Super Strength for Scrappers


Auroxis

 

Posted

Wow, you must be having a bad day. I hope things turn around.

Somewhere in there you did in fact hit on my actual point - claws is superior on scrappers in the context of ambush farming. I'm simply curious why that can be counted as a point in favor of other sets but none of the regulars seem to consider it in this case.

As for SS, there are no doubt many ways to technically alleviate the crash, but for my part I'll never try the set until rage is completely redone simply because it looks way too obnoxious between the constant recast and the even more constant debuff. I wasn't saying the set was bad, I was pointing out what I consider a parallel between a potential case against scrapper SS and a potential case against scrapper claws.

Whew, managed to get through that post without drooling all over myself in a fit of ecstatic troll-lust. Will wonders never cease?


 

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Quote:
Originally Posted by PleaseRecycle View Post
As for SS, there are no doubt many ways to technically alleviate the crash, but for my part I'll never try the set until rage is completely redone simply because it looks way too obnoxious between the constant recast and the even more constant debuff. I wasn't saying the set was bad, I was pointing out what I consider a parallel between a potential case against scrapper SS and a potential case against scrapper claws.
Do you use Build Up?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Absolutely, and clearly BU will spend more animation time than rage if given the same level of recharge, producing significantly less buff for your efforts. In terms of annoyance, however, the rage crash looks like it's something else. 10 seconds of crash every 60 seconds, on the 60 seconds. To make matters worse, if you let rage lapse entirely for whatever reason you also get a big defense debuff. My third problem is that without considering rage it has exactly two powers that are competitive with those in other sets, so rage maintenance is obviously expected of you, if not technically required.

Build up is just a nice little buff that's there when you need it. Sets that have it are largely fine even if you aren't using it, and there's no penalty for its use. Is it as good as rage? Of course not, but nobody sacrifices anything to have build up.

Oh yeah, and another thing in BU's favor is that there's no compulsion to use it in such a repetitive manner. Did you let it sit fully recharged for a few seconds? No big deal, use it on this next jerk over here! Not only does rage demand more precise timing than this, if you are double stacking rage it is highly likely that you have hasten on auto already, so you're stuck doing it manually. Short of an extremely recharge focused build that manages to get exactly the right amount for exactly doubled rage without hasten, I guess.


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Absolutely, and clearly BU will spend more animation time than rage if given the same level of recharge, producing significantly less buff for your efforts. In terms of annoyance, however, the rage crash looks like it's something else. 10 seconds of crash every 60 seconds, on the 60 seconds.
That's only if you double stack rage.

Otherwise its every 110seconds.


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Originally Posted by PleaseRecycle View Post
To make matters worse, if you let rage lapse entirely for whatever reason you also get a big defense debuff.
This nothing anyone ever really worries about.


 

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Originally Posted by Iggy_Kamakaze View Post
Looking at 1060 for KoB on maxed out AAO and 2x rage before crit FS at 423
Now imagine that with Fiery Embrace...



 

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Originally Posted by Neogumbercules View Post
Now imagine that with Fiery Embrace...


Uh..good thing it wouldn't happen. Against All Odds(AAO) is reserved for Shield Defense.


 

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Originally Posted by GI Justice View Post
Uh..good thing it wouldn't happen. Against All Odds(AAO) is reserved for Shield Defense.
but you could stack all that with the serafina psi temp power instead of fiery embrace


 

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Originally Posted by PleaseRecycle View Post
10 seconds of crash every 60 seconds, on the 60 seconds. To make matters worse, if you let rage lapse entirely for whatever reason you also get a big defense debuff.

....

Build up is just a nice little buff that's there when you need it. Sets that have it are largely fine even if you aren't using it, and there's no penalty for its use. Is it as good as rage? Of course not, but nobody sacrifices anything to have build up.
One could say every 80-100 seconds a rage user deals no damage.
OTOH, someone with Build Up on a 40 cycle time has a 30 second crash where they suffer a 100% damage debuff and 20% to-hit debuff.

I'll take the shorter, huge crash, over the large crash that lasts far longer and requires 2 to 3 times the animation time.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by GI Justice View Post
Uh..good thing it wouldn't happen. Against All Odds(AAO) is reserved for Shield Defense.
thanks for ruining the fantasy Buzz Killington


 

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Quote:
Originally Posted by PleaseRecycle View Post
Absolutely, and clearly BU will spend more animation time than rage if given the same level of recharge, producing significantly less buff for your efforts. In terms of annoyance, however, the rage crash looks like it's something else. 10 seconds of crash every 60 seconds, on the 60 seconds. To make matters worse, if you let rage lapse entirely for whatever reason you also get a big defense debuff. My third problem is that without considering rage it has exactly two powers that are competitive with those in other sets, so rage maintenance is obviously expected of you, if not technically required.

Build up is just a nice little buff that's there when you need it. Sets that have it are largely fine even if you aren't using it, and there's no penalty for its use. Is it as good as rage? Of course not, but nobody sacrifices anything to have build up.

Oh yeah, and another thing in BU's favor is that there's no compulsion to use it in such a repetitive manner. Did you let it sit fully recharged for a few seconds? No big deal, use it on this next jerk over here! Not only does rage demand more precise timing than this, if you are double stacking rage it is highly likely that you have hasten on auto already, so you're stuck doing it manually. Short of an extremely recharge focused build that manages to get exactly the right amount for exactly doubled rage without hasten, I guess.
After certain milestones the Rage Crash's 10 seconds don't really mean much. With the Veteran Rewards powers and Judgment, due to their ignoring entirely of damage buffs and debuffs, you are still capable of putting out some damage during the crash. Not as much as you were before, but for me it's not 10 seconds of zero damage output.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

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Originally Posted by StratoNexus View Post
I'll take the shorter, huge crash, over the large crash that lasts far longer and requires 2 to 3 times the animation time.
Will you really? My initial reading of this is that you're rejecting all sets but SS as it is the only set with rage in it. Surely you don't feel that SS is so much better than every other set by any measure that it's the only one worth playing.
Quote:
Originally Posted by Von Krieger
After certain milestones the Rage Crash's 10 seconds don't really mean much. With the Veteran Rewards powers and Judgment, due to their ignoring entirely of damage buffs and debuffs, you are still capable of putting out some damage during the crash. Not as much as you were before, but for me it's not 10 seconds of zero damage output.
I agree that you can reduce the sting of the crash through those and other means, but if I had to pick just one single reason why I dislike SS so much it would absolutely be how fiddly it is to play, not any kind of numerical deficit either in the powers sans rage or in rage's crash. Double stacking rage, which I guess is not where everyone is coming from on this but seemed to be the main area of discussion when I first replied, is a pain in the butt. The only experience I have with that is a DM/SR I built for perma soul drain. Is it effective? Damn yes it is, too bad I can't stand playing it because there are three separate click powers to constantly maintain before you even start considering which dudes to punch. Rage is a good deal more demanding than that. No thank you!


 

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Quote:
Originally Posted by PleaseRecycle View Post
Will you really? My initial reading of this is that you're rejecting all sets but SS as it is the only set with rage in it. Surely you don't feel that SS is so much better than every other set by any measure that it's the only one worth playing.
I play sets with Build Up all the time, I only have one SS character. If the devs told me I could choose between Rage and Build Up, I'd take Rage every time, it is perma Build Up with a minor inconvenience (once you get it perma, before that the defense debuff is troubling).

You can't seem to really find why you dislike Rage. First it was animation time and constant debuff. But Build Up has more animation time and a much worse "debuff". Now you mention it is because you have to manage clicking it occasionally, but if you actually use Build Up, you have to click Build Up and manage it much more than Rage, for much less effect.

Rage is much easier to manage than Build Up and is vastly more potent. The one reason I find Rage slightly harder to deal with than Build Up, you have not even mentioned (the endurance drop). You mentioned you won't even try it until it is changed because you think it looks obnoxious to deal with. Since you seem not to have actual experience using the power, I am trying to show you that it is not obnoxious to deal with, especially compared to Build Up.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I play sets with Build Up all the time, I only have one SS character. If the devs told me I could choose between Rage and Build Up, I'd take Rage every time, it is perma Build Up with a minor inconvenience (once you get it perma, before that the defense debuff is troubling).

You can't seem to really find why you dislike Rage. First it was animation time and constant debuff. But Build Up has more animation time and a much worse "debuff". Now you mention it is because you have to manage clicking it occasionally, but if you actually use Build Up, you have to click Build Up and manage it much more than Rage, for much less effect.

Rage is much easier to manage than Build Up and is vastly more potent. The one reason I find Rage slightly harder to deal with than Build Up, you have not even mentioned (the endurance drop). You mentioned you won't even try it until it is changed because you think it looks obnoxious to deal with. Since you seem not to have actual experience using the power, I am trying to show you that it is not obnoxious to deal with, especially compared to Build Up.
TL;DR
Armchair speculation on something you've not tried is bad, m'kay?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I figured that if anything my litany against SS would have made it abundantly clear that I have figured out many ways to dislike rage. I actually don't like any of those things I said, and you're correct, I left out the endurance penalty because I was trying to be generous. The only way you can say that rage is "more manageable" than build up is if your custom is to play the game as a robot would and you actually enjoy making the rage train run on time. Isn't it obvious that I don't?

Another thing I didn't get into is the fact that without considering the buffs, SS doesn't have many good powers. KO Blow is good and foot stomp is a slightly above average pbaoe due mainly to its extra large radius. Nothing else in the set would make the cut if you were using most other primaries and could add any SS power you wanted to them. Spines and electric melee come to mind as the only melee sets that can't put together a better ST chain than rageless SS. So in that sense, rage constrains you even more as if you fail to keep its timing exact then your efficiency drops commensurately. Most other sets don't actually need to fire BU every time it's available to continue doing good single target damage. They can, of course. Oh, and if we're talking about double stacked rage, which I was, then BU is recharging in 22.5 seconds.

To sum it up, if something stinks I don't need to put it into my mouth to know I won't like it.


 

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Quote:
Originally Posted by PleaseRecycle View Post

Another thing I didn't get into is the fact that without considering the buffs, SS doesn't have many good powers. KO Blow is good and foot stomp is a slightly above average pbaoe due mainly to its extra large radius. Nothing else in the set would make the cut if you were using most other primaries and could add any SS power you wanted to them. Spines and electric melee come to mind as the only melee sets that can't put together a better ST chain than rageless SS. So in that sense, rage constrains you even more as if you fail to keep its timing exact then your efficiency drops commensurately. Most other sets don't actually need to fire BU every time it's available to continue doing good single target damage. They can, of course. Oh, and if we're talking about double stacked rage, which I was, then BU is recharging in 22.5 seconds.

To sum it up, if something stinks I don't need to put it into my mouth to know I won't like it.
One of the big advantages of SS on brutes/tankers is the Rage+Gloom combo. Scrappers have no good single target attacks from APP's, so this might shorten the gap a bit.

Either way SS will be stupid powerful on scrappers, if ported in its current state with the standard modifiers.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
The only way you can say that rage is "more manageable" than build up is if your custom is to play the game as a robot would and you actually enjoy making the rage train run on time. Isn't it obvious that I don't?
I don't even know what the above means. My Rage generally recharges in about 80 seconds. For a long time I just clicked it sometime after I noticed it was recharged, kind of like I would handle Foot Stomp or KoB. If I failed to click it for 10 or 20 seconds, so be it, I lost some efficiency on my slight double rage time. I do now have files bound to my move keys which keeps Rage and Hasten going pretty much automatically, although I have to watch during some AV fights if I stop moving

Quote:
Originally Posted by PleaseRecycle View Post
Another thing I didn't get into is the fact that without considering the buffs, SS doesn't have many good powers. KO Blow is good and foot stomp is a slightly above average pbaoe due mainly to its extra large radius. Nothing else in the set would make the cut if you were using most other primaries and could add any SS power you wanted to them.
Jab is very weak, but it does not really have a counterpart since no other power has a 2 second recharge. Punch is on the low end of the 4 second recharge powers. Haymaker is average. KoB is not good, it is stellar, but of course it pays for that with an incredibly long recharge. Without Rage, the set is indeed on the low end.

Quote:
Originally Posted by PleaseRecycle View Post
So in that sense, rage constrains you even more as if you fail to keep its timing exact then your efficiency drops commensurately. Most other sets don't actually need to fire BU every time it's available to continue doing good single target damage. They can, of course. Oh, and if we're talking about double stacked rage, which I was, then BU is recharging in 22.5 seconds.
I think you are a bit too concerned about this exact timing thing. Even if you choose to not perma Rage, at 2 minutes of up time, and a 10 second crash and then 20 more seconds before you click it again, SS is still a fabulous set and Rage is still way better than Build Up. Perhaps you are focused on perma Double Rage? That does sound like a pain to manage, because in order to keep it going I imagine you have to be right on top of it, since you will likely be very tight on the recharge.

I am guessing you are one of those people who do not actually use Build Up. You kind of hit it once or twice a mission and are content with your damage output without Build Up. Its nice that BU can recharge in 22.5 seconds, but if you can't handle clicking Rage every 80-100 seconds, what makes Build Up easier to manage if you have to click it every 24?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Honestly, more than the numbers I'm interested in finally having a Scrapper with Super Strength. I want the animations, the sound effects, and the big glowie particle effects from Rage.

It was weird in the first place that Scrappers couldn't pick up Battle Axes and Brutes couldn't pick up Broadswords until Cosmic Power Proliferation came about, it's also weird that Scrappers can be Invulnerable but not have Super Strength. I mean, why can't Tanks even have Claws and Regen?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

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Originally Posted by bAss_ackwards View Post
I mean, why can't Tanks even have Claws and Regen?


That's why


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

best.
picture.
ever.


 

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Quote:
Originally Posted by StratoNexus View Post
I don't even know what the above means. My Rage generally recharges in about 80 seconds. For a long time I just clicked it sometime after I noticed it was recharged, kind of like I would handle Foot Stomp or KoB. If I failed to click it for 10 or 20 seconds, so be it, I lost some efficiency on my slight double rage time. I do now have files bound to my move keys which keeps Rage and Hasten going pretty much automatically, although I have to watch during some AV fights if I stop moving
That movement bind thing is a great idea that had not occurred to me. Sounds like it'd make life easier on any character that needs to refresh lots of things all the time.

What I was trying to get at but perhaps not actually saying was that having rage stacked exactly once or twice, such that you activate it say one second before its crash, is going to give you the maximum amount of buff for the minimum proportion of crash. If you have enough recharge to triple stack rage for fifteen seconds, well, you'll hit pretty hard for the five seconds of overlap that isn't within the crash period but the crash period will consume relatively more of your total time.
Quote:
I think you are a bit too concerned about this exact timing thing. Even if you choose to not perma Rage, at 2 minutes of up time, and a 10 second crash and then 20 more seconds before you click it again, SS is still a fabulous set and Rage is still way better than Build Up. Perhaps you are focused on perma Double Rage? That does sound like a pain to manage, because in order to keep it going I imagine you have to be right on top of it, since you will likely be very tight on the recharge.
In a vacuum it's easy to see how someone might be satisfied with single rage, but the competing pressures of making up for the set's otherwise bleh single target damage and the fact that rage is just so dang relatively easy to double stack make it hard for me to imagine not pursuing that option if you're already going to be decking the character out anyway. Especially since the two best attacks in the set already reward the recharge route. My annoyance with SS without having played it is because I can tell that overcoming its frailty would bother me while leveling up and playing to its strength would bother me when fully IOed.
Quote:
I am guessing you are one of those people who do not actually use Build Up. You kind of hit it once or twice a mission and are content with your damage output without Build Up. Its nice that BU can recharge in 22.5 seconds, but if you can't handle clicking Rage every 80-100 seconds, what makes Build Up easier to manage if you have to click it every 24?
For the first few years I played I did indeed consider BU too troublesome to click all the time, especially when you could drop it to 23 second recharge just with six single origins. Since then I've undergone extensive buff therapy and have reached a degree of acceptable normalcy in my tolerance for our ten second friend. Now I'm fine with using BU whenever it's up and it's also evident that there is a gentleman nearby who could use a particularly stern thrashing. If all that's left in the vicinity is a minion that's going to be dead in two hits anyway, though, why bother with a damage buff? So yeah, if I can get away with not using it because it's not necessary then my inclination is to save myself the 1.17 (or whatever its actual value is) seconds of animation. No fuss required, no impending crash, no nagging fear that my attacks are embarrassing me in front of the other meleers because I didn't take my special pills earlier.


 

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Originally Posted by Nihilii View Post
Theorically, if you do nothing but stand still and use Spin the scrapper would do more damage, but ingame, against moving targets with a finite amount of HP and using other powers, you get animation limited very quickly. In the end, the added damage of brute spin more than makes up for the increased recharge and then some.
Hmmmm. The extra .24 of damage scale in Brute Spin makes that much of a difference to you? I dunno, I'll chalk this up to personal preference, but when I'm running TFs and Trials on my Claws Brute, I often find myself throwing out single target attacks more than I would like ... would prefer to be spinning, spinning, spinning. Can't get enough. YMMV


 

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Originally Posted by Elegost View Post
That's why
You know what's even worse? Pick Stone Armor/Dual Blades on a Tank and use Whirling Typhoon. Not only do you jump several feet in the air when you are supposedly "rooted", but you also spin three times in the air before landing. Another incoming example? Martial Art's tier 9 attack, Eagle's Claw. Jump up several feet in the air, do a kick, and then backflip from the momentum of the kick.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by GI Justice View Post
Uh..good thing it wouldn't happen. Against All Odds(AAO) is reserved for Shield Defense.
By that I mean "imagine that instead of AAO but with Fiery Embrace"