Get Rid of Defenders and Tankers
Hmm:
"Make a Brute. They're like Tankers... but fun!" "Tankers... They're like fun. but Make a Brute!" "like Tankers make fun... They're a Brute but!" "They're fun Tankers. Brute... Make like a but!" "like Brute Tankers... but They're a fun Make!" "Make fun! but They're a Brute like Tankers..." |
Seriously? Tankers? Tankers are an absolute blast. If they got rid of them I'd quit the game. If you're going to troll about "inferior ATs" can't you actually pick one that's substantially inferior? Like Stalkers?
A Shield tank can hit softcap with Weave, Maneuvers, Combat Jumping and ONE IO (Steadfast Res/Def). The tank is then free to focus slotting on things like recharge, regen and max HP, while the brute is still chasing the softcap.
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Edit: I'm wrong, sorry.
That's... not true. What you just said wouldn't even get you to 40%. Even with a tier 4 Nerve slotted you'd be about 2.5% away from the softcap. Don't get me wrong, it takes very minimal investment to reach the softcap as a Shield Tanker, and a 9% lead is nothing to scoff at, but softcapping a Shield Tanker is not as easy as you make it out to be.
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5% From Phalanx Fighting.
7.92% from Weave.
3.96% from Combat Jumping.
3.61% from Maneuvers.
3% from Steadfast Protection.
47.29% total. That's with 3 level 50 defense IOs in each power.
If we go level 50 Luck of the Gambler: Def, Def/End, Def/+Global Recharge we get:
23.1% from Deflection and Battle Agility
5% from Phalanx Fighting.
7.71% from Weave.
3.85% from Combat Jumping.
3.51% from Maneuvers.
3% from Steadfast Protection.
46.17% total.
So, I'm wondering how you did your math.
Heck, on a SD tank, even without Maneuvers you would still be within a hop skip and a jump to soft capping: 42.8%.
I'm not sure how you'd be able to manage 2.2% or more positional defense bonuses... er wait. nvm.
If you decided to use Hover, instead of Maneuvers, and Combat Jumping you'd be soft capped, not that I find hover tanking to my liking.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
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Originally Posted by PapaSlade
Rangle's right....this is fun.
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Yeah, my shield tank hits the soft cap with the set powers, Weave, Steadfast Protection, 1 full set of Gaussian's Synchronized Fire Control, 1 full set of Thunder Strike, 1 full set of Obliteration, and 3 sets of 3 Aegis: Res, Res/End, and Res/Rech.
Seriously? Tankers? Tankers are an absolute blast. If they got rid of them I'd quit the game. If you're going to troll about "inferior ATs" can't you actually pick one that's substantially inferior? Like Stalkers?
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I'm waiting for someone to say something bad about Warshades so I can jump down their throat.
If we're going to be getting rid of archtypes, my vote is for MM. Hard to find a corner of Pocket D or Wentworths without hearing one of these friggin demon summoners.
I'm waiting for someone to say something bad about Warshades so I can jump down their throat. |
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I've always wanted to ask this of someone in your position.
Is it really bliss? |
I just had to read this topic because they make me smile.
Defender buffs, as I'm sure have been said before, are superior to Corruptors.
Tank defences/resistances are superior to Brutes.
Corruptors and Brutes are indeed powerful, yet so are Defenders and Tanks.
I appear to have an alarming number of Defenders, because not only are they excellent buffers/debuffers (anyone ever been in an all Defender team? Sweet Jesus!), but they even now have a damage multiplier dependent on how many people are on the team, up to 30%+ if solo after level... 30, is it?
Tanks are amazingly durable. Some (like Stone) may take a while to get running but then so do most Controllers. I'm surprised there wasn't a 'get rid of Scrappers and Controllers, in favour of Brutes and Domis' sentiment too. Or a 'get rid of Stalkers now we have Banes and Widows'.
Unsigned. But in the absence of a shaky signature because I'm laughing so much.
Heck, on a SD tank, even without Maneuvers you would still be within a hop skip and a jump to soft capping: 42.8%.
I'm not sure how you'd be able to manage 2.2% or more positional defense bonuses... er wait. nvm. |
That said, if we're getting rid of ATs, I'd vote Dominators. Because I love dominators and always try to team with them when I (rarely) find one, but I don't have nearly enough doms in my roster to express my enjoyment of the AT. So they should be removed because I won't know what I had until I lose it and so the devs can see me cry T_T
23.8% from Deflection and Battle Agility.
5% From Phalanx Fighting. 7.92% from Weave. 3.96% from Combat Jumping. 3.61% from Maneuvers. 3% from Steadfast Protection. 47.29% total. That's with 3 level 50 defense IOs in each power. If we go level 50 Luck of the Gambler: Def, Def/End, Def/+Global Recharge we get: 23.1% from Deflection and Battle Agility 5% from Phalanx Fighting. 7.71% from Weave. 3.85% from Combat Jumping. 3.51% from Maneuvers. 3% from Steadfast Protection. 46.17% total. So, I'm wondering how you did your math. |
Now that the game is going free to play in an effort to attract new players, and Issue 21 will allow everyone to start any AT on either side, it's time to get rid of Defenders and Tankers.
Defenders and Tankers are obsolete ATs. There's no real point to them now. Everything they can do, a Corruptor and Brute can do just as well while pumping out more damage. Best to just get rid of them so new players don't wind up making them, only to play them and become bitterly disappointed that their Corruptor and Brute cohorts do more damage and are just as survivable. For current Defenders and Tankers, issue a one time AT and power set respec token and force them to use it when they next log on. Like I tell anyone that considers rolling a Tanker... "Make a Brute. They're like Tankers... but fun!" |
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Defenders and Tankers are obsolete ATs. There's no real point to them now. Everything they can do, a Corruptor and Brute can do just as well while pumping out more damage.
Like I tell anyone that considers rolling a Tanker... "Make a Brute. They're like Tankers... but fun!" |
*scrolls through all 5 pages*
*sees that Celestial never did come back to argue their point*
yup, this is definitely a troll thread
also adding:
Make a troll thread, they're like intelligent discussions.....but fun!!
Why get rid of defenders and tankers? Why not get with this whole hybrid thing? Tank/Brute hybrids that act as a brute when soloing since there are no allies around and can let loose; and as a tank when teamed up to increase team survivability. And Defender/Corrupter hybrid to act as Corrupter when soloing for higher damage out put with some self buffs and as Defender on team.
If it ain't broke set it on fire, then say it was a fault in the design.
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I for one would like to thank the OP. I was having a very bad day and needed a good laugh.
To you good sir I say "Thank you"