Get Rid of Defenders and Tankers


Adar_ICT

 

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I for one would like to thank the OP. I was having a very bad day and needed a good laugh.
To you good sir I say "Thank you"


 

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Originally Posted by Arcanaville View Post
Hmm:

"Make a Brute. They're like Tankers... but fun!"

"Tankers... They're like fun. but Make a Brute!"

"like Tankers make fun... They're a Brute but!"

"They're fun Tankers. Brute... Make like a but!"

"like Brute Tankers... but They're a fun Make!"

"Make fun! but They're a Brute like Tankers..."
"But Tankers make like a fun Brute? They're."


 

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Seriously? Tankers? Tankers are an absolute blast. If they got rid of them I'd quit the game. If you're going to troll about "inferior ATs" can't you actually pick one that's substantially inferior? Like Stalkers?


 

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Originally Posted by ClawsandEffect View Post
A Shield tank can hit softcap with Weave, Maneuvers, Combat Jumping and ONE IO (Steadfast Res/Def). The tank is then free to focus slotting on things like recharge, regen and max HP, while the brute is still chasing the softcap.
That's... not true. What you just said wouldn't even get you to 40%. Even with a tier 4 Nerve slotted you'd be about 2.5% away from the softcap. Don't get me wrong, it takes very minimal investment to reach the softcap as a Shield Tanker, and a 9% lead is nothing to scoff at, but softcapping a Shield Tanker is not as easy as you make it out to be.

Edit: I'm wrong, sorry.


 

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Originally Posted by Not_Rhino View Post
That's... not true. What you just said wouldn't even get you to 40%. Even with a tier 4 Nerve slotted you'd be about 2.5% away from the softcap. Don't get me wrong, it takes very minimal investment to reach the softcap as a Shield Tanker, and a 9% lead is nothing to scoff at, but softcapping a Shield Tanker is not as easy as you make it out to be.
23.8% from Deflection and Battle Agility.
5% From Phalanx Fighting.
7.92% from Weave.
3.96% from Combat Jumping.
3.61% from Maneuvers.
3% from Steadfast Protection.
47.29% total. That's with 3 level 50 defense IOs in each power.

If we go level 50 Luck of the Gambler: Def, Def/End, Def/+Global Recharge we get:
23.1% from Deflection and Battle Agility
5% from Phalanx Fighting.
7.71% from Weave.
3.85% from Combat Jumping.
3.51% from Maneuvers.
3% from Steadfast Protection.
46.17% total.

So, I'm wondering how you did your math.


 

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Heck, on a SD tank, even without Maneuvers you would still be within a hop skip and a jump to soft capping: 42.8%.

I'm not sure how you'd be able to manage 2.2% or more positional defense bonuses... er wait. nvm.

If you decided to use Hover, instead of Maneuvers, and Combat Jumping you'd be soft capped, not that I find hover tanking to my liking.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

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Yeah, my shield tank hits the soft cap with the set powers, Weave, Steadfast Protection, 1 full set of Gaussian's Synchronized Fire Control, 1 full set of Thunder Strike, 1 full set of Obliteration, and 3 sets of 3 Aegis: Res, Res/End, and Res/Rech.


 

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Quote:
Originally Posted by Not_Rhino View Post
Seriously? Tankers? Tankers are an absolute blast. If they got rid of them I'd quit the game. If you're going to troll about "inferior ATs" can't you actually pick one that's substantially inferior? Like Stalkers?

I'm waiting for someone to say something bad about Warshades so I can jump down their throat.


 

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If we're going to be getting rid of archtypes, my vote is for MM. Hard to find a corner of Pocket D or Wentworths without hearing one of these friggin demon summoners.

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I'm waiting for someone to say something bad about Warshades so I can jump down their throat.
Erm, who needs warshades? Nothing like an AT that brings harder mobs to a mission.


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Originally Posted by Dechs Kaison View Post
I've always wanted to ask this of someone in your position.

Is it really bliss?
I lol'd. And then I lol'd some more.

I just had to read this topic because they make me smile.

Defender buffs, as I'm sure have been said before, are superior to Corruptors.

Tank defences/resistances are superior to Brutes.

Corruptors and Brutes are indeed powerful, yet so are Defenders and Tanks.

I appear to have an alarming number of Defenders, because not only are they excellent buffers/debuffers (anyone ever been in an all Defender team? Sweet Jesus!), but they even now have a damage multiplier dependent on how many people are on the team, up to 30%+ if solo after level... 30, is it?

Tanks are amazingly durable. Some (like Stone) may take a while to get running but then so do most Controllers. I'm surprised there wasn't a 'get rid of Scrappers and Controllers, in favour of Brutes and Domis' sentiment too. Or a 'get rid of Stalkers now we have Banes and Widows'.

Unsigned. But in the absence of a shaky signature because I'm laughing so much.


 

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Quote:
Originally Posted by Rangle M. Down View Post
Heck, on a SD tank, even without Maneuvers you would still be within a hop skip and a jump to soft capping: 42.8%.

I'm not sure how you'd be able to manage 2.2% or more positional defense bonuses... er wait. nvm.
Go stand next to a Scrapper (Phalanx Fighting)?

That said, if we're getting rid of ATs, I'd vote Dominators. Because I love dominators and always try to team with them when I (rarely) find one, but I don't have nearly enough doms in my roster to express my enjoyment of the AT. So they should be removed because I won't know what I had until I lose it and so the devs can see me cry T_T


 

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Quote:
Originally Posted by MajorDecoy View Post
23.8% from Deflection and Battle Agility.
5% From Phalanx Fighting.
7.92% from Weave.
3.96% from Combat Jumping.
3.61% from Maneuvers.
3% from Steadfast Protection.
47.29% total. That's with 3 level 50 defense IOs in each power.

If we go level 50 Luck of the Gambler: Def, Def/End, Def/+Global Recharge we get:
23.1% from Deflection and Battle Agility
5% from Phalanx Fighting.
7.71% from Weave.
3.85% from Combat Jumping.
3.51% from Maneuvers.
3% from Steadfast Protection.
46.17% total.

So, I'm wondering how you did your math.
Ugh. I did it in Mids and it set Combat Jumping and Maneuvers to off by default. My mistake, it was late.


 

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Originally Posted by MrDead View Post
Poor Edsel...
Yeah, I read it really had a profound effect on Edsel Ford, poor guy.



------->"Sic Semper Tyrannis"<-------

 

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Originally Posted by Celestial_Lord View Post
Now that the game is going free to play in an effort to attract new players, and Issue 21 will allow everyone to start any AT on either side, it's time to get rid of Defenders and Tankers.

Defenders and Tankers are obsolete ATs. There's no real point to them now. Everything they can do, a Corruptor and Brute can do just as well while pumping out more damage. Best to just get rid of them so new players don't wind up making them, only to play them and become bitterly disappointed that their Corruptor and Brute cohorts do more damage and are just as survivable.

For current Defenders and Tankers, issue a one time AT and power set respec token and force them to use it when they next log on.

Like I tell anyone that considers rolling a Tanker... "Make a Brute. They're like Tankers... but fun!"
You are Crazy first no one can hold the best Aggro in this game, only a Tanker can do that, a brute has more damage but lack Resist, also they have no Gauntlet. Defense where design for buff and debuff and not attacking there target, they have most Debuff Power and the most Buff power out of any Arc-type in the game. You are a noob Sir, for not noing the Different form Brutes and Tanker and same for Defenders and Corruptors. Once again Tanker hold Aggro and aren't design to do damage, Defender are support toons and aren't meant to do damage either. I find this Post to be insulting for people who play Tanker and play there defenders for Support.


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Quote:
Originally Posted by Celestial_Lord View Post
Defenders and Tankers are obsolete ATs. There's no real point to them now. Everything they can do, a Corruptor and Brute can do just as well while pumping out more damage.

Like I tell anyone that considers rolling a Tanker... "Make a Brute. They're like Tankers... but fun!"
You sir, have pushed my button!


 

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*scrolls through all 5 pages*
*sees that Celestial never did come back to argue their point*

yup, this is definitely a troll thread

also adding:

Make a troll thread, they're like intelligent discussions.....but fun!!


 

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Why get rid of defenders and tankers? Why not get with this whole hybrid thing? Tank/Brute hybrids that act as a brute when soloing since there are no allies around and can let loose; and as a tank when teamed up to increase team survivability. And Defender/Corrupter hybrid to act as Corrupter when soloing for higher damage out put with some self buffs and as Defender on team.


If it ain't broke set it on fire, then say it was a fault in the design.

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