Elec/Elec/Mu Brute build advice
I'd recommend pulling the 3rd slot from haste, adding it to charged armor and going with 4x reactive armor.
On chain induction, go with 4x kinetic combat, and two of something that gives accuracy. I like either the mako quad or triple and proc myself. But there's a lot of options.Touch of death's proc is not terribly effective, especially since you're already doing energy rather than lethal damage. It's appeal is that it is not as resisted, but you don't need that. and the S/L defense from kinetic helps you much more than the melee from touch of death.
The chance for stun in powersink pretty much doesn't help. I tried it all different ways, in lightning field, in powersink, in charged brawl... Just all around unimpressed with it. I forget if it takes taunt sets or not on brutes. If it does, consider dropping taunt, and slot a taunt set into it.
On Ball Lightning, will the proc be better than dam/range? I'm not sure but it might be.
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
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In terms of tinting your powers, you can just use the original colors for elec/elec. The redside elec powers are the same color as the Mu patron powers.
If you'd rather get fancy and put in your own color scheme, the closest I've found is the fifth red from the right as the primary color and the fourth grey from the left as the secondary color.

In terms of tinting your powers, you can just use the original colors for elec/elec. The redside elec powers are the same color as the Mu patron powers.
If you'd rather get fancy and put in your own color scheme, the closest I've found is the fifth red from the right as the primary color and the fourth grey from the left as the secondary color. |
I was on a Lambda a while back where I saw a SS/Elec Brute solo the Warehouse. Now, they didn't get all the crates before the other team was done, but as I recall they did get 5 of them.
I was blown away, and if I had the presence of mind, Id've asked them for some build advice... Anyway, my 60 month vet came and went, and I put the extra slot in Freedom and rolled up an Elec/Elec Brute for a tech/cyborg concept character. He just hit 44 this morning (bouncing from Burke to Tarikoss to Mortimer to Silver Mantis to the Midnighter arc to Scirocco's patronage then doing my tips to get rogue). This is what I have come up with so far. The Kinetic Combat, Reactive Armor, Oblits and Gaussian's (along with the Numina and Miracle procs) make this a not cheap toon, but no purples or PvP IOs still puts him at 1 purple insp from the soft-cap on S/L. Anything else I can do? http://www.cohplanner.com/mids/downl...89FF039544E861 Villain Plan by Mids' Villain Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(23) Level 1: Charged Armor -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/Rchg:50(15) Level 2: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48) Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(48) Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(50) Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9) Level 10: Boxing -- Empty(A) Level 12: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(50) Level 14: Super Jump -- Winter-ResSlow:50(A) Level 16: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17) Level 18: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Dmg/EndRdx:50(27), Sciroc-Dam%:50(37), FrcFbk-Rechg%:50(43) Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(50) Level 22: Static Shield -- ImpArm-ResPsi:40(A) Level 24: Chain Induction -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(43) Level 26: Grounded -- Aegis-Psi/Status:50(A) Level 28: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-Rchg:50(40) Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(37) Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(48) Level 35: Power Sink -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(36), EnManip-Stun%:20(36) Level 38: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(40) Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(46) Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46) Level 47: Lightning Reflexes -- Run-I:50(A) Level 49: Power Surge -- S'fstPrt-ResDam/Def+:30(A) Level 50: Spiritual Core Paragon ------------ Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), RgnTis-Regen+:30(5) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Acc:50(5) Thanks in advance, and I really want to make him an end-game player. Also, on a completely cosmetic note, how do I tint his electrical armor and attacks to look like the Mu fences and ball lightning? I want the appearance to remain constant throughout, and since we cannot tint patron or ancillary powers (yet), I want to make everything look uniform. Thank you again! |
I switched to 2 efficacy adapters in power sink, plus a Perfect Zinger Psi damage proc. It was on the Freedom server. He is level 48 as of 1am this morning, so I don't even have power surge yet. I am not a big fan of KB either, since my main toon on Freedom is a Fire Tank (I have 3 points KB from PvP IOs, then the BotZephyr KB and the Steadfast KB for good measure).
Thanks everyone again. If anyone has any builds to post, I'd love to see them!
Okay, next question. Dinged 50 a bit ago, did the incarnate arc, and I have already done a BAF and a Lambda.
What Alpha should I get? Endurance is not, allegedly, supposed to be an issue with */Elec brutes, so I guess not Cardiac. Even with Nerve at tier 4, the defense bonus won't get me closer to the soft-cap than just making a small purple insp overkill.
So, that leaves Musculature (and what non-SS Brute can ever dream of hitting the 675%+100% damage cap without going through red insps like Rick James through bumps of powder) or Spiritual (and, in my opinion, a build heavier on survivability suffers a bit on recharge).
Which is it? Or, should I go with Cardiac or Nerve? Anybody?
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THAT is a pretty darn good build there evil women
i know
i have ELA/DB tank too ill send the build over about 9PM EDT time or 10PM okay. Also ill be back on today
I modified Evil's build a bit for a mates brute, dunno if your interested, but here it is:
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Oh, and keep in mind his build will give you quite a bit lower defense ect. for a brute since it's for a tank.
The build I've been using. I've been running it in incarnate content, energy farms, and other end game task forces:
http://www.cohplanner.com/mids/downl...8DFF035B78F2F4
A little light on defense, makes me dependent on purples when not level shifted. But with the recharge and regen through the roof, I really tear it up. Also, I don't waste power selections in power surge and jacob's ladder. I hate any power with a huge crash. And with the recharge rate so high, you'll never get a chance to activate another attack in the chain.
I went with MU mastery for the concept. While it's cool, soul would have produced a much higher dps.
Edit: and yes, I use taunt all the time. Especially in BAF when people don't run out with two rings.
I'm a nucular engineerer, not an Anglish Proffesseur. I don't have to no how to spell.
I was on a Lambda a while back where I saw a SS/Elec Brute solo the Warehouse. Now, they didn't get all the crates before the other team was done, but as I recall they did get 5 of them.
I was blown away, and if I had the presence of mind, Id've asked them for some build advice...
Anyway, my 60 month vet came and went, and I put the extra slot in Freedom and rolled up an Elec/Elec Brute for a tech/cyborg concept character. He just hit 44 this morning (bouncing from Burke to Tarikoss to Mortimer to Silver Mantis to the Midnighter arc to Scirocco's patronage then doing my tips to get rogue).
This is what I have come up with so far. The Kinetic Combat, Reactive Armor, Oblits and Gaussian's (along with the Numina and Miracle procs) make this a not cheap toon, but no purples or PvP IOs still puts him at 1 purple insp from the soft-cap on S/L.
Anything else I can do?
http://www.cohplanner.com/mids/downl...89FF039544E861
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 1: Charged Armor -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/Rchg:50(15)
Level 2: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48)
Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(50)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Boxing -- Empty(A)
Level 12: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(50)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17)
Level 18: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Dmg/EndRdx:50(27), Sciroc-Dam%:50(37), FrcFbk-Rechg%:50(43)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(50)
Level 22: Static Shield -- ImpArm-ResPsi:40(A)
Level 24: Chain Induction -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(43)
Level 26: Grounded -- Aegis-Psi/Status:50(A)
Level 28: Energize -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(29), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-Rchg:50(40)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(37)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(48)
Level 35: Power Sink -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(36), EnManip-Stun%:20(36)
Level 38: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Lightning Reflexes -- Run-I:50(A)
Level 49: Power Surge -- S'fstPrt-ResDam/Def+:30(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), RgnTis-Regen+:30(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Acc:50(5)
Thanks in advance, and I really want to make him an end-game player. Also, on a completely cosmetic note, how do I tint his electrical armor and attacks to look like the Mu fences and ball lightning? I want the appearance to remain constant throughout, and since we cannot tint patron or ancillary powers (yet), I want to make everything look uniform.
Thank you again!