he kills just fine. I use Burn, Whirling Mace, Crowd Control, Shatter -- 2 AoE's ; 2 cones -- they all fall down.
I only run it until I max out tickets, then buy rare salvage that I'm low on.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
No, it's not. Not at all.
If you don't mind making a different charcter, roll a SS/Fire Brute, there's nothing better. Otherwise, you can stick with the Fire/SS and still do pretty well. There are a ton of SS/Fire builds over in the Brute forums. You can take a look at them because it'll basically be the same build as a Tank. |
Ok that is not true, I did that farm once, ONCE, on my fire/fire tank, and my friend did it on there ss/fire brute. Guess who did most of the killing? My tank yes my tank did most of the killing and I also out damaged him in most of it.
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And yes, that is true. A Fire/Fire Tank will not outdamage a SS/Fire Brute.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
A well built ss/fa brute SHOULD out dmg a well built fa/fm tank, especially with good fury going.
My fire/fire/pyre tank isn't a complete slouch. He's not built for recharge or +dmg but I can still ticket cap in 6 minutes on him. Certainly no record time, but it works fine by me. If I'm solo I have fun spawning all the ambushes at the same time and working through the masses.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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dude your okay really you need to get tons of reds like 80%red 20%purp k thats all or just get so many -rech and and get that. this actually works with all ATs
If your problem is killing speed, roll a SS/Fire Brute. Tanks can farm, but they will always be slower.
Here's a tweaked build for more recharge, more aoes, less defense but still enough that 1 small purple will softcap you to fire damage. You're still going to be stuck with the tanker damage cap. this would work far better on a brute
According to the brute farm threads you want moar recharge! to get those aoes up faster, to get your heal back faster, to get consume up faster etc... and blazing aura does fearsome damage over time when added up Also the force feedback proc in footstomp for more recharge goodness.
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Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
I have been trying to run Cyborg farms but i have been struggling with +3s, I don't know if it's my build or what. (Edit: The only things I don't have are the Hamis)
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Farmer: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Recharge
- (23) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Endurance/Recharge
Level 1: Jab- (A) Mocking Beratement - Taunt
- (5) Mocking Beratement - Taunt/Recharge
- (11) Mocking Beratement - Taunt/Recharge/Range
- (15) Mocking Beratement - Accuracy/Recharge
- (43) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
Level 2: Healing Flames- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal
Level 4: Punch- (A) Mocking Beratement - Recharge
- (5) Mocking Beratement - Taunt
- (17) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Taunt/Range
- (43) Mocking Beratement - Accuracy/Recharge
Level 6: Haymaker- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage/Endurance
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
Level 10: Boxing- (A) Empty
Level 12: Plasma Shield- (A) Aegis - Resistance/Endurance/Recharge
- (13) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Recharge
- (31) Aegis - Endurance/Recharge
- (50) Aegis - Resistance
Level 14: Tough- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (36) Aegis - Resistance/Recharge
- (37) Aegis - Endurance/Recharge
Level 16: Consume- (A) Recharge Reduction IO
Level 18: Burn- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Knockout Blow- (A) Hecatomb - Damage
- (21) Hecatomb - Damage/Recharge
- (21) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (23) HamiO:Enzyme Exposure
- (25) HamiO:Enzyme Exposure
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (25) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
Level 26: Fiery Embrace- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 28: Rage- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Rise of the Phoenix- (A) Absolute Amazement - Stun
- (33) Absolute Amazement - Stun/Recharge
- (33) Absolute Amazement - Accuracy/Stun/Recharge
- (33) Absolute Amazement - Accuracy/Recharge
- (34) Absolute Amazement - Endurance/Stun
Level 35: Temperature Protection- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 38: Foot Stomp- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Char- (A) Empty
Level 44: Fire Blast- (A) Maelstrom's Fury - Accuracy/Damage
- (45) Maelstrom's Fury - Damage/Recharge
- (46) Maelstrom's Fury - Damage/Endurance/Recharge
Level 47: Fire Ball- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Accuracy/Recharge
Level 49: Blazing Aura- (A) Empty
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
Level 4: Ninja Run