evil women for pinn

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  1. Quote:
    Originally Posted by evil women for pinn View Post
    well okay feycat i love it now im happy it came earlier than i predicted so now ill get to use AVs in missions so now my farming/mission doing will be faster sry didn't read it ill look more next time
    here this is what i mean't: well okay feycat im happy now issue 21/freedom came earlier than i predicted so now i will be able to use special add-ends to help me through the game. sorry feycat i didn't read that thread.


    is that better?
  2. well okay feycat i love it now im happy it came earlier than i predicted so now ill get to use AVs in missions so now my farming/mission doing will be faster sry didn't read it ill look more next time
  3. well im so NOT expecting a specific date one day someone says "late fall" next thing "september 1" now its "september 12" ????? Honestly i feel like its will happen at like august 21st or something. And a full moon? Oh my god yea im sry i don't think to my best knowlege thats happening. here is a piece of advice expect the werest you get the best. But im sry this post DOES NOT have vaild info as of yet. But i would think if they were doing it 3 days from now there would be a message.
  4. this is the mm build with the most res DO NOT LOOK IT OVER!!! Dark Embrace gives you 41.4 res to lots of things now your res and def totals are at a all time high:

    Resistance Numbers:
    Smashing: 41.4 %
    Lehal: 41.4 %
    Energy: 60.3 %
    Negative Energy: 62.2 %
    Fire: 41.4%
    Cold: 41.4%
    Toxic: 41.4%
    Psionic: 60.3%
  5. or this:


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Mastermind
    Primary Power Set: Necromancy
    Secondary Power Set: Dark Miasma
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery
    Villain Profile:
    Level 1: Zombie Horde -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(3), SvgnRt-Acc/EndRdx:50(3), SvgnRt-Acc/Dmg/EndRdx:50(5), SvgnRt-Acc:50(5), SvgnRt-PetResDam:50(7)
    Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(7), Nictus-Heal/HP/Regen/Rchg:50(9)
    Level 2: Tar Patch -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(9), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(11), P'ngTtl-EndRdx/Rchg/Slow:50(13), P'ngTtl--Rchg%:50(13)
    Level 4: Darkest Night -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(19), SipInsght-Acc/Rchg:50(19), SipInsght-ToHitDeb/EndRdx/Rchg:50(21), SipInsght-Acc/EndRdx/Rchg:50(21), SipInsght-%ToHit:50(23)
    Level 6: Hasten -- RechRdx(A), RechRdx(23), RechRdx(25)
    Level 8: Enchant Undead -- EndRdx-I:50(A), EndRdx-I:30(25)
    Level 10: Howling Twilight -- RechRdx-I:50(A), RechRdx-I:50(27)
    Level 12: Grave Knight -- BldM'dt-Acc:50(A), BldM'dt-Acc/Dmg:50(27), BldM'dt-Dmg/EndRdx:50(29), BldM'dt-Acc/EndRdx:50(29), BldM'dt-Acc/Dmg/EndRdx:50(31), BldM'dt-Dmg:50(31)
    Level 14: Recall Friend -- RechRdx-I:50(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(33), S'fstPrt-ResDam/EndRdx:30(33), S'fstPrt-ResDam/Def+:30(33), S'fstPrt-ResKB:30(34)
    Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34), Krma-ResKB:30(36)
    Level 20: Teleport Foe -- Range-I:50(A)
    Level 22: Team Teleport -- Range-I:50(A), Range-I:50(36)
    Level 24: Soul Extraction -- C'Arms-+Def(Pets):30(A), EdctM'r-PetDef:40(36), ExRmnt-+Res(Pets):30(37)
    Level 26: Lich -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(37), BldM'dt-Acc/EndRdx:50(37), BldM'dt-Acc/Dmg/EndRdx:50(39), BldM'dt-Acc:50(39), BldM'dt-Dmg:50(39)
    Level 28: Super Speed -- Clrty-Stlth:50(A)
    Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(40), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(42), GSFC-Build%:50(42)
    Level 32: Dark Empowerment -- EndRdx-I:50(A), EndRdx-I:30(42)
    Level 35: Fearsome Stare -- Cloud-Acc/Rchg:30(A), Cloud-ToHitDeb:30(43), Cloud-Acc/EndRdx/Rchg:30(43), Cloud-Acc/ToHitDeb:30(43), Cloud-ToHitDeb/EndRdx/Rchg:30(45), Cloud-%Dam:30(45)
    Level 38: Dark Servant -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(46), Enf'dOp-Immob/Rng:50(46), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(48)
    Level 41: Petrifying Gaze -- Lock-Acc/Rchg:50(A), Lock-EndRdx/Rchg/Hold:50(50)
    Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam:40(48)
    Level 47: Soul Tentacles -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Soul Storm -- Lock-Rchg/Hold:50(A), Lock-EndRdx/Rchg/Hold:50(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(15), P'Shift-EndMod/Acc:50(17), P'Shift-End%:50(17)
  6. zombieman love build but had to make a teak on the anc power i switched it to sould i think it'd give better results here is the build make is kinda like a tanker-mind for ya guys who are dieing to often:




    http://www.cohplanner.com/mids/downl...EEF917F98AEBF5
  7. plus i know these thing i have had 50 mms since like 2007 and another in 2011 toke a break but i know LOTS has changed since i was gone i love the game now . Also here is a tactic use the highest dam on the bigest hitter/s (grave knight). Cuz le the zombies die and extract them like i do or simply buff them so hard they're undestructable.
  8. i have ELA/DB tank too ill send the build over about 9PM EDT time or 10PM okay. Also ill be back on today
  9. well for slotting i love zombieman's build you will need that extra def and res. one thing id do diff is choose the field mastery and get temp invulnerability %30 res to the most common damage in the game is very nice. I like and respect mms that are tank/mm so you won't die often. I would subjest doing this or about four other choices. I would go with any of these powersets for res and def field, soul, mace, or mu. Mu gives a good type of armor that has common damage attacks such as: S/L/E. and mu also has 2 AoEs which is awesome for mms. Soul is a scary set it will give you res to S/L/NE/TOX damage and will give you some good cones. For a good little def and tox res go to mace mastery. For field you want good res and here it is temp invulnerability will cap your S/L res. And you get force of nature.
  10. | Copy & Paste this data into Mids' Hero Designer to view the build |
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  11. and beorn whatever you do choose elec its much better then granite armor too. these are the numbers just from res not even from surge of power.


    smashing:79.2%

    lethal:79.2%

    fire: 55.5%

    cold: 55.5%

    energy: 90%

    negative energy: 41.7%

    psionic: 55.5%

    toxic:0%

    now beorn these are with 3 invention origin enchancements on shields these numbers aren't even IOs


  12. the only thing for me beorn is just pick up a purp or 2 then your good to go also get more shields than your tank farmer. But for tank doing as much damage as brutes its not very possible. Just get enough +dam as you can.
  13. reason is I hate granite's penalties hate em i hate not running at high speeds plus i hate tp as a travel but on ELA i was just saying but over all if you want def just god go with shield defense seriously best defensive tank granite doesn't offer what they have. Granite is res and little knacks of defense.I was only talking about ELA for another tanker type but defensive granite and shield are the best defensive type
  14. eh it give the most well-built its granite but i hate the almost 0 damage out put but i guess its great if you only want to tank i found that ELA as some good res too but it depends on what you like but try out inv and WP willpower has a good advantge but the edges go to inv sadly but the ELA can end up 77.6ish to res on S/L has a good res to psi and energy and NE and well-capped fire and cold end up good too so each tank ids a great value in its own way and those res %s are not from that power surge. So really each tank has its own things all tanks are good fire armor its really a more farmer type i know some disagree but its true. Ice im just not convinced alot on.
  15. okay well the average fire/kin does about 20 damage off of fire cages. now you have activated fulcrum shift you get about an average 200% plus damage but 60 dam on bosses isn't takeing you anywhere. We all know that
  16. and honestly so what if they arent held in the thing 24.7 its no like they can't hit you like those fissure and seismic smash are melee. so its a much better idea and for holding use cinders or the cool flashfire and you NEED bonfires damage.
  17. im sry but your slotting this akwardly instead of holds and stuns use AoE sets your slotting like you only want to stun or disorient. controllers need more damage not more holding take out some of those hold crap in fire cages on fire cages its not disorienting and they can still it you.
  18. well here is why Blazing Bolt can get some good damage for the dom on soloing AVs hold them or confuse them and use it and it gets seriously awesome set bonuses
  19. well im wondering why isn't Blazing Bolt used?????
  20. for me the 1 werest thing for me is when (im a mind/fire dom) you confuse an AV and they just hit everyone instead of the 1 target you want
  21. well take out the aid self and aid other and get he other pets and also get the omega manuever



    i like your slotting on it i think i might use this for a new farmer
  22. this build is melee i say the best way to play it is do the psionic tornado then the dart burst then use a good psy shockwave or spin