Illusion Control Tweaks


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Posted

This is a "what if?" mental exercise.

If you had to tweak Illusion Control for a port to Dominators but doing so would change the set for Controllers as well, what would you change in the set?

I'm curious as to what players would put on the table for adjustment. Lets hear it!


 

Posted

Under those conditions I wouldn't change anything.

I expect a lot of abandoned Controllers once/if Dominators get the set though. Thats not necessarily a bad thing. Controllers will still be better at killing a few hard things and support. Dominators would/will do so much damage they'd be able to blow through those enemies eventually, and be a lot more able to kill standard enemies.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Under those conditions I wouldn't change anything.

I expect a lot of abandoned Controllers once/if Dominators get the set though. Thats not necessarily a bad thing. Controllers will still be better at killing a few hard things and support. Dominators would/will do so much damage they'd be able to blow through those enemies eventually, and be a lot more able to kill standard enemies.
I suspect that Dominators would not receive an identical set to Illusion Control if the decision was ever made to proliferate the set.


 

Posted

I wouldnt change anything. I don't get it? Why not just copy it over, and if Domination doesn't really help as much since it doesn't have a bread-and-butter AoE mez, well so what? You can still dominate single targets, and you'll still get a mez protection benefit and an endurance benefit. Phantom Army would still crush all. EDIT: not to mention the awesomeness of having a whole secondary full of damage to throw at confused perma-PA-assaulted foes.

I guess if I had to change something, I'd just make Spectral Terror inherit Domination when cast while Domination was up, so that its fear could dominate enemies.

Lewis

EDIT: /P.S. I expect the devs might make Dark Control for Dominators only, and just let them live on different sides of the street. Perhaps there will be a domination-enhancing effect (shortening the domination recharge time under a certain condition?) within the primary itself. That way, there'd be something Dom-specific to give a justification to not bring it over to controllers.


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Posted

Quote:
Originally Posted by je_saist View Post
I suspect that Dominators would not receive an identical set to Illusion Control if the decision was ever made to proliferate the set.

I think its a coin toss. I definitely don't think it would be too weak on Dominators. Arguably too strong... arguably. Ironically I'm not sure its Dominators or Controllers who really have to worry about Illusion Doms, so much as it is Blasters. But it could go any direction depending on which devs handle it and what their thought processes are.


 

Posted

I would just make Spectral Terror work like that Gun Drone in the Devices powerset only having it use psychic blast powers instead of full auto.


 

Posted

I wouldn't mind Flash becoming a targetted AoE Hold instead of PB AoE. And I would like to see Phanty fixed where he doesn't run into melee.


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Posted

Quote:
Originally Posted by Local_Man View Post
I wouldn't mind Flash becoming a targetted AoE Hold instead of PB AoE. And I would like to see Phanty fixed where he doesn't run into melee.
Both of these would be great, ESPECIALLY Phanty not running into melee! For a pet with no melee, he sure is there ALL THE TIME!!


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Posted

Since Doms are originally from the red side I think Group Invisibility is more of an heroic power because it helps the team out and Doms are self sufficient as for damage wise. I would trade Group Invisibility and make a new power that is an immob. I love Spectral Wounds, but the secondary has enough damage for a Dom and I would swap that power out for a new Mez power. Other than those two changes I think doms are fine to swap over.


P.S.

Quote:
Originally Posted by Local_Man
I wouldn't mind Flash becoming a targetted AoE Hold instead of PB AoE.
I agree with this as well


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Posted

For Flash to become targeted though, it would have to lose 10ft of radius. (Well it doesn't have to, but I have doubts about making Flash better than any other AoE hold.)

EDIT: Paralyzing Blast in Electric Control for some reasons lists 30ft radius + ranged on Controllers and 20ft radius + ranged on Dominators. I have reported that discrepancy as far back as GR beta. I don't know whether the powers really have different radii or the info text is just wrong. The expected value would be 20ft +ranged to match identical powers.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
EDIT: Paralyzing Blast in Electric Control for some reasons lists 30ft radius + ranged on Controllers and 20ft radius + ranged on Dominators. I have reported that discrepancy as far back as GR beta. I don't know whether the powers really have different radii or the info text is just wrong. The expected value would be 20ft +ranged to match identical powers.
The info text is right. Doms have a 20' radius (consistent with Gravity Distortion Field, Total Domination, and Vines). Controllers, Freakshow Super Stunners, and MA Critters with the set all have a 30' radius.

Looks like an oversight to me, but I can't say for sure.


 

Posted

If I had to make a change to the set...it would simply be swapping out the self invisibility with a ranged targeted AoE sleep.

Similar to Mass Hypnosis from Mind Control, just up the recharge a bit to say...90 sec ??
and lower the duration a little.

Call it Swirling Light or something.

"You create an illusion consisting of several small lights swirling around which catches the attention of nearby enemies.
They will just stand there going: "pretty lights!!" and any damage done to them will snap them back to reality.


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Posted

Quote:
Originally Posted by PeeWee View Post
swapping out the self invisibility with a ranged targeted AoE sleep.
The set already has a ranged targeted AoE sleep!

In fact, that was going to be my one recommendation. Make Blind's radius just a teensy bit bigger. Blind 'pays' three ways for its AoE sleep, with an extra second of recharge, a little bit less accuracy, and a little bit less hold duration. It should get a reasonable radius to make up for that.


 

Posted

Putting a dedicated sleep power in Illusion would be like putting a sleep in Fire - it would last for about a second before the damage wakes them up.

I'd prefer to keep it the same for Controllers. For Dominators, however, I would do the following:

1) Remove Group Invisibility and replace it with something similar to School of Sharks from Leviathan Mastery. Maybe combine Group Invisibility with Superior Invisibility.

2) Reduce the number of Decoys summoned in Phantom Army to two, this should help with balance.

If an Illusory Assault is made then Spectral Wounds could be moved over to that. Illusory Assault would be characterised by higher than average (for Doms) damage offset by Spectral Wounds-style healing. Most attacks would have a small chance of confusing (similar to small chance of sleep for Electricity). One or two attacks would have a chance of placating, to make better use of Superior Invisibility in combat. The powers themselves would be based on making the target/s believe that things are happening to them - like they're on fire, being stabbed, bleeding and falling to the ground.

Yes, Psionic Assault could work but it would be nice to have a unique offensive Illusion set.

I can dream, at least.


 

Posted

Quote:
Originally Posted by Snowzone View Post
2) Reduce the number of Decoys summoned in Phantom Army to two, this should help with balance.
A long time ago, PA used to generate a random number of Phantoms: 2, 3 or 4. Two was not enough. Three is fine and shouldn't be changed.


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Posted

Quote:
Originally Posted by Rigel_Kent View Post
The set already has a ranged targeted AoE sleep!

In fact, that was going to be my one recommendation. Make Blind's radius just a teensy bit bigger. Blind 'pays' three ways for its AoE sleep, with an extra second of recharge, a little bit less accuracy, and a little bit less hold duration. It should get a reasonable radius to make up for that.
But what is a tinsy bit ?
The radius on it now is what ? 2-3' ?

Then I would say at least 6 or 10'

...my opinion though

Quote:
Originally Posted by Snowzone View Post
Putting a dedicated sleep power in Illusion would be like putting a sleep in Fire - it would last for about a second before the damage wakes them up.
Was gonna say something about Ice, Plant and Earth control...but....the Phantasm might be a major problem, considering his AoE and 30 seconds on the Decoy power.

Bleh....AoE stun then...with a short duration =P

or....as have been mentioned...an AoE immobilize....just without the damage part, immobilize on Dom's are just aggro magnets.


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Jeg lytter til havet, og ser tiden som var.
Jeg snakker med fjell, og tiden st�r stille.
Jeg snakker med meg selv, og tiden g�r.
Jeg lukker et �ye, og ser halvt.
Jeg lukker begge, og ser alt.

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Posted

Quote:
Originally Posted by Local_Man View Post
A long time ago, PA used to generate a random number of Phantoms: 2, 3 or 4. Two was not enough. Three is fine and shouldn't be changed.
I did not know that. My thinking was that if you're a Dominator doing lots of damage then you don't need one of them.


 

Posted

Quote:
Originally Posted by Snowzone View Post
I did not know that. My thinking was that if you're a Dominator doing lots of damage then you don't need one of them.
Issue 5 changed PA to always spawn 3 phantoms. Before that, it was random. (It might have been 2-5, I don't recall.)


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Honestly, I would not change a thing. When I compare my Illusion controller with my dominators, I don't see what people fear in the set. Phantom Army is a very powerful ability, and it does make tackling very strong single targets possible. I've solo'ed GM's with my ill/kin, however, I find PA a bit lackluster when dealing with large spawns and she struggles in x8 missions where my dominators excel.

Perhaps someone could elaborate on why Illusion for doms would need to be changed. I often see two reasons cited, Illusion wouldn't benefit from Domination and Illusion deals too much damage, that is to say, some see Illusion as weak for a Dom and others see it as too powerful. At the moment, I see it as sitting in the middle being just fine.


 

Posted

I'd get rid of Group Invis. Possibly give Superior Invis a splash effect to invis the team.

Then I'd replace Group Invis with a single target fear power, that has a chance to hold and if the hold is successful, they recieve DoT damage as they claw away at themselves.


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Posted

If I were making changes to Illusion, it would be the following:

  • Reduce Superior Invisibility's endurance cost to .26 or below;
  • Allow Fear/Confuse to set up Containment (for everyone not just Illusion);
  • Have Spectral Terror benefit from Domination.


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Posted

Lower the damage Phantom Army does.

Replace Spectral Terror with Terrify/Fearsome Stare-ish type power.

Replace Group Invis or Superior Invis with a Cloak of Fear-ish type power.

And a bit of a pipe dream... have Domination remove the Illusionary damage healback when its active.


 

Posted

First off thanks everyone for the great responses. I appreciate everyone's input.

Truth be told my OP was a "knee jerk" reaction to Illusion/ not being ported to Dom's this upcoming round of Proliferation 3.0. Pure speculation on my part, but I assumed Illusion/ was not "good enough" for porting as-is, meaning it could be subject to change. If changes were made I wouldn't want them being made and effecting us without some input from the Controller community. Thus my intent for initiating this dialogue without appearing like yet another "nerf herding" post.

(I know. Lots of what if's. )

I wanted to share these two great posts by Muon_Neutrino. They were posted over on the Dominator board and seemed relevant to the matter on hand.:

Post #1

Post #2


 

Posted

I know this sounds crazy pantz but...since they are customizing the set...maybe they are giving Doms Phantom Army but maybe a different Version tailored only to Doms?

Instead of getting Three phantoms that deal ST dmg, doms will get two phantoms that only have Pbaoe/aoe attacks to compensate for the lack of large spawn control? Controllers have a secondary to back them up if things get dicey...Doms...not so much.



 

Posted

Quote:
Originally Posted by Local_Man View Post
A long time ago, PA used to generate a random number of Phantoms: 2, 3 or 4. Two was not enough. Three is fine and shouldn't be changed.
I forgot all about that. 4 PAs=YAY...2 PAs=how long will it take to reroll this

An Ill Dom would be an odd duck. Ill has the least hard controll.

I think they should transfer the whole set over, just as it is.

PA would be balanced by only having 2 powers that can use Domination