Mr_Vexx

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  1. Sooo, is this good, bad or just ugly... I suck at mids but I gave it a shot. I want to try and get as close to softcap but still keep other defenses close to 20%

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hammered Down: Level 50 Science Brute
    Primary Power Set: War Mace
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Recharge
    Level 2: Jawbreaker
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (13) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Chance of Damage(Negative)
    • (45) Touch of Death - Damage/Endurance/Recharge
    Level 4: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 6: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance/Recharge
    Level 8: Clobber
    • (A) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (21) Mako's Bite - Damage/Recharge
    • (23) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Resistance/Recharge
    Level 12: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Boxing
    • (A) Pounding Slugfest - Disorient Bonus
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Whirling Mace
    • (A) Obliteration - Damage
    • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Lightning Field
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance/Recharge
    Level 26: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Recharge
    • (29) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 28: Energize
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Numina's Convalescence - Endurance/Recharge
    • (39) Numina's Convalescence - Heal/Endurance
    • (40) Numina's Convalescence - Heal/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Numina's Convalescence - Heal
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Red Fortune - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Power Surge
    • (A) Reactive Armor - Resistance
    • (46) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (46) Panacea - +Hit Points/Endurance
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Pounding Slugfest - Disorient Bonus
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (17) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Recharge
    • (43) Endurance Modification IO


    Code:
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  2. Quote:
    Originally Posted by Vexen777 View Post
    Theres nothing here for the mace!!!!
    seems no one likes mace or they are keeping it to themselves. i have been searching for a mace/ELA guide forever
  3. Mr_Vexx

    Wm\ela

    anyone? I haven't really found a good guild to go by for WM.
  4. Mr_Vexx

    Wm\ela

    Sooo, is this good, bad or just ugly... I suck at mids but I gave it a shot.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hammered Down: Level 50 Science Brute
    Primary Power Set: War Mace
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Pulverize
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Recharge
    Level 2: Jawbreaker
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (13) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Chance of Damage(Negative)
    • (45) Touch of Death - Damage/Endurance/Recharge
    Level 4: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 6: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (7) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance/Recharge
    Level 8: Clobber
    • (A) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (21) Mako's Bite - Damage/Recharge
    • (23) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    • (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Resistance/Recharge
    Level 12: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Boxing
    • (A) Pounding Slugfest - Disorient Bonus
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Whirling Mace
    • (A) Obliteration - Damage
    • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    Level 20: Lightning Reflexes
    • (A) Run Speed IO
    Level 22: Lightning Field
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 24: Tough
    • (A) Reactive Armor - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance/Recharge
    Level 26: Shatter
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Recharge
    • (29) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 28: Energize
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Numina's Convalescence - Endurance/Recharge
    • (39) Numina's Convalescence - Heal/Endurance
    • (40) Numina's Convalescence - Heal/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Numina's Convalescence - Heal
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Red Fortune - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 32: Crowd Control
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Power Surge
    • (A) Reactive Armor - Resistance
    • (46) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (46) Panacea - +Hit Points/Endurance
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Pounding Slugfest - Disorient Bonus
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (17) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Recharge
    • (43) Endurance Modification IO


    Code:
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  5. Mr_Vexx

    Wm/ela

    My search fu is weak..I have looked for a WM/ELA guide but can't find one. Anyone have a link to one?
  6. Why would you use shockwave for farming? To me that limits you because of the KB effect. Unless you create a farm where the minions have KB protection. Which I am not sure you can. Eviscerate does just as good damage wise and it is what I use on bosses in my chain.
  7. I have both and I like the claws better for farming. It comes down to personal choice really. You can lvl a claws brute up in 6 hours on a lvl 1 map btw... I did that.
  8. Mr_Vexx

    BS/SD build help

    I tried to make a fairly cheap build. I have never built a scrapper before so I don't know if I did good or not, lol.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(9)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(11), LkGmblr-Rchg+(11)
    Level 4: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(13), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(25)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(19), Numna-Regen/Rcvry+(21)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(23)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25)
    Level 14: Super Jump -- ULeap-Stlth(A)
    Level 16: Parry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
    Level 18: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(33)
    Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(34)
    Level 22: Against All Odds -- RechRdx-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
    Level 30: Disembowel -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), Achilles-ResDeb%(50)
    Level 32: Head Splitter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 38: One with the Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
    Level 41: Char -- Lock-%Hold(A)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 49: Build Up -- GSFC-Build%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(37)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. Quote:
    Originally Posted by Stormpsych View Post
    1: Seek Permission from the other half to not be disturbed by outbursts of marital anger like "You're on that game again? I think we need to discuss our relationship"
    Glad I am not the only one who gets this. lol
  10. I have a claws and I tried DB...I tried both on the same fire farm. To me, Claws out performed DB. I deleted the 50 DB I just leveled up. Of course, I was using /FA with both.
  11. Mr_Vexx

    First Soldier..

    Guess now I need to figure out where I can take slots away or dump a power to put slots in Channelgun.
  12. Mr_Vexx

    First Soldier..

    thanks for the feedback...i was mainly using shield breaker for the set bonuses. I am a novice when it comes to mids..
  13. Mr_Vexx

    First Soldier..

    This is my first attempt at a crab soldier..please be gentle..

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Channelgun -- Achilles-ResDeb%(A)
    Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), Aegis-ResDam(5), TtmC'tng-ResDam(7)
    Level 2: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(5)
    Level 4: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Suppression -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(9), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-Acc/EndRdx/Rchg(17), ShldBrk-%Dam(17)
    Level 10: Tactical Training: Maneuvers -- DefBuff-I(A), LkGmblr-Def(11), LkGmblr-Rchg+(40)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
    Level 14: Super Jump -- ULeap-Stlth(A)
    Level 16: Boxing -- Dmg-I(A)
    Level 18: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(31)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Serum -- Mrcl-Rcvry+(A), Mrcl-Heal(34), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37)
    Level 32: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
    Level 35: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 38: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(50)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Dmg/Rng(45), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(46)
    Level 47: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
    Level 49: Combat Jumping -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), Efficacy-EndMod(3)
    ------------



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  14. I play on Virtue and don't charge...Its boring running AE alone. But as the OP goes..as long as the build works for you, who cares.
  15. I love my claws/fa brute. I didn't take follow up, but I may rethink my build. My chain usually consist of FE+burn+spin+ball lighting+elec fences+eviscerate and repeat. I usually lead off with Ion judgement just for giggles. i usually have to shoot off consume every once and a while.
  16. Mr_Vexx

    Stone/Stone

    I never thought about the accuracy that much since I have tactics running. I will think about taking the procs out. I have been putting it together slowly as it is farming AE with my brute.
  17. Mr_Vexx

    Stone/Stone

    After running some trials, I found my stone build to be lacking some...here is something I put together on mids that I want to shoot for...good? bad? get out of here?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(43)
    Level 1: Stone Fist -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 2: Stone Skin -- ImpArm-ResPsi(A), Aegis-ResDam(7), Aegis-Psi/Status(43)
    Level 4: Earth's Embrace -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(29), Numna-Regen/Rcvry+(31), Numna-Heal(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 8: Stone Mallet -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), FrcFbk-Rechg%(13)
    Level 10: Recall Friend -- Winter-ResSlow(A)
    Level 12: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
    Level 14: Teleport -- Jnt-EndRdx/Rng(A)
    Level 16: Heavy Mallet -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23)
    Level 18: Taunt -- Zinger-Dam%(A)
    Level 20: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(23), Mrcl-Rcvry+(25), Mrcl-Heal(25), Mrcl-Heal/EndRdx(27)
    Level 22: Fault -- Zinger-Dam%(A), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(46), Zinger-Taunt/Rng(46), Zinger-Taunt(46)
    Level 24: Maneuvers -- GftotA-Run+(A)
    Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(42), LkGmblr-Def/Rchg(50)
    Level 28: Tactics -- GSFC-ToHit/EndRdx(A)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), LkGmblr-Rchg+(33), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
    Level 35: Tremor -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 41: Stone Prison -- TotHntr-Dam%(A), TotHntr-Immob/Acc(42), TotHntr-EndRdx/Immob(42)
    Level 44: Fossilize -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(45), Lock-Rchg/Hold(45)
    Level 47: Stalagmites -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(48), Stpfy-EndRdx/Stun(48), Stpfy-Acc/Rchg(48), Stpfy-KB%(50), Stpfy-Acc/Stun/Rchg(50)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), Efficacy-EndMod(29)



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  18. Mr_Vexx

    Fire/Fire/Fire

    What do you think about this build? What can i do better?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Chance of Build Up
    • (5) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 1: Ring of Fire
    • (A) Salvo - Accuracy/Damage
    • (5) Salvo - Damage/Endurance/Recharge
    • (45) Salvo - Accuracy/Damage/Endurance/Range
    • (48) Entropic Chaos - Chance of Heal Self
    Level 2: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Chance of Damage(Energy)
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Rain of Fire
    • (A) Detonation - Accuracy/Damage
    • (17) Detonation - Damage/Endurance
    • (17) Detonation - Damage/Recharge
    • (19) Detonation - Damage/Range
    • (19) Detonation - Damage/Endurance/Range
    • (43) Detonation - Accuracy/Damage/Endurance
    Level 8: Fire Sword
    • (A) Pulverizing Fisticuffs - Accuracy/Damage
    • (21) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
    • (21) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
    Level 10: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage
    • (23) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Endurance
    • (25) Positron's Blast - Damage/Range
    • (25) Positron's Blast - Chance of Damage(Energy)
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Fly
    • (A) Freebird - +Stealth
    • (37) Freebird - FlySpeed
    Level 16: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 18: Fire Sword Circle
    • (A) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 20: Blaze
    • (A) Thunderstrike - Accuracy/Damage
    • (33) Thunderstrike - Damage/Endurance
    • (34) Thunderstrike - Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    Level 22: Stealth
    • (A) Karma - Knockback Protection
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 26: Blazing Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (29) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 28: Consume
    • (A) Recharge Reduction IO
    • (46) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Red Fortune - Defense
    Level 32: Inferno
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Accuracy/Damage/Recharge
    Level 35: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 38: Super Speed
    • (A) Celerity - RunSpeed
    • (43) Celerity - Endurance
    Level 41: Char
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (42) Lockdown - Chance for +2 Mag Hold
    • (42) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (42) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 44: Fire Shield
    • (A) Aegis - Psionic/Status Resistance
    • (45) Aegis - Resistance
    • (45) Aegis - Resistance/Endurance
    Level 47: Melt Armor
    • (A) Achilles' Heel - Defense Debuff
    • (48) Achilles' Heel - Defense Debuff/Recharge
    • (48) Achilles' Heel - Chance for Res Debuff
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Disorient Duration IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (27) Performance Shifter - EndMod
    • (27) Efficacy Adaptor - EndMod


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  19. I wonder if you set a map up on the boat maps(can't remember the actual map name)or any outside map that you could possibly get high enough that they can't reach you, but you could still hit them with your AOE's.
  20. Quote:
    Originally Posted by Neogumbercules View Post
    I've tried it on a rad/elec and rad/fire blaster and a fire/dark corr. It doesn't work near as well for me. Neither blaster can kill anything fast enough. I may be tempted to try it on a claws/fire or DB/Fire scrapper just to see what happens.

    Just a reminder to those who checking this thread. I've updated my mission to be a bit more steamlined. new map and new triggers. Arc ID: 503858. Let me know how it works out for you.
    I can run this on +2/8 with no problems now on my claws/FA...can basically just sit there and put spin on auto. just have to make sure I have at least 2 purples and 2 oranges up and I am good.
  21. How come you don't have consume in the build?
  22. Quote:
    Originally Posted by Narkor View Post
    Well, if you have a damage aura, you probably shouldn't be using it near you (implying that you are -not sure by your post).
    I personally like to throw it at those guys in the far back who think they're too good to come over and get beaten down

    As for the ones having problems when reaching higher levels, I would suggest using a few oranges from time to time. I've found that it greatly helps as you -will- receive damage, enemies still have a 5% chance to hit you at the softcap and with that many trying, a few attacks certainly will hit.

    Other than that, you can track one of your defenses (Powers - Combat Attributes - Defenses, right click one and choose track) and see where you're at, since it's certainly easy to see three purples as four (at least for me). Also nice to track down your damage bonus and see when you're at the cap and when you're not.
    yeah I never thought about it that way..I am a Claws/FA btw. i shall try that and see.
  23. i used the nades with my brute but I didn't like the KB. maybe I was doing it wrong. :P
  24. Mr_Vexx

    Level 44 respec

    I appreciate the offer...I got in a group last night finally and got it done. thanks for the help.