Anti-Matter getting stuck in geometry


AzureSkyCiel

 

Posted

Every. Single. Run.

Fix plx.


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Posted

Only done one run so far, but didn't spot that happen - where is he getting stuck? And which phase?


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Posted

He gets stuck in the floors usually on the reactors. Given each of the reactors have identical geometry, not really specific to any of the reactor steps.

It sucks. It's annoying, and there needs to be something to auto-fix it.


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Posted

Quote:
Originally Posted by Zombie Man View Post
But I thought he had a genius level intellect? No wonder he gets no respect from the other Praetors if he never finished high school.
Don't you see? IT IS GENIUS! Without him, they can't complete the trial!


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Originally Posted by Samuel_Tow View Post
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Posted

Beastyle noticed this today when he was tagging along on some Live runs. This is currently being investigated.

Thanks all!


Andy Belford
Community Manager
Paragon Studios

 

Posted

It is not exactly a new issue? See posts 20 and 21.

There were even pictures. Flying NPCs have long (always?) had issues with certain types of geometry and getting stuck. Those types of geometry feature prominently in the KIR trial. Anything with slopes (like the ramps) or railings (like all over the reactors) can make flyers do weird things and get stuck.


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Posted

we are tearing it up on pinn, already got 2/4 of the master badge. We had him get stuck twice but used some tricks to get him free. (stuck in a pipe) One guy stood on his head and used /stuck and it knocked him free. 2nd time just had to change the taunt direction a little. Would be nice if TP foe worked on him.


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Posted

Quote:
Originally Posted by Zwillinger View Post
Beastyle noticed this today when he was tagging along on some Live runs. This is currently being investigated.

Thanks all!
Not only did I post it twice in the proper forums, you told me in-game to do it when I told you about it the first night it went into open beta via PM!

Sorry, just frustrating as your post makes it sound like it's the first you heard of it.


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Posted

Quote:
Originally Posted by StratoNexus View Post
Flying NPCs have long (always?) had issues with certain types of geometry and getting stuck.
They have. This is by FAR not a new problem, this is just the first time it's been so prominent and public. Since time immemorial, Fiusionette has had a habit of getting stuck inside shelves, into the floor, inside ramps and so forth. Getting States in the new Tina arc anywhere through that damn purple cave is next to impossible. He gets stuck into almost every incline. Captain Deitrich also has the propensity to get caught on ramps or stuck inside railings.

Flying NPCs have always had problems. Maybe now they'll get fixed?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Happened in my run as well. Perhaps he should have a tp power for such cases.

Maybe there could be a player driven command like /nsync but now for stuck targets?

/stuck or something like that.


 

Posted

Quote:
Originally Posted by Gunbunny View Post
Maybe there could be a player driven command like /nsync but now for stuck targets?
I believe that's already taken


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by JayboH View Post
Not only did I post it twice in the proper forums, you told me in-game to do it when I told you about it the first night it went into open beta via PM!

Sorry, just frustrating as your post makes it sound like it's the first you heard of it.
Hey now. He was too busy being snarky and finding silly pictures to post on the forums. Sheesh.


 

Posted

Quote:
Originally Posted by Clouded View Post
Hey now. He was too busy being snarky and finding silly pictures to post on the forums. Sheesh.
Hey now, I like how he does that very much.


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Posted

Anti-Matter got stuck in the first Keyes' trial I did yesterday. Two(!) GMs showed up and after about 10 minutes he was unstuck. Either it was GM magic or he just got bored of swimming in concrete, either way we still managed to successfully complete the trial.


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