Lowbie Farming Maps


A Man In Black

 

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Originally Posted by Neogumbercules View Post
I've tried it on a rad/elec and rad/fire blaster and a fire/dark corr. It doesn't work near as well for me. Neither blaster can kill anything fast enough. I may be tempted to try it on a claws/fire or DB/Fire scrapper just to see what happens.

Just a reminder to those who checking this thread. I've updated my mission to be a bit more steamlined. new map and new triggers. Arc ID: 503858. Let me know how it works out for you.
I can run this on +2/8 with no problems now on my claws/FA...can basically just sit there and put spin on auto. just have to make sure I have at least 2 purples and 2 oranges up and I am good.


 

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Good to hear. I've noticed that if you run into the entrance of the conference room there's an arachnos logo on the floor. You basically just have to stand there on the logo and both bosses will aggro you. This way you don't need to chase anything or move anywhere.


 

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Any good farms for a lowbie Warshade? I CAN GET A DAMAGE AURA (ok it's a crappy one)!

Seriously, I need something that's not meant for Brutes only... Any hints? Thanks (I know this is the Brute forums but I don't wanna start a farming thread having just come back to this game)


 

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I wonder if you set a map up on the boat maps(can't remember the actual map name)or any outside map that you could possibly get high enough that they can't reach you, but you could still hit them with your AOE's.


 

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Originally Posted by Kioshi View Post
Any good farms for a lowbie Warshade? I CAN GET A DAMAGE AURA (ok it's a crappy one)!

Seriously, I need something that's not meant for Brutes only... Any hints? Thanks (I know this is the Brute forums but I don't wanna start a farming thread having just come back to this game)
You should give my map or the OPs map a try. If you have a damage aura and an AoE attack before level 8, you can do these maps. You won't be as fast or efficient as a brute, but it'll probably work.


 

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Originally Posted by Neogumbercules View Post
You should give my map or the OPs map a try. If you have a damage aura and an AoE attack before level 8, you can do these maps. You won't be as fast or efficient as a brute, but it'll probably work.
WSs get a damage aura at 4 and no AoE (well there's Nova at 6 but you cannot use with the dmg aura)

I am having moderate success (as in, 2 levels a run) with the OP's map set at -1/x8, in yours I had trouble surviving. Still trying to sort out the ideal insp mix since my tray is still limited, reds help a ton, especially since I have no good attacks (AoE or ST even) but the OP's map definitely can help you level fast in any toon set for -1/x8, I'll try now with my nova form which at this level gives me 2 blaster level AoEs (they of course get outclassed by blasters later but a Nova form is the best AoE dealer in the game at this level I think - well except in those farms where Fury is a factor but I think it's the fastest Ive leveled)


 

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Tried both maps mentioned in this thread. Thank you both for sharing this information. I played a couple hours the last several days and am lvl 30 with my brand new ss/fa. As someone mentioned earlier, this farming thing is like a mini-game.

Since i don't have the patience for playing the market or the time o running tips for merits, farming is a good way to supplement my income so that I can afford IO's for my alts.

Again, thanks for sharing.


 

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Originally Posted by Seril View Post

Though, I don't know how much time it took away running back and forth to craft new grenades.
Don't run off to craft them. Use the "Crafters Cafe" AE mission that has a functional crafting table inside to save time.


Global: @Kelig

 

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Dark Nova is *much* better than human form with Orbiting Death, I think. The damage from the AoEs is better (and I believe but can't at this moment confirm have a higher target cap), the single target attacks are also better (although by less exciting a margin, I believe), and being able to hover adds major survivability. The OP's map isn't high enough to outdistance enemy attacks entirely, which might be possible on some maps. (I'm pretty sure scatter would become a serious issue in such a case, but who knows, it might be worth experimenting with.) But the hovering is still enough to avoid a lot. (It's a technique I've tried on some other things too, with mixed success, but that's a report for another day.)

My usual loadout while doing this on squishier characters is to have 4 orange, 4 purple, 4 red running when I open fire, and trying to bring a couple extra greens along. That seems to work fairly well on anything that works at all.


 

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Hey everyone. I've updated the mission yet again to help bring further improvements.

1. I've changed the enemies to DB instead of Fiery Melee.

Reason: I felt that pretty much any melee character is going to have access to S/L Resistance or Defense early on, but none but FA get any appreciable Resistance to Fire by level 8. Even those that do would need to waste a power pick on another toggle shield, instead of on something more important like hasten or an AoE attack. I felt that I wanted to make the map as accessible as possible to every secondary, so I no longer favor FA on this mish. Note: SR and Shield probably won't notice any difference since their defense is positional. *edit* I've given the mobs stronger, but much slower recharging attacks. Basically I've given the minions and LTs Sweeping Strike instead of Nimble Slash. The attacks are twice as strong, but SS takes 4 times as long to recharge.

2. I've given the enemies integration.

Reason: This is an experiment. I know some of you are crafting the hand grenade power. If you're like me, you like to just mash on attacks to have the game auto-target whatever is closest to you when you're farming this map. The grenade's knockback effect (and that of any other powerset you may be using) will now be ignored, meaning if you throw it point blank, you won't screw yourself. Note: The +regen of integration is almost totally useless to the enemies because they have very little HP to start with and the +regen is a % of practically nothing. On top of that, you can pretty much 1-shot everything so the +regen does them no good anyway. The one downside is you can take a hit to your framerate since the integration effect is so prominent.


 

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Originally Posted by Morganite View Post
Dark Nova is *much* better than human form with Orbiting Death, I think. The damage from the AoEs is better (and I believe but can't at this moment confirm have a higher target cap), the single target attacks are also better (although by less exciting a margin, I believe), and being able to hover adds major survivability. The OP's map isn't high enough to outdistance enemy attacks entirely, which might be possible on some maps. (I'm pretty sure scatter would become a serious issue in such a case, but who knows, it might be worth experimenting with.) But the hovering is still enough to avoid a lot. (It's a technique I've tried on some other things too, with mixed success, but that's a report for another day.)

My usual loadout while doing this on squishier characters is to have 4 orange, 4 purple, 4 red running when I open fire, and trying to bring a couple extra greens along. That seems to work fairly well on anything that works at all.
Oh yeah youre right. In the OP'map insps were raining since my ST blasts actually damaged the foes unlike with orbiting death witch is a tanker-level damage aura. I also avoided lots of attacks.

I was able to survive much longer, and I think my major failure (just did 2 runs) was not having set up a macro to make greens and another for purples, at times I had too many useless insps because I'm still level 12 or something. So I think it's very doable hoverblasting at this level if you manage your defense and health. Oranges are good too especially since Khleds have a 85% resist cap.

Oh btw the target cap is 10 on the cone and 16 on the AoE blast

(Edit: doing really well now at 0/x8 on the OP's map with macros for health and purps - Neo's map still gives me trouble, I have difficulty maneuvering with all those things in the ceiling, and the mobs' ranged attacks are a bit stronger it seems, since some throw fire while in the OP's map they are weakish knives - but yeah this must be really easy for a Brute)


 

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Originally Posted by Seril View Post
These have been around in the farming circles for a while now. I don't think this is too bad, given Brutes with damage auras are the only ones that can really make the best use of these maps.

There are a bunch of these on AE right now with varying effectiveness. I made an optimized version for max XP/inf capped at level 1: try arc 504915 if you're looking to do this. (Ambushes triggered off of enemies rather than objects work better, as you can lure both ambush triggers to the same spot so they all congregate in the same area. You also want an open map, otherwise you get shoved against a wall and that limits your AoEs and you waste time repositioning yourself)
This one is awesome, I got a newly made dark/dark brute to 12 in two runs, like less than half an hour (Shadow Maul is great on these maps since it recharges quick and is affected by Fury). I took 5 hours, teaming at +2, to get my claws/da Brute in praetoria to this level lol.


 

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Originally Posted by Kioshi View Post
I took 5 hours, teaming at +2, to get my claws/da Brute in praetoria to this level lol.
That's a really crappy team.


 

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Originally Posted by Amy_Amp View Post
That's a really crappy team.
Awww cmon we were a 4 people team doing story missions, dying but not too much, taking our time to level and stuff, no sewer run or alike - I think it's not far from my other experiences, level 12 in 5 hours - I mean, I gained two levels (from 6 to 8) on a full team doing frostfire this week on my WS and that was on +2 I think, and the mission took one hour and some (and then went to 22 in an hour on one of these ambush farms, I died a lot because I'm not a brute that can gain 10 levels in 30 minutes on these but it's still quite fast because Nova is great for AoE in he low levels).

And hey I joined the game in i9 and the standard was that you took a week playing a lot to get stamina, we have it so easy by now lol.


 

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Thanks for this awsome mission


 

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One suggestion: make the enemies level 1-4 so that we can play the mission at +1. +2 or +3 if we desire, like this arc 504915 - I like yours better (it's easier, I even pl'ed a Warshade) but this one also is a level 1 farm but enemies are level 2 for example if you up the diff to +1.


 

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Some more thoughts on things that aren't brutes, because I mostly play things that aren't brutes. I don't use any temporary powers.

-Neogumbercules's mission is quite a bit harder for hoverers on the new map. I could do -1x8 with bosses with just enough difficulty to be interesting on my Fire/Traps corruptor before. Now, it doesn't work all that well, and I think I can blame that squarely on the map giving mobs more room to spread out.

-Fire Control works reasonably well, with Hot Feet providing both damage and mitigation. I think losing containment damage probably hurts fire controllers more than the Afraid from Hot Feet helps. Dominators are probably just as well off with this, but since I have no desire to ever create another Fire Control character, I haven't tested that.

-Electric Control and Ice Control were of particular interest to me, since their toggles are some of the only things I'm aware of that provide a useful amount of mitigation in this sort of environment. Well, my Elec/Earth dom definitely saw some mitigation, but still couldn't put out enough damage to be sustainable.

-My Elec/Rad controller could put out enough damage to be sustainable. That's probably due to having procs that approximately double her dps.

-Arctic Air on an Elec/Thorn dominator also provides noticable mitigation, but not enough to be sustainable on it's own. Hovering helps quite a bit, but again the more open map hurts it. Still, at that point I was at least getting more inf from defeats than the inspirations I was buying cost. (Also, blues are a must. Running out of end is basically fatal.)

In conclusion, I'd really like to see the old map again...


 

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Originally Posted by Morganite View Post
Some more thoughts on things that aren't brutes, because I mostly play things that aren't brutes. I don't use any temporary powers.

-Neogumbercules's mission is quite a bit harder for hoverers on the new map. I could do -1x8 with bosses with just enough difficulty to be interesting on my Fire/Traps corruptor before. Now, it doesn't work all that well, and I think I can blame that squarely on the map giving mobs more room to spread out.

-Fire Control works reasonably well, with Hot Feet providing both damage and mitigation. I think losing containment damage probably hurts fire controllers more than the Afraid from Hot Feet helps. Dominators are probably just as well off with this, but since I have no desire to ever create another Fire Control character, I haven't tested that.

-Electric Control and Ice Control were of particular interest to me, since their toggles are some of the only things I'm aware of that provide a useful amount of mitigation in this sort of environment. Well, my Elec/Earth dom definitely saw some mitigation, but still couldn't put out enough damage to be sustainable.

-My Elec/Rad controller could put out enough damage to be sustainable. That's probably due to having procs that approximately double her dps.

-Arctic Air on an Elec/Thorn dominator also provides noticable mitigation, but not enough to be sustainable on it's own. Hovering helps quite a bit, but again the more open map hurts it. Still, at that point I was at least getting more inf from defeats than the inspirations I was buying cost. (Also, blues are a must. Running out of end is basically fatal.)

In conclusion, I'd really like to see the old map again...
I think Neo's mobs have more powerful ranged attacks. I leveled a WS to 22 in quite little time in the OP's map, it was a bit of a chore in the 6 first levels (orbiting death, tanker level damage aura + sands of mu lol). The OP's mobs throw such weak knives it was smooth sailing after I got nova. I did it 0/x8 no bosses and it was faster than my fire/fire tanker I also took to SO-level.

But I agree, finding a spot to hoverblast in Neo's map was difficult, I didn't see the old one.

Of course nothing compared to the SS/FA I got to 41 alternating Neo's and the OP's map (had an easier time surviving in the OP's with the broot so I went to his map when I didn't want to pay much attention). Claws or DB/FA must be faster but even having no AoE the damage aura dishes out impressive damage. Of course after I got Burn I went to Frontload, took him to 41 fast, even with his build mostly unslotted I was doing +3/x8 on Frontload with him because of Fury and popping Reds (and Rage for the to-hit, I only put common acc IOs and end reducers in the key powers and a ff +rech proc in Footstomp, oh and a kismet acc I rolled).

But well I'm not making much of a profit with this kind of farming. People tell me to roll either Bronze 15-19 or Silver 25-29, I do Silver and Bronze for the leftovers and by selling it the useful stuff at good prices I only have like 50 mil on him.


 

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I haven't been in an AE experimenting mood lately, but I'm going to take some of the suggestions made here on board for my map (#504371, the one in the OP). I should have an update today or tomorrow.


 

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Originally Posted by Neogumbercules View Post
Hey everyone. I've updated the mission yet again to help bring further improvements
Is this still numbered 503858, or was it given a new number?


 

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So, I've done a ton of cosmetic tuning up for #504371.

The main thing I'm undecided about is whether to give the mobs Integration, for knockback/stun/hold/sleep/immob protection. It'd make farming with the Hand Grenades temp power easier, but I don't know how much it would interfere with people using other powers with mez, knockdown, or knockback effects.

Can anyone offer any input?


 

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I know nothing about making missions for AE. Is there a difference in XP for giving mobs integration? Btw, is putting one buffing ally bad? Well anyway I went to some farms with buffing allies and they got slaughtered in seconds.


 

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Originally Posted by Kioshi View Post
I know nothing about making missions for AE. Is there a difference in XP for giving mobs integration? Btw, is putting one buffing ally bad? Well anyway I went to some farms with buffing allies and they got slaughtered in seconds.
Integration would not make any difference for XP in this case, no. Either it makes farming easier for people or it doesn't, it's just a flicked switch.

In my experience, buffing ally NPCs tend to get ruthlessly slaughtered in ambush farms. Plus, they require extra spawn points, so they require more map real estate, which means more running around and less frontloading. The less time you're spending with your initial stack of inspirations, spamming AOEs onto a huge zerg of ambushes spawned near the mission entrance, the more chance you have of running out of enemies or inspirations or inspiration buffs and faceplanting and wasting a bunch of time.

In short, I am not a fan of buffing ally NPCs. If someone wanted to take the principles of my map and try to make buffing ally version, however, I would be happy to help. Just get in contact with me here or in-game.


 

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Oh I see, yeah the farms I saw were like the cyborg ones but since I was set at x8/+4 and alone the allies got slaughtered because of aggro caps.

Why would integration make it easier? I thought that since it's kind of a harmless power for farming, you would gain extra xp since the mobs would have an extra power, that's why I thought Neo put it in his mobs.


 

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Originally Posted by Kioshi View Post
Why would integration make it easier? I thought that since it's kind of a harmless power for farming, you would gain extra xp since the mobs would have an extra power, that's why I thought Neo put it in his mobs.
It was put in so you could craft one of the temp powers to do an additional AoE for builds that only had one. The problem was the power would cause scatter, so Integration was added.