-
Posts
9 -
Joined
-
Would this be a viable Pvp build?
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Psi EM: Level 50 Natural Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Psionic Dart -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5), GJ-Dam%(7)
Level 1: Power Thrust -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Dmg/Rchg(45)
Level 2: Mental Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(11), GJ-Acc/Dmg/End/Rech(13), GJ-Dam%(13), GJ-Acc/End/Rech(15), GJ-Dam/End/Rech(15)
Level 4: Telekinetic Blast -- GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(17), GJ-Dam%(17), GJ-Acc/Dmg/End/Rech(19), GJ-Dam/Rech(19), GJ-Acc/Dmg(21)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(21), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25)
Level 8: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit(11), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 10: Will Domination -- GJ-Acc/Dmg(A), GJ-Dam/Rech(29), GJ-Acc/Dmg/End/Rech(31), GJ-Dam%(31), GJ-Acc/End/Rech(31), GJ-Dam/End/Rech(33)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(33), HO:Micro(46)
Level 16: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46), Krma-ResKB(50)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 22: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(39), Mantic-Dmg/EndRdx/Rchg(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39), Zephyr-ResKB(40)
Level 26: Scramble Thoughts -- Amaze-Stun/Rchg(A), Amaze-Stun(37), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(48)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(42), Rec'dRet-Pcptn(50)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Vengeance -- LkGmblr-Rchg+(A), RgnTis-Regen+(50)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResDam/Def+(45)
Level 47: Phase Shift -- RechRdx(A)
Level 49: Assault -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(39) -
Could this be a good pvp toon? And if so can anyone give me a build?
-
Quote:Yes, im struggling with Kill speed, and Cyborgs only do Fire Dmg so S/L/E wont be necessary . And i had Blazing Aura Slotted but found it to be under-performing so i respeced.What are you struggling *with*? Killing speed? Staying alive?
There are a couple of things I noticed right away; for instance, having two attacks completely unslotted for damage is not a good idea, IMO. Why do you think those attacks need so much Taunt enhancement?
Do you actually use Blazing Aura? I'd think it would be absolutely essential to a good farming build and you have it unslotted at level 49! I'd take it much earlier and slot it for accuracy, damage, and end reduction.
I don't know anything about Cyborg farms, but it doesn't sound like they would do a lot of fire and cold damage. F/C def is the only damage type you have soft-capped, and given that FA has capped Fire resistance anyway, that doesn't seem like the best strategy. You should build your defense against the most common damage type (S/L/E) or against the specific type you're facing in the farms you use. -
Quote:Hmm, my main problem is kill speed. So you would suggest that i reroll as a brute?Honestly your biggest problem is its a tank and not a brute. What's a tanks damage cap 350%, where as a brute is at 675%. Its not that you can't still farm but efficiency can be thrown out the door. Are you using and keeping at least a luck up at a time? Another question are you ticket farming? Because if you are its perhaps smarter to just tone down the difficulty to reach the ticket cap for that mission.
-
I have been trying to run Cyborg farms but i have been struggling with +3s, I don't know if it's my build or what. (Edit: The only things I don't have are the Hamis)
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Farmer: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield- (A) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Recharge
- (23) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Endurance/Recharge
- (A) Mocking Beratement - Taunt
- (5) Mocking Beratement - Taunt/Recharge
- (11) Mocking Beratement - Taunt/Recharge/Range
- (15) Mocking Beratement - Accuracy/Recharge
- (43) Mocking Beratement - Taunt/Range
- (46) Mocking Beratement - Recharge
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal
- (A) Mocking Beratement - Recharge
- (5) Mocking Beratement - Taunt
- (17) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Taunt/Range
- (43) Mocking Beratement - Accuracy/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (7) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Aegis - Resistance/Endurance/Recharge
- (13) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Recharge
- (31) Aegis - Endurance/Recharge
- (50) Aegis - Resistance
- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (36) Aegis - Resistance/Recharge
- (37) Aegis - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (19) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Hecatomb - Damage
- (21) Hecatomb - Damage/Recharge
- (21) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (23) HamiO:Enzyme Exposure
- (25) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (33) Absolute Amazement - Stun/Recharge
- (33) Absolute Amazement - Accuracy/Stun/Recharge
- (33) Absolute Amazement - Accuracy/Recharge
- (34) Absolute Amazement - Endurance/Stun
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Empty
- (A) Maelstrom's Fury - Accuracy/Damage
- (45) Maelstrom's Fury - Damage/Recharge
- (46) Maelstrom's Fury - Damage/Endurance/Recharge
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Accuracy/Recharge
- (A) Empty
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
-
Can i please get some responses? And maybe a better build, i know its a little rough..
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
The Blind Lancer: Level 50 Science Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Mental Blast- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Kinetic Crash - Damage/Knockback
- (11) Kinetic Crash - Accuracy/Knockback
- (11) Kinetic Crash - Recharge/Knockback
- (13) Kinetic Crash - Recharge/Endurance
- (13) Kinetic Crash - Damage/Endurance/Knockback
- (15) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Devastation - Damage/Endurance
- (15) Devastation - Accuracy/Damage
- (17) Devastation - Damage/Recharge
- (17) Devastation - Accuracy/Damage/Recharge
- (19) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (7) Recharge Reduction IO
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (19) Devastation - Damage/Endurance
- (21) Devastation - Damage/Recharge
- (21) Devastation - Accuracy/Damage/Recharge
- (23) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (23) Touch of Death - Damage/Endurance
- (25) Touch of Death - Damage/Recharge
- (25) Touch of Death - Accuracy/Damage/Endurance
- (27) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Empty
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Rectified Reticle - Increased Perception
- (A) Empty
- (A) Panacea - Heal/Endurance
- (31) Panacea - Heal
- (31) Panacea - +Hit Points/Endurance
- (33) Interrupt Reduction
- (33) Interrupt Reduction
- (33) Panacea - Hea/Recharge
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Sting of the Manticore - Damage/Endurance
- (34) Sting of the Manticore - Accuracy/Damage
- (34) Sting of the Manticore - Accuracy/Interrupt/Range
- (34) Sting of the Manticore - Damage/Interrupt/Recharge
- (36) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Absolute Amazement - Stun
- (37) Absolute Amazement - Stun/Recharge
- (37) Absolute Amazement - Accuracy/Stun/Recharge
- (37) Absolute Amazement - Accuracy/Recharge
- (39) Absolute Amazement - Endurance/Stun
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Recharge
- (A) Aegis - Resistance
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Psionic/Status Resistance
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Thunderstrike - Accuracy/Damage
- (50) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
- (43) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (43) Endurance Modification IO
-
Can anyone give me a good Ice/Psi farming build(if there is one) Here is the current build im running with at 50:
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
NickiMinaj: Level 48 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Block of Ice -- Empty(A)
Level 1: Psionic Dart -- Empty(A)
Level 2: Frostbite -- Empty(A)
Level 4: Mind Probe -- Empty(A)
Level 6: Arctic Air -- Empty(A)
Level 8: Shiver -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Ice Slick -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Psychic Scream -- Empty(A)
Level 18: Combat Jumping -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Drain Psyche -- Empty(A)
Level 24: Super Jump -- Empty(A)
Level 26: Glacier -- Empty(A)
Level 28: Telekinetic Thrust -- Empty(A)
Level 30: Subdue -- Empty(A)
Level 32: Mental Blast -- Empty(A)
Level 35: Hasten -- Empty(A)
Level 38: Psychic Shockwave -- RechRdx(A), RechRdx(39), RechRdx(39), Dmg(39), Acc(40), Acc(40)
Level 41: Jack Frost -- Empty(A)
Level 44: Acrobatics -- Empty(A)
Level 47: Scorpion Shield -- Empty(A)
Level 49: Personal Force Field -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 0: LEGACY BUILD
Edit: Just Noticed i haven't accounted for my respec out of the fitness pool. disregard those powers. -
can somone post a good IOd out fm/wp build for me, thanks in advance
edit: Any price range