Unusual Slotting and/or Tactics


Cheetatron

 

Posted

Do you have a toon or build in mind which utilities unusual slotting or tactics? Please share :-)

My main a bots/traps/mu has brawl on auto and every 20% chance or better dmg proc slotted in it. It's sort of amusing to 3 shot even lvl minions with brawl or over kill by several times over low level mobs with one brawl makes me wish those procs imparted a visual effect like a burst of negative nrg, a visual slash effect for lethal procs and the super strength effect for smashing procs because brawl's visual is a bit anemic though I could just settle for a brawl with super strength like effects option


I also have a Arch/Kin with Kick on auto and I plan on slotting in the chance for knockdown proc


 

Posted

I slot Hurricane with Membranes -- yes, Membranes. This is so I can turn it on and turn it back off again after one tick, letting me tank an angry melee swarm of -tohit and -range hosed enemies who aren't being repelled, aren't being knocked back, and can't run away to attack from a distance. Then, when the team finishes up the last spawn and finally catches up to me, I can drop FR on my own position and /em popcorn. Well, there is no /em popcorn, but if there were, I would totally be doing it.

I'm notorious in some circles for heavily slotting Vengeance and putting it on auto. 24/7. Even soloing. No matter how much I crank the difficulty, PuGs only wipe if I'm the first to 0 HP. Everyone in the game should have Vengeance on auto. 24/7. Okay, okay, maybe not while soloing.

On my /Ice tanker, I skipped Ice Patch, 6-slotted Frost for range, and alternate between hovering up and blasting with Frost, and hovering down and meleeing. I figure my blappers are so aggro hungry, if I play my tanker the same way, I'm doing the job right.

On my Plant/Empathy controller, I skipped Heal Other and slotted Absorb Pain for recharge. People say, oh no, I can't heal myself when I use Absorb Pain? I say, with up to +1500% regeneration and harder controls than a $5 Wii game, what do you need green numbers for?

Finally, I always slot knockup powers for more knockup. Because I can.


 

Posted

I guess my strangest is my Grav/Storm/Stone 'troller who I play in melee rather than at range.

I am pretty safe when playing him up close because I have nearly soft capped Smashing/Lethal Defence and things are either held (gravity distortion field), stunned (wormhole/thunder clap/fault) or flopping about (crushing field/freezing rain combo).

It means I can get up close and spam crushing field (which has the hold proc and the Positron's Blast damage proc) and fault. I also have fallen in love with Seismic Smash - which does crazy amounts of damage because of containment.

I generally save Lightning Storm for when enemies are nicely hudled in the corner. Lightning Storm and Tornado also come out for foes that are resistant to KB (EBs/AVs) or if things are about to go belly up!


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

I slot a kb reduction in my stone tankers teleport. Allows me to run without rooted toggled on 90% of the time.


 

Posted

When I made Ululate, my Archery/Device Blaster, I quickly noticed what good range Archery had. I also noticed that, unlike my other Blaster, my tier 3 attack could reach just as far as the others. I then decided to do whatever I could to increase range. At 50, I have 3 DMG/Range Hammi-O's slotted in all my attacks. All of them. Yes, I am missing out on set bonuses and the like, but I have plenty of other characters that make use of those. With this one, I wanted a sniper. Speaking of which, I can out-snipe any NPC I come across. My normal attacks can hit enemies from pretty far away. I also took the LRM Rockets from the Ancillary Pool. It is also slotted for max range. I can sometimes snipe/LRM people that aren't even fully rendered on my computer yet.

I made Impetuosity, a MA/SR Scrapper with one purpose: Speed. Any bonus that gave him speed, he took. Swift and Quickness are both 6 slotted. Surprisingly, despite ignoring any set bonuses that didn't increase Movement/Run Speed, he's actually not that bad to play. Not the sturdiest Scrapper by any means, but not nearly as bad as I thought he would turn out. With all outside travel powers turned off, he currently runs at around 52 M.P.H. At lvl 50, Sprint and Ninja Run take him to the speed cap.

I had been building Nuclear Dander, my Rad/Rad Defender, for damage. I never liked doing Defender damage, and wanted to see what I could ultimately pump out. I started working on him a long time ago, then wandered off to other characters. Then the Devs went and added 30% damage to Vigilance while solo. It wasn't long before he was getting logged in and camping at Wentworths. I still have a ways to go with him, but I can't wait to see what happens. Massive +Damage bonuses coupled with Assault and Enervating Field. Mmmmm...


We often sit and think of you,
We often speak your name;
There is nothing left to answer,
But your photo in the frame.
-Anon.

 

Posted

On my fire tank, I have healing flames slotted for +heal, +recharge, and +resist.

I cap 90 percent toxic resist any time I want to. I spike the Toxic Sewers without even blinking.


 

Posted

Quote:
Originally Posted by mauk2 View Post
On my fire tank, I have healing flames slotted for +heal, +recharge, and +resist.

I cap 90 percent toxic resist any time I want to. I spike the Toxic Sewers without even blinking.
what does the slotting look like for some thing like that 2 IOs of each attribute? 4of 1 set? last 2 slots for Res?


 

Posted

Quote:
Originally Posted by Cheetatron View Post
what does the slotting look like for some thing like that 2 IOs of each attribute? 4of 1 set? last 2 slots for Res?
I slotted 3 numina's, heal, heal/rech, and heal/end/rech, and 3 Aegis, resist, resist/rech, resist/end/rech.

With Spiritual, gets me +51.8 resist, +112 heal, +126 rech, +42 end reduction. Set bonuses are 12 percent regen, 1.88 percent hit points, 5 percent move speed, and 3.13 fire/cold defense. It does not suck.

With hasten, it recharges about every 14 seconds or so. Each application gets me 30 percent toxic resist, and they last a minute, so it's stupid easy to cap as long as I start hitting it about a minute before I hit the toxic deathstorm.

Oh, and it also heals for like 995 every time it goes off.


 

Posted

Quote:
Originally Posted by mauk2 View Post
I slotted 3 numina's, heal, heal/rech, and heal/end/rech, and 3 Aegis, resist, resist/rech, resist/end/rech.

With Spiritual, gets me +51.8 resist, +112 heal, +126 rech, +42 end reduction. Set bonuses are 12 percent regen, 1.88 percent hit points, 5 percent move speed, and 3.13 fire/cold defense. It does not suck.

With hasten, it recharges about every 14 seconds or so. Each application gets me 30 percent toxic resist, and they last a minute, so it's stupid easy to cap as long as I start hitting it about a minute before I hit the toxic deathstorm.

Oh, and it also heals for like 995 every time it goes off.
That's some creative slotting imo


 

Posted

I don't know if its unusal, but I've enjoyed the Kinetic Combat Chance for Knockdown in Chain Induction on my Scrapper.

Not only does it have a chance to affect several targets, but it suits the animation perfectly when it hits on the first target. The open palm strike looks like you're shoving them over.

I also used to slot the Stupefy Chance for Knockback in Thunder Kick on my Martial Arts Stalker - that was a perfect animation for kicking someone across the room. I'll probably stick one in Boxing for both my current characters, just for fun.


 

Posted

I slotted my fire/fire tank's Rise of the Phoenix for damage and recharge. It's not an "every mob" type of attack, but it cycles surprisingly quickly with 2 or 3 recharge IOs, and its damage is pretty spectacular when coupled with 3 damage IOs, an accuracy IO and some set bonuses. Where it really shines is when I'm running her in a party with some AoE immobilization, because that counters Rise's initial knockback and holds the poor suckers in place for all three pulses of damage.

Obviously, there is an obvious downside to using Rise of the Phoenix as an attack: you sort of have to die to use it. With a fire tank, already pretty squishy as far as tanks go, it's not that hard. Whenever I want to use it, I just drop my toggles and drag everything possible into melee with me. Works like a charm.

K


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I still use SOs with several characters.

Depending on who you ask, that's bizzarre.
+1 SO user here. I don't often use IO's below level 33 when i can start slotting 35 basic IO's, and only have a couple of toons that have IO sets. My first major success with sets is a stone/wp brute that's lvl 47 right now and is a small purple away from S/L softcap...and that was fairly recent.

My grav/nrg dommy slotted KB sets into both Lift and Propel (the one that gives a + rech and KB protection).

I was kinda planning on slotting the End Mod proc of chance for stun (forget the name) into basically every power i could on my elec/elec dommy...but that didn't get very far. It sounded better on paper than it did in practice.


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

I've got a Brute with Health 6-slotted, with the Numina, Miracle, Regen.Tissue, & Panacea Procs. Not sure if this is good slotting, but it sure is Unusual I think (and keeps me blue bar buffed)

I'm considering Proccing out Duel Wield and Empty Clips for my Thugs MM. I know MM attacks are not supposed to be the greatest, but it annoys me that sometimes you're really better off not even getting them. In an attempt to make them useful, I'm thinking of putting all the damage procs I can in them, along with procs like the feedback recharge, maybe Ragnarok's knockdown... See what happens. What can I say - I love doze Pistols


 

Posted

Quote:
Originally Posted by Socorro View Post
I've got a Brute with Health 6-slotted, with the Numina, Miracle, Regen.Tissue, & Panacea Procs. Not sure if this is good slotting, but it sure is Unusual I think (and keeps me blue bar buffed)

I'm considering Proccing out Duel Wield and Empty Clips for my Thugs MM. I know MM attacks are not supposed to be the greatest, but it annoys me that sometimes you're really better off not even getting them. In an attempt to make them useful, I'm thinking of putting all the damage procs I can in them, along with procs like the feedback recharge, maybe Ragnarok's knockdown... See what happens. What can I say - I love doze Pistols
I would check mids to make sure that adding anything other than the VR dmg procs is better than a single dmg IO(protip the vr dmg proc is almost always better dmg wise than the vr damage io)


 

Posted

Quote:
Originally Posted by Cheetatron View Post
I would check mids to make sure that adding anything other than the VR dmg procs is better than a single dmg IO(protip the vr dmg proc is almost always better dmg wise than the vr damage io)
The base damages on the Mastermind attacks are so abysmally low that I'd be pretty impressed if any of them get more damage/slot from a Damage enhancer than a proc.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

My most recent 50, a DA/DM Tanker, had a slow attack chain so I went Rogue, did enough of GW's arc to get her Patron Power and did a respec. Now virtually everything on the character does damage.

Taunt is 4-slotted with Perfect Zinger including the damage proc.

Dark Regen also has the Zinger proc as well as the Touch of the Nictus Dmg proc and the Theft of Essence End Proc to prevent the End hit.

Siphon Life also has the ToE proc.

Cloak of Fear has the Glimpse Dmg proc.

Nt sure how unusual any of it is but it sure is fun for me!


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

Quote:
Originally Posted by Draeth Darkstar View Post
The base damages on the Mastermind attacks are so abysmally low that I'd be pretty impressed if any of them get more damage/slot from a Damage enhancer than a proc.
Pretty much this. I think Duel Wield might be worthy of a single Damage IO, but then, I don't really plan on using Pistols as a constant damage contributor; rather, when I do have a gap in activity and I fire them, I just want there to be the chance for somewhat impressive bursts.

I ponder over many Dev Design Decisios, and this is another. Why give MMs attacks, but make them enemic as to pretty much discourage you from using them or even taking them? I get better results using Vet Attacks. What was the thinking here?


 

Posted

Quote:
Originally Posted by Socorro View Post
Pretty much this. I think Duel Wield might be worthy of a single Damage IO, but then, I don't really plan on using Pistols as a constant damage contributor; rather, when I do have a gap in activity and I fire them, I just want there to be the chance for somewhat impressive bursts.

I ponder over many Dev Design Decisios, and this is another. Why give MMs attacks, but make them enemic as to pretty much discourage you from using them or even taking them? I get better results using Vet Attacks. What was the thinking here?
apparently they scale well at low levels but then you out level them


 

Posted

Quote:
Originally Posted by Cheetatron View Post
apparently they scale well at low levels but then you out level them
Possibly, but other than VEATs, having to plan for a respec shouldn't be part of AT design, imo.