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Quote:
Originally Posted by Anti_Proton View Post
Apparently, Firelord forgot he could survive a nuclear attack, travel faster than the speed of light, and nearly impervious to most forms of physical harm. Or that he could have just incinerated the entire city block instead of trying to actually fight Spider-man.
Galactus empowered his heralds with many potent abilities, but super-intelligence was never one of them.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Spider-Man beat down a freaking Herald of Galactus.

I've personally soloed a LOT of the content that was "designed only for teams!"

The Lambda trial has already been duoed.

The completely ARBITRARY minimum number of players to start a trial has absolutely nothing to do with how "epic" and encounter turns out to be.

Being forced to wait around X amount of time for a trial to start isn't epic.
Being forced to listen to the inane ramblings of other players isn't epic.
Waltzing through a trial without any effort isn't epic.

This is epic:


And that's soloing.
I can actually agree with you there. I'm all for removing the minimum player limits to start anything. I would love to try soloing some Task forces but don't want to have to make another player sit out while I run around and have fun. Personally I would remove the limits but put a big warning on there so anyone who thinks they can just waltz on through this thing solo knows what they're getting into.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Spider-Man beat down a freaking Herald of Galactus.
I loved that comic. Almost as good as when he beat up the X-Men in Secret Wars


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Originally Posted by Nightphall View Post
Well it was his Symbiote Costume, which increases his powers somewhat.

When people told me Spider-man beat Firelord, I assumed it was in red and blue.

Still, even with the symbiote costume, isn't Firelord still more powerful?
Also, he beat up the guy for trying to order a pizza.


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Posted

Quote:
Spider-Man beat down a freaking Herald of Galactus.
Yeah, and here's how that fight should have gone:

Firelord: YOU DARE STRIKE...

Spidey: *dodges, hits Firelord*

Firelord: YOU DARE STRIKE...

Spidey: *dodges, hits Firelord*

Firelord: YOU DARE STRIKE...

Spidey: *dodges, hits Firelord*

Firelord: CUT THAT OUT!

Spidey: *dodges, hits Firelord*

Firelord: RIGHT, DODGE THIS!

Spidey: *spider-sense goes to 11* Oh cra....

*Manhattan Island explodes*

Firelord: Got 'em.

Fights in comics are determined by the whim of the writers, not by any reasonable estimation of the characters in question. Spider-Man should not even have been able to hurt Firelord, a character that could solo entire fleets of starships. MMOs operate under an entirely different set of assumptions. Their designers are perfectly within their rights to design encounters that absolutely require more than one character to defeat If it should turn out that said encounters can actually be defeated by smaller teams they are also within their rights to redesign the encounter and/or nerf character abilities accordingly.

My complaint with the Incarnate Trials isn't that they require groups, it's that the alleged "solo option" is such an abominable grind as to insult our intelligence. Either solidly lock the rewards behind group content or provide a viable solo alternative.


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Posted

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Originally Posted by Arcanaville View Post
Galactus empowered his heralds with many potent abilities, but super-intelligence was never one of them.
actually, yes he does. Though the canonical nature of it is debatable at best, Galactus has a mock application in one of the comic pages that mentions that upon hiring, you will be endowed with a Class Three Intellect, making educational background not a factor.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

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Originally Posted by ketch View Post
Unfortunately, the Notice --> threads option now costs 12.5 million. Running the weekly strike target was a nice way to gain, essentially, two common components outside of a trial. I'm not sure why the Incarnate system must have an influence sink associated with it.
I really must have missed this is in the open beta info - if I had known about it, I would have converted all my Notices last night. Now, I won't - I don't want to contribute that much inf to the great ether that is the Bank of X.

I would REALLY like this change to be reversed, but I doubt that will happen. I will echo this in a more appropriate forum (e.g. suggestions) so that hopefully a red-name will look at it (not saying they'll reverse the change, but at least I won't be whinging and doing nothing about it).


 

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Originally Posted by SlackTech View Post
I really must have missed this is in the open beta info - if I had known about it, I would have converted all my Notices last night. Now, I won't - I don't want to contribute that much inf to the great ether that is the Bank of X.

I would REALLY like this change to be reversed, but I doubt that will happen. I will echo this in a more appropriate forum (e.g. suggestions) so that hopefully a red-name will look at it (not saying they'll reverse the change, but at least I won't be whinging and doing nothing about it).
I'm missing it in game right now. The upgrade line doesn't say 12.5mill, using it doesn't take 12.5mill from me. So I dunno.


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Originally Posted by reiella View Post
I'm missing it in game right now. The upgrade line doesn't say 12.5mill, using it doesn't take 12.5mill from me. So I dunno.
I'll be checking this out tonight, but the person I quoted was obviously reading from http://www.cityofheroes.com/news/pat...scend_liv.html, which does say it now costs 12.5 million (but also, inaccurately says, "Inf costs for Incarnate System conversions have been reduced ", which is true, except for the 12.5 million stated increase for this).

If this has been missed, and it's still free when I log on tonight, I'll be converting my NoTW on each character that already has T3 or T4 alpha - I'd rather the threads to convert to commons than a Notice I can do little else with.

Thanks for the update


 

Posted

Oh, and don't get me started on "Primal Earth heroes and their Resistance allies..." at the beginning of these patch notes (http://www.cityofheroes.com/news/pat...scend_liv.html) - apparently, my villains aren't needed, which is great, as they need a break from Emporer Coal and the Fossil Fuel brigade.

Seriously, though, can the PR and devs and others at Paragon please attempt to include villains in write-ups. I know we're a minority, and the game will forever be known as CoH (soon to be CoHF), but a token effort would be greatly appreciated.


 

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Quote:
Originally Posted by AzureSkyCiel View Post
actually, yes he does. Though the canonical nature of it is debatable at best, Galactus has a mock application in one of the comic pages that mentions that upon hiring, you will be endowed with a Class Three Intellect, making educational background not a factor.
Did the application specifically state that a Class Three Intellect was a step up?

Observe:

McDonalds has installed all new Class Three Intellect point of sales terminals that have pictures of the food instead of numbers and spits out change automatically, making educational background not a factor.


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Posted

Quote:
Originally Posted by SlackTech View Post
Oh, and don't get me started on "Primal Earth heroes and their Resistance allies..." at the beginning of these patch notes (http://www.cityofheroes.com/news/pat...scend_liv.html) - apparently, my villains aren't needed, which is great, as they need a break from Emporer Coal and the Fossil Fuel brigade.

Seriously, though, can the PR and devs and others at Paragon please attempt to include villains in write-ups. I know we're a minority, and the game will forever be known as CoH (soon to be CoHF), but a token effort would be greatly appreciated.
If your villain is doing something heroic in someone's eyes (saving Primal from Tyrant and his forces), they'll be called a hero by that person. That's the way it goes.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Did the application specifically state that a Class Three Intellect was a step up?

Observe:

McDonalds has installed all new Class Three Intellect point of sales terminals that have pictures of the food instead of numbers and spits out change automatically, making educational background not a factor.
As a Class Three Point Oh One Intellect i heartily endorse this... ooh! Shiny!


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Posted

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Originally Posted by White Hot Flash View Post
If your villain is doing something heroic in someone's eyes (saving Primal from Tyrant and his forces), they'll be called a hero by that person. That's the way it goes.
I'm doing it for the inf, drops and other rewards. Unless it's the damsel in distress in the Keyes Trial that's writing these things, I don't agree with your argument in this situation (However, I do understand your argument).


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
If your villain is doing something heroic in someone's eyes (saving Primal from Tyrant and his forces), they'll be called a hero by that person. That's the way it goes.
I realised my last reply was rushed and may have been patronising, so let me put it another way - I understand your argument (along the lines of 'history books are always written (or re-written) by the victors'. I agree with this in principle (e.g. a Sydney local government administration has recently been in deep debate about whether British arrival in Australia was 'colonisation' or 'invasion' - their policy now uses the latter term).

However, this is written by Paragon Studios staff. It's not a case of someone anti-Cole writing this piece, therefore that bias shouldn't come into it. In other words, motive or perceived motivations or morality shouldn't be influencing whether 'villains' as a group term are or are not mentioned in the patch notes.

I think, ultimately, you and I (and a large percentage of the player base) will disagree on this point, but invisibility often equals death in the long term. I would hate to see this for the 'City of Villain' brand.


 

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Originally Posted by SlackTech View Post
I'll be checking this out tonight, but the person I quoted was obviously reading from http://www.cityofheroes.com/news/pat...scend_liv.html, which does say it now costs 12.5 million (but also, inaccurately says, "Inf costs for Incarnate System conversions have been reduced ", which is true, except for the 12.5 million stated increase for this).

If this has been missed, and it's still free when I log on tonight, I'll be converting my NoTW on each character that already has T3 or T4 alpha - I'd rather the threads to convert to commons than a Notice I can do little else with.

Thanks for the update
The patch notes refer to the cost for upgrading to a Notice of the Well from shard uncommon components .


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Posted

Quote:
Originally Posted by reiella View Post
The patch notes refer to the cost for upgrading to a Notice of the Well from shard uncommon components .
I hate to be argumentative (and I may end up with egg on my face), but I disagree.

This is the section in question;




Incarnate Conversion
  • Inf costs for Incarnate System conversions have been reduced
    • Notice of the Well Conversion now costs 12.5 mil
    • 10 Shards -> 10 Threads Conversion now costs 1 mil
    • 10 Shards -> 5 Threads Conversion now has no Inf cost
    • Incarnate XP Conversion now costs 1 mil
    • Incarnate Rare Conversion now costs 25 mil
    • Incarnate Very Rare Conversion now costs 100 mil
To me, this is simply costs of the
  • shard/Notice -> threads; or
  • threads -> ixp; or
  • threads -> Rare/Very Rare component
All conversion costs, except Notice -> threads have been decreased significantly. Notice -> Threads, since the ability to convert were introduced, were free. These patch notes seem to change that to 12.5 Million.

Am I wrong??


 

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Originally Posted by Draggynn View Post
On the brightside though, the 10 shards -> 5 threads conversion is now free, and other prices have been lowered, so the incarnate prices without trials have gone down substantially. I still don't think it's where it should be, but it's an improvement.
Because shards aren't about four times as rare, and you don't need four times as many threads for stu-

Oh. Wait.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by SlackTech View Post
I hate to be argumentative (and I may end up with egg on my face), but I disagree.

This is the section in question;




Incarnate Conversion
  • Inf costs for Incarnate System conversions have been reduced
    • Notice of the Well Conversion now costs 12.5 mil
    • 10 Shards -> 10 Threads Conversion now costs 1 mil
    • 10 Shards -> 5 Threads Conversion now has no Inf cost
    • Incarnate XP Conversion now costs 1 mil
    • Incarnate Rare Conversion now costs 25 mil
    • Incarnate Very Rare Conversion now costs 100 mil
To me, this is simply costs of the
  • shard/Notice -> threads; or
  • threads -> ixp; or
  • threads -> Rare/Very Rare component
All conversion costs, except Notice -> threads have been decreased significantly. Notice -> Threads, since the ability to convert were introduced, were free. These patch notes seem to change that to 12.5 Million.

Am I wrong??
Yes. You are.

Notices->Threads only costs 1 Notice, no influence. Period.

What changed was the cost of 40 Incarnate Shards+Drop of the Well+Incarnate Infused Nictus+Infinite Tesselation+Vanguard DNA Metamatrix->Notice of the Well. The influence cost on that combination was reduced to 12.5million.


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Posted

Quote:
Originally Posted by reiella View Post
Yes. You are.

Notices->Threads only costs 1 Notice, no influence. Period.

What changed was the cost of 40 Incarnate Shards+Drop of the Well+Incarnate Infused Nictus+Infinite Tesselation+Vanguard DNA Metamatrix->Notice of the Well. The influence cost on that combination was reduced to 12.5million.
40 Incarnate Shards + Drop of the Well + Incarnate Infused Nictus + Infinite Tesselation + Vanguard DNA Metamatrix

-> Notice of the Well

Why in jeebus name would someone do the above, instead of just running a WST (if the point is to get a Notice)??? It's not as if getting on a WST team is difficult most times (and I play off-peak mostly)....

However, thank you for your clarification. It's much appreciated (not having access to the game is rather painful in these situations!!)


 

Posted

Quote:
Originally Posted by SlackTech View Post
Why in jeebus name would someone do the above, instead of just running a WST (if the point is to get a Notice)???
What are you talking about? That's the devs looking out for people that can't/won't take part in TFs!

(for reference, I enjoy doing TFs and have not been looking for a non-TF option)


 

Posted

Quote:
Originally Posted by SlackTech View Post
40 Incarnate Shards + Drop of the Well + Incarnate Infused Nictus + Infinite Tesselation + Vanguard DNA Metamatrix

-> Notice of the Well

Why in jeebus name would someone do the above, instead of just running a WST (if the point is to get a Notice)??? It's not as if getting on a WST team is difficult most times (and I play off-peak mostly)....

However, thank you for your clarification. It's much appreciated (not having access to the game is rather painful in these situations!!)
I believe it was added so that folks don't see the WST as the only option. And also as an attempt to address the idea of it being possible to obtain solo. Doesn't really do a good job of being obtainable solo though .


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Posted

Quote:
Originally Posted by Mental_Giant View Post
This is my big problem with the system. In an age where most MMOs are going to smaller raids, Paragon has upped the ante for us, and if you're on a less populated server like I am, it can be annoying to try to get into a group.

If there was a solo, or even a one team path to Astrals and Empyreans, I would take it. Statesmen help me, if they let us buy these things in the future with real monies, I'll do it.
If Astrals and Emps could be bought I would immediately purchase everything I needed to trick out all my remaining non-incarnate alts with T3 slots, then never touch the iTrials again.

I still do TFs and SFs a lot, plus Hami/Mothership raids, even though almost all my characters are way past the point where any of the rewards are useful. I also play AE, Ouroboros, AV story arcs and level up new alts.

But somehow I don't think I'd do iTrials again if I didn't have to. In the same way that I don't do the Sewer Trial or repeat Master runs attempts in the LRSF, BSF, KTF or STF.

Some people play the game as escapism to get away from the perceived stupidity of the people around them in daily life. The interdependence of the iTrials throw that stupidity back into *sharp* focus.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Spider-Man beat down a freaking Herald of Galactus.

I've personally soloed a LOT of the content that was "designed only for teams!"

The Lambda trial has already been duoed.

The completely ARBITRARY minimum number of players to start a trial has absolutely nothing to do with how "epic" and encounter turns out to be.

Being forced to wait around X amount of time for a trial to start isn't epic.
Being forced to listen to the inane ramblings of other players isn't epic.
Waltzing through a trial without any effort isn't epic.

This is epic:


And that's soloing.
That's not Firelord. That's a Thundercat with his head on fire.


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