Lowbie Farming Maps


A Man In Black

 

Posted

If I set it for 30 you'd get your powers up to 35. But wouldn't it shut off the level 36 slots?


 

Posted

Quote:
If I set it for 30 you'd get your powers up to 35. But wouldn't it shut off the level 36 slots?
If, by "shut off", you mean ... prevent you from using them, then No.

All slots in powers apply. Based on the level of mission, all powers taken
from 5 levels higher than the mission and lower are available.

So, if I'm a fully slotted L50, and I run a mish at L6, all powers taken between
L1 and L11 (5 levels, even though L11 is slots) are available.

What *does* happen though, is that the game takes the slots you have, and
scales them accordingly to reduce power down to a L6 equivalent level.

There's a good discussion about Enhancement Scaling on P-Wiki that covers
it in some detail.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Thanks fourspeed. I knew about the scaling but didn't know the level 36 slots would apply if the mish was capped at level 30.


 

Posted

Take a look at the CEBR thread for my take on lowbie farming maps. Claws/Electric Brutes can cap tickets in under 90 seconds from level 8 on with no Enhancements slotted. The ultimate poor mans ticket farmer.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Thanks fourspeed. I knew about the scaling but didn't know the level 36 slots would apply if the mish was capped at level 30.
It's a big reason why higher level characters perform better on lower level TFs. They have access to the TF level cap +5 and all of the slots put into those powers up to their current level.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
It's a big reason why higher level characters perform better on lower level TFs. They have access to the TF level cap +5 and all of the slots put into those powers up to their current level.
Another factor is that they'll generally have more global buffs, and even set
buffs, for those of use that do mid-level frankslotting, or dump lots of Purples
and PvP IOs into the build.

Finally, higher levels can carry more inspirations, which can be a significant
force multiplier as well.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

So, has everyone just moved over to CEBR, or should I be doing anything to tune this up?


 

Posted

Howdy folks. Thought I'd give you an update on my lastest... update. I made the level 1 version of my map 5 missions long. Now you can run it over and over again without having to reset everything. Level 3 getting the update... eventually. Enjoy!

Arc ID 512178


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Howdy folks. Thought I'd give you an update on my lastest... update. I made the level 1 version of my map 5 missions long. Now you can run it over and over again without having to reset everything. Level 3 getting the update... eventually. Enjoy!

Arc ID 512178
Good to know - I'll have to give that a "spin".

I'm debating about two things myself as a result of TopDoc's CEBR thread.

From a solo perspective on a Claws/Elec Brute, I'm not sure anything levels faster
than CEBR (that I'm aware of, anyway), but for PL'ing an alt, I find it difficult
to do well with it.

So, I'm mulling over:

1> An AE mish/arc for occasionally PL'ng alts, that I could adjust my new CEBR L50
toon to do... Probably something involving Energy? Suggestions?

Since he's all new and shiny (and unslotted), I don't expect to fully kit him out.
Using him for tix is great, but if I can also adjust him a bit to PL toons (that can't
run CEBR) as well, that would be a useful plus.

OR

2> A fire farm set at L11 -- so you still have some "Beginner's Luck" in attacks,
but where you can also have 90% capped fire resist without inspies (attainable
by L16 with simple Common IO's in Temp Prot and Plasma Shield).

I haven't dabbled with AE mission-making since it first came out, so it might
be amusing to look at those ideas.

I'd be curious to hear any thoughts on either of them.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I'd like to make a level 1-50 version of my map for either Fire or Energy (leaning towards energy) but I only have 1 upload slot left so I'm left dawdling on the decision.

I was considering making a level 27 version of the map. High enough to get footstomp and high enough to not have your enhancements scaled away. It specifically benefits SS characters, and would also be useable by other ATs since they have their damage caps by then. The issue with that is whether or not it's a waste of time. I'm not sure if being able to have that many more powers would result in faster leveling than just staying at level 1 or 2. Well... it would be for anyone who gets their PBAoEs later than level 6 or 8. That's the main reason. I guess it's worth trying out. But then I think screw the SS users. Make it level 15, that way anyone who gets a PBAoE at 18 (like the new BS Brute) would benefit.

I haven't done the math, but I'm pretty sure that by that point Boss HP goes into territory that defeats the whole purpose.


 

Posted

I took my lv 33.5 fire/kin into Urobolus's lv 3 arc. When I set myself to +0, it set me to lv 3, which ment I could still use hotfeet. Nowhere near as smooth a run as with a brute, but I did get to lv 35, in about an hour of play. I'm thinking of pushing on to lv 38. Then I should be able to jump over to a more regular farming map or do the ITF to get to 50. I eventually want to be able to farm +0-+1/X8 missions for purple drops on this toon.

So very much thanks for this thead, my fire/kin had been lagging at lv 31 for years, and running tips missions on her is steady, but very slow leveling.


Global is @honcho
On Champion
Living Coal LV 50 Fire/Fire Tank
Nature Boy LV 41 Earth/Kin Cont
Great Wacko LV 34 Robot/FF MM
plus many alts

 

Posted

Quote:
Originally Posted by Neogumbercules View Post
I'd like to make a level 1-50 version of my map for either Fire or Energy (leaning towards energy) but I only have 1 upload slot left so I'm left dawdling on the decision.
I'm going to look at a level 1-50 CEBR oriented map for PLing, where the mobs do energy damage. But don't let that stop you. It'll probably take me a little while to finish leveling up all of my brutes so I have a 50 on every server.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by TopDoc View Post
I'm going to look at a level 1-50 CEBR oriented map for PLing, where the mobs do energy damage. But don't let that stop you. It'll probably take me a little while to finish leveling up all of my brutes so I have a 50 on every server.
The question I'd be curious about is if it would be better to level cap it at
some point below L20, to leverage some of the lowbie mechanics, but at a
level that still allows a few key powers to add survivabiliy.

For Fire, I think that may well be true (I'm starting to experiment a little myself
with that), but I have no idea about the Claws/Elec set as none of that mattered
at all in CEBR solo runs.

Another thing that is problematic (to varying degree) is the ambush mechanic.

Ambushes tend to allocate mobs to all team members, so that can spread mobs
out if the alt is a door sitter (or a dual box on Follow). That seems to be a real
factor on the new CEBR map (less so on the original).


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I tried making mobs at level 15 worth 100% xp. For bosses you have to give them more powers than I'm comfortable with. By that level you can't survive it without copious inspiration use. That wouldn't be a huge problem if it weren't for the fact that bosses have almost 5x as much HP at level 15 than they do at level 3. There goes your constant stream of inspiration drops. This is really where it all falls apart. These types of farms live or die on a steady flow of inspirations. Enemies have a lot more HP and you still don't have a lot of aoes or the endurance recovery/slitting to sustain them by level 18.

Also consider that your enhancements would be scaled back to DO levels at best, and there aren't a lot of terribly useful set bonuses at that point to build for. I gave up before testing it. Just seems like there are too many hurdles.


 

Posted

You guys have done great work making these maps, and they definitely have helped me get through some slumps with some of my chars, but I was just wondering if there are any leve l3 farms besides 503858 (Achtzehn's Amazing frontloaded ambush)?

Only reason I am asking is because that one is capped at level 3, so when I run it as +1 it bumps me down to level 2 instead of the enemies up to level 4 (or I ran into a glitch?), Seems like it could go a little faster if I was able to do it +1 instead of +0.


 

Posted

You still get the extra XP. Or at least... I think you should.


 

Posted

Well. I updated #504371 for the nerf to XP on reviving mobs. Anything else I need to know about for I21 changes?


 

Posted

Quote:
Originally Posted by Shadowy_Dream View Post
You guys have done great work making these maps, and they definitely have helped me get through some slumps with some of my chars, but I was just wondering if there are any leve l3 farms besides 503858 (Achtzehn's Amazing frontloaded ambush)?

Only reason I am asking is because that one is capped at level 3, so when I run it as +1 it bumps me down to level 2 instead of the enemies up to level 4 (or I ran into a glitch?), Seems like it could go a little faster if I was able to do it +1 instead of +0.
That happened here too, very weird. I was running this mission because at level 3 I could use follow up to boost my damage, but when I changed to +1 it put me to level 2 to so I lost FU (and died for the first time in 25 levels lol, I wasn't killing them in 1 second like at +0/x8/bosses with fu active)

A goods tip is to take hasten at level whatever (I took it at 12) and 3-slot it with IOs ASAP - that way you can click on it before entering the mission.