Lowbie Farming Maps
So, I've done a ton of cosmetic tuning up for #504371.
The main thing I'm undecided about is whether to give the mobs Integration, for knockback/stun/hold/sleep/immob protection. It'd make farming with the Hand Grenades temp power easier, but I don't know how much it would interfere with people using other powers with mez, knockdown, or knockback effects. Can anyone offer any input? |
Mind you, the mag of protection from integration at level 1 (or 3) is not very high according to the architect editor. Two applications should nail everything down even without overpowers. Except when I tried it on Neo's map with my fire controller, it didn't seem to happen very often. Less damage, fewer inspiration drops, and it all falls apart too quickly.
(Elec doms *might* also benfit from enemies that don't resist knockback, due to jolting chain, but I haven't tried it much. I don't think it'd be enough to make my elec/earth sustainable, and I don't feel like starting another elec/anything.)
Y'know, I made a level 1 farm not long ago with a similar concept. I made it so I could level up my Claws/Fire, Claws/Elec, and eventually my ?/Dark brute. I find that it's great for the early levels until you can move on to something else, or if you're like me and just want to get to 20 so you can switch sides (and you hate Praetoria so very, very much).
Arc 503858 is very nice... hit level 22 and started faceplanting like crazy, though. I'm not sure why. My normal strategy was to pop 5 small purples, hit the first spawn, pop insps as they dropped, then popped the other 5 (come in with 10) and hit the second boss. It worked wonderfully... and then it didn't. Kind of odd.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Completely new to the game again, 3 year break, how does one enter one of these premade mish's?
Have all of the xpacs as well just FYI.
Thnx
Checking the combat log after my last face plant they have a 57% chance of hitting a 50% defense for some odd reason all of the sudden. That would do it.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I don't know what could be causing that. I'll go over it and see if I can figure out why.
Completely new to the game again, 3 year break, how does one enter one of these premade mish's?
Have all of the xpacs as well just FYI. Thnx |
Ok now that that's out of the way, these missions can be found in the Architect Entertainent buildings located in most zones. Just look for the "AE" on your map. Once inside and on the second level you will see a row of computers lined up around the floor. Clicking on one will bring up the AE interface where you can browse, play and even create your own missions. The "Arc ID" numbers you see floating around this thread are identification numbers that the system assigns each mission or story arc that people create.
While this thread is devoted specifically to power-leveling there are many arcs that people make that tell original stories and are actually a lot of fun! Play some of the developer's choice missions and the hall of fame entries. There's a ton of great stuff in there.
If it helps it's usually the meteorfists that get the kill shot. I don't know if their powers are any different than the others.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Hi! Welcome to the forums. First I'd like to point out (without sounding too stuck-up) that a new player should probably focus more on experiencing the content as it was designed, running missions arcs and enjoying the 1-50 game the way it was meant to be enjoyed. If you simply PL yourself to 50 you're missing out on the most fun parts of the game in my opinion.
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I've looked over my custom characters and I can't figure out why they have such a high to-hit. I gave my dudes Sweeping Strike for two reasons. 1. It has no secondary effect. 2. It has a very long recharge.
I figured a longer recharging but higher damaging attack would make the enemies easier since you should have a 95% dodge rate at the defense cap. I figure an enemy attacking and missing every 12 seconds was better than every 3 seconds with Nimble Strike, which is the only other viable attack.
I think what may be happening is a few un-lucky streaks of getting nailed with Sweeping Strike. Are you sure they have a 50% to-hit even when you're defense capped? I haven't really been experiencing these problems. If it is a problem though I can always switch back to Fire Melee. EDIT* I just ran it myself and when running at the defense soft-cap from purples I was getting a 6.50% chance to hit from the Meteor Fist Sweeping Strike and 5.00% chance to hit from everything else.
I rechecked the numbers myself and got the same to hit percentage as you. I think the anomalous 50+% I got that time may have been them actually striking my corpse on the way to the floor, since there was no damage done - which I'd dismissed as being lost in the combat spam.
I've still had more defeats doing 24-25 than I had from 1 to 23. To me that's too many to be luck but since most of them come during the alpha strike ('what, did I forget to use my lucks?') you might be on to something with the lucky sweeping strikes.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Thanks for the replies. I am lvling a new toon through Praetoria to have that story down but just looking for something new and interesting to try.
Now once you choose an AE mish can you redo the same AE mish if you finish it?
yes you can re-do then as many times as you want.
BruteSquad, are you going in high on orange inspirations as well? I always went in with five or six of those running as well as to eliminate any chance of getting smoked by lucky strikes.
So what lvl do u start running this AE at? I tried at lvl 2 running 4 purps and still couldnt manage to get past the first group. Guessing im gonna need to hit 6 for the AoE in DB. Well anymore info is much appreciated as always.
Amy - how are you abe to carry so many inspirations? And where do you refill on inspirations close enough to the AE building that they dont run out on you?
Activate the mission, head to the inspiration vendor in AE (next to the AE hospital doors),
buy your inspirations, use them, repeat. When fully buffed, run into mission and start
mowing down the mobs. With a damage aura on, you should be getting inspiration
drops in sufficient quantities to keep you buffed.
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Fight My Brute
Amy - how are you abe to carry so many inspirations? And where do you refill on inspirations close enough to the AE building that they dont run out on you?
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http://www.youtube.com/watch?v=yi5t9g50bYM
The only thing I didn't do in this video was show the hand grenade temp power. Get that at the market for nothing and use it. Makes this even faster. Keep in mind that this is with bosses on.
First of all, great map, super quick leveling from it. Great for people who've done everything under the sun. Now for a question. When is a good level to branch off into other farm missions? And which ones should I use?
First of all, great map, super quick leveling from it. Great for people who've done everything under the sun. Now for a question. When is a good level to branch off into other farm missions? And which ones should I use?
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But... You can begin at level 1. Seriously I leveled a WS to 22 (SO level) and 1-6 was the damage aura (tanker level damage aura) and Sands of Mu, which I made good use on my Brute too. After lvl 6 on the WS, hover blasting with Nova and the AoEs was quite fast (again on the OP's map, the mobs' attacks seem weaker). Then again a blaster at level 6 cannot match Nova form at this level.
I didn't go further, because I actually want to play the toon since I had a WS long ago and got frustrated with its weakness and complexity, but I was playing for 4 months (time it took in i9 to take my mind/emp to 50, it took long to level those days, and I played a lot, only her and a d/d scrapper) - so I PL'ed him to SO level mostly as a reroll of an old toon since I know the basics of a WS (still, a much more complex toon to play than a melee one since I am triform).
And the trip to 22 with the WS was much quicker than the trip to 22 with a Fire/Fire tank which had a damage aura and combustion. I actually found the trip with the Tanker kinda painful, I did this to see if by rolling the most damaging Tanker possible I could enjoy the AT but.... I'm having so much fun with my PL'ed SS/Fa Brute that he's half IO'ed and has t3 incarnate on all but the pets. The damage is so insane, in ITFs, trials, LGTFs, etc, it's making it difficult to play my DP/Fire blaster I rolled because I bought GR 3 weeks ago.
I've gotten to level 26 now, and I'm faceplanting like crazy. What's going on? Bad luck? I was doing fantastic before then. SO's are up to date if that matters. SS/Fire if I didn't specify that before.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Amy is correct. I added integration so players with KB AoEs and players using the Hand Grenade temp power could use them without worrying about scattering with KB.