keyes worth it?
No. I'm sorry. I can't. I am not the RNG.
I'm sorry also that no one else in here can help you with that either. We're all players here, not an RNG to be found in this forum.
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You gotta admit that it's frustrating though. On Vigilance, we play as if Keyes didn't exist, because the aggravation-to-fun ratio of that Trial is off the scale compared to the other two. It obviously needs some serious tweaks.
You gotta admit that it's not a player question though.
Just think of it as the Quarterfield of the iTrials. People still do Quarterfield, but not many.
The first step in being sane is to admit that you are insane.
Just think of it as the Quarterfield of the iTrials. People still do Quarterfield, but not many.
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Personally I enjoy Keyes, it offers a nice change from the frantic action of Lambda and the lagfest of BAF.
Just think of it as the Quarterfield of the iTrials. People still do Quarterfield, but not many.
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Here ... run this map 4 times.
Now run the exact same map 4 times again.
And just in case you haven't recognized the map yet ... run it another 4 times, just for gits and shiggles.
Truly the "Are we there yet, Mommy?" of TF Design.

I find Keyes material reward rate to be about half as good as the other two. If you highly value the Empyrean merit or simply want a change of pace then it's worth it.
However, the dearth of Incarnate content and high desirability of the goodies you can get with the rewards leads to that content being used as farms - and as a farm Keyes truly sucks.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Let's see - BAF and Lambda have been live for, what three months now? And have been run repeatedly so that people can do it in their sleep?
Keyes has been live for less than two weeks? It will soon become just as easy to run as the other two.
I like having a third option to getting the iXP and drops.
I don't think its any harder, it may be a little longer, but after a few more weeks, and certainly by the time issue 21 comes out, it will become as trivial as the BAF or Lamda.
The difficulty right now is because its new and not everyone is familiar with the strategies that go with the various phases, but that is quickly changing. It was the same with the BAF and Lamda before people figured out choke points for the prisoners on BAF, where the glowie locations were in Lamda, and improved on syncronizing the killing of NS and Seige.
Keyes can be done very quickly if you get everyone working together properly in grabbing glowies and knocking out the consoles. The final AM fight is easy if you're paying attention to the disintegration and the obliteration beam. Grab the glowies, charge the consoles, kill the warwoks fast, charge the consoles, raid the bunkers, charge the consoles, keep AM distracted and where he needs to be during the first few phases, and then beat him up as fast as possible. If everyone does their part and follows instructions its not difficult. Ran one last night that I swear we knocked out in less than 20 minutes. So fast it surprised me, and that was with several rookies, but just a couple good leaders that were very good at leading, and people who followed instructions, and I think we could have gone much faster still.
Before everyone knew the lamda well and how it worked it was hard as hell gathering the glowies and getting people to cooperate with the temp powers. BAF was also before people knew to kill the adds and how to knock out the prisoners efficiently.
Let's see - BAF and Lambda have been live for, what three months now? And have been run repeatedly so that people can do it in their sleep?
Keyes has been live for less than two weeks? It will soon become just as easy to run as the other two. I like having a third option to getting the iXP and drops. |
Also, Keyes doesn't seem to scale down to smaller teams as well as the other two, as Posi's key "trick powers" comprise a large portion of the challenge and they don't seem to scale at all.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
I find Keyes material reward rate to be about half as good as the other two. If you highly value the Empyrean merit or simply want a change of pace then it's worth it.
However, the dearth of Incarnate content and high desirability of the goodies you can get with the rewards leads to that content being used as farms - and as a farm Keyes truly sucks. |
Lamda you have the first clearing of the zone, but much of that can be skipped without much thought. Same with the glowie search. And with a fast enough team, the adds during the final fight won't be much of an issue if you knock out the big M.
BAF, again, if you can knock out the AVs fast enough there won't be many kills from the adds, which leaves the prisoners.
Keyes, you have to knock out at least 15 EBs, which will likely lead to taking out many of their little buddies around them, and clearing the consoles makes for a lot more kills it seems.
Then adding a third e-merit for a day makes it worth at least one run a day. And you still get the normal 4-5 (or more) astrals and a component drop at the end.
I think the IXP bug is making Keyes look less attractive right now for some people.
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Not sure I agree with that. I seem to get more threads just because of the large number of kills you get. Much more of it relies on killing (getting the cells from the goliaths in the second phase, clearing the area around the consoles of warwoks) that you get OTHER drops much more quickly and would get more iXP if it wasn't bugged.
Lamda you have the first clearing of the zone, but much of that can be skipped without much thought. Same with the glowie search. And with a fast enough team, the adds during the final fight won't be much of an issue if you knock out the big M. BAF, again, if you can knock out the AVs fast enough there won't be many kills from the adds, which leaves the prisoners. Keyes, you have to knock out at least 15 EBs, which will likely lead to taking out many of their little buddies around them, and clearing the consoles makes for a lot more kills it seems. Then adding a third e-merit for a day makes it worth at least one run a day. And you still get the normal 4-5 (or more) astrals and a component drop at the end. |
In short, I find the Thread/iXP (adjusted) drop rate/minute for the extra fighting to be much lower in value than the average value/minute of the trials in general (which I consider to be extremely high), so it tends to lower the average reward rate per unit of time of the trial even further.
The value of R/VR components, and to a lesser extent Empyrean Merits (the value to put on those with the new vendors is subjective and tricky to deal with), skews the expected reward rate so much that simply maximizing your successful trials/hour tends to maximize your rewards. If you really highly value the Empyrean and feel you have a team that can handle Keyes quickly and certainly, then it's a nice 3rd option. Without the Empyrean its reward rate is iffy. Without the high quality team... it's awful.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Just think of it as the Quarterfield of the iTrials. People still do Quarterfield, but not many.
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You mean that YOU and perhaps some people you know only run it once on any given character. I've run it at least five times on my main character.
Paragon City Search And Rescue
The Mentor Project
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I like Keyes because it's fun. Fun is the sole reward you get out of gaming at all. Some people just have more fun playing a challenging and complex task than in the ephemeral sense of value that comes from getting a prize that doesn't actually exist.
I'd liek it if the drops were commensurate, but I don't care that much if they aren't. I'm all for Keyes always dropping a Rare or Very Rare, to stop the explosion in WE WANT MORE THREADS of straight-up increases, but to still give it a useful purpose. Likewise, Lambda should drop at least Uncommons.
I like Keyes because it's fun. Fun is the sole reward you get out of gaming at all. Some people just have more fun playing a challenging and complex task than in the ephemeral sense of value that comes from getting a prize that doesn't actually exist.
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I personally get more fun out of having a Longbow Cataphract to unleash on foes on a regular basis or a fancy glowing suit of armor than I do out of any of the trials. At least after running them 50 or 60 times. The fun starts to pale a bit at that point.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
I play Keyes simply because lots of people find it hard. Routinely doing stuff that others consider difficult makes me feel powerful. Keyes is a good example of what incarnate content should be like - stuff that only the strongest heroes and heroines can take on and have a good chance of winning.
I'm against any increase in rewards (especially any guaranteed increase) which further trivializes the cost of getting incarnate powers. I'd rather BAF rewards be nerfed.
"Hey lets do the keyes mission, it takes 3 times as long to complete
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I'm seeing runs where we have 6-7 terminals done before Anti-Matter arrives at the reactor and not much over half an hour for the whole thing. This is way better than a week ago. Once you start getting teams where most of the players have done it over a dozen times, it becomes routine.
I don't think it will ever be as fast as Lambda. A good league can clear the lab and warehouse in about 3 minutes and grind Marauder into mulch. But Keyes already isn't taking 3 times as long for people who have done it repeatedly. Not even double.
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The Mentor Project
Not any more.
I'm seeing runs where we have 6-7 terminals done before Anti-Matter arrives at the reactor and not much over half an hour for the whole thing. This is way better than a week ago. Once you start getting teams where most of the players have done it over a dozen times, it becomes routine. I don't think it will ever be as fast as Lambda. A good league can clear the lab and warehouse in about 3 minutes and grind Marauder into mulch. But Keyes already isn't taking 3 times as long for people who have done it repeatedly. Not even double. |
However, I think any buff in the reward needs to be more on the order of just a single added Astral. Preferably through making one or two of the badges a bit easier to get. However, I'd also like to see Posi's three "tricks" (pulse, Obliterate, Disintegrate) have the timer slow down a bit on smaller teams to make running with minimal teams a bit easier.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Is keyes worth it? For me, a resounding "no". Even if the playerbase as a whole would get it down to BAF speed levels, green number based gameplay is such a copout in a game that originally broke away from that nonsense I'd rather stick to the other choices.
Keyes is worth it for the fun of it alone. It is much more exciting to me than BAF or Lambda, now that both of those are down to a science.
That said, it has a solid deal of difficulty compared to those two, so I wouldn't see a problem with the trial awarding more Astral Merits. Perhaps two per phase instead of just one.
Sounds like a trollquest, but I think as others have said that it will get easier and faster with familiarity. I like to do it sometimes to do a trifecta and get 3 e-merits in an evening.
I do think 3 reactors and 90 temps is excessive. I would have preferred 1-2 temp per terminal, I think that would speed it along more, even if they had to reduce the number of glowies, increase the number of Goliaths, or increase the refresh timers.
It can be an exciting trial and also frustrating. It's the first one where I really feel like the league could be effectively split into multiple tasks (defeating WW, collecting temps, using temps, taunting AM) in such a way as to significantly reduce the overall time. So on a great team, it's quite fun. On a new or poor team, it can be very frustrating, particularly when Obliterations keep healing him and you fail due to lack of time.
I like to keep it in my mix, but finding people is still like finding people on LAM a couple months ago when BAF was the only easy iTrial.
Nope.
Too time consuming. The rewards are not significantly improved (at least not that I've seen) for the time involved and this time will never be significantly improved due to the requirements of the trial and too many deaths with the unresistible 50% (or more) damage and other trick powers that we can do nothing to avoid.
I find this trial designed like some of the new missions lately, to see how many time you can be sent to the hosp, with very little other purpose but to give you the feeling of complete frustration and uselessness.
I did not feel this way about the other two trials, not even the first time I did them.
Once in a while, for a change of pace, or for an extra E-Merit for the day. But I'd personally rather do something else than yet another grindy trial for a change and I don't need E-Merits that badly.
Personally, I'd rather do a Doc Quarterfield. I don't get the chance very often.
"Hey lets do the keyes mission, it takes 3 times as long to complete and the drops are the same".. Cmon its so much harder... give me somthing rare! Im just saying :}