Best Kinteic Melee AT?
Scrapper.
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With SD? I've seen a lot of KM/Regen.
Stalker is probably the best Kinetic Melee AT.
Stacking Build Up with the tier 9 auto recharge is superior to recharging Power Siphon, which can't stack with itself and is often wasted on high recharge builds. Burst has a 100% chance to critical from a hidden state... yes, that's as powerful as it sounds. Assasin Strike for Kinetic Melee looks awesome too.
Just to add something, I wouldn't mind secondary suggestions as well.
For stalker? WP and Nin, I suppose. I would have suggested Regen too had I not have one at lv42. I found the animation time for KM is too long for Regen to function. Often I found myself being hacked to death before the an animation ends and I can click one of the heal.
That said, there are ways to make KM/Regen absolutely wonderful for stalker. I no expert, so good luck.
Stalker is probably the best Kinetic Melee AT.
Stacking Build Up with the tier 9 auto recharge is superior to recharging Power Siphon, which can't stack with itself and is often wasted on high recharge builds. Burst has a 100% chance to critical from a hidden state... yes, that's as powerful as it sounds. Assasin Strike for Kinetic Melee looks awesome too. |
Plus, for once, Stalkers don't lose their AoE, only a rather pitiful knockback attack.
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IMO, Stalker followed closely by Scrapper and then Tanker and Brute tied a good step back. However, Stalker doesn't get Power Siphon, so I considered Scrapper the clear cut choice for me.
Pretty much any Scrapper secondary can be made to work well with KM. The real issue for me was making a Scrapper that played differently to the ones I already had on Pinnacle: DM/SR, Kat/Dark and MA/WP. That eliminated /SR and /WP and I couldn't come up with a /SD build that I liked, so I fell back to /Fire for the synergy between +DMG and Fiery Embrace.
For Stalker I like /Nin.
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For stalker? WP and Nin, I suppose. I would have suggested Regen too had I not have one at lv42. I found the animation time for KM is too long for Regen to function. Often I found myself being hacked to death before the an animation ends and I can click one of the heal.
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eh, that can happen to any set, the first three attacks animate fairly quickly.
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Yes, but like you say that applies to just about any sets. So that does not address the issue.
No, it is not a solution; unless you don't use CS, FB and Burst, which is silly. Stalker just do not have the HP to withstand a burst of incoming fire while rubbing the hands doing CS, etc. I am regreting not levelling up a KM/Nin instead. But I will recommand it nonetheless.
Regen goes well with fast animation attacks in order to maintain a health amount HP. KM is just not it. Both ARE good indeed individually; just not so much when mixing them together.
By the way, I used to have a dark/nin at around 40+. With Caltrops, self heal and Water Spout, that stalker can merrily solo +3/2 missions without a fuss.
I don't find KM on scrappers all that impressive, really. If you want single target DPS there are better options, and the AoE isn't stellar.
Stalkers get Burst crit and some nice spike damage combos.
Tankers get the best damage debuffs which complement their survivability quite well.
Brutes are probably the worst off with KM.
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Yes and no.
Yes, but like you say that applies to just about any sets. So that does not address the issue. No, it is not a solution; unless you don't use CS, FB and Burst, which is silly. Stalker just do not have the HP to withstand a burst of incoming fire while rubbing the hands doing CS, etc. I am regreting not levelling up a KM/Nin instead. But I will recommand it nonetheless. Regen goes well with fast animation attacks in order to maintain a health amount HP. KM is just not it. Both ARE good indeed individually; just not so much when mixing them together. By the way, I used to have a dark/nin at around 40+. With Caltrops, self heal and Water Spout, that stalker can merrily solo +3/2 missions without a fuss. |
Broadsword and Spines are out pretty quickly. Dark Melee is out with Shadow Maul, Siphon Life, and Midnight Grasp. Energy melee too.
Really, Kinetic Melee's 3 first attacks tend to beat out alot of other sets first 3 attacks. Burst is long, yeah, but it's an PBAOE which a lot of the other attacks lack.
Focused Buirst isn't really considered bymany as part of the regular attack chain with BS - SS - QS - BS - SS - CS being a pretty decent chain.
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I've given up on clicky secondaries, because you just get so much more out of their counterparts. If I have to pick Regen, then I'd go KM or Dark to avoid redraw and take advantage of fast core attacks.
For Scrappers, KM/SD is a good way to go: not difficult to softcap, plus some extra HP and resists. If you're willing to spend big, then Dark or Elec can be great secondaries. If not, then I'd recommend SR or WP. SD falls nicely in between. Replace KM with Dark for similar results and a self-healing attack.
For Stalkers, I prefer to go with Nin, WP or SR for the secondary. Regen is, like I said above, just too clicky. If you have to click a heal, you lose DPS. Better to not get hit, not suffer secondary effects, and not need to heal or regen. Plus, you don't have to deal with redraw if you choose a weapon set.
Stalker is probably the best Kinetic Melee AT.
Stacking Build Up with the tier 9 auto recharge is superior to recharging Power Siphon, which can't stack with itself and is often wasted on high recharge builds. Burst has a 100% chance to critical from a hidden state... yes, that's as powerful as it sounds. Assasin Strike for Kinetic Melee looks awesome too. |
I have a KM Tank, a KM Scrap and two KM Stalkers. The Tank does just fine, and I like the way she plays quite a lot. (She's WP/KM-) No complaints about her at all. Siphon actually compliments a tank's pace reasonably well.
The scrap, I can honestly say I hate at this point. I played him all the way to 50 trying to give him a "fair chance", but... ugh. Siphon looks great on paper, but with him it was a pain in the rear in practice. I'd have given almost anything to replace it with a plain old Build Up like my stalkers have. Plus, he's always been prone to odd bouts of not being able to hit the broad side of a barn, in spite of being enhanced for Accuracy out the metaphorical wazoo. The others also do their share of wiffing, but not nearly as badly as that scrap. There have been times when the streak-breaker was the only thing that allowed him to hit at all.
The stalkers are just great. Their animations are fun, they have a very straight-foreward build up that works well for the way a stalker tends to handle, and they hit like a freaking sack of bricks. The first time my Shade one-shotted a CoT Spectral leut a level or two higher than she was, I giggled. Now that she's 50+3 with a nice set-build and a Tier 4 Musc Alpha, she's just a nightmare. Build Up + Burst right out of Hide, in particular, is love. (And, like my tank, Shade combined Willpower with KM. It's a good pairing.)
So, yeah... Having played three of the four possible KM varieties now, I'd recommend the stalker based on my own experiences. YMMV, as always, but I really did find playing the scrap to be an annoying slog in comparison.
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Kinetic Melee -> Assassin's Strike uses the Kamehameha Wind-Up. That's enough for me to decide.
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This...
I have a KM Tank, a KM Scrap and two KM Stalkers. The Tank does just fine, and I like the way she plays quite a lot. (She's WP/KM-) No complaints about her at all. Siphon actually compliments a tank's pace reasonably well. The scrap, I can honestly say I hate at this point. I played him all the way to 50 trying to give him a "fair chance", but... ugh. Siphon looks great on paper, but with him it was a pain in the rear in practice. I'd have given almost anything to replace it with a plain old Build Up like my stalkers have. Plus, he's always been prone to odd bouts of not being able to hit the broad side of a barn, in spite of being enhanced for Accuracy out the metaphorical wazoo. The others also do their share of wiffing, but not nearly as badly as that scrap. There have been times when the streak-breaker was the only thing that allowed him to hit at all. The stalkers are just great. Their animations are fun, they have a very straight-foreward build up that works well for the way a stalker tends to handle, and they hit like a freaking sack of bricks. The first time my Shade one-shotted a CoT Spectral leut a level or two higher than she was, I giggled. Now that she's 50+3 with a nice set-build and a Tier 4 Musc Alpha, she's just a nightmare. Build Up + Burst right out of Hide, in particular, is love. (And, like my tank, Shade combined Willpower with KM. It's a good pairing.) So, yeah... Having played three of the four possible KM varieties now, I'd recommend the stalker based on my own experiences. YMMV, as always, but I really did find playing the scrap to be an annoying slog in comparison. |
I find myself interested.
Do you happen to have a build with playstyle notes? It would be appreciated, my huge slush-pile o' builds is sorely lacking good stalkers.
We seem to get this question often.
I think it's a toss between Stalker and Scrapper. For Scrapper, you have a legit 20s HARD hitting attack in Concentrated Strike and power siphon works well with Scrapper's high base damage, although some really hate aoe knockback.
However, Stalker version (recently got buffed) has 100% critical chance in Burst and 100% Build Up Refresh when Concentrated critical. It has become a very interesting set as you constantly try to keep that build up going. The first 3 attacks are fast so you can squeeze in 3 quick attacks before build up runs out and placate and concentrated strike again.
With the new build up refresh, I no longer open the battle with assassin strike. And I believe Kinetic may have surpassed Martial Arts in terms of single target damage because Kin has dual damage type and build up makes sure you hit more often and hit hard. And most importantly, Kinetic has an awesome pbaoe and MA has NONE, ZERO, NADA aoe.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
My 3 Kinetic Melee characters:
Inv/KM Tanker: He's my flagship force manipulator. Although his build isn't complete (and I only got him up to the mid 30s), it seems to complement extremely well. His main focus is defense bonuses and recharge, not because they're min/max choices but because his playstyle is to use Power Siphon all the time. This couples well with Dull Pain and with foes nearby, he can have capped defense and decent resists too. Vs AVs or the like, without lots of minions in range, he's got -dmg instead of just plain defense. All in all, he's suppose to be more defensive than offensive which he is and I really enjoy his sturdiness.
KM/EA Stalker: I haven't played him since they changed CS to recharge BU when used from hide. But before that, he was adequate. I didn't really have a build for him but I love his aesthetics (his powers are all pink/purple to simulate psionics/telekinesis).
KM/Elec Scrapper: Love her aesthetics and she's quite good for AoE thanks to Power Siphon pumping up that damage aura. It's kind of counter-intuitive to build for recharge though if CS will instantly recharge PS occasionally, but I find it's not as useful as it sounds. I usually use CS right after PS then again after I cycled through my attack chain. She might get PS back and keep the chain going or she might not. There's almost no use using CS some time when PS is right about to recharge, which is a shame, it's a hard hitting attack. Also, -ToHit sux.
From what I've heard, a KM stalker is a great choice. If you make a scrapper version, one with a damage aura would couple nicely with the huge damage boost from PS. But then it's all about the customization, IMO. So much can be done with KM I had to force myself from over using it. From non-powered kinetic martial arts, to telekinesis, to pixy dust...it's pretty versatile.
So what archetype is best/and or most fun to use with KM? My friend enjoys his KM/SD tanker, but I may want to mix it up a bit.