Super Strength for Scrappers


Auroxis

 

Posted

Quote:
Originally Posted by bill z bubba View Post
base damage on ko blow for a scrapper:
3.56*62.562 = 222.721

with 95% enhancement and double stacked rage = 295% = 657.027

a crit takes it to 1314.054

fe will then add another 525.622 fire damage

total damage output = 1839.676
wai.


 

Posted

Numbers above are too low - you start with a base of 100%, not 0%. Add an additional third of the total to have the correct figures.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Meh critters will still run all over the place with a SS/FA scrapper so I don't see them replacing SS/FA Brutes. Now a SS/SD scrapper would be beastly.
Shield Charge in, Foot Stomp to shake em up even more, then stave the Big Bad's head in with KO Blow.



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Posted

Quote:
Originally Posted by Nihilii View Post
Numbers above are too low - you start with a base of 100%, not 0%. Add an additional third of the total to have the correct figures.
Yup. Shows how little I've been looking at spreadsheets this past year.

Should be base * (1+buffs) Here's the corrections:

Base Damage on KO Blow for a scrapper:
3.56*62.562 = 222.721

With 95% enhancement and double stacked rage = base*(1+2.95) = 879.74795

A crit takes it to 1759.4959

FE will then add another 703.79836 fire damage

Total damage output = 2463.29426


EDIT:

For comparison's sake, here's the brute with 75% fury.
3.56*41.708 = 148.48048

Fury+enhs+ds rage: base*(1+4.05) = 749.826424

With FE: 1049.7569936

Good thing crits are random, right?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Yup. Shows how little I've been looking at spreadsheets this past year.

Should be base * (1+buffs) Here's the corrections:

Base Damage on KO Blow for a scrapper:
3.56*62.562 = 222.721

With 95% enhancement and double stacked rage = base*(1+2.95) = 879.74795

A crit takes it to 1759.4959

FE will then add another 703.79836 fire damage

Total damage output = 2463.29426


EDIT:

For comparison's sake, here's the brute with 75% fury.
3.56*41.708 = 148.48048

Fury+enhs+ds rage: base*(1+4.05) = 749.826424

With FE: 1049.7569936

Good thing crits are random, right?
So, what I'm seeing is, this really proves Brutes are more survivable and Scrappers are more damage


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
So, what I'm seeing is, this really proves Brutes are more survivable and Scrappers are more damage
Except for claws, yup.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Except for claws, yup.
Scrappers should get the better Claws and SR ported over to them. Yep.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Except for claws, yup.
And Fire Melee right?


 

Posted

Here's a quick look at SS in MIDs if ported as is to scraps with 3 SOs worth on attacks and double stack rage...

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Looking at WM now ....

Edit:
For WM

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For BA

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I guess Taunt is gonna be Confront

Now save those and pair it to any secondary you want ....


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Base Damage on KO Blow for a scrapper:
3.56*62.562 = 222.721

With 95% enhancement and double stacked rage = base*(1+2.95) = 879.74795

A crit takes it to 1759.4959

FE will then add another 703.79836 fire damage

Total damage output = 2463.29426
...I'll be in my bunk.


@Demobot

Also on Steam

 

Posted

Looking at 1060 for KoB on maxed out AAO and 2x rage before crit FS at 423


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Except for claws, yup.
Didn't AOE go to Brutes and ST go to Scrappers?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Except for claws, yup.
I see this a lot. Perhaps I'm missing something, but the Claws Scrapper should output a considerably higher AoE damage vs. the Brute. It shouldn't even be close? Spin on a 9 second recharge and extra crits in Eviscerate?


 

Posted

Theorically, if you do nothing but stand still and use Spin the scrapper would do more damage, but ingame, against moving targets with a finite amount of HP and using other powers, you get animation limited very quickly. In the end, the added damage of brute spin more than makes up for the increased recharge and then some.


 

Posted

Like I said long ago, if Scrappers ever got Super Strength, I'd totally make a SS/Shield. Although, for SS/Fire I'll stick with my Brute, that taunt aura is too hard to give up.

That's the one thing I always wanted to add for Scrappers, taunt effects in the damage auras.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
That's the one thing I always wanted to add for Scrappers, taunt effects in the damage auras.
Aye, I wish they'd do that.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

SS probably won't be ported to scrappers as is but would anyone be willing take it as is double rage and all if it was ported sans crits?


 

Posted

Quote:
Originally Posted by Cheetatron View Post
SS probably won't be ported to scrappers as is but would anyone be willing take it as is double rage and all if it was ported sans crits?
o.O A Powerset that said "Hey, you don't get your inherent"?

Would they stop SS from being effected by Fury or Gauntlet/Bruising?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Looking at 1060 for KoB on maxed out AAO and 2x rage before crit FS at 423

(adds up on fingers)

Is that 470 percent base damage? Scrapper cap is 500 percent....

I'd have just worked it out for max and gotten into a red-eatin' frame of mind. Or take assault.

So, purples in both those, plus a second proc for +dam in each? Toss in a six slotted Obi in shield charge, and pile on +rech +def until your arms get tired....

With dual procs and a crit, we're hovering around 2500 for a KOB crit. (!!)

Fire armor will be much, MUCH, higher....


 

Posted

Quote:
Originally Posted by Nihilii View Post
Theorically, if you do nothing but stand still and use Spin the scrapper would do more damage, but ingame, against moving targets with a finite amount of HP and using other powers, you get animation limited very quickly. In the end, the added damage of brute spin more than makes up for the increased recharge and then some.
Isn't it a tad silly to say that claws is better on brutes than on scrappers in spite of the math due to intangibles after saying in the same thread that the ultimate scrapper primary would be one where you can't do damage 17% of the time because you hit so dang hard when you are permitted to attack?


 

Posted

I grabbed the template posted earlier for battle axe scraps and tinkered this together:


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...yeaaaaah.

This is likely be my new main....


 

Posted

Quote:
Originally Posted by mauk2 View Post
I grabbed the template posted earlier for battle axe scraps and tinkered this together:
Not really a good template there as I just enabled all the attacks to show what It would look like on scraps. Guessing you wouldn't really pick up all the attacks on a build


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Not really a good template there as I just enabled all the attacks to show what It would look like on scraps. Guessing you wouldn't really pick up all the attacks on a build
...But I like having a full ST and a full AOE attack chain on my toons.

Also, the only thing I'd swap out for would be a travel power... Yeah, I do like travel powers, so I'd likely drop an attack and go for 'thickening up' the build a trifle.

However, that kitbashed build has perma dp, perma hasten, softcapped S/L/E/N, and all kinds of other goodies, including Real Damage. So yeah, I'm looking real hard at re-rolling my tank.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Isn't it a tad silly to say that claws is better on brutes than on scrappers in spite of the math due to intangibles after saying in the same thread that the ultimate scrapper primary would be one where you can't do damage 17% of the time because you hit so dang hard when you are permitted to attack?
"In spite of the math due to intangibles"? Sorry, no. Just because bad, simplistic math can't take into account all parameters doesn't mean I'm speaking up against math, nor that math couldn't resolve this problem given enough resources. Everything is about math, the only issue is people using that math and their incorrect interpretation of the data.

So it's not what I'm saying at all, but if we leave that part I could answer this just rephrasing my previous reply.

Theorically, if you do nothing but stand still and twiddle your thumbs during rage crashes, other primaries might do more damage, but ingame, with damage procs, reactive interface and other clicks such as Hasten, Active Defense, Conserve Power, Aid Self, Destiny buffs, eventually veteran powers, you still get to use stuff and do some damage during the crash. Additionally, as outside of an ambush farm mobs aren't all clumped together, you can use rage crashes to move to the next group. In the end, the added damage of Rage more than makes up for the crashes and then some, even on brutes with their lower damage mod and even lower relative damage boost due to Fury ; scrappers would of course have it much better.


Edit: ah, yes, now I remember, you're the guy who argued for Scrapper Spin being better than Brute Spin with math taking into account just the numbers of the power in a vacuum. So you're probably trolling out of emotion rather than asking a legitimate question, and will take my comments about "bad math" as a personal attack. Sigh.

Let's take care of what is sure to follow : no, I'm not claiming I can do comprehensive analysis that take into account absolutely everything or even most things, it'd take a phenomenal amount of resources as well as expertise that is likely way beyond my limited abilities. When dealing with parameters I can't quantify properly, I see only three options:

- rely on experience and intuition
- record some hard data ingame
- stick to the few numbers I can easily use

If you use the third option and ignore everything else, it might work if you're looking to win forum arguments. Using all three options are much better if you're looking to have a better performing character ingame.