I am Underwhelmed by Astral Christy and Empyrean Michael
Spider-Man beat down a freaking Herald of Galactus.
I've personally soloed a LOT of the content that was "designed only for teams!" The Lambda trial has already been duoed. The completely ARBITRARY minimum number of players to start a trial has absolutely nothing to do with how "epic" and encounter turns out to be. Being forced to wait around X amount of time for a trial to start isn't epic. Being forced to listen to the inane ramblings of other players isn't epic. Waltzing through a trial without any effort isn't epic. This is epic: And that's soloing. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Spider-Man beat down a freaking Herald of Galactus. |
Firelord: YOU DARE STRIKE...
Spidey: *dodges, hits Firelord*
Firelord: YOU DARE STRIKE...
Spidey: *dodges, hits Firelord*
Firelord: YOU DARE STRIKE...
Spidey: *dodges, hits Firelord*
Firelord: CUT THAT OUT!
Spidey: *dodges, hits Firelord*
Firelord: RIGHT, DODGE THIS!
Spidey: *spider-sense goes to 11* Oh cra....
*Manhattan Island explodes*
Firelord: Got 'em.
Fights in comics are determined by the whim of the writers, not by any reasonable estimation of the characters in question. Spider-Man should not even have been able to hurt Firelord, a character that could solo entire fleets of starships. MMOs operate under an entirely different set of assumptions. Their designers are perfectly within their rights to design encounters that absolutely require more than one character to defeat If it should turn out that said encounters can actually be defeated by smaller teams they are also within their rights to redesign the encounter and/or nerf character abilities accordingly.
My complaint with the Incarnate Trials isn't that they require groups, it's that the alleged "solo option" is such an abominable grind as to insult our intelligence. Either solidly lock the rewards behind group content or provide a viable solo alternative.
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Unfortunately, the Notice --> threads option now costs 12.5 million. Running the weekly strike target was a nice way to gain, essentially, two common components outside of a trial. I'm not sure why the Incarnate system must have an influence sink associated with it.
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I would REALLY like this change to be reversed, but I doubt that will happen. I will echo this in a more appropriate forum (e.g. suggestions) so that hopefully a red-name will look at it (not saying they'll reverse the change, but at least I won't be whinging and doing nothing about it).
I really must have missed this is in the open beta info - if I had known about it, I would have converted all my Notices last night. Now, I won't - I don't want to contribute that much inf to the great ether that is the Bank of X.
I would REALLY like this change to be reversed, but I doubt that will happen. I will echo this in a more appropriate forum (e.g. suggestions) so that hopefully a red-name will look at it (not saying they'll reverse the change, but at least I won't be whinging and doing nothing about it). |
Let's Dance!
I'm missing it in game right now. The upgrade line doesn't say 12.5mill, using it doesn't take 12.5mill from me. So I dunno.
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If this has been missed, and it's still free when I log on tonight, I'll be converting my NoTW on each character that already has T3 or T4 alpha - I'd rather the threads to convert to commons than a Notice I can do little else with.
Thanks for the update
Oh, and don't get me started on "Primal Earth heroes and their Resistance allies..." at the beginning of these patch notes (http://www.cityofheroes.com/news/pat...scend_liv.html) - apparently, my villains aren't needed, which is great, as they need a break from Emporer Coal and the Fossil Fuel brigade.
Seriously, though, can the PR and devs and others at Paragon please attempt to include villains in write-ups. I know we're a minority, and the game will forever be known as CoH (soon to be CoHF), but a token effort would be greatly appreciated.
actually, yes he does. Though the canonical nature of it is debatable at best, Galactus has a mock application in one of the comic pages that mentions that upon hiring, you will be endowed with a Class Three Intellect, making educational background not a factor.
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Observe:
McDonalds has installed all new Class Three Intellect point of sales terminals that have pictures of the food instead of numbers and spits out change automatically, making educational background not a factor.
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Oh, and don't get me started on "Primal Earth heroes and their Resistance allies..." at the beginning of these patch notes (http://www.cityofheroes.com/news/pat...scend_liv.html) - apparently, my villains aren't needed, which is great, as they need a break from Emporer Coal and the Fossil Fuel brigade.
Seriously, though, can the PR and devs and others at Paragon please attempt to include villains in write-ups. I know we're a minority, and the game will forever be known as CoH (soon to be CoHF), but a token effort would be greatly appreciated. |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Did the application specifically state that a Class Three Intellect was a step up?
Observe: McDonalds has installed all new Class Three Intellect point of sales terminals that have pictures of the food instead of numbers and spits out change automatically, making educational background not a factor. |
Dr. Todt's theme.
i make stuff...
If your villain is doing something heroic in someone's eyes (saving Primal from Tyrant and his forces), they'll be called a hero by that person. That's the way it goes.
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However, this is written by Paragon Studios staff. It's not a case of someone anti-Cole writing this piece, therefore that bias shouldn't come into it. In other words, motive or perceived motivations or morality shouldn't be influencing whether 'villains' as a group term are or are not mentioned in the patch notes.
I think, ultimately, you and I (and a large percentage of the player base) will disagree on this point, but invisibility often equals death in the long term. I would hate to see this for the 'City of Villain' brand.
I'll be checking this out tonight, but the person I quoted was obviously reading from http://www.cityofheroes.com/news/pat...scend_liv.html, which does say it now costs 12.5 million (but also, inaccurately says, "Inf costs for Incarnate System conversions have been reduced ", which is true, except for the 12.5 million stated increase for this).
If this has been missed, and it's still free when I log on tonight, I'll be converting my NoTW on each character that already has T3 or T4 alpha - I'd rather the threads to convert to commons than a Notice I can do little else with. Thanks for the update |
Let's Dance!
The patch notes refer to the cost for upgrading to a Notice of the Well from shard uncommon components .
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This is the section in question;
Incarnate Conversion
- Inf costs for Incarnate System conversions have been reduced
- Notice of the Well Conversion now costs 12.5 mil
- 10 Shards -> 10 Threads Conversion now costs 1 mil
- 10 Shards -> 5 Threads Conversion now has no Inf cost
- Incarnate XP Conversion now costs 1 mil
- Incarnate Rare Conversion now costs 25 mil
- Incarnate Very Rare Conversion now costs 100 mil
- shard/Notice -> threads; or
- threads -> ixp; or
- threads -> Rare/Very Rare component
Am I wrong??
On the brightside though, the 10 shards -> 5 threads conversion is now free, and other prices have been lowered, so the incarnate prices without trials have gone down substantially. I still don't think it's where it should be, but it's an improvement.
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Oh. Wait.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I hate to be argumentative (and I may end up with egg on my face), but I disagree.
This is the section in question; Incarnate Conversion
Am I wrong?? |
Notices->Threads only costs 1 Notice, no influence. Period.
What changed was the cost of 40 Incarnate Shards+Drop of the Well+Incarnate Infused Nictus+Infinite Tesselation+Vanguard DNA Metamatrix->Notice of the Well. The influence cost on that combination was reduced to 12.5million.
Let's Dance!
Yes. You are.
Notices->Threads only costs 1 Notice, no influence. Period. What changed was the cost of 40 Incarnate Shards+Drop of the Well+Incarnate Infused Nictus+Infinite Tesselation+Vanguard DNA Metamatrix->Notice of the Well. The influence cost on that combination was reduced to 12.5million. |
-> Notice of the Well
Why in jeebus name would someone do the above, instead of just running a WST (if the point is to get a Notice)??? It's not as if getting on a WST team is difficult most times (and I play off-peak mostly)....
However, thank you for your clarification. It's much appreciated (not having access to the game is rather painful in these situations!!)
Why in jeebus name would someone do the above, instead of just running a WST (if the point is to get a Notice)???
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(for reference, I enjoy doing TFs and have not been looking for a non-TF option)
I still can't believe the complaints about the inf costs to convert. What are people doing in this game that leaves them so poor? You'd think inf was hard to get or something.
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40 Incarnate Shards + Drop of the Well + Incarnate Infused Nictus + Infinite Tesselation + Vanguard DNA Metamatrix
-> Notice of the Well Why in jeebus name would someone do the above, instead of just running a WST (if the point is to get a Notice)??? It's not as if getting on a WST team is difficult most times (and I play off-peak mostly).... However, thank you for your clarification. It's much appreciated (not having access to the game is rather painful in these situations!!) |
Let's Dance!
This is my big problem with the system. In an age where most MMOs are going to smaller raids, Paragon has upped the ante for us, and if you're on a less populated server like I am, it can be annoying to try to get into a group.
If there was a solo, or even a one team path to Astrals and Empyreans, I would take it. Statesmen help me, if they let us buy these things in the future with real monies, I'll do it. |
I still do TFs and SFs a lot, plus Hami/Mothership raids, even though almost all my characters are way past the point where any of the rewards are useful. I also play AE, Ouroboros, AV story arcs and level up new alts.
But somehow I don't think I'd do iTrials again if I didn't have to. In the same way that I don't do the Sewer Trial or repeat Master runs attempts in the LRSF, BSF, KTF or STF.
Some people play the game as escapism to get away from the perceived stupidity of the people around them in daily life. The interdependence of the iTrials throw that stupidity back into *sharp* focus.
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Tee Hee!
Spider-Man beat down a freaking Herald of Galactus.
I've personally soloed a LOT of the content that was "designed only for teams!" The Lambda trial has already been duoed. The completely ARBITRARY minimum number of players to start a trial has absolutely nothing to do with how "epic" and encounter turns out to be. Being forced to wait around X amount of time for a trial to start isn't epic. Being forced to listen to the inane ramblings of other players isn't epic. Waltzing through a trial without any effort isn't epic. This is epic: And that's soloing. |
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
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In one little corner of the universe, there's nothing more irritating than a misfile...
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